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Search Again :: Adv Search 1000 results in 0.151s
<1…28293031323334>
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    36 ... LET j1= 1: LET j2= 0: LET s=4: RETURN ... br /> 37 LET j1=-1: LET j2= 0: LET s=3: ... /> 38 LET j1= 0: LET j2= 1: LET s=2: RETURN

    1;CHR$ (CODE i$-11):
    LET c=c+1 OR c=3 ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    36 ... LET j1= 1: LET j2= 0: LET s=4: RETURN ... br /> 37 LET j1=-1: LET j2= 0: LET s=3: ... /> 38 LET j1= 0: LET j2= 1: LET s=2: RETURN

    1;CHR$ (CODE i$-11):
    LET c=c+1 OR c=3 ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... 01 (0,0,1) 001 Y 000 000 11 (0,0,3) 003 Y
    2 Red ... 000 010 00 (0,2,0) 008 ... 000 010 01 (0,2,1) 009 Y 000 111 11 (0,7,3) 031 ... 11 (7,7,3) 255 Y[/CODE]

    The "Y" or ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... FUSE escapes byte value 0 with value 0* (zero plus asterisk ... value of byte is 0 or 2,3 or ? if it signals ... a,#CTS_OFF ; CTS to 0=ef, 1=ff
    out (RS232_CTL ... , bit 12 must be 1
    ld a,#0xff ... )
    out (RS232_CTL),a ; 11 t-states

    ...
    tstih tstih July 2014 Development
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ...
    2 REM FAST
    10 CLS
    11 FOR y=0 TO ... 21: FOR x=0 TO 31 ... DATA 42,11,92,1,4
    7011 DATA 0,9,86,1,8 ... DATA 222,201,0,0,0
    7029 DATA 82,0,0,0,0[/CODE]

    AND 7
    OR A
    RRA
    RRA ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • BBC BASIC for WindowsHi Folks, Gave BBC BASIC for Windows a go today and it found it very good. I wrote a wee program to remove REM statements from my BasinC source. T…

    ... );"v1.01"
    colour 1 : print tab(0,1);"???????????????????????????????????????"
    colour 130 : print ... tab(0,8);"Output File";tab(2,10);"STRIPPED.bas";tab(2,11);"Records ... $=get$#(f%)
    until a$"" or eof#(f%)
    =a$[/CODE ...
    Paddy Coleman Paddy Coleman August 2014 Development
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... />
    [code]
    11 RANDOMIZE 0: BORDER 0: PAPER 0: INK 4

    1)=0:
    LET n(2)=(g$(i-1,2)="*")+(g$(i,2)="*")+(g$(i+1,2 ... $(i,j)="*" AND v=4 OR v=3)
    16 NEXT ... (j) needs to be decremented or incremented accordingly.
    Battle Bunny Battle Bunny September 2014 Sinclair Basic
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... Software
    130 REM 3.1 18-Jul-2011
    140 ... REM 3.2 30-May-2012
    150 ... REM 3.3 11-Jun-2012
    160 REM ... =Length
    240 REM i4=(1)Mixed (2)Upper (3)Int (4 ... REM
    350 IF i4=2 THEN IF i6>96 ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • The 20th comp.sys.sinclair Crap Games Competition thread!Hi all, [SIZE="7"][B][CENTER]ANNOUNCEMENT![/CENTER][/B][/SIZE] The comp.sys.sinclair Crap Games Competition 2015 is now well and truly OPEN! [url]…

    ... /CHR$ 8/M/CHR$ 22/1/10/CHR$ 8) but I ... $ 8/M/ CAT /CHR$ 22/1/11/I)... but not worth the ... though, how about "TERMIN AT OR 2"?
    leespoons leespoons May 2015 Games
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... floats as in "0xa.54p+2" or "0x0.00f54p+10".  The hex ... -12" you will get "1.0022700657e-11" reported back.  The correct ... the third decimal place or about the ninth or tenth binary digit ... 0001 1100

    0.b0523b1f1c * 2^(3) * 2^(-39)


    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
<1…28293031323334>

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