Name this game please

Hello there,
I can't think of the name of this game and need a bit of help. It was a game creating type (mainly platformers i think) and i'm positive it was a four letter word separated by dots, ie M.E.R.C
Thank You.

Comments

  • H.U.R.G.
    Every night is curry night!
  • Thank you very much.
  • I remember looking at that a few months ago but could not find any games that were created with it, aside from the included demo games.

    I think one 'concern' with it was:
    Games created with H.U.R.G. are not stand-alone; they still require the engine to run.

    Shame really that it did not create them as stand-alone, thinking along the lines of say some other creators where you could save it in a form to load back into the editor to continue editing or save it out as a 'complete game'

    Oh well! :D

    Having said that despite its limitations it might actually be quite fun to see what *could* be done with it, maybe CGC entry or three ? I'm sure there's some potential in it though. :)
  • I actually bought H.U.R.G. back in the day and it was a pile of cr@p!

    Big, slow, limited and expensive. But worse - it simply didn't work! I spent a lot of time trying to create stuff and it simply kept crashing. Things are different today with constant online updates and fixes to software, but in the early 80s it was unusual for stuff to get sold not working properly, and even harder to then fix.

    I actually wrote a letter to Melbourne House in desperation, thinking I was doing something wrong, and was surprised to get a reply back admitting they had released it prematurely before being properly tested and stabalised. And I was delighted to also receive a new tape with a new release version!

    Unfortunately it still proved to be buggy and I eventually gave up on it. I'd moved on and found I could achieve much more with my own graphics, writing my own programs and using a BASIC compiler, then moving on to learning machine code basics.

    H.U.R.G. was definitely not a patch on Jonathan Cauldwell's work....
  • Gwyn wrote: »
    I actually bought H.U.R.G. back in the day and it was a pile of cr@p!

    Big, slow, limited and expensive. But worse - it simply didn't work! I spent a lot of time trying to create stuff and it simply kept crashing. Things are different today with constant online updates and fixes to software, but in the early 80s it was unusual for stuff to get sold not working properly, and even harder to then fix.

    I actually wrote a letter to Melbourne House in desperation, thinking I was doing something wrong, and was surprised to get a reply back admitting they had released it prematurely before being properly tested and stabalised. And I was delighted to also receive a new tape with a new release version!

    Unfortunately it still proved to be buggy and I eventually gave up on it. I'd moved on and found I could achieve much more with my own graphics, writing my own programs and using a BASIC compiler, then moving on to learning machine code basics.

    H.U.R.G. was definitely not a patch on Jonathan Cauldwell's work....


    Ditto
    I also bought H.U.R.G with high expectations shortly after it's release.
    I was bitterly disappointed with it.

    The "instructions" were almost non-existant and poorly written (as well as misleading).

    I think I taped over it after a while ......


  • edited November 2018
    That kind of reminds me of one of the Game Designers, I think it was the one that came with that 'Nutty Gnome' game, I spent ages with that too without much luck.

    Question here is : Could HURG be used to re-create any of the (original) Horace games ? I think not but I'm not quite sure! I've not looked into it yet...
    Post edited by spider on
  • spider wrote: »
    That kind of reminds me of one of the Game Designers, I think it was the one that came with that 'Nutty Gnome' game, I spent ages with that too without much luck.

    Question here is : Could HURG be used to re-create any of the (original) Horace games ? I think not but I'm not quite sure! I've not looked into it yet...

    Horace goes H.U.R.G.ing

    Thanked by 1spider
  • MatGubbins wrote: »
    Horace goes H.U.R.G.ing

    :D :D
  • Now there is a challenge
    Sod it!

    @luny@mstdn.games
    https://www.luny.co.uk
    Thanked by 1spider
  • It'll be a piece of cake to do ANY game with HURG.

    It says so here
    tobobobo.co.uk/hurg.html
    Thanked by 1spider
  • All joking aside etc etc, I think it would be interesting to see what can be done though with it :)
  • I did get as far as almost getting a basic Pac Man game running, so it should be possible (bugs permitting) to do a Horace game. But with Jonathan Cauldwell's modern utilities, I don't see the point in using HURG unless you're a masochist and just want to re-live that retro frustration from the 80s! :D
    Thanked by 1spider
  • Gwyn wrote: »
    I did get as far as almost getting a basic Pac Man game running, so it should be possible (bugs permitting) to do a Horace game. But with Jonathan Cauldwell's modern utilities, I don't see the point in using HURG unless you're a masochist and just want to re-live that retro frustration from the 80s! :D

    That might be part of the "fun"
    Mind you I gave up trying to load the 'games' into it as once you've loaded one you have to reset the speccy otherwise its almost impossible to prevent it from picking the 'fire' key and using it as part of the loading fiename, and there's no delete.

  • spider wrote: »
    That kind of reminds me of one of the Game Designers, I think it was the one that came with that 'Nutty Gnome' game, I spent ages with that too without much luck.

    Oh dear, I remember that one, Arcade Creator by Argus Press. Fiddling around defining sprites, tiles and rooms for some poor man's Manic Miner, but I think it didn't work out too well, there always seemed to be some problems once you compiled the game or whatever it did at the end.

    Thank God I didn't waste money on that (I got it "tape-to-tape" later on) as I remember seeing a review for it in a German Speccy mag a few years prior and wanting it badly, but I couldn't find any shop/mail order place selling it.
    Thanked by 1spider
  • XTM of TMG wrote: »
    spider wrote: »
    That kind of reminds me of one of the Game Designers, I think it was the one that came with that 'Nutty Gnome' game, I spent ages with that too without much luck.

    Oh dear, I remember that one, Arcade Creator by Argus Press. Fiddling around defining sprites, tiles and rooms for some poor man's Manic Miner, but I think it didn't work out too well, there always seemed to be some problems once you compiled the game or whatever it did at the end.

    Thank God I didn't waste money on that (I got it "tape-to-tape" later on) as I remember seeing a review for it in a German Speccy mag a few years prior and wanting it badly, but I couldn't find any shop/mail order place selling it.
    Yes that's the one. I could not get off the first screen in that demo/supplied game! :D

    Mine came from similar sources ;) Although I could of almost sworn it was given away on a mag at one point, obviously I was wrong! :)
Sign In or Register to comment.