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<1234567…34>
  • Who has an Issue 1 or Issue 2 Spectrum??Do you have an Issue 1 or 2 Spectrum (ie machines with 5C102E and 5C112E ULA's) ??? I'm doing a lot of research into the ULA and also the reasoning …

    Do you have an Issue 1 or 2 Spectrum (ie machines with ... have applied to the issue 1 machine, even if never implemented ... /> Tracking down people with Issue 1 or 2 machines is one hurdle ... can contact me via here or via my site [url]http ...
    csmith csmith November 2007 Games
  • Who has an Issue 1 or Issue 2 Spectrum??Do you have an Issue 1 or 2 Spectrum (ie machines with 5C102E and 5C112E ULA's) ??? You're help is needed! PLEASE SEE THIS THREAD: [url]http://www.…

    Do you have an Issue 1 or 2 Spectrum (ie machines with ... .php?p=225399&postcount=1[/url]

    Thanks!
    csmith csmith November 2007 Sinclair Miscellaneous
  • Multiface 1 or 128Hello, If anyone has a Multiface 1 or 128 they no longer require I will gladly take it off your hands for a fee obviously... Thanks

    Hello,

    If anyone has a Multiface 1 or 128 they no longer require I will gladly take it off your hands for a fee obviously...

    Thanks
    jayteebee jayteebee February 2008 Wanted
  • Adding IDE to your Spectrum +2 A/B (or +3)Hello my fellow [B]WoS'ers[/B] [B]This is a shared thread with [url]www.amibay.com[/url] which you can [URL="http://www.amibay.com/showthread.php?t=…

    ... storage on you Spectrum +2AB or +3 ?[/B]

    Then let ... ]
    [I]Gently does it, or you could break the plastic ...
    Zetr0 Zetr0 January 2013 Hardware
  • ZX Spectrum +2 or +3Looking for a working ZX Spectrum +2 or +3 don't matter what model. Has to come with cables games are optional looking to spend around ?40 if possib…

    Looking for a working ZX Spectrum +2 or +3 don't matter what model.

    Has to come with cables games are optional looking to spend around ?40 if possible.
    morcar morcar March 2013 Wanted
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... /> DO:
    LET x=3+(INT(RND*((mw-4)/2 ... ))*2),y=3+(INT(RND*((mh-4)/ ... LET m(x,y)=1,n=INT(RND*3)+2,e$="1234 ... ":
    FOR g=1 TO ... array a() stores either 1 or 0 - whether or not the builder is alive ...
    Dunny Dunny October 2015 Sinclair Basic
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... range, either to read data or execute code, then it ... when you start loading, Page 0 is paged in, so ... 128K/+2 models, banks 1,3,5 and 7 are contended ... cause of contention for banks 1,3,4 or 6??

    ... it is +2A/+3 load instead into bank 1 or 3?? I want ...
    adrian_singh adrian_singh May 2017 Development
  • Fuse for macOS 1.5.3 ReleasedA new version of Fuse for macOS has been released at the dedicated sourceforge project: https://sourceforge.net/projects/fuse-for-macosx/ Note …

    ... loading TAP, standard ROM TZX or +3 DSK images (thanks, Alberto Garcia ...
    Fred Fred May 2018 Emulators
  • Z80 to TZX Converter !Hey Everyone ! I have a bit of time lately and I coded a little utility that can convert the Z80 snapshot (any version, 48k and 128k supported) to T…

    ... posts, I converted the Robocop 3 Z80 to TZX using BAUD ... fine into Spectaculator v5.1, 5.3 & 6.0...

    Very ...
    Andrew Barker Andrew Barker December 2003 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1,2,3,1,1
    DEFB 0,1 ... ,2,
    Mr Millside Mr Millside February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1,2,3,1,1
    DEFB 0,1 ... ,2,
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1,2,3,1,1
    DEFB 0,1 ... ,2,
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1,2,3,1,1
    DEFB 0,1 ... ,2,
    cyborg cyborg February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1,2,3,1,1
    DEFB 0,1 ... ,2,
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1,2,3,1,1
    DEFB 0,1 ... ,2,
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1,2,3,1,1
    DEFB 0,1 ... ,2,
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1,2,3,1,1
    DEFB 0,1 ... ,2,
    Mr Millside Mr Millside February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... ,3,2,0,0,1,0,0,1,2,3,1,1
    DEFB 2,1,1,1,2,1,1,2,0,1,0,1,2,3,1,1
    DEFB 0,1 ... ,2,
    Dr BEEP Dr BEEP February 2005 Development
  • Help needed to speed up functionCan anyone help me to re-factor this code snippet. The "MAP" section holds information about which tiles go where on the screen (handled by another f…

