Is Sabre Wulf a bit naff?

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Comments

  • Indeed.

    No, it's not naff..but I hate it though. I hate it cause I never had it in the day and the one person I knew that did was a weeee ***** and wouldn't let me have a go or a loan. I bear a grudge.
    I stole it off a space ship.
  • What exactly does naff mean. I know the word .but does it mean stupid or somthing
  • Zxfan wrote: »
    What exactly does naff mean. I know the word .but does it mean stupid or somthing

    It's a one of those typical multi-purpose slang words, has a few different meanings, but it's a semi polite way of saying sh*t.
    Every night is curry night!
  • Rather than ****, I tend to think of "naff" as being "not as good as it should be" for whatever reason - price, pedigree etc.
  • The other thing I think impacts on Sabre Wulf's reputation is that it was Ultimate's first 'big box' release. Because in all honesty, good though it is, it's not quite good enough to be a big box game - it doesn't represent a big enough leap forward in development. If it had come out in a regular small case - and have been priced accordingly - I'm sure people would have a better opinion of it. I know the company swapped the release order with Knight Lore, and it seems more fitting that the company's inaugural isometric game should also have been its first 'prestigious' release.

    You know what, I even reckon that Sabre Wulf could have had a small-scale release alongside Lunar Jetman, and Atic Atac could have been upgraded to the big box.
  • Kaija wrote: »
    Indeed.

    No, it's not naff..but I hate it though. I hate it cause I never had it in the day and the one person I knew that did was a weeee ***** and wouldn't let me have a go or a loan. I bear a grudge.

    Bear a Grudge is a bit naff too!

    http://www.worldofspectrum.org/infoseekid.cgi?id=0000490
    Post edited by Rebelstar without a cause on
  • Yeah, but BaG has some stonking tunes.
  • edited October 2019
    I really liked sabre wulf,
    I thought the temptation of seeing the cliffs and the doorway on the second screen which you could only get to after being a fair way into the game was genius.
    I also liked the mountains along the map edges with the wulf (only appearing once) was also very well done.
    The natives and other larger characters moving between screens was very clever.

    The keyboard layout though was terrible.
    If this was sorted along with stopping the main character from slightly flickering; and with a new custom font added I reckon it would of been perfect.
    Post edited by cole on

  • Yes...I wondered who would notice that.. Well done Pike!

    Hmm...with this revelation about the slight use of perspective in Sabre Wulf that very few noticed. Surely that alone puts all ideation of SW being 'skit' to bed.
    I stole it off a space ship.
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