World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.180s
<1…21222324252627…34>
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ld a, c ; test
    or b ; for zero
    jr ... 0 ; LD DE, 0
    rl e ; E to 1 for curent line, 0 ...
    org 0x1988
    defs 3, 255 ; unused locations (common)
    or array variable?
    jr z ...
    chev chev October 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... to the background screen or one to change which ... odd ports ie 1 and 3
    3 controls the flash< ... br />
    bits 0 and 1 select the 16k bank the ... to ie 1 normal, 0 rom, 2 and 3 upper ram< ... either normal clashbasher display or adding the mask screenshots< ...
    Basher Basher November 2013 Hardware
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... 0, 3, 1,254

    [COLOR="Red"]
    DEFB 255, 0,255, 0,255, 0 ... we move the image right or down by some number ... miner, for example, move horizontally or vertically. If they always move ... on exact char coords one or other of these spillover chars ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    ... , anyway. Note that it uses OR to flag the corners, so ... :DEFB 0, 1,1, 1,10, 8,1, 8,10
    DEFB 0, 3,10, 3,20, 12 ... ,NextCorner
    GotCorner:
    or (ix+0) ;use OR to avoid marking the ...
    Battle Bunny Battle Bunny November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3,2}, {0,1,1}, {0,2,2},
    { slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3,2}, {0,1,1}, {0,2,2},
    { slenkar slenkar November 2013 Development
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... /> {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3,2}, {0,1,1}, {0,2,2},
    { slenkar slenkar November 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... /> {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3,2}, {0,1,1}, {0,2,2},
    { slenkar slenkar November 2013 Development
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... . Instead of one general ink 1 statement, it specifies the ink ... print black (for a door) or blue for wall depending on ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... *(VAL t$(5)=1)*((j=7)+(j=8))[/I] or similar before ...
    bigjon bigjon December 2013 Sinclair Basic
  • Changing the font in z88dkEither I've got this backwards or the documentation is incorrect... :smile: "[URL="http://www.z88dk.org/wiki/doku.php?id=platform:zx"]The standard Z…

    ... " isn't available in sdcc? or global labels? I understand sdcc ... /> defb 0,0,0,0,0,0,0

    _sprite:

    defb 1,2,3,4,5 ... ,7,8
    defb 1,2,3,4,5,6,7,8 ...
    Alcoholics Anonymous Alcoholics Anonymous December 2013 Development
  • Homebrew ZX Spectrum kits for DIY builders !Hi. I'm considering selling Homebrew ZX Spectrum kits on ebay... hopefully at a low price ! They'd consist of : Z84C0020PEC Z80 CPU …

    ... or 512K SRAM DIP $1.50 or $3.50
    64k or 128K EEPROM DIP $1.0 ...
    lezanderson lezanderson December 2013 Hardware
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... i was done with stage 1 of my new game, using ... 4.3 :D....

    is it ... should be compatible with 4.3." does it means I can ... my game done in 4.3, in 4.4?[/QUOTE]
    3, 4.2, 4.1 or 4.0 game into 4 ...
    jonathan jonathan January 2014 Brand new software
  • Arcade Game Designer 4Just released over at the AGD forums. New this time: Sprites can now be individually coloured using the SPRITEINK command. If 16x16 sprites aren't…

    ... load a 4.3, 4.2, 4.1 or 4.0 game into 4 ...
    gabriele amore gabriele amore January 2014 Brand new software
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... .

    P.S. 'AND 3' doesn't preserve three bits ... 1 and 2 respectively), which can represent a number up to 3 (0, 1 ... , 2, or 1+2=3).
    joefish joefish January 2014 Development
  • Calculating screen address to alternative ATTR area?I'm using this small snippet of code to convert a screen address to an attribute cell address... [CODE]AttrDE: ld a, d ; get the hig…

    ... 1 and 2 respectively), which can represent a number up to 3 (0, 1 ... , 2, or 1+2=3). [/QUOTE]
    :smile ... scraps of paper with 0's and 1's on.
    ... code was correct and 3 bits needed to preserved.< ... 's table was bit 0 of the high byte ...
    Basher Basher January 2014 Development
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ... , I think the bank switching (or paging) could have been done ...
    to (16k) 0 1 2 3 0&1 2&3 4&5 ... 64k banks addressed as 8k or 16k banks. Total RAM is ... the reset button is pressed or the power is cycled.
    1024MAK 1024MAK January 2014 Hardware
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... line 70 to be 1,2,3...9,10 etc. ... />
    [CODE]10 PAUSE 0
    20 RANDOMIZE
    ... /> 50 LET s = 1: LET n = 3: LET g = 7
    110 PRINT x(3)
    120 PRINT x ... 130 PRINT x(5)
    140 PRINT x(6)
    ... 10)
    190 PRINT x(1)+1[/CODE]

