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  • Retro-X Alpha availableChanges from WIP 7 (Alpha 3) to Alpha 4 ( 1.5.08 - 14.5.08 ). Requested by and help by - in brackets. Bugfixes: * Viewer: o File list not displaye…

    ... virus or malware present:

    [CODE]a-squared 4.0.0.73 ... 8.0.14470.0 2009.01.11 W32/Packed_Upack.A
    Fortinet 3.117.0.0 ... 19 2009.01.11 -
    Ikarus T3.1.1.45.0 2009.01.10 ... 2009.1.10.1553 2009.01.10 -
    VirusBuster 4.5.11.0 ...
    Emlyn_Hughes Emlyn_Hughes January 2009 Development
  • AY programming and notes frequencyHello everybody, I'm Targhan from the french CPC group Arkos, perhaps you've heard of us. I'm currently working on a music tool and I'd like to k…

    ... and 0a7h ;#00 (NOP) or #A7 (AND A)
    ... ld hl,AYREGS+AR_Mixer
    or (hl)
    rrca
    ld hl,CurEDel
    or (hl)
    jr z ... 0
    CHP_PsInSm equ 1
    CHP_CrAmSl equ 2
    CHP_CrNsSl equ 3 ... 10;byte 1
    AR_Env equ 11;word 1
    ...
    chev chev November 2009 Development
  • AY programming and notes frequencyHello everybody, I'm Targhan from the french CPC group Arkos, perhaps you've heard of us. I'm currently working on a music tool and I'd like to k…

    ... and 0a7h ;#00 (NOP) or #A7 (AND A)
    ... ld hl,AYREGS+AR_Mixer
    or (hl)
    rrca
    ld hl,CurEDel
    or (hl)
    jr z ... 0
    CHP_PsInSm equ 1
    CHP_CrAmSl equ 2
    CHP_CrNsSl equ 3 ... 10;byte 1
    AR_Env equ 11;word 1
    ...
    chev chev November 2009 Development
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    Some more editing to Maps 1 & 2 done... Iv counted ... have removed from levels 1,2 & 3 in total so far ... to reshuffle their tile order or for some other technicality...
    3 Word bytes represented ([0,10], [11,23], [24,33 ...
    kgmcneil kgmcneil February 2010 Development
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... : 4.5 _____ (11:1) ________ 4-2-0
    2. Clock ... 6.5 _____ (11:1) ________ 5-1-0
    3. Colossus 4.2______ ... 9.5 _____ (9:3) _________ 2-1-3
    4. Super ... 12 ______ (7:5) _________3-0-3
    6. The Turk__________ 6 ... 89 would win (6:4 or 5.5:4.5 ?) ...
    Alex_Lux Alex_Lux February 2010 Games
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... /> uchar *def; // +11 graphic definition pointer
    ... sprite_draw_function ; could be mask, or, xor, etc
    ... uchar height; // +3 height of sprite in ... 1-byte, bits 2:0 = current vertical rotation (0 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • +3 how to detect if a file exist ?Need help. I am making a generic menu to my compilations over the spectrum +3. Exist some way programatically to detect if some file exists on the d…

    ... 49057 203 167
    or 7 ; 49059 246 7< ... (23563) ; 49066 42 11 92 ;DEFADD holds start of ... br /> ld bc, 0 ; 49086 1 0 0 ;BC=flag error< ... 3 ;jump if error (Carry unset)
    ld bc, 1 ; 49091 1 1 0 ...
    Battle Bunny Battle Bunny June 2010 Sinclair Basic
  • After-Christmas mapsCavelon [url="http://maps.speccy.cz/map.php?id=Cavelon"]http://maps.speccy.cz/map.php?id=Cavelon[/url] Doombase [url="http://maps.speccy.cz/map.php?…

    ... .
    (moneybox + coin)
    . floor 1
    .
    [*04*]..05..06 ... bulb)......
    . .
    . .
    . floor 3 .
    . .
    ......11>>12
    Bandit Bandit June 2010 Support files
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... LET I(1)=16: LET I(2)=11: LET I(3)=8: LET ... /> 250 REM *---------------------*
    260 PRINT #0; PAPER blu; INK whi;"i ... /> 9075 REM *---------------------*
    9080 REM 1.0: 26-Jul-2010 - Initial Design ... $
    9145 LET I(6)=0:
    PAUSE 2:
    ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... bitmaps may be flipped horizonaly or verticaly.
    2 seperate ... *16 word arrays of ARGB1555 or ARGB4444 pixels. PFBLK0 (mode0) ... /> 4 ~ 7 0 4 BIT Green componant.
    8 ~ 11 1 4 BIT ... .

