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  • Fake screenshots? No - now it's REAL screenshotsOk then. A few weeks ago I said I will show You the new gfx-mode of Speccy and - here it is: [url="http://republika.pl/hooy_prg/hprg.zip"]http://rep…

    ... , so i asked 2 or 3 coders and they validated it ... forget: DirectX 8.1 (not just 8.0), 384 Mb Ram ... compatible to DirectX 8.1 (Voodoo 3 3000 is not fully ... with Windows95 (Because DirectX 8.1 did not install here), ... spectrum's blue at bright 1. know what i mean? ...
    Amigo Amigo March 2003 Sinclair Miscellaneous
  • NEW CRONOSOFT RELEASES: HOP 'N' CHOP & GLOOP! Now availableTwo new Cronosoft releases for the Spectrum are now available for purchase online, or by mail order: [url="http://www.cronosoft.co.uk"]www.cronosoft…

    ... don't use the Paypal or Nochex 'BUY' button. Instead, ... and send a regular PayPal or Nochex payment manually. Alternatively, ... 1st class, or airmail post, all paypal or foreign currency transfer ...
    1 tape ?0.99
    2 tapes ?1.35
    3 tapes ?1.70 ...
    chaosmongers chaosmongers April 2003 Games
  • More random questionsWay back in the mists of time I remember reading a couple of articles in an ancient copy of Sinclair User, ZX Computing or the like (can't remember w…

    ... of 1, NOT PI for 0 and INT PI for 3. Can ... change a line 0 or change it back to 1. i used ... /> 2 REM TEST
    3 REM TEST
    4 REM ... as a fire button or something, or for Input commands. ) ... upwards by Printing Graphics or whatever at #1 or #0, they will scroll ...
    Amigo Amigo July 2003 Games
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... /> E906 LD,A ; times 0,1,2 or 3
    E907 LD HL, 999 ... 8 4 2 1
    0 1 0 0 1 1 0 0
    0 0 0 0 0 0 1 1
    ====================
    0 0 <…
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... ; Store contents of Accumulator ie.3 at memory location 40000
    Memory location 40000 now contains 3 and throughout our game we ...
    Now change the 3 to a 1 (ENTER) ;Nb. This could ...
    is Poke 9D1D,0 or Poke 40221,0 in decimal.

    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Anyone for a hacking challenge ?I have to get the DSK version of Tomahawk to work. It uses the well-known Digital Integration "SECURITY CODE" lock just like in Bobsled, ATF, etc. Th…

    ... A,H
    E8EF B5 OR L
    E8F0 67 LD ... -byte will now
    ;contain 0,1,2 or 3
    ;ie. multiples of ...
    BadBeard BadBeard August 2003 Sinclair Miscellaneous
  • Game votingWe often see threads querying which games are any good, which ones would be nice to remake, personal top 1/3/5/10, etc. To help people out, why not v…

    ... 1 out of the voting. actually there should even be a 0 ... , because if two people vote and one vots 1 and ... another 10 you get 5.5, with a 0 ... /> and no i dont think 1-3 should be reserved for basic ... it had a score of 1 or 2 but i were curious ...
    Amigo Amigo August 2003 Games
  • Game votingWe often see threads querying which games are any good, which ones would be nice to remake, personal top 1/3/5/10, etc. To help people out, why not v…

    ... 1 out of the voting. actually there should even be a 0 ... , because if two people vote and one vots 1 and ... another 10 you get 5.5, with a 0 ... /> and no i dont think 1-3 should be reserved for basic ... it had a score of 1 or 2 but i were curious ...
    stupidget stupidget August 2003 Games
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... 2 contributes '0'
    ; bit 3 contributes '0'
    ; bit 4 contributes '1 = 1 + 0' (16 ... lowest four bits
    or $30 ; add ascii '0'
    ld (hl ... />

    After an hour or so of fiddling, I gave ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • Hi! I'm new here! :)Hello, I mainly use my Amiga(!) nowadays but i have always been a fan of the ZX Spectrum computers. I used to own a 48k and +2 range. I now play the…

