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<1…26272829303132…34>
  • Name that game - wizards that create platformsHi, I'm trying to find a game I used to play a lot. It's a single screen game for 1 or 2 players. I think that it only used one color for the pale…

    ... a single screen game for 1 or 2 players. I think that it ... game. Maybe collect some items or kill the enemies on the ...
    fmaylinch fmaylinch June 2022 Games
  • Fuse for Mac OS X 0.6.2.1 releasedFuse for Mac OS X 0.6.2.1 and the Fuse 0.6.2 utilities are now available for download from the Fuse homepage &lt;http://fuse-emulator.sourceforge.net…

    ... Mac OS X 0.6.2.1 and the Fuse 0.6.2 utilities are ... now available for download from the Fuse homepage or ...
    Fred Fred February 2004 Emulators
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): a lot of changes and fixes in ??? Map Builder ??? GFX Editor ??? Loading & Saving ??? Sound & Video ?? Speed…

    Version 2.5 Release 1.0 (10-Jun-2004):
    a ...
    Vladimir Kladov Vladimir Kladov June 2004 Emulators
  • Fuse for Mac OS X 1.0.0 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS: [url]http://sourceforge.net/proje…

    ...
    Changes since version 0.10.0.2:
    New features:
    or "beeper"-style sound output (Fredrick ... , Master, Slave, Microdrive 1 and 2 etc. (Fredrick Meunier).
    or keyboard viewer open prevented ...
    Fred Fred December 2010 Emulators
  • Pyskool 1.0Pyskool 1.0 will soon be released! But before that, there is the release candidate, 1.0rc, which is available now: [url="http://pyskool.ca/download…

    Pyskool 1.0 will soon be released!
    1.0rc, which is available ... /pyskool/pyskool-1.0rc.zip"]pyskool-1.0rc.zip[/ ... Changes since the previous version (0.6) include the ability ... download/"]Python[/url] (version 2.6 or 2.7) and [url=" ...
    SkoolKid SkoolKid November 2012 Announcements
  • line routineWondered if anyone can help me out. I have been programming a 3d graphics library for the spectrum, in Machine code. The line routine that I have i…

    ...


    XGEY: OR C
    RET Z


    .db 0,0,0,0,0,0,0,0
    .db 1,1,1,1,1,1,1,1
    .db 2,2,2,2,2,
    rtunes rtunes October 2001 Sinclair Miscellaneous
  • 250,000 games on ebay - 2nd chance ??hi guys , thanks for all your help in the past few days , watching over the auction , it was quite exciting at the end ................until the winn…

    Or alternatively:

    10 FLASH 1
    20 PRINT AT 0,3; CHR ... PRINT AT 0,0; CHR$ 70
    40 PRINT AT 0,2; CHR$ 67 ...
    50 PRINT AT 0,1; CHR$ 85
    60 PRINT AT 0,4;
    Anonymous Anonymous November 2002 Games
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... to launch or sail a vessel or even go ... DESCE 83

    Location 85: DESCE 84

    ... /> Object 0: weights 1
    Object 1: weights 1
    Object 2: weights 1
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... is this not on WoS? or am I blind?)

    DIVE 84
    OFF 85
    EXTI 85
    CROW 86
    0}{17}{2}{19}{1}CONGRATULATIONS{17}{0}{19}{0}{6}{6}{6 ... }seem to have either fallen or{6}floated off the benches ...
    BadBeard BadBeard August 2003 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... recommend you get the v2.1 TAP file which is ... . Memory location 40000 now contains 2

