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<1…19202122232425…34>
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... 0, 3, 1,254

    [COLOR="Red"]
    DEFB 255, 0,255, 0,255, 0 ... we move the image right or down by some number ... miner, for example, move horizontally or vertically. If they always move ... on exact char coords one or other of these spillover chars ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    ... , anyway. Note that it uses OR to flag the corners, so ... :DEFB 0, 1,1, 1,10, 8,1, 8,10
    DEFB 0, 3,10, 3,20, 12 ... ,NextCorner
    GotCorner:
    or (ix+0) ;use OR to avoid marking the ...
    Battle Bunny Battle Bunny November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... I had with the stack or the heap colliding with the ... /> and it takes another collision or two to crash

    {0,1,0,0}, {0,0,1,0}, {0,1,2,0}, {0,2,1,0}, {0,1,3,0},
    {0,3
    slenkar slenkar November 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... . Instead of one general ink 1 statement, it specifies the ink ... print black (for a door) or blue for wall depending on ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... *(VAL t$(5)=1)*((j=7)+(j=8))[/I] or similar before ...
    bigjon bigjon December 2013 Sinclair Basic
  • Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…

    ... " isn't available in sdcc? or global labels? I understand sdcc ... /> defb 0,0,0,0,0,0,0

    _sprite:

    defb 1,2,3,4,5 ... ,7,8
    defb 1,2,3,4,5,6,7,8 ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Homebrew ZX Spectrum kits for DIY builders !Hi. I'm considering selling Homebrew ZX Spectrum kits on ebay... hopefully at a low price ! They'd consist of : Z84C0020PEC Z80 CPU …

    ... or 512K SRAM DIP $1.50 or $3.50
    64k or 128K EEPROM DIP $1.0 ...
    lezanderson lezanderson December 2013 Hardware
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... i was done with stage 1 of my new game, using ... 4.3 :D....

    is it ... should be compatible with 4.3." does it means I can ... my game done in 4.3, in 4.4?[/QUOTE]
    3, 4.2, 4.1 or 4.0 game into 4 ...
    jonathan jonathan January 2014 Brand new software
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... load a 4.3, 4.2, 4.1 or 4.0 game into 4 ...
    gabriele amore gabriele amore January 2014 Brand new software
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... .

    P.S. 'AND 3' doesn't preserve three bits ... 1 and 2 respectively), which can represent a number up to 3 (0, 1 ... , 2, or 1+2=3).
    joefish joefish January 2014 Development
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... 1 and 2 respectively), which can represent a number up to 3 (0, 1 ... , 2, or 1+2=3). [/QUOTE]
    :smile ... scraps of paper with 0's and 1's on.
    ... code was correct and 3 bits needed to preserved.< ... 's table was bit 0 of the high byte ...
    Basher Basher January 2014 Development
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ... , I think the bank switching (or paging) could have been done ...
    to (16k) 0 1 2 3 0&1 2&3 4&5 ... 64k banks addressed as 8k or 16k banks. Total RAM is ... the reset button is pressed or the power is cycled.
    1024MAK 1024MAK January 2014 Hardware
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... />
    TR-DOS 3.0 is an early ROM for ... screen edge.
    Bit 3 - Trigger output sound from ... port configuration:
    Bits 0/1 - Number of the drive to ... be kept at 1.
    Bit 3 - Pin HLT ... whenever loading or saving is occurring).
    (* or it's ...
    Jmk Jmk January 2014 Emulators
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... .
    [code]
    3 DEF FN x(x,y ... 5:
    FOR a=1 TO 3: READ p1,p2: LET ... l,-l,0,+l
    8 FOR a=1 TO 3:
    ... a: LET p2=a+1 OR a=3:
    PLOT a(p1 ... /> DRAW a(p2,1)-a(p1,1),a(p2,2)-a ... br /> 13 FOR a=1 TO 3:
    LET a1=FN ...
    Battle Bunny Battle Bunny January 2014 Development
  • List of upcoming homebrew?Is there a resource thats updated of upcoming speccybrew? (i know its a poor name lol)

    ... which are being still coded or games recently released? :)
    If ... WoS forums, in Development threads, or going through personal websites, blogs ... ;score=0&have=1&also=1&sort=4&display=3 ...
    Ivanzx Ivanzx January 2014 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... INK 1: PRINT AT 0,0;"1"
    50 INK 2: PRINT AT 0,1;"2 ... (0,0): PRINT ATTR (0,1): PRINT ATTR (0,2): PRINT ATTR (0,3): PRINT ATTR (0,4 ... ): PRINT ATTR (0 ... OR ATTR (x,y)=3 OR ATTR (x,y)=4 OR ATTR (x,y)=1 OR ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... are in effect or'ed together. so ... 0 ..................... 1 ........or = ...1 correct
    1 ..................... 2.........or = ....3 too far
    2...................... 3 ........or = .... 3 correct
    3 ......................4 ........or ...
    Basher Basher January 2014 Development
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... described in that Ramsoft article, or I'm not reading it ... from the default order of 0,1,2,3... and so on. Instead ... and we're at line 0. In that case - at least ...
    Hikaru Hikaru January 2014 Development
  • List of upcoming homebrew?Is there a resource thats updated of upcoming speccybrew? (i know its a poor name lol)