    ... Paint for Dos, at least 3.0 and DPaint Animation.

    or 1.3 or 3.1, etc. and access a Windows ... development of WinUAE last year or before and i clearly recall ... could never get to work or gt the emulator to recognize ...
    Sadako Sadako December 2003 Sinclair Miscellaneous
  • C64 & Spectrum loadingscreens!I was bored today, so I decided to compare some stuff. :) [url="http://www.lemon64.com/loadingscreens/"]http://www.lemon64.com/loadingscreens/[/ur…

    ... a couple of the colours 1 or two other colours that ... a FOR f=7 TO 0 STEP -1 fashion , where INK ... colours. make that only 3 colours if it's a ... on the Timex or MB02+ ( or coded 8*1 mlt ) still presents ... could be designed to circumvent or at least reduce this ...
    Sadako Sadako February 2004 Games
  • An MC question (sorry, there's no MC forum to post to!)Ok, still struggling with learning MC - but am getting there. I just can't find anywhere on the web / in books that explains how to do arrays in MC.…

    ... br /> MyArray:
    defb '0','1','2','3','4','5','6','7','8 ... MyArray
    ld d,0
    add hl,de ... ; bits, the bottom 8 bits = 0)

    ; l = ... the example above, sz=1 byte so no multiplication was ... + i2)*sz

    or

    (column major ...
    Alcoholics Anonymous Alcoholics Anonymous April 2004 Sinclair Basic
  • Need a game identifying...If you please. All I remember was some music, and some running and jumping action with quite tall sprites. When you landed on a gravestone the game …

    ... machine with the latest Spin 0.5 exe (which admittidly ... in 128k mode (not +2 or +3, etc), choose keys in game ... it.

    Spin 0.5: Player moves, but the ... is because of my setup or not, but I have ... .

    SpecEmu 2.1 Beta: Player moves, this time ...
    AndyHerbert AndyHerbert May 2004 Games
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... it.
    * M3: 3 tstates: write the modified value ... via the last IM 0, IM 1 or IM 2 instruction.< ... again.
    * M3: 3 tstates: write the low byte ... vector.
    * M5: 3 tstates: read high byte and ... acknowledge interrupt.
    * M2: 3 tstates: read low byte of ...
    Fraser Fraser July 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0)
    ; 3 = RO:YOffset (Start at 0)
    ; 4 = X Direction = 0, SPRLEFT or ... /> ; 3
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0, 0, 0, 1, 1, 1, 2, 3
    DEFB 2, 3, <…
    robpearmain robpearmain August 2004 Development
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... 0)
    ; 3 = RO:YOffset (Start at 0)
    ; 4 = X Direction = 0, SPRLEFT or ... /> ; 3
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0, 0, 0, 1, 1, 1, 2, 3
    DEFB 2, 3, <…
    robpearmain robpearmain August 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ...


    LD (restorec+1), SP

    LD HL ... )
    ; AND %01111000
    ; OR (3)
    ; LD A,C
    0
    DEFB 255,0
    DEFB 255,0
    ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; Destination
    LD (hl3a+1),HL
    EXX
    LD ... br /> ; AND %01111000
    ; OR (3)
    ; LD A,C
    0
    DEFB 255,0
    DEFB 255,0
    ...
    robpearmain robpearmain September 2004 Development
  • Smooth Color Masked Sprites using fast page flip on 48kHere is a quick demo of using char based sprites using the Page flip method: a) Background is copied to buffer b) Sprites drawn on buffer c) Buffer …

    ... ; Destination
    LD (hl3a+1),HL
    EXX
    LD ... br /> ; AND %01111000
    ; OR (3)
    ; LD A,C
    0
    DEFB 255,0
    DEFB 255,0
    ...
    robpearmain robpearmain September 2004 Development
  • +3 Disk Drive "B:"Help me please! I've Googled 'till I can't Google no more. Is there an EASY way to fit a 3.5" FDD to the drive B: connector on the +3, and when it i…