    This, of ... be any number between 0 and 255 but 1 is
    ... contents of 8E7A, take 1 off the total and put ...
    is Poke 9D1D,0 or Poke 40221,0 in decimal.
    ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... Direction = 0, SPRLEFT or SPRRIGHT
    ; 5 = Y Direction = 0, SPRUP or SPRDOWN
    DEFB 2, 3, 1, 1, 1, 0, 0, 0
    DEFB 0,0,0,0,0,0,0,0
    DEFB 15,117,170, 85,170 ...
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... Direction = 0, SPRLEFT or SPRRIGHT
    ; 5 = Y Direction = 0, SPRUP or SPRDOWN
    DEFB 2, 3, 1, 1, 1, 0, 0, 0
    DEFB 0,0,0,0,0,0,0,0
    DEFB 15,117,170, 85,170 ... ,e, if a xpos 0, robpearmain robpearmain August 2004 Development
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ...
    10 BORDER 0: PAPER 0: INK 6: BRIGHT 1: CLS : CLEAR 59999 ... ,8,0,0
    9040 DATA 0,0,0,0,0,48,48,96,0,0,0,126,0,0,0,0,0,0,0,0,0,48,48,0, Dunny Dunny October 2006 Development
  • Game OptimisationBelow is a section of code Im using for movement enermy display and collision detect. What happens is that you move the sight with ,.qa and space do…

    ... LET a$=INKEY$
    85 PRINT AT 1,1;g
    90 PRINT ...
    280 POKE USR "A"+0,BIN 00011000
    290 POKE ... br /> 300 POKE USR "A"+2,BIN 00000000
    310 POKE ... br /> 400 POKE USR "B"+2,BIN 11100000
    410 POKE ... f=INT (RND*21)+1: LET g=0
    520 RETURN < ...
    Toxitalk Toxitalk May 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> FOR a=1 TO 10:
    LET p(a)=85-9*a ... :
    PRINT AT a,0;m$(a ... =0)))+SGN (ABS i-2+SGN (p(1)-g))*(1+11*(i>0))*(gp(1 ... :
    IF a=1 OR p(a)-p(1) THEN NEXT a:
    a=1),c*.5: IF a=1 OR p(a)-p(1) T
    Einar Saukas Einar Saukas August 2007 Development
  • Computer SpacegamesBook Title: [B][URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000089"]Computer Spacegames[/URL][/B] Authors: [B]Daniel Isaaman & Jenny Tyler…

    ... "
    80 for c=1 to 10
    90 ... /> 240 if v1>1 and v16)
    250 ... if w=2 then goto 300
    ... let m=m-1
    370 if m=1 or v50 then ... valley"
    20 let s=0
    30 let m= ... 60 let w=int(w/2)
    70 let l= ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... [CODE]
    5 FOR f=0 TO 39: READ a: POKE ... /> 10 INK 7: PAPER 0: BORDER 1: CLS : DIM a(28 ... AND c0): IF INKEY$="0" AND x=3 THEN LET ... ;" "
    60 GO SUB 85
    65 LET g=INT ... the same 2:1 proportion in a much shorter implementation. Or alternatively ...
    Einar Saukas Einar Saukas April 2008 Development
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... /> 2,8,2,"0:"+f$+",s,r":input#2,na$:input#2,rm:input#2,lz ... :input#2 ... LET W$(1)="": LET W$(2)="": LET SI=0: LET YI=0: IF LEN ... COMPLEX": GO TO 80
    85 IF A$="HELP" THEN PRINT ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... ,2,"0:"+f$+",s,r":input#2,na$:input#2,rm:input#2,lz:input#2 ... ,lk:input#2,hp:input#2 ... LET W$(1)="": LET W$(2)="": LET SI=0: LET YI=0: IF LEN ... COMPLEX": GO TO 80
    85 IF A$="HELP" THEN PRINT ...
    Woody Woody May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... /> 50 LET RM=1: LET IC=0: LET LZ=0: LET HP=200 ... LET W$(1)="": LET W$(2)="": LET SI=0: LET YI=0: IF LEN ... (A$)=1 THEN GO ... W$(1)=A$( TO X-1): LET SI=X+1: LET YI=1
    85 IF A$="HELP" THEN PRINT ...
    Paul Panks Paul Panks June 2008 Sinclair Basic
  • Dark SceptreThis game was popular then and (looking at the Top 100) is popular now but I still don't understand what the hell I should be doing or what sort of s…

    ... I've seen while playing or in the RZX.

