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<1…19202122232425…34>
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ...
    [CODE]
    1 LET n=23620:
    LET ... p=2:
    BORDER 0:
    POKE n+73 ... *3-2,y*3;" ";AT x*3-1,y*3;" ";#0;AT 0,y*3; ... 3;" ";AT a-1,b*3;" "; PAPER t(k);AT a+1,b*3 ... ;" ";AT a+2,b*3 ... +s*(gs)*(s=16 OR s=256):
    ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... p=2:
    BORDER 0:
    PAPER 0:
    CLS :
    DIM ... ;AT x*3-2,y*3;" ";AT x*3-1,y*3;" ";#0;AT 0,y*3;y ... ,b*3;" ";AT a-1,b*3;" "; PAPER t(k);AT a+1,b*3 ... ;" ";AT a+2,b*3 ... =g+s*(gs)*(s=16 OR s=256):
    NEXT j ...
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;480658]Even better, replace this:

    [CODE]
    POKE (g=0 OR g>256)*n,12:
    [/CODE]

    with this:

    [CODE]
    POKE (g*(257-g)
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , i.e. when a row or column is moved in one ... ]:

    [CODE]
    1 LET p=3:
    POKE 23693,5 ... )," ";y;AT 0,y*3;CHR$ (71+y);AT 21,y*3+1;CHR ... $ (78+y); PAPER 1; AT x*3-2,y*3;" ";AT x*3-1 ... ,y*3;" ":
    Einar Saukas Einar Saukas October 2010 Development
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... COMB SORT V4.1
    120 LET p=1.3:
    LET ... b=INT(n/p)
    130 LET c=0 ... :
    FOR a=1 TO n-b:
    LET c=1
    140 NEXT a:< ... br /> IF b=1 AND c0 THEN GO TO ... /> 150 IF b>1 THEN LET b=INT (b ...
    JamesD JamesD October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... b=INT (b/1.3)
    140 LET c=0:
    FOR a ... =1 TO n-b:
    IF b>1 OR c=1 THEN GO TO 130[/CODE ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... IF b>1 THEN LET b=INT (b/1.3)
    140 ... LET b$="":
    FOR a=1 TO n ... a:
    IF b>1 OR b$>"" THEN GO TO ... code quicker (and smaller) at ~11.2 seconds.

    Not ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... b=INT (b/1.3)
    140 LET c=0:
    FOR ... )=b$:
    LET c=1
    150 NEXT a ... assume that n > 1 or we don't need a ... 150 will demand b>1
    So 130 ... /> 130 LET b=INT (b/1.3)
    [/code]

    1 and LET C=0, so intially C=1 and 0 on ...
    Dr BEEP Dr BEEP October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... =INT (b/1.3)
    140 LET c=0:
    FOR ... b$:
    LET c=1
    150 NEXT a ... assume that n > 1 or we don't need ... /> 130 LET b=INT (b/1.3)
    [/code]

    1 and LET C=0, so intially C=1 and 0 ... =INT (b/1.3)
    140 LET c=1:
    FOR ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... b=INT (b/1.3)
    140 LET c=0:
    FOR a ... =1 TO n-b:
    IF b1 OR c=1 THEN
    GO TO ... ]150 ... IF b1 AND c=1 THEN ...[/B]" which is not ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... =INT (b/1.3)
    140 LET c=0:
    FOR ... a:
    IF b1 OR c=1 THEN
    GO ... ... IF b1 AND c=1 THEN ...[/B]" which is ... it or it goes to 0 and doesn't = 1. That ... b > 1 LET b=INT (b/1.3)[/CODE]
    ... /> [CODE]b>1 OR c THEN GO TO 130 ...
    JamesD JamesD October 2010 Sinclair Basic
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... resolution can never be 1:1, also multi-monitor ... running MS-DOS 5.0 / Windows 3.1 or above.
    P2 ... works with MS-DOS 3. ... 2 and above / Windows 98 or below.< ... /> download serial

    or

    download serial1
    ASM ASM October 2010 Sinclair Miscellaneous
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... =Dr BEEP;484757]When C=0 , result false
    When C0 ... =INT (b/1.3):
    LET c=1:
    FOR a=1 TO n ... c=0
    150 NEXT a:
    IF b>1 OR c ...
    JamesD JamesD October 2010 Sinclair Basic
  • INSTR function...Hi Folks, Another little program that people might find useful: [CODE]100 DIM i(4) 110 LET a$="This is some sample text" 120 LET b$="text" 130 GO S…

    ... 3)=LEN i$(1)-LEN i$(2)+1
    9060 REM i(4)=0 or ... Found Position
    9070 LET i(1)=1:
    ... i$(2,1)+1:
    LET i(3)=CODE i$(1,1)-i(2 ... ):
    LET i(4)=0< ... br /> 9080 LET i(1)=i(1)+1:
    IF i$(1,i(1 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... it or it goes to 0 and doesn't = 1. That ... b > 1 LET b=INT (b/1.3)[/CODE]
    ... /> [CODE]b>1 OR c THEN GO TO 130 ... you might have to swap 1 and 0.[/QUOTE]