    Table 3.11 - PF1ARGB

    3.11 PF2XSCR

    ...
    ASM ASM October 2010 Development
  • What model next ?Hi All I already have two 48k rubber kyed 48k Spectrums and a Grey +2 What to get next. ZX Spectrum + ZX Spectrum 128 Toast Rack ZX Spectrum +3

    ... RFSH from Z80CPU to pin 11 of new GAL16V8. More ... +2A mode also (ram 0-3 is fast and ram 4 ... ZX128+2A/+3 (A15=0,A14=1,A1=0,IORQ=0,RD=1,WR=0).
    < ... ).

    1) remove original chip PAL10H8 or HAL10H8 in your ... and fast ram pages. 0-3=fast ram/4-7=slow ...
    velesoft velesoft December 2010 Hardware
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... 0,0,0
    defb 3,248,0
    defb 4,6,0
    defb 8,1,0 ... 8,0
    defb 0,0,0
    bits2 defb 0,0,0
    defb 3,248,0< ... br />
    defw 18528 ;row 11
    defw 18784
    defw ... 19104;if screen starts here or before, sprite misses third screen ...
    R-Tape R-Tape February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... ,63,31,15,7,3,1 ;this can go anywhere ... 1,0,0,1
    db 2,10,5,2
    db 3,20,10,1 ... 2
    db 11,128,108,1
    db 12 ... )
    and c
    or (hl)
    ld (hl ... br /> and c
    or (hl)
    ld (hl ... br /> and 24
    or #40
    ld h ...
    Turkwel Turkwel February 2011 Development
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... really. this will be 0.0.1 for the public to ... tested though. remember, this is 0.0.1 very-alpha.

    11 18:40:56 cet ... />
    ;; not caps or symbol
    ld hl,raw_keys ... .byte '1','2','3','4','5'
    .byte '0','9','8','7 ...
    tstih tstih March 2011 Development
  • Best chess game?Thought I'd ask which Spectrum chess program plays the best game? Never had chess on the speccy myself. Used to play a chess cartridge on the vic-2…

    ... : 4.5 _____ (11:1) ________ 4-2-0
    2. Clock ... 6.5 _____ (11:1) ________ 5-1-0
    3. Colossus 4.2______ 14 ... 9.5 _____ (9:3) _________ 2-1-3
    4. Super Chess ... 12 ______ (7:5) _________3-0-3
    6. The Turk__________ 6 ... 89 would win (6:4 or 5.5:4.5 ?) ...
    Alex_Lux Alex_Lux April 2011 Games
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... SELECT
    200 REM t(1)=Selected Row
    210 REM ... )=Key
    220 REM t(3)=Row Count
    230 REM ... /> 260 LET t(1)=2:
    LET t(3)=t(3)*2:
    PRINT AT t(1),0,,,,:
    POKE 23560,0
    280 LET ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • ZXDS Diary concept...Hi Folks, I have been a fan and long time user of Psion PDAs - alas they are no more and my trusty 3mx is on its last legs. As I almost have my han…

