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<1…28293031323334>
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... , you cannot validate or restore update structs whenever ... SP1 to print numerical scores or animate special backgrounds.
    0
    {0,11,10,7}, // square 1
    {0,22,10,7}, // square 2 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... currently executing program to tape or disk. For backups, you understand ... it is in: "im 0", "im 1" or "im 2". These are also the ... (I*256+0), (I*256+1) and peripheral id 2 has its subroutine ... (I*256+1), (I*256+2) which overlaps ids 0 and 2. This interrupt ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... sp1_PrintAtInv() stuff, sp1_ClearRectInv() stuff, and/or sp1_PutTilesInv() stuff. (I haven't ... char
    ; 30 logically OR into attribute mask N*
    uchar flags; // +2 bit 0=invalidate?, 1=xwrap?, 2=yinc?, 3=ywrap?
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    ba_Init(2);
    temp = ba_AddMem(0, 1, sizeof(struct sp1_ss), ... whether the CAPS or SS keys need ... (SP1_ID_MASK2_LB) | SP1_TYPE_2BYTE, 4, 0, 1);
    sp1_AddColSpr(pacman, sp1_SprId2Type( ... pacman's position, or perhaps the in_KeyPressed() ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Joystick compatibility on the +2AHey folks, now my +2A is working, I decided to find some more problems (not really...I didn't "decide"! :( ), basically the joysticks won't work prop…

    ... side-ports on a 128k (+2/+3) machine, the movements and ... to keys 1-5 and 6-0 for Port 1 and Port 2 respectively ... games you should select "Sinclair" or "Sinclair 1/2" as your joystick.
    1-5 or 6-0.
    icabod icabod July 2006 Hardware
  • Anyone had any dodgy .torrents ? :(Just spent last 30 hours trying to download a torrent named The Da Vinci Code (2006) which was supposed to be 776 megs big and suddenly realised it`s…

    ... `s been chucking at me :0)

    About the Da ... , but every hour their was 1 (sometimes 2) seeders connected to me ... hash`s were split into 1 meg chunks so even if ... to 99.1 (a difference of about 7 megabytes, or 7 hash ...
    CKay CKay September 2006 Chit chat
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ... a variable value of 0 to 255 in ... ?

    1) Using the standard Spectrum ... />

    or

    2) Using POKE and PEEK ... nnn, where nnn=1)

    2) VAL "1"

    1) and 2) ?[/QUOTE]
    < ...
    Matt_B Matt_B September 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ...
    10 BORDER 0: PAPER 0: INK 6: BRIGHT 1: CLS : CLEAR 59999 ... ,8,0,0
    9040 DATA 0,0,0,0,0,48,48,96,0,0,0,126,0,0,0,0,0,0,0,0,0,48,48,0, Dunny Dunny October 2006 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    [code]
    1 REM xxxxxxxxxxxxxx
    2 PAPER 0: BORDER 0: INK 0: CLS
    3 ... DATA 243,17,0,64,33,0,128,1,0,27,237,176,251 ... is to stop the Program: or Bytes: message appearing and spoiling ... type, SAVE "name" LINE 1. LINE 1 will make the basic header ...
    FrankT FrankT October 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... 1240 let y=-1
    1250 let points=0
    1260 ... let yb=0
    1270 ... /> 1310 let inci=1+(int(rnd0 then goto ... 3210 let k=in 32766/2
    3220 if kint ... 3510 let k=in 64510/2
    3520 if kint ... 3530 let k=int k/2
    3540 if kint ...
    NotFound NotFound November 2006 Sinclair Basic
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /> +2 LSB int length
    ***********************
    +1 MSB return address
    +0 LSB ... pointer will be pointing at (+0 LSB return address) when ... ignored)
    width ranges from 0-511
    length ranges ... on the Z80, 8 or 16-bit return values are ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • My emulator doesn't take "commands"Hi This is probably a question that is very hard to answer, but perhaps some of you have/had the same problem. In my own emulator (that I have built)…

    ... "D Break - Cont Repeats, 10:1" or something like that.
    I ... problem when I write "border 2" , the border changes but then ... don´t get the expected "0 OK, 0:1".
    Cheers
    /Jimmy
    Jmc Jmc March 2007 Emulators
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... Ram chip when a fetch or write is called when it ... br />
    16384 - 0
    16640 - 1
    16896 - 2 etc

    then
    16385 - 0
    16641 - 1
    16897 - 2 etc


    16384 - 0
    16384 - 1
    16384 - 2
    16384 - 3 ...
    dekh dekh March 2007 Development
  • Will an interface 1 work with a +2?I don't want to break anything, can I bugger up the +2 by connecting an interface 1 and microdrive to it? Are they compatible? If they are, with no…

    ... if I have an V1 or v2?[/QUOTE]

    CLS ... version 2
    If the result is 0 then it's version 1 ...