    ... which are being still coded or games recently released? :)
    If ... WoS forums, in Development threads, or going through personal websites, blogs ... ;score=0&have=1&also=1&sort=4&display=3 ...
    zapiy zapiy January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    It's up to you (or me) to find hash functions ... +zb)
    t = { 0, 1, 2 }
    rsl = { 3, 4, 1, 3 }
    A and ... collisions...
    t = { 0, 0, 2 }
    rsl = { 3, 4, 0, 2 }
    Done ... t(2) = 3
    t = ( 0, 1, 3 }
    rsl = { 4, 5, 1, 3 }
    This ...
    Kweepa Kweepa January 2014 Development
  • RE: Hex to binary converterHi, Does anyone know of any hex to binary converters or zx graphic programs that convert pictures to binary. I have been looking up sources and fou…

    ... outputted Gfx+Attr,Attr+Gfx, or just gfx etc?
    ... " defb 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    defb 15,254,1,192,28,112,0, alienbanana alienbanana February 2014 Development
  • Idea: New interface 1There are a lot of great new interfaces to plug into the back of the spectrum, but things quickly get rather messy! The interface 1 is a very tidy s…

    ... on loan :)])

    Or

    3) Some other incompatibility?
    0 mode.
    After loading a ... ‘Interface 1bis’ can produce version 1.45 ( 48k ) .Z80 snapshots when ... is pressed for less than 0.5 seconds.
    The units ...
    Dan Antohi Dan Antohi February 2014 Hardware
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... br /> rra
    and 3
    or 0x58
    ld d, a ... br /> and 24 ; which segment, 0, 1 or 2?
    add a,64 ... /> defb 0

    level_1:
    defb 1,1,1,1,1,1,1,1,1,2,2,2,1,3,3,3,3,1,
    polomint polomint March 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... . Things can go wrong or get overwritten quite easily. ... 0,1
    defb 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1
    defb 1,1,1,1,1,<…
    Morkin Morkin March 2014 Development
  • Learning a programming language from scratchSome advice please... At work I use an Excel/Calc spreadsheet of my own making to get address information from various csv/txt files I download ever…

    ... /> if (answer == 'y') or (answer == 'Y'):
    logging = 1
    potential_postcodes = read_potential_postcodes_from_file ... letter found in position 3)')
    is_valid = 0

    # the letters ...
    BigBadMick BigBadMick March 2014 Chit chat
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... fixed, time intervals before or after interrupt. The before ... longer the period of 1 or 0, the more time the ... increase the rate of 1/0 changes. Note that I ... for the spectrum at 3.5MHz. Playback without modification ... sharp would sound 2/3.5MHz lower. Some of ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • ZX Alien BreedNot sure if this has been mentioned already (I did trawl the threads but couldn't see anything :smile: ), but I've always hankered after a Speccy Ali…

    ... sure if this is good or bad, but here's ... /> .db 2 ;Sprite width - 2 or 3 bytes

    sprheight:

    sprframe:
    .db 0 ;Current frame of sprite

    sprface:
    .db 1 ;Sprite facing 1 to 8 starting facing ...
    LuMan LuMan March 2014 New game ideas
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... currently check for unary minus (or unary plus, for that ...
    PRINT "[";: FOR d=1 TO 5: LET n(d ... /> FOR d=a-1 TO bytes STEP -1:
    LET c ... LET d$=CHR$ PEEK (d-1): LET e$=CHR$ PEEK (d ... 2001 IF c$>="0" AND c$="0" AND d$="0" AND e$
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... animations use 4 frames, 0, 1, 2, 3, then repeats them. And ... maybe if it's walking, or bouncing up and down, you ... animation sequence 0, 1, 2, 3 may well point to images 0, 1, 2, 3. But ... need separate left/right images, or maybe they reverse their animation ...
    joefish joefish March 2014 Development
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... 1' or a '0' ? I can switch speaker on or off with a '1' or '0 ... you can out a 1 or 0 to the speaker? The ... /> ld l,volume*3 ; volume*3 read from sample data ... toggle_to_1 ; 1
    toggle_to_0 ; 0
    do_nothing ; 0
    do_nothing ; 0
    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
<1…19202122232425…34>

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