    [CODE]
    0: THRALL
    1: REAPER
    2: ASSASSIN
    3 ... : BLOCK
    84: DEFEND
    85: WAIT AT
    86: GO ...
    John Elliott John Elliott February 2010 Games
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... /> 200 DATA 13,16,12,85,11,164,10,252,10 ... ,8,59,7,197,7,85,6,236
    220 DATA ... ,2,15,1,241,1,213,1,187
    260 DATA 1,162,1,139,1,116,1 ... from 0 to 31. The mixer determines whether tone or noise or both ...
    chev chev April 2011 Sinclair Basic
  • Unlisted game - The Battle of MaidaI've just moved back the the UK and unearthed a game called "The Battle of Maida". I really loved this game back in the 80s and I believe a friend of…

    ... an auto-run line 85, which corresponds to:

    85 LOAD "" CODE: LOAD "" CODE ... 870 SAVE "WAR" LINE 85: SAVE "MWAR"CODE 58860,6394 ... with the common values 0,1 and 2 declared as variables,
    unneeded off or on-off color controls ...
    lfaria lfaria September 2011 MIA/STP/SDP
  • Unlisted game - The Battle of MaidaI've just moved back the the UK and unearthed a game called "The Battle of Maida". I really loved this game back in the 80s and I believe a friend of…

    ... an auto-run line 85, which corresponds to:

    85 LOAD "" CODE: LOAD "" CODE ... 870 SAVE "WAR" LINE 85: SAVE "MWAR"CODE 58860,6394 ... with the common values 0,1 and 2 declared as variables,
    unneeded off or on-off color controls ...
    takapa takapa September 2011 MIA/STP/SDP
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... 85 GO SUB 9000
    90 OPEN #5,"w>0,0,2, ... 30"
    100 PRINT #5; PAPER 1; INK ... 260 PRINT #5;CHR$ 14;"Or double-height text:"
    270 ... #4;CHR$ 0;CHR$ 29;CHR$ 2;CHR$ 1;"Reduced height is ... #4;CHR$ 0;CHR$ 29;CHR$ 0;CHR$ 1;"Altogether, that's ...
    Zetr0 Zetr0 August 2012 Development
  • Sending key presses to the spectrumfor a project I want to send automated keyboard presses to the ZX via a micro-controller. Is it possible to send these through the expansion slot? …

    ... inputs because the Spectrum sends 0 or Z here, and you want ... example, key "1" is at row 0, column 0 (counting from 0 to 7 ... COLUMNHEADER,A ; 2 c. Worst case: 24+2+2+3+2=33 cycles!
    85 microseconds, so it's enough ...
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... "": PRINT " 89 88 87 86 85 ";: INK 2: PRINT "84";: INK 7 ... >99 OR P3>99 OR P2>99 OR P1> ... 400
    1240 IF P1=85 THEN PAPER P1P: INK P1I ... SUB 6120: PRINT AT 2,1;: PAPER 0: INK 2: PRINT P1: LET P1 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • SpecBAS 0.754 Now available!Hi all - Due to overwhelming demand from half of my userbase (That's ASH-II to you lot), BEEP has been added! It's not just any old BEEP though - y…

    ... same result ("TESTING BEEP 0.0289999999999999,40") as the ... i5-2400S CPU @ 2.50GHz
    2.49 GHz, 2.85 GB of RAM ... be:

    1] Service pack 3 Windows XP ...
    2] Realtek Audio output (not ... default for XP machines, or just a certain make of ...
    kgmcneil kgmcneil October 2012 Sinclair Miscellaneous
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... br /> scrv-1 | 6912 | 4727 | 0.62 | 2.24 | 1.76 | 70. ... | 262052 |121390 | 0.89 | 2.78 | 1.22 | 67.85% | 9.39% | ... bit that distinguishes literal or sequence, since the ...
    Einar Saukas Einar Saukas January 2013 Brand new software
<1…26272829303132…34>

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