    Version 2 uses ...
    Geoff Geoff March 2007 Hardware
  • Question For The Emulator AuthorsWhy do $ED $44, $ED $4C, $ED $54, $ED $5C, $ED $64, $ED $6C, $ED $74, $ED $7C all disassemble to opcode NEG and $ED $45, $ED $55, $ED $5D, $ED $65, …

    ... much about how the Z80 (or other CISC processors) "decode" ... databus where each bit opens (1) or closes (0) gates on the processor ... example) with bits 7 (=0), 6 (=1), 1 (=0) and 0 (=0). By ignoring 3 bits ... instruction can be accessed via 2^3=8 opcodes.
    < ...
    BloodBaz BloodBaz April 2007 Emulators
  • Faulty M1 linesI'm sure this has been discussed before, but using the forum search for the word 'M1' pulled back no hits, which surprised the hell out of me. Anywa…

    ... to tell when an IN or OUT is being run tends ... Speccys (a rubber key Issue 2, a Spectrum+ of unknown issue ... /> 10 LET a=1
    20 FOR i=0 to 7
    40 LET a=a*2
    50 NEXT i
    Winston Winston April 2007 Hardware
  • Faulty M1 linesI'm sure this has been discussed before, but using the forum search for the word 'M1' pulled back no hits, which surprised the hell out of me. Anywa…

    ... Speccys (a rubber key Issue 2, a Spectrum+ of unknown ... /> 10 LET a=1
    20 FOR i=0 to 7
    40 LET a=a*2
    50 NEXT i< ... It looks like it works or not depending on the processor ... some other lines, like MREQ or IORQ. That should evidence inconsistencies ...
    Marcelo Marcelo April 2007 Hardware
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... is because each number m(1), m(2), m(3)... consumes 5 ... a number between 0 and 255 in m(1), it still consumes ... maze at 60000 using BASIC or machine code.
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 0:
    PAPER 0: INK 7: CLS : LET s=1: FOR f=1 TO ... : LET a=1: LET b=1:
    FOR f=0 TO 1: PRINT AT ... =p+(INKEY$="0" AND p0):
    LET b=b+2*(y=1)-2*(y ... =30): LET a=a+2*(x=0)-2*(x ... =21): NEXT f:
    PRINT AT 0,0;"Score ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... $(q,b): FOR l=2 TO 11: LET a$( ... l,2 TO )="?_?_?_? ... j,u+1)="_")+2*(a$(p(b)+j,u-1)="_"): ... *(k=3)-SGN (k-1.5)/2): LET a$(p(b ... FOR g=1 TO b: PRINT AT g,0; INVERSE 1;a$(g ... (e)+(a$(q,2="R")-(a$(q,2)="L"): LET g ... hound and the direction L or R
    Example : HR ...
    Dr BEEP Dr BEEP May 2007 Development
  • I'm a trollha ha i tricked you all. all my informative posts were a ruse. now is the time to release the inner troll. argue with me on this, and i will simp…

    ... definitions:

    1.) Counting whole numbers 0, 1, 2, 3, 4, 5, 6 ... typed as 0>...


    2.) Fractions x.1, x.01 ... a (non-existant) whole number or as an indicator for the ...
    Skarpo Skarpo May 2007 Chit chat
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... $=INKEY$
    85 PRINT AT 1,1;g
    90 PRINT AT ...
    280 POKE USR "A"+0,BIN 00011000
    290 POKE ...
    300 POKE USR "A"+2,BIN 00000000
    310 POKE ...
    400 POKE USR "B"+2,BIN 11100000
    410 POKE ... f=INT (RND*21)+1: LET g=0
    520 RETURN
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Unconventional way of diagnosing a faultHi everyone Some time ago I got a 48k Spectrum (issue 3B board) in a pretty bad condition. I believe the power supply transistor TR4 failed, causing…

    ... is "fouled" (i.e. one or more chips output is never ... lines that are stuck at 1 or 0 (or maybe the voltage changes by ... and address lines go from 0 to 5V. I can't ... the ROM). I see only 2.5V swing there. Ohmmeter shows ... br />
    Is this OK? Or do you think my ROM ...
    Avian Avian May 2007 Hardware
  • Ram Turbo InterfaceHi all, Can any one tell me if the Ram Turbo Joystick Interface is compatible with Kempston Joysticks? Or are both the Joystick ports Sinclair 1 and…

    ... interface 2 for two joysticks, and port 1 (keys 6 to 0) also ... in, but ISTR a key or two needing to be held ... nor I2 require NMI access (or cursor for that matter). However ...
    Phu Phu June 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 1 screen boundary.

    Controls : Cursor
    Set/Reset : 0, ENTER or ... +8.

    [code]
    1 LET b$="? ? ? ? ? ? ? ? ":
    CLS ... y,x;"Q";AT g-1,0;a$(g
    ,7 ... =y: F
    OR b=1 TO 4: LET q= ... /> -2: FOR m=0 TO 0: LET y=y-(b>1):
    Dr BEEP Dr BEEP June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    [code]
    m[0] = 'a'; // the first element ... of the fourth char (0,1,2,3 remember) in the ... " array. The assignment "*q[0] = 'q';" will poke the ... ? is it a 1-byte char or 2-byte integer?). Eg ... array, would contain the 0 byte. Using the declaration ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> res += 0x03;
    bmp *= 2;
    }

    return ... multiplication by two twice, or shifting the binary representation ... /> res += 0x03;
    bmp *= 2;
    [/code]

    ... added two "1" bits into bits 0 and 1 in the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2007 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... declare the "sprite draw table" or the "id/type pairs". ... programs whether they needed them or not. These tables were ... sprtbl[] = {
    {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3,
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... code]
    1 PRINT AT 0,0;"QWERT": FOR i=0 TO 1 STEP 0:
    LET ... 1+(k(b-1)): LET b=1+(b/2): NEXT b:
    PRINT AT 1,0 ... independent of the "ear" state or speccy issue number. So that ... usually (but not necessarily) leftmost or rightmost triplets on the ZX ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... ();
    } else if (*mess!=0) {
    install_next_char(mess);
    ... installed_mess = m;
    scroll_count = 0;
    blank_counter = 128;
    ... z80rules.2 < C:\DOCUME~1\ADRIAA~1.ERA\LOCALS~1\ ... anything on line 185 or leave it blank, ...
    wokani wokani July 2007 Development
<1…28293031323334>

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