    1.3)
    140 LET c=0:
    FOR ... br /> IF b>1 OR c THEN
    GO ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... /1.3)
    ...
    ...
    150 NEXT a:
    IF b>1 OR ... c=1 THEN
    GO TO ... goes wrong when C=1 and B=1 in 150 ??????[/QUOTE]
    1.3[/B] when [B]b=1[/B]. That means ... b will go to 0 and ...
    JamesD JamesD October 2010 Sinclair Basic
  • How to specify 1st byte to be ran in a tap fileI am writing m/c to a tap file. When I load it in an emulator I have to go through the usual PRINT USR 30000 I always thought TAPs couldnt specify …

    [QUOTE=Metalbrain;486711]What's "type 3"?[/QUOTE]

    The type is 0,1,2 or 3 for a Program, Number array, Character array or Code file (respectively).
    BloodBaz BloodBaz October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ...
    ; ------------

    .set: or ecx,ebx
    mov [edi ... br /> .slow_across: mov al,[esi+3] ; Read alpha
    mov ecx ... opti_across: movzx ebx,byte [esi+3]; Read alpha
    mov ... selection for stereo source (0 Left / 1 Right / 255 Null)
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ; Length = length - 1
    ld a,c ;
    or a,b ; Best ... way to check if BC = 0
    1
    ld a,c ;
    or a,b ; Best ... *3)+(256*0)
    defw 16384+(32*3)+(256*1)
    defw 16384+(32*3 ...
    ASM ASM October 2010 Development
  • SaucerI'm gutted over Joffa. He was a bloomin marvellous guy. Anyway, I feel like finishing Saucer for him, so at least there will be one more game to his…

    ... picture because it was available. Or maybe he stopped updating the ... numbers:

    saucer1.0.sna (v1.0 20.09.2006)
    3.11.2006)
    oof.sna (v1.17 3.11.2006)
    bcass bcass November 2010 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... /> 11
    11
    11
    11
    11
    11
    11
    11

    11 00000000b : 0 ... /> 11 00000011b : 3 (?)
    11
    11
    11
    11
    11
    11
    11
    11
    11 ... line tool to turn .SNA
    ASM ASM November 2010 Sinclair Miscellaneous
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... , the screen goes black or I get coloured or white stripes. The ... from the other ROM pages, 0,1,2,3,4,5... but all ... ) but it does not load or run properly.

    I ...
    toadstool toadstool November 2010 Hardware
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... the screen goes black or I get coloured or white stripes. The ... the other ROM pages, 0,1,2,3,4,5... but all ... ) but it does not load or run properly.

    - Load this Z80 or SNA snapshot in FATWARE on ... chip.
    - press key "1" for exit to main menu ...
    velesoft velesoft November 2010 Hardware
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... ATTR (y,0)
    240 LET ar2=ATTR (y+1,0)
    250 ... PAUSE 1
    260 POKE ... PRINT AT y,0;l$(1)
    280 PAUSE 0
    290 ... ar1:
    PRINT AT y,0;l$(1, TO 32);:
    POKE ... k=10)+(-2 AND k=11):
    GO TO 230< ...
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • UFO Watch tonightthis is probably about the 8th 'UFO out my parents house' thread Ive made on here since I joined, but I thought I'd keep you updated. about 2am some…

    ... He was told to either 1, shut up about his ... get your things and leave, or 3, build it. The problem ... they don't describe or equate cooling/implosion/order, ... ://www.nytimes.com/2010/11/10/science/space/10galaxy ... mysterious type of matter, or even anti-matter, to ...
    FrankT FrankT November 2010 Chit chat
  • UFO Watch tonightthis is probably about the 8th 'UFO out my parents house' thread Ive made on here since I joined, but I thought I'd keep you updated. about 2am some…

    ... He was told to either 1, shut up about his ... get your things and leave, or 3, build it. The problem ... they don't describe or equate cooling/implosion/order, ... ://www.nytimes.com/2010/11/10/science/space/10galaxy ... mysterious type of matter, or even anti-matter, to ...
    grey key grey key November 2010 Chit chat
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... />
    *Detailed usage:

    1. Click "OPEN SNA" and select ... screen$ structure is important or compression is not generated enough ... games into one microdrive cartridge or +3 disk.

    Sadly, ... you'll need .net 2.0+.


    As ...
    Arda Arda November 2010 Sinclair Miscellaneous
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ; Length = length - 1
    ld a,c ;
    or a,b ; Best ... way to check if BC = 0
    1
    ld a,c ;
    or a,b ; Best ... *3)+(256*0)
    defw 16384+(32*3)+(256*1)
    defw 16384+(32*3 ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... br /> DEVICE ZXSPECTRUM48 ; Must indent or will be seen as a ... Length = length - 1
    ld a,c ;
    or b ; Best way ... Length = length - 1
    ld a,c ;
    or b ; Best way ... 3)+(256*0)
    defw 16384+(32*3)+(256*1)
    defw 16384+(32*3 ...
    ASM ASM November 2010 Development
  • Why doesn't my loop work?Can anyone help me understand why my loop doesn't work? Is it to do with how DEC HL affects the flags? [code] ; Read 32k bytes from port 191 as fa…

    ... come to mind :

    1) What is on port 191 ... ' into (HL) to (HL+B-1) with just one instruction!
    1=0.

    The ZX Interface ... 1 uses INIR/OTIR to talk ... compared to an Opus Discovery or +3 they are)
    Jimmy Jimmy December 2010 Development
<1…19202122232425…34>

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