    ... 0,1,2,0,0,1,2,1,1,2,3,0,0,1,2,3
    DEFB 2,0,0,1,2,1,1,2,3,0,0,1,2,3,1,1 ... ,3,2,
    AndyC AndyC February 2005 Development
  • Which Speccy game would you like to see as a movie?Personally, I'd love to see Dun Darach made into a film. It could be brilliant if it was done correctly. :) Jean-Jacques Annaud would probably be the…

    ... of the Mutant Gamestageniences, Dizzy 1 or 3 or 4 or 5, Savage, Ghosts?n ...
    de Vandemar Croup de Vandemar Croup February 2006 Sinclair Miscellaneous
  • Quick q. on in-game screens.OK ... does it matter/is it ok to supply multiple in-game screens as animated GIFs? (If so, then I'll be doing multiples from now on ... f'nar!)

    ... =0&publi=0&release=0&format=0&scheme=0&scorder=1 ... &score=0 ... &also=1&sort=1&display=3&loadpics=0"]compilation slide ...
    mheide mheide May 2008 Support files
  • Brits made first computer tooThe Sinclair naming conventions ZX80, ZX81 make it easy to remember when these computers came out but can produce amusing effects when the ZX generat…

    ... />
    there was windows 3.1, then 3.11 for workgroups, and then they ... also released a windows 3.2 ...
    guesser guesser September 2008 Chit chat
  • Help Identifying a GameHello fellow Spectrophiles (now legal in 28 countries!), I need your expert help in identifying a particular game I used to play when I was but a la…

    ... =0&publi=0&release=0&format=0&scheme=0&scorder=1 ... &score=0&have=1&also=1&sort=1&display=3 ... &loadpics=0 ...
    Rickard Rickard September 2008 Games
  • Help Identifying a GameHello fellow Spectrophiles (now legal in 28 countries!), I need your expert help in identifying a particular game I used to play when I was but a la…

    ... =0&publi=0&release=0&format=0&scheme=0&scorder=1 ... &score=0&have=1&also=1&sort=1&display=3 ... &loadpics=0 ...
    Paddy Paddy September 2008 Games
  • Best game of 2008...!The WoS infoseek facility lists 56 games for 2008 - that's more than one a week! And it still might not cover absolutely everything out there. So, wh…

    ... =0&publi=0&release=0&format=0&scheme=0&scorder=1 ... &score=0&have=1&also=1&sort=1&display=3 ... &loadpics=0 ...
    Benway Benway December 2008 Games
  • La Abadia Del Crimea - The definitive pollOn a scale of 1 to 10, vote on the score you think LADC deserves. Try and be honest at it while you can. ;) EDIT: This poll is effective for 2 week…

    [QUOTE=Ivanzx;376999]No, not that price, too expensive!![/QUOTE]

    Alright. A ?1. Or 3 Euros. Or $450,000. And you get a free t-shirt too!

    EDIT: if I was you I'd have gone for the kiss and a cuddle! Best to get it over with!
    frobush frobush August 2009 Games
  • Problem loading ultimate gamesHi all, I`m having problems loading Atic Atac and Jetpac, other games may have problems also but these are the two i`ve been trying today. The games …

    ... etc it'll fix it.. or the other way is type ... ..


    or USR 1 (or was it 0) in 128 mode..
    or deck perhaps.. I use a ...
    fog fog November 2009 Games
  • Games with Spectrum and NES versionsCan you guys name games that had both Spectrum and NES releases? I know Green Beret, The Simpsons: Bart Vs. The Space Mutants, Kung Fu Master, Yie Ar…

    ... =0&publi=0&release=0&format=0&scheme=0&scorder=1 ... &score=0 ... =on&sort=1&display=3&loadpics=0&page=1[/url]
    Ralf Ralf June 2010 Games
<1234567…34>

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  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
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