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<1234567…34>
  • Atari (kempston) joystick adapter to Sinclair pinoutWhile going through one of my boxes filled with hardware bits I found the joystick adapter I used with the +2: [img]https://i.imgur.com/tlBHTco.jp…

    ... 5 (atari) wired to pin 1(sinclair) and pin 9 (atari ... ) wired to pin 3 (sinclair) ?

    Does the ... plug make use for pin 1 or 3 ?

    Were there sinclair ... joysticks that used pins 1 and 3? What for?
    Renegade Renegade October 2017 Hardware
  • Plus 3 Mate +3 TroubleshootingHi folks, Similar to the DB1 thread over here: [url]http://www.worldofspectrum.org/forums/showthread.php?t=35643[/url] ... I thought I'd raise the i…

    ... /> 0:0 1 2 3 4 5 6 7 8 9
    1:0 1 2 3 4 ... :0 1 2 3 4 5 6 7 8 9
    11:0 1 2 3 4 ... 5 6 7 8 9
    12:0 1 2 3 ... ideas why it's failing or perhaps make a patch until ...
    Andrew Barker Andrew Barker September 2011 Sinclair Miscellaneous
  • SpecBAS 0.766 Now available!HI Folks! Sorry for the lack of updates recently, but with a one-year-old son I'm not getting much time these days - that will improve later, I'm su…

    ... code]
    1
    2
    10
    11
    12 ... />
    [code]
    v0.0.0.766
    ==========

    or the default screen (OUT ... embedded in a PRINT or TEXT command
    ... or rather, aren't executed!)
    FOR EACH n IN [1,2,3 ...
    Dunny Dunny March 2013 Sinclair Miscellaneous
  • Cant play Double Dragon 2 or 3 in FuseIm using Fuse 1.0.0.1 and neither of those games load does it work with the latest fuse? I have to compile it cos my distro doesn't have the binar…

    Im using Fuse 1.0.0.1 and neither of those games ... with other emulators for linux or android?

    DD2 seems ... />
    Also-
    DD2 and 3 got good reviews what do ...
    slenkar slenkar January 2014 Games
  • ESXDOS 0.8.5 and .Z80 on +2B or +3Last week I received some .Z80 snapshot files from a DivMMC EnJOY! user to test. These files didn't work on his ZX Spectrum +2B. [URL="http://benophe…

    ... /> Then I upgraded ESXDOS to 0.8.6 beta 4, as ... +2B, and even on his +3.

    Imre tried the ... on +2, +2B and +3?
    Or is it because of the ...
    bverstee bverstee April 2014 Hardware
  • Issue 3 /3b power rail improvements<!--[if gte mso 9]><xml> <o:OfficeDocumentSettings> <o:AllowPNG/> </o:OfficeDocumentSettings> </xml><![endif]--> <p class="MsoNormal">Hi F…

    ... have seen the odd issue 3 and 3b’s with added ... />
    Is there any documentation or photos on this improvement?
    or
    guide to show where ... be?I have an issue 3 I trying to get to ...
    Steve(spt) Steve(spt) June 2015 Hardware
  • SpecBAS 0.900 ReleasedAgainst my better judgement, here's 0.900. It's got lots and lots new, but mostly the new shiny is the editor. You can indent your code, you can e…

    ... />
    [quote]
    v0.0.0.900
    ==========

    OVER 11 - Recolour mode. Any ... end by the amount (0 to 1)
    You can ... e.g, CLS 1;2;3;4;5;6;7 ... %= (mod) ^= (power) &=,|=,~= (AND/OR/XOR)
    The editor now ...
    Dunny Dunny April 2017 Sinclair Basic
  • Amstrad CPC joystick with 1,2 or 3 fire buttons usable with Spectrum?I was not aware that some cpc joysticks (or with a 'cpc mode selector') allowed up to 3 fire buttons! But it seems the pinout is not the usal one …

    ... aware that some cpc joysticks (or with a 'cpc mode selector ... ') allowed up to 3 fire buttons!

    But ... spectrum interface (pin 6 - fire 1; pin 8 - ground; pin 9 ...
    Renegade Renegade April 2019 Hardware
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... Are you OK with this or should I remove the reference ... />
    A ZX Spectrum or ZX Spectrum emulator
    A ...
    Now change the 3 to a 1 (ENTER) ;Nb. This ... A, 30
    8E6C 11 17 17 LD DE, 1717 ...
    is Poke 9D1D,0 or Poke 40221,0 in decimal.
    < ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... .com/aralbrec[/url]
    ; 11.22.2003
    ;
    ... contributes '0'
    ; bit 3 contributes '0'
    ; bit 4 contributes '1 = 1 + 0' ... bits
    or $30 ; add ascii '0'
    ld ... />
    After an hour or so of fiddling, I gave ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • Hi! I'm new here! :)Hello, I mainly use my Amiga(!) nowadays but i have always been a fan of the ZX Spectrum computers. I used to own a 48k and +2 range. I now play the…

    ... Paint for Dos, at least 3.0 and DPaint Animation.
    < ... /> [quote]
    On 2003-12-11 00:08, chaosmongers wrote:
    or 1.3 or 3.1, etc. and access a Windows ... development of WinUAE last year or before and i clearly recall ...
    Sadako Sadako December 2003 Sinclair Miscellaneous
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... it.
    * M3: 3 tstates: write the modified value ... via the last IM 0, IM 1 or IM 2 instruction.< ... vector.
    * M5: 3 tstates: read high byte and ... interrupt.
    * M2: 3 tstates: read low byte of ... NMI occurs, it takes 11 tstates to reach 0x0066:< ...
    Fraser Fraser July 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0)
    ; 3 = RO:YOffset (Start at 0)
    ; 4 = X Direction = 0, SPRLEFT or ... /> ; 3
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0, 0, 0, 1, 1, 1, 2, 3
    DEFB 2, 3, <…
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... /> or 88
    ld h,a

