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Search Again :: Adv Search 1000 results in 0.145s
<1…28293031323334>
  • z88dkHello. I'm an spanish user of spectrum (and naturaly of this page). I have a question. I want to start to program games with z88dk, but I need a goo…

    ... plane (a number from 0-255 that determines which sprite ... this logical coordinate system of 0..23 in the x ... direction and 0..19 in the y ... according to its plane positon (0-255). A "struct sp1_ss" ... types can be 1-byte or 2-byte (mask is 2-byte only, ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ZXCF InterfaceI'm just trying to get an idea for the ZXCF interface, and to me, it looks a much cleaner design compared to divIDE (Of course, that's just my opinio…

    ... b2 b1 b0 - Block 2 bank select (32-48k)< ... b2 b1 b0 - Block 0 bank select (0-16k)

    or hard disk. Speaking of ... 0) that would map fixed pages (0 and 1 or whatever) to either RAM or ... putting page(s) 0 and 1 in the corresponding slot ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> uchar nload; // +0 bit 7 = 1 for invalidated, bit 6 ... to the background or move a sprite around ... print to the background or move a sprite around ... 1 for 2-byte graphical definition else 1-byte, bits 2:0 = current vertical rotation (0 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 0,
    SP1_ID_MASK2_LB, 1,
    SP1_ID_MASK2_RB, 2,
    0 , 0 // always end table in (0,0 ... can use 1-byte or 2-byte graphical definitions. 1-byte means ... table must end with the (0,0) pair.

    ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    struct sp1_Rect cr = {0, 0, 32, 24}; // full screen
    {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3,2}, { Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...

    for (i=0; i!=1; i++) { // move all sprites ... ->s, &cr, 0, 0, 0, se->dy, se-> ... screen clipping rectangle and a 0 for frame address (which ... /> Sprites can be declared 1-byte or 2-byte. 1-byte sprites do not ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Bored...It works! Yep, here I am. I think I'll try going forward now, ready, set, go!

    Will there be a new Spectrum error code for when time travel goes wrong !

    Some like. R - Time travelling error 0,1 or 9 Stargate not found 2,4

    :lol:
    BruceNorton BruceNorton May 2006 Chit chat
  • Bored...It works! Yep, here I am. I think I'll try going forward now, ready, set, go!

    ... - Time travelling error 0,1 or 9 Stargate not found 2,4


    4 Out of fuel 0:5

    :D
    FRGT/10 FRGT/10 May 2006 Chit chat
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... will have to be 2-byte OR type. OR sprites (and XOR and ... function table) 0-2 which are now populated by OR draw functions.< ... pairs
    SP1_ID_MASK2 , 0,
    SP1_ID_MASK2_LB , 1,
    SP1_ID_MASK2_RB , 2,
    SP1_ID_LOAD2 , 3 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    SP1_ID_MASK2_NR, 0,
    0 , 0 // always end table in (0,0)
    };
    1-byte or 2-byte, "height" and " ... the frames[] array. frame[0] = 0, frame[1] is the relative address ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... , you cannot validate or restore update structs whenever ... SP1 to print numerical scores or animate special backgrounds.
    0
    {0,11,10,7}, // square 1
    {0,22,10,7}, // square 2 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... currently executing program to tape or disk. For backups, you understand ... it is in: "im 0", "im 1" or "im 2". These are also the ... (I*256+0), (I*256+1) and peripheral id 2 has its subroutine ... (I*256+1), (I*256+2) which overlaps ids 0 and 2. This interrupt ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Background image with SP1 and Z88DKWhat is the prefered way to place an entire (or very large) image in the background when using SP1? Should I convert it to a long (32*24=768 ) list o…

    ... sp1_PrintAtInv() stuff, sp1_ClearRectInv() stuff, and/or sp1_PutTilesInv() stuff. (I haven't ... char
    ; 30 logically OR into attribute mask N*
    uchar flags; // +2 bit 0=invalidate?, 1=xwrap?, 2=yinc?, 3=ywrap?
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ...
    ba_Init(2);
    temp = ba_AddMem(0, 1, sizeof(struct sp1_ss), ... whether the CAPS or SS keys need ... (SP1_ID_MASK2_LB) | SP1_TYPE_2BYTE, 4, 0, 1);
    sp1_AddColSpr(pacman, sp1_SprId2Type( ... pacman's position, or perhaps the in_KeyPressed() ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Joystick compatibility on the +2AHey folks, now my +2A is working, I decided to find some more problems (not really...I didn't "decide"! :( ), basically the joysticks won't work prop…

    ... side-ports on a 128k (+2/+3) machine, the movements and ... to keys 1-5 and 6-0 for Port 1 and Port 2 respectively ... games you should select "Sinclair" or "Sinclair 1/2" as your joystick.
    1-5 or 6-0.
    icabod icabod July 2006 Hardware
  • Anyone had any dodgy .torrents ? :(Just spent last 30 hours trying to download a torrent named The Da Vinci Code (2006) which was supposed to be 776 megs big and suddenly realised it`s…

    ... `s been chucking at me :0)

    About the Da ... , but every hour their was 1 (sometimes 2) seeders connected to me ... hash`s were split into 1 meg chunks so even if ... to 99.1 (a difference of about 7 megabytes, or 7 hash ...
    CKay CKay September 2006 Chit chat
  • Which would be fasterSay you want to use a variable value of 0 to 255 in a BASIC program, which way would be fastest? Say for arguments sake you wanted to use two variabl…

    ... a variable value of 0 to 255 in ... ?