    ... />
    [spoiler]
    1
    2
    3
    4
    5 ...
    9
    10
    11
    12
    13
    22
    23
    24 or 0
    [/spoiler]
    ZnorXman ZnorXman June 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... Z80 transforms it to 11 + 5.
    11 is 00001011, 5 ... 2 to bit 3
    at bit position 3: 1 + 0 + 1 (carry) -> ... computations with 0 involved (0+0, 0-0, 0+nonzero, nonzero-0, nonzero+0) really don ... covered in books/manuals or are considered obvious. Worse ...
    PeterP PeterP June 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... pointing either at fixed addresses or registers, with ASCII and hex ... the code is stepped or when PC or the watch window's ... , m+2, m+4, 0, m+1, m+3, m+5, \r
    0, m+11, m+9, m+7, \ ... /> [*]Save movies in animated GIF or APNG format rather than separate ...
    kphair kphair July 2011 Emulators
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... 60 PRINT AT 3,0;"3 Basketball": PRINT AT 3,14;"4 Spectrum CrosS ... 16,00;" INPUT NUMBER OR B FOR SIDE B"
    1,0;"Side B ": PRINT AT 2,0;"1 Cargo "
    11,0;"19 Cypher "
    590 ... 16,00;" INPUT NUMBER OR A FOR SIDE A"
    fog fog August 2011 Games
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... 60 PRINT AT 3,0;"3 Basketball": PRINT AT 3,14;"4 Spectrum ... 16,00;" INPUT NUMBER OR B FOR SIDE B"
    1,0;"Side B ": PRINT AT 2,0;"1 Cargo "
    11,0;"19 Cypher "
    590 ... should be IF a$="b" OR a$="B" THEN...
    ...
    Dunny Dunny August 2011 Games
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... be below 49152 ($C000) or things might go horribly wrong ... /> 11 DIM f$(20,10): DIM f(20,3): LET n=0
    1
    21 FOR b= ... LET f$(n,b-a+1)=CHR$ PEEK b: NEXT ... b+256*PEEK (b+1): NEXT b
    24 ... PRINT f$(a): FOR b=1 TO 3: PRINT f(a,b ...
    Battle Bunny Battle Bunny September 2011 Sinclair Basic
  • File size in 128K RAM diskHi Folks, Is there a way to get the size of a file stored in the 128K RAM disk from within a BASIC program? Many thanks Paddy

    ... be below 49152 ($C000) or things might go horribly wrong ... /> 11 DIM f$(20,10): DIM f(20,3): LET n=0
    1
    21 FOR b= ... LET f$(n,b-a+1)=CHR$ PEEK b: NEXT ... b+256*PEEK (b+1): NEXT b
    24 ... PRINT f$(a): FOR b=1 TO 3: PRINT f(a,b ...
    Paddy Coleman Paddy Coleman September 2011 Sinclair Basic
  • Need help with tzxingI recently got a copy of this Polish text game: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0006622[/url] I can't make a tzx of it howeve…

    ... NC,L49465
    BIT 0,(IX+0)
    JR NZ,L49484 ... /> L49579: LD A,(0)
    LD A,3
    L49584: LD ... NOP
    LD E,1
    LD B,11
    L49596: CALL ... /> LD A,E
    OR A
    DAA
    ... /> LD A,H
    OR L
    JR NZ,L49656 ...
    Ralf Ralf October 2011 MIA/STP/SDP
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... space.. or 1-4.

    [code]
    1 PAPER 0: BORDER 0: CLS ... /> 11 IF i=0 THEN LET i=i+1
    1,1;"\.:\' \::\ :\: \: \::\ :\: \ \::\ \''\::\. \ :\: "
    53 PRINT AT 2,0;"\.:\' \ \::\ '\' \' \''\ \''\''\' \ '\''\''\ \ '\' "
    54 PRINT AT 3,0 ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... value of the keyboard buffer (or along them lines) ?
    240 ... />
    [Code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 ... ;"OPTION 1";AT 9,5;"OPTION 2";AT 11,5;"OPTION 3";AT ... PAUSE 0: LET t2=PEEK k
    380 IF t21) OR (t2 ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Loading screen easter eggs[url]http://equ.in/ox/spectrum/eggs/screens.php[/url] maybe it's mentioned here before.. also it shows some credits that were uncredited before..e.g…

    Or, another way of spotting ... :

    1.0 11/11/16 Initial version.
    1.1 11/11/18 Avoided generating ... /> #define SIZE -3 /*input file smaller than expected, or broken*/
    < ... amp;0x7) == ((attribute>>3)&0x7)) { //there may ...
    lfaria lfaria November 2011 Games
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ... 20 INK 5: PAPER 0: BORDER 0: CLS
    30 PRINT ... 10,24;"WITH";AT 11,23;"BORIEL";AT 12, ... /> 160 PRINT AT 20,1;"Directly modifying areas",
    ... FOR b=0 TO 1: FOR f=72+0 TO 72+ ... LET x=3
    ELSE LET x=x+1
    ... 22,1;INK 7;"CHOOSE SPEED 2-4 OR 0 TO ...
    Einar Saukas Einar Saukas March 2012 Brand new software
<1…3456789…34>

Latest Posts

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  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
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  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
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