Watching many Speccy game replays, I suddenly noticed in some games there're so many moving and animated sprites/object, not to mention the bullet storm.
Thank you, guys. Also I appreciate a joke about text blocks, but how about the real things? May be numbers work better?
Ok, although it's an awkward thing about tiny resolution and blocky attributes, yet rewording the question: Which game made you lose what's going on the screen because of moving objects?
Thank you, guys. Also I appreciate a joke about text blocks, but how about the real things? May be numbers work better?
Ok, although it's an awkward thing about tiny resolution and blocky attributes, yet rewording the question: Which game made you lose what's going on the screen because of moving objects?
Most platformers had a lot of sprites (JSW 1&2, Super Robin Hood etc). Although in Jet Set Willy the music slows down if there's a lot going on with the sprites.
Comments
Pity they're both sh*t! :))
Some games with smaller fonts even more! :D
Games List 2016 - Games List 2015 - Games List 2014
All of the creatures in Chaos had their own animation as well, so the screen got quite busy in a game with all eight wizards casting spells.
Author of A Yankee in Iraq, a 50 fps shoot-’em-up—the first game to utilize the floating bus on the +2A/+3,
and zasm Z80 Assembler syntax highlighter.
Member of the team that discovered, analyzed, and detailed the floating bus behavior on the ZX Spectrum +2A/+3.
A few Spectrum game fixes.
Ok, although it's an awkward thing about tiny resolution and blocky attributes, yet rewording the question:
Which game made you lose what's going on the screen because of moving objects?
Flying Shark! :))
However, besides technical specifications(CPU/MEM/clashing), gameplay and imagination,
what other limitations reduced game animation?
A very abstract question it is
Lazyness? Low budget?
An' you know what they said?
Well, some of it was true!
It still makes me shudder that there were people who produced decent games alone or two-three.