    1) Using the standard Spectrum ... />

    or

    2) Using POKE and PEEK ... nnn, where nnn=1)

    2) VAL "1"

    1) and 2) ?[/QUOTE]
    < ...
    Matt_B Matt_B September 2006 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ...
    10 BORDER 0: PAPER 0: INK 6: BRIGHT 1: CLS : CLEAR 59999 ... ,8,0,0
    9040 DATA 0,0,0,0,0,48,48,96,0,0,0,126,0,0,0,0,0,0,0,0,0,48,48,0, Dunny Dunny October 2006 Development
  • How to save TZXGreetings to all. I am starting to move on from just games into some testing of home made programs. Although I could have done that in ancient tapes…

    [code]
    1 REM xxxxxxxxxxxxxx
    2 PAPER 0: BORDER 0: INK 0: CLS
    3 ... DATA 243,17,0,64,33,0,128,1,0,27,237,176,251 ... is to stop the Program: or Bytes: message appearing and spoiling ... type, SAVE "name" LINE 1. LINE 1 will make the basic header ...
    FrankT FrankT October 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... 1240 let y=-1
    1250 let points=0
    1260 ... let yb=0
    1270 ... /> 1310 let inci=1+(int(rnd0 then goto ... 3210 let k=in 32766/2
    3220 if kint ... 3510 let k=in 64510/2
    3520 if kint ... 3530 let k=int k/2
    3540 if kint ...
    NotFound NotFound November 2006 Sinclair Basic
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... /> +2 LSB int length
    ***********************
    +1 MSB return address
    +0 LSB ... pointer will be pointing at (+0 LSB return address) when ... ignored)
    width ranges from 0-511
    length ranges ... on the Z80, 8 or 16-bit return values are ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • My emulator doesn't take "commands"Hi This is probably a question that is very hard to answer, but perhaps some of you have/had the same problem. In my own emulator (that I have built)…

    ... "D Break - Cont Repeats, 10:1" or something like that.
    I ... problem when I write "border 2" , the border changes but then ... don´t get the expected "0 OK, 0:1".
    Cheers
    /Jimmy
    Jmc Jmc March 2007 Emulators
  • Anybody fancy coding this?blah de blah de blah Please ignore, poting error.

    ... Ram chip when a fetch or write is called when it ... br />
    16384 - 0
    16640 - 1
    16896 - 2 etc

    then
    16385 - 0
    16641 - 1
    16897 - 2 etc


    16384 - 0
    16384 - 1
    16384 - 2
    16384 - 3 ...
    dekh dekh March 2007 Development
  • Will an interface 1 work with a +2?I don't want to break anything, can I bugger up the +2 by connecting an interface 1 and microdrive to it? Are they compatible? If they are, with no…

    ... if I have an V1 or v2?[/QUOTE]

    CLS ... version 2
    If the result is 0 then it's version 1 ...

    Version 2 uses ...
    Geoff Geoff March 2007 Hardware
  • Question For The Emulator AuthorsWhy do $ED $44, $ED $4C, $ED $54, $ED $5C, $ED $64, $ED $6C, $ED $74, $ED $7C all disassemble to opcode NEG and $ED $45, $ED $55, $ED $5D, $ED $65, …

    ... much about how the Z80 (or other CISC processors) "decode" ... databus where each bit opens (1) or closes (0) gates on the processor ... example) with bits 7 (=0), 6 (=1), 1 (=0) and 0 (=0). By ignoring 3 bits ... instruction can be accessed via 2^3=8 opcodes.
    < ...
    BloodBaz BloodBaz April 2007 Emulators
  • Faulty M1 linesI'm sure this has been discussed before, but using the forum search for the word 'M1' pulled back no hits, which surprised the hell out of me. Anywa…

    ... to tell when an IN or OUT is being run tends ... Speccys (a rubber key Issue 2, a Spectrum+ of unknown issue ... /> 10 LET a=1
    20 FOR i=0 to 7
    40 LET a=a*2
    50 NEXT i
    Winston Winston April 2007 Hardware
  • Faulty M1 linesI'm sure this has been discussed before, but using the forum search for the word 'M1' pulled back no hits, which surprised the hell out of me. Anywa…

    ... Speccys (a rubber key Issue 2, a Spectrum+ of unknown ... /> 10 LET a=1
    20 FOR i=0 to 7
    40 LET a=a*2
    50 NEXT i< ... It looks like it works or not depending on the processor ... some other lines, like MREQ or IORQ. That should evidence inconsistencies ...
    Marcelo Marcelo April 2007 Hardware
  • Converting m$ to dataI created a maze using a matrix of 704 characters. In order to save memory, and since the maze it's just walls and spaces which could be interpreted …

    ... is because each number m(1), m(2), m(3)... consumes 5 ... a number between 0 and 255 in m(1), it still consumes ... maze at 60000 using BASIC or machine code.
    BloodBaz BloodBaz May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 0:
    PAPER 0: INK 7: CLS : LET s=1: FOR f=1 TO ... : LET a=1: LET b=1:
    FOR f=0 TO 1: PRINT AT ... =p+(INKEY$="0" AND p0):
    LET b=b+2*(y=1)-2*(y ... =30): LET a=a+2*(x=0)-2*(x ... =21): NEXT f:
    PRINT AT 0,0;"Score ...
    Matt_B Matt_B May 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... $(q,b): FOR l=2 TO 11: LET a$( ... l,2 TO )="?_?_?_? ... j,u+1)="_")+2*(a$(p(b)+j,u-1)="_"): ... *(k=3)-SGN (k-1.5)/2): LET a$(p(b ... FOR g=1 TO b: PRINT AT g,0; INVERSE 1;a$(g ... (e)+(a$(q,2="R")-(a$(q,2)="L"): LET g ... hound and the direction L or R
    Example : HR ...
    Dr BEEP Dr BEEP May 2007 Development
<1…28293031323334>

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