    ...
    David Jones David Jones January 2014 Sinclair Basic
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... />
    TR-DOS 3.0 is an early ROM for ... screen edge.
    Bit 3 - Trigger output sound from ... port configuration:
    Bits 0/1 - Number of the drive to ... be kept at 1.
    Bit 3 - Pin HLT ... whenever loading or saving is occurring).
    (* or it's ...
    Jmk Jmk January 2014 Emulators
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... .
    [code]
    3 DEF FN x(x,y ... 5:
    FOR a=1 TO 3: READ p1,p2: LET ... l,-l,0,+l
    8 FOR a=1 TO 3:
    ... a: LET p2=a+1 OR a=3:
    PLOT a(p1 ... /> DRAW a(p2,1)-a(p1,1),a(p2,2)-a ... br /> 13 FOR a=1 TO 3:
    LET a1=FN ...
    Battle Bunny Battle Bunny January 2014 Development
  • List of upcoming homebrew?Is there a resource thats updated of upcoming speccybrew? (i know its a poor name lol)

    ... which are being still coded or games recently released? :)
    If ... WoS forums, in Development threads, or going through personal websites, blogs ... ;score=0&have=1&also=1&sort=4&display=3 ...
    Ivanzx Ivanzx January 2014 Development
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... are in effect or'ed together. so ... 0 ..................... 1 ........or = ...1 correct
    1 ..................... 2.........or = ....3 too far
    2...................... 3 ........or = .... 3 correct
    3 ......................4 ........or ...
    Basher Basher January 2014 Development
  • ULA snow effectIt's wintertime, you know. [quote="http://ramsoft.bbk.org.omegahg.com/floatingbus.html"]when the I register falls in the range 0x40-0x7F then the UL…

    ... described in that Ramsoft article, or I'm not reading it ... from the default order of 0,1,2,3... and so on. Instead ... and we're at line 0. In that case - at least ...
    Hikaru Hikaru January 2014 Development
  • List of upcoming homebrew?Is there a resource thats updated of upcoming speccybrew? (i know its a poor name lol)

    ... which are being still coded or games recently released? :)
    If ... WoS forums, in Development threads, or going through personal websites, blogs ... ;score=0&have=1&also=1&sort=4&display=3 ...
    zapiy zapiy January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    ... ,0,47,0,0,0,0,70,0,30,1,0,32,0,0,47,4,47,0,76,0,70,0,5,0,0,0,0 ... $(3)+code x$(9)
    70 let b=a+3*code x$(1 ... )+code x$(3)
    80 let ... let h$(rsl+1)=chr$(k+32)
    Kweepa Kweepa January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    It's up to you (or me) to find hash functions ... +zb)
    t = { 0, 1, 2 }
    rsl = { 3, 4, 1, 3 }
    A and ... collisions...
    t = { 0, 0, 2 }
    rsl = { 3, 4, 0, 2 }
    Done ... t(2) = 3
    t = ( 0, 1, 3 }
    rsl = { 4, 5, 1, 3 }
    This ...
    Kweepa Kweepa January 2014 Development
  • reversing an LFSRWhat's the correct way of reversing an LFSR so that it produces the same numbers but in reverse order? The little BASIC program below shows a test I …

    ... X X XX
    1 1010 0010 0100 = 1a24< ... X X XX
    0 1101 0001 0010 = 0d12 ... X XX X
    0 0011 0100 0100 = 0344
    1)=0: LET x(2)=1: LET x(3)=0: LET x(4)=1: ... LET x(5)=0: ... 45 LET v=0: FOR x=1 TO 13: LET ...
    Kweepa Kweepa February 2014 Development
  • RE: Hex to binary converterHi, Does anyone know of any hex to binary converters or zx graphic programs that convert pictures to binary. I have been looking up sources and fou…

    ... outputted Gfx+Attr,Attr+Gfx, or just gfx etc?
    ... " defb 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
    defb 15,254,1,192,28,112,0, alienbanana alienbanana February 2014 Development
<1…21222324252627…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    moggy on 9:20PM
  • Goodbye Z80
    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
1 73.3K 143.7K
or 193.7K 292.9K
3 69.8K 108.5K
140 876 1.2K
0 940.2K 1M

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • ANN: Spectaculator 3.0 beta 1It looks like I won't have time to work on Spectaculator for a while<br /> as it seems I've become a Dad - whahooo! :)<br /> <br /> What I'd though I…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …

Related Searches

  • 1 or 3 225 0
  • 1 or 3 2 0 5 225
  • 1 or 3 363 0
  • 1 or 3 2 0 5 363
  • 1 or 3 141 0
  • 1 or 3 2 0 5 141
  • 1 or 3 848 0 4trfqhfg
  • 1 or 3 2 0 5 848 4trfqhfg
  • 1 or 3 452 0
  • 1 or 3 2 0 5 452
  • 1 or 3 33 0
  • 1 or 3 2 0 5 33
  • 1 or 3 903 0
  • 1 or 3 2 0 5 903
  • 1 or 3 682 0
  • 1 or 3 2 0 5 682
  • 1 or 3 890 0 uq1sptkp
  • 1 or 3 2 0 5 890 uq1sptkp
  • 1 or 3 72 0
  • 1 or 3 2 0 5 140

Copyright © 2024 World of Spectrum