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<1234567…34>
  • Pyskool 0.2.3: Ezad Looks[url="http://pyskool.ca/?p=229"]Pyskool 0.2.3 has been released[/url]. Pyskool is a (mostly) faithful remake of Skool Daze and Back to Skool in Pyth…

    ... ://pyskool.ca/?p=229"]Pyskool 0.2.3 has been released[/url ...
    SkoolKid SkoolKid April 2010 Announcements
  • What is the ULAplus 64 colour palette that is closest to the Spectrums own?I think the title says it all. :) I'm finding it hard to find the colours from the 256 colours that match the original 16(15) colours the most. Can …

    ... /> ----------------------
    0 0 0 0 0
    1 0 0 2 2
    2 0 5 0 20
    3 0 5 ... 2 22
    4 5 0 0 160 ...
    mcleod_ideafix mcleod_ideafix May 2013 Development
  • Linux front end suggestionsHello & Happy New Year :) I was wondering if anyone has used and has to suggest any linux frontend that can run in linux (I'm using Debian Stretch a…

    ... /qaop128/files/qaop128/qaop128-0.20.3/
    The 0.20.3 version works fine. I ... find sound issues with the 0.20.4.
    Note that most ...
    hikoki hikoki January 2018 Software
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... }{1}WRONG, TRY AGAIN.{18}{0}{20}{0}

    Message 146 < ... 17}{2}red{17}{0}{16}{3} {19}{0}{16}{5}flare ... ATGT 17
    ATLT 20
    MESSAGE 3
    DONE
    ...
    BadBeard BadBeard August 2003 Games
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... 0,0,1,0,1,0,2,3,0,5,2,4,0,0,1,6,0,1,7,3 ... ,4,1,1,0 ... ,2,4,2,0,3 ... 8,0,1,8,3,3,1,1,5,6,6,0,3,0,1,1 ... ,6,0,3,10,2,2,2,3,8,1,3,5,7,5, cyborg cyborg March 2004 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 20,12,0,0,SPRRIGHT,0,2,0,0,1,1,7,0
    DEFB 22,12,0,0,0 ... , 52, 26, 20, 26, 12, 7, 0
    DEFB 0,0,0,0,0,0,0,0
    DEFB 240 ... , 64,128, 0

    ; 3
    DEFB
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,0,1,1,2,0
    DEFB 12,20,0,0,SPRLEFT,0,2,0,0,1,1,3,0 ...
    DEFB 14,20,0,0,0 ... ,SPRDOWN,2,2,0 ...
    robpearmain robpearmain August 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is mapped to 1, 2, 3, 4, 5 (same), thus ... ), the MIC connection (bit 3) and can be used to ... br />
    POKE 23756,0: POKE 23755,0

    On ... /> 5 INK 0: PAPER 7: CLS
    6 PRINT AT 20,20; INK ... a program with POKE 23610,3. This would not work ...
    na_th_an na_th_an April 2005 Development
  • Amiga emu Where i can find good emu for Amiga(any)? [ This Message was edited by: Jet set Z on 2005-01-08 20:29 ]

    ... />


    Workbench 3.0 or 3.1 has Crossdos, Which is ... : MontyMole79 on 2005-05-07 20:31 ]
    MontyMole79 MontyMole79 May 2005 Emulators
  • how do i read the keyboard in assembly? here is the code i tried writting to find out the value of a key call 28f (hex) loop: ld a,255 cp e jr z loop ld (50000),e ret notes from what i …

    ... be as follows:

    0 = B
    1 = H
    2 = Y
    3 = 6
    4 = 5
    19 = 8
    20 = 3
    21 = E
    22 ...
    34 = P
    35 = 0
    36 = 1
    37 ...
    jonathan jonathan August 2005 Development
  • Custard KidDid anyone ever play this game? [url="http://www.worldofspectrum.org/infoseek.cgi?regexp=^Custard+Kid%2c+The$&pub=^New+Generation+Software$"]http://…

    ... 46883,0 ($B723,$0)
    Poke 46888,x (0-20) ($B728,$x $0-$14)
    3 Purple Key
    4 Green ... Yellow Spoon And Fork
    20 Green Spoon And Fork

    Poke 45496,0
    Mr. Anonymous Mr. Anonymous September 2005 Games
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... />
    10 OUT 254, 0
    20 OUT 254, 1
    30 ... , 2
    40 OUT 254, 3
    50 OUT 254, 4 ...
    Matt_B Matt_B March 2006 Sinclair Basic
  • Lesser used BASIC commandsAre there any interesting articles or books that explore some of the lesser used BASIC commands/functions e.g. DEF FN, IN, OUT etc? The Spectrum BAS…

