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MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …
... only ROM routines used are $028e KEY_SCAN and $0b38 PO_GR_1 (builds ...
;On returning from $028e KEY_SCAN the DE register and ... -
Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …
... own keyboard, ( KEY-SCAN at #028E having been patched for this ... -
how do i read the keyboard in assembly? here is the code i tried writting to find out the value of a key call 28f (hex) loop: ld a,255 cp e jr z loop ld (50000),e ret notes from what i …
... , you should be calling address 028e (hex), or 654 if you ... -
how do i read the keyboard in assembly? here is the code i tried writting to find out the value of a key call 28f (hex) loop: ld a,255 cp e jr z loop ld (50000),e ret notes from what i …
... , you should be calling address 028e (hex), or 654 if you ... -
Rst #38This, as far as I know, is the ROM procedure that does the keyboard check. (and, at the same time, is what's being executed by interrupt in IM 1 mode…
Another BUG play tapes, in ALL EMULATORs when press STOP1 FOR n=1 TO 20 : PRINT IN 254 : NEXT n : PRINT AT 0,0 : GOTO 1 RUN Type this simple code, load a TZX, pres PLAY, when ear input change between 191 …
... have IN/OUT, but CALL #028E, and execute RET NZ if ... />
next again - Code between #028E and #0BE no have OUT ...The Disciple clone... doable?Hi. As a spectrum user in the 80's this was the dream interface all-in-one for me. I have a 48k+ and planning on get a 128K toast-rack later. Anyway…
... , #0008, #0066 and #028E', '#0000, #0008, #0066 and #028E', or some other ...Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …
... KEY-SCAN routine at address #028E of the interface?s BASIC ...Detecting flash mode inversionsIs is possible to detect with certainty when flashing characters change from normal to inverted and vice-versa?
Execution map file support in different emulatorsAs I'm now seeking about execution map files, the different emulators support, I want to start a new discussion here. Today, I tried to create a mem…
... = 02BF tstate = 00143 CALL #028E
PC = 028E tstate = 00160 LD L ...Execution map file support in different emulatorsAs I'm now seeking about execution map files, the different emulators support, I want to start a new discussion here. Today, I tried to create a mem…
... = 02BF tstate = 00143 CALL #028E
PC = 028E tstate = 00160 LD L ...A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…
... ROM KEY_SCAN routine is at $028E. Here's how it works ... :
$028e. 5 KEY_SCAN {001} the keyboard ... subroutine
On returning from $028e KEY_SCAN the DE register and ...Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…
... WOS
WAIT_KEY call $028E ; ROM poll keyboard
inc ...Thought this would be simple... Z80Hi Folks, Started to read "Beyond simple BASIC, Delving Deeper into your ZX Spectrum" by Dilwyn Jones. This is a great book and I came across the…
... WOS
WAIT_KEY call $028E ; ROM poll keyboard
inc ...Console frameworkStill working on Specotron, but at the point where working out the diagonal lines collision is not good at beer o'clock. In the meantime I've knoc…
... ://skoolkid.github.io/rom/asm/028E.html
EDIT: Cheers ...