    ... , two positions, labelled RY or DC
    - switch ... DS0, or DS1, or DS2, or DS3
    For +3 use, the ... have four positions, 0 to 3 (or DS 0 to 3, or DS0 to DS3 ... 0-3-2-1.
    For drive B: this must be set to 1 (or ... DS 1, or DS1). If not ...
    secarica secarica October 2004 Sinclair Miscellaneous
  • Amstrad and the SpectrumWhy has Amstrad made so little of their rights to the ZX Spectrum? In the last few years we have seen various retro products celebrating the Coleco, …

    ... -technology&include=0&since=-1&sort=3&rows=50 ... =0&since=-1&sort=3&rows=50[/url] :)

    Or ...
    thx1138 thx1138 October 2004 Sinclair Miscellaneous
  • Compressed Loading ScreensHi everybody From my speccy memories I could swear I could remember games with loading screens that took less than normal time to load. But up until…

    ... to switch
    3 REM Press 1,2,3, or 5 to choose
    30 LET tot=0: LET byte=0: FOR F=64256 TO ... 46,252,50,0,128,33,0,254,6,0,54,253,35 ... ,252,49,0,0,33,0,64,17,0,64,6,0,78,35, ... 233,201,0,0,0,0,0,0,0, Dr BEEP Dr BEEP November 2004 Sinclair Miscellaneous
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ... ?
    jp c, nopress
    or a
    jr z, nopress ... />
    .state
    defb 0 ; 0 = debounce, 1 = start repeat, 2 = repeat
    defb '1','2','3','4','5' ; 1, 2, 3, 4, 5
    defb '0','9 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Amiga emu Where i can find good emu for Amiga(any)? [ This Message was edited by: Jet set Z on 2005-01-08 20:29 ]

    ... 1.3, A600 games use Kickstart2.04 and A1200 uses kickstart 3.x (3.0 or 3.1 ...
    VincentAC VincentAC January 2005 Emulators
  • About z88dk and autoexecsThis weekend I was playing a little with z88dk C cross Compiler. Amazing tool! I have three questions: 1- Does anybody know how to change the initia…

    ... are not working are the 3 lines in the first screen ... the problem is my program or my compiler...
    [/quote]
    0 and 1 as parameters (not '0'/'1') and ink/paper take 0-7 ... as a parameter (not '0'-'7 ...
    Alcoholics Anonymous Alcoholics Anonymous February 2005 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... is that we end getting 1 or 0 entries per category.

    or Fortran.

    BASIC ... -optimized assembly using any assembler or monitor.

    I ... . the Hisoft BASIC compiler 1.2 for Plus 3, which rocks!).
    na_th_an na_th_an March 2005 Development
  • Loaded some games.. At last!!!Hello again, After buying a speccy game set from ebay, i tried to load them and succeeded. So am i a real specchum now?

    [quote]
    ... and it can only help to be a bit insane if you want to be a true specchum.

    [/quote]

    BIT 0, 1, 2, 3, 4, 5, 6 or 7

    which BIT is insane?
    Please tell me so I can repair the bug!
    Dr BEEP Dr BEEP March 2005 Sinclair Miscellaneous
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... ! How about:

    1) Reading the joystick (Kempston for ... [/quote]


    1. Reading the kempston joystick from ... joystick is pushed, with or without the fire button.
    1: BORDER 2: BORDER 3: BORDER 0: PAUSE 1: GOTO 10


    3 ...
    chaosmongers chaosmongers April 2005 Development
  • Cruiser Power play and a game with a forgotten name problemI have a cruiser power play joystick connected to a +2B but i don't know how to identify it (kempston, cursor, interface 2 ... ) The other issue is…

    move the joystick when in BASIC. If it gives you 5,6,7,8 and 0 then it's a cursor joystick. 1,2,3,4 and 5, or 6,7,8,9 and 0 it's a Sinclair joystick.

    Kempstons won't do anything, but I don't know about the others.
    enzo1701 enzo1701 May 2005 Sinclair Miscellaneous
<1…3456789…34>

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