    ... />
    10 OUT 254, 0
    20 OUT 254, 1
    30 ... , 2
    40 OUT 254, 3
    50 OUT 254, 4 ...
    Dr BEEP Dr BEEP March 2006 Sinclair Basic
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3 ... ,2}, {0 ... file created by SevenuP v1.20
    ; SevenuP (C) Copyright 2002 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... allocation. Queue #0 will contain available 20-byte blocks for ... {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3 ... ()" adds 10 blocks of 20-bytes size (sizeof struct sp1_ss ... queue. The 20-byte blocks in queue #0 will actually use ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • TAP conversion project?I was wondering if there's any concerted effort to produce TAP versions of games only available in TZX or Z80/SNA/SLT format? Or are snapshots consid…

    ... and loads in some code 3 more times, so continue setting ... />
    10 CLEAR 27001
    20 LOAD "" SCREEN$
    30 FOR ... USR 27648
    50 DATA 0,1,3,4,6

    StuBruise StuBruise September 2006 Games
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    ...
    2 PAPER 0: BORDER 0: INK 0: CLS
    3 POKE 23739,111 ... n=23760 TO 23774
    20 READ a
    30 IF ... DATA 243,17,0,64,33,0,128,1,0,27,237,176 ...
    FrankT FrankT October 2006 Emulators
  • Little BASIC gameTry to make all standard BASIC-errors and tell us how you did it. Not allowed i.e. : PRINT USR 1362 D - Break cont-repeats but ok 10 GO TO 10 RU…

    ... ]
    10 LET x=0
    20 NEXT x
    RUN< ... br /> RUN
    [B]3 Subscript wrong, 20:1[/B]

    [B]7 RETURN without GOSUB, 0:1[/B]

    10 ... br /> [B]A Invalid argument, 0:1[/B]

    DIM ... /> [B]C Nonsense in BASIC, 0:1[/B]

    ...
    Marcelo Marcelo January 2007 Sinclair Basic
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... first Program header block and 3(!) bytes blocks, so ... br /> 15 BORDER 0: PAPER 0: INK 0
    20 CLEAR 28799
    60 POKE extvec+12,20
    70 RANDOMIZE USR ... /> 10 CLEAR 28799
    20 LOAD ""CODE 32768: SAVE " ... "t:" in +2A / +3 Basic and playing your tzx ...
    mulder mulder March 2007 Development
  • Screen$ disappearanceGreetings to all developers :D As you know, I have been playing around with Professional Adventure Writer and was making a few tests in the adventur…

    ... /> [quote]15 BORDER 0: PAPER 0: INK 0
    20 CLEAR 28799
    25 ...
    60 POKE extvec+12,20
    70 RANDOMIZE USR (extvec ... adventure TAP, because there are 3 of them. Won't it ...
    alban lusitanae alban lusitanae March 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> char *q[20]; // an array of 20 pointers to char
    20 pointers to char which ... -1=9
    q[0] = &m[3];
    [/code]
    ... of the fourth char (0,1,2,3 remember) in the ... array, would contain the 0 byte. Using the declaration ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3 ... ,2}, {0 ... file created by SevenuP v1.20
    ; SevenuP (C) Copyright 2002 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... >2)+(b>2))=0)+(a>2):
    LET ...
    Einar Saukas Einar Saukas August 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... LET m(42)=1:
    3 FOR r=1 TO 9 ... LET x=p/2-y*20
    9 LET w=INT ... *4):
    10 LET d=20*((w=1)*(y1))-(w=2 ...
    Dr BEEP Dr BEEP March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... t=0:let x=0.01
    150 input" level (1-20) ";d ...
    250 for n=0 to 3:for c=k+n-4 ... to k-n+3
    260 let r= ... chr$(51):let s(n)=3
    300 let x( ... :let c=c+fn r(3)-2
    250 let ... sweet?","kippers"
    820 data 3,4,4,"your favourite food ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... -"
    510 for j=3 to 5:for c=23 ... to 29 step 3
    520 let r=3*j-1:gosub ... return
    900 for j=3 to 5:for c=23 ... to 29 step 3
    910 let r=3*j-1:gosub ... /> 120 cls:let v=0:let h=0:inverse 0
    130 for ... 4
    230 let v=20:let h=1:inverse 1 ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • Computer BattlegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000080"]Computer Battlegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyle…

    ... d1=sin(2*(b/180*3.1416))
    100 if ... 's castle"
    20 let s=0
    30 for g ... "robot invaders"
    20 let h=0
    30 for t ... 40 let s=-int(rnd*3+1)
    50 if ... for i=1 to g*3
    200 let i ... 170 for j=1 to 3
    180 let c= ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • I want to learn basic.My apologies if this sort of thread has been posted. Anyhoot I would like to start programming in sinclair basic. But I have no idea where to start.…

    Lesson 1

    10 FOR n=0 TO 3
    20 THOSE WERE THE DAYS
    30 NEXT n

    To be honest, your best bet is to start with the manual that came with the spectrum itself.
    Womble Womble May 2008 Sinclair Basic
<1234567…34>

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