    LD A,(IX+11 ... /> ; 3
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0, 0, 0, 1, 1, 1, 2, 3
    DEFB 2, 3, 1, 1, 1,
    robpearmain robpearmain August 2004 Development
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ... jp c, nopress
    or a
    jr z, ... br /> .state
    defb 0 ; 0 = debounce, 1 = start repeat, 2 = repeat ... '1','2','3','4','5' ; 1, 2, 3, 4, 5
    defb '0',' ... 1, 2, 3, 4, 5
    defb 12,8,9,11,10 ; 0, ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Games that cannot be completed due to bugs - the definitive listIt would be nice if the community of WoS compiled a list of all the games that are known to be impossible to complete due to bugs. Perhaps one day, a…

    ... Belt Stage 1 09,11,10,10
    11 Mega Belt ... br /> 12 Mega Belt Stage 3 11,13,15,12
    ... by going left,right,up or down (L,R,U, ... ;Number items collected PLUS 1
    38221 cp 0 ;Have we got ... not enough items being placed or this figure should read ...
    Mr. Anonymous Mr. Anonymous March 2005 Games
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is that we end getting 1 or 0 entries per category.
    ... somebody will use Hisoft Pascal or Fortran.

    ... -optimized assembly using any assembler or monitor.

    ... Hisoft BASIC compiler 1.2 for Plus 3, which rocks!).
    11:35 ]
    na_th_an na_th_an March 2005 Development
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ... time is measured in 1/50s (Europe) or 1/60s (N. America).< ... br /> jp c, nopress
    or a
    jr z, nopress ... /> defb '1','2','3','4','5' ; 1, 2, 3, 4, 5
    defb '0','9 ... ; 1, 2, 3, 4, 5
    defb 12,8,9,11,10 ; 0, 9 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... /> sp_phantomas = sp_CreateSpr(sp_OR_SPRITE, 3, phantomas_1_a, 1, TRANSPARENT);
    sp_AddColSpr (sp_phantomas ... br /> sp_MoveSprAbs(sp_phantomas, clip, 0, 15, 11, 0, 0);

    // ... /> graphic to be printed, or at least specify
    ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... /> uchar nload; // +0 bit 7 = 1 for invalidated, bit 6 ... to the background or move a sprite ... uchar height; // +3 height of sprite in ... /> uint e_offset; // +11 effective offset to add to ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... 0,
    SP1_ID_MASK2_LB , 1,
    SP1_ID_MASK2_RB , 2,
    SP1_ID_LOAD2 , 3 ... SP1_ID_OR2_RB , 11,
    0 , 0 // always end table in (0,0)
    ... 3 sprites MASK, the next 3 OR, the following 3 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ... c,NoPress
    or a
    jp ... br /> ld d,0 ; de = index ... ; < >
    defb 1,32,3,4,5 ; ! @ # $ ... ; " ;
    defb 250,29,11,13,62 ; ENTER = + - ...
    Mr Millside Mr Millside May 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... currently executing program to tape or disk. For backups, you ... modes it is in: "im 0", "im 1" or "im 2". These are ... 2), (I*256+3). Had peripheral id 1 been allowed, its ... address
    ; d4e5 - d4ed --free- 11 bytes
    ; d4d4 - d4e4 IM2 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • WOS ChatlogsGood for a read this one, [url]http://www.worldofspectrum.org/chatlogs/technical.log.1.txt[/url]

    ... .worldofspectrum.org/chatlogs/technical.log.1.txt[/url][/QUOTE]
    ... ] *** psiren!ag@cpc2-warr3-0-0-cust352.bagu.cable.ntl.com ... dedicated servers or webhosting, or whatever
    [11:15] yeaaaaahhhh
    [11:16] ... oNameScript 3.81 12:: www.XLhos ...
    jp jp July 2006 Chit chat
  • DivIDE and RWAP's DiwIDE*Opps, sorry, wrong forum, this thread must be in hardware topic.* I was planning to get a divide from Rwap, but I'm too afraid of long way the devi…

    ... . Since combination COMMEM = MAPRAM = 1 is not really needed, we ... not really set CONMEM or MAPRAM):

    [ 1 1 ext ext ext ... we will just define ext = 0 for ROM paging. If more ... pages 3, 7, 11, 15, ... (bit combination xxxxxx11) for ROM pages 0, 1, 2, 3 ...
    baze baze January 2007 Development
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ...
    ,S" Waiting for reply..." \ 11
    ,S" Sending HTTP request ... /> 1 0 92 7 1 OPENWINDOW
    1 7 92 1 2 OPENWINDOW 1 EMIT S" 3 ... /> S>0 DUP resolve 2DUP OR 0= IF 2DROP 0>ip ELSE ...
    glancaster glancaster January 2007 Development
  • New Game - JustinA new isometric 3D Game for ZX Spectrum, Justin: [url]http://cpce.emuunlim.com/justin.tap.zip[/url] It can be played in spanish and english languaj…

    ... switch it on and 0 to switch it off). ... of the routine plus the 11 bytes required to LDIR ... keyboard segment 4 (covers numbers 1, 2, 3, 4, 5)
    LD ... ;keyboard segment 5 (covers numbers 0, 9, 8, 7, 6 ... how it could be improved (or indeed, any optimisation tips ...
    StuBruise StuBruise April 2007 Games
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
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  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
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