World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.169s
<1…15161718192021…34>
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ...
    120 LET HORIZ=3: LET VERT=2.1
    130 GO ...
    120 LET HORIZ=3: LET VERT=2.1
    130 GO ...
    180 LET XPT=-1: LET YPT=0: GO SUB lineto
    200 LET XPT=0: LET YPT=-1: GO SUB lineto
    1 OR IYA*IYB=1 THEN RETURN
    8470 IF IXA=0 THEN ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • Your Sinclair Smash Tips - Corrected ListingsOver at Hercules' [URL="http://craigsretrocomputingpage.eu5.org/smashtips/index.html"]YS Smash Tips site[/URL] he has a list of hacks that don't work…

    ... time
    104 POKE 23464,3: REM lives
    105 ... DATA 17,192,99,217,1
    210 DATA 224 ... 42,149,91,1,76
    230 DATA 0,22,64, ... br /> 420 DATA 15,145,252,0,0,68,255,69,252, ... ]
    430 DATA 0,50,228,0,62,5,50,187 ... 25,199,62,1,50,195,196,195,0,[B][COLOR=" ...
    jp jp August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (1)=2: LET Y(1)=10: LET X(1)=0: LET C(1)=1: LET G(1 ... )=20: LET X(2)=0: LET C(2)=3: LET G(2 ... )=142
    50 POKE 23672,0: POKE 23673,0 ... : LET CT=1:[COLOR=Red] PAPER 0: BORDER 0[/COLOR ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (1)=2: LET Y(1)=10: LET X(1)=0: LET C(1)=1: LET G(1 ... )=20: LET X(2)=0: LET C(2)=3: LET G(2 ... )=142
    50 POKE 23672,0: POKE 23673,0 ... : LET CT=1: PAPER 0: BORDER 0: CLS
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... the processing, selecting target (n=1) or player (n=2) on each ... vertically on keys 6/7 (or calculated) with downward wraparound; and ... ,20,0,16,3,21,1,142
    50 POKE 23672,0: POKE 23673,0 ...
    60 FOR s=0 TO 0 STEP 0: FOR n=1 ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    ... to use, so to speak... Or, that's my impression anyway ... AND 31):

    0,1,2,3,4,5,6,7,8 ... ,8,7,6,5,4,3,2,1,0

    As you ... can see, the values 0-9 are ...
    AndyC AndyC September 2012 Development
  • Games that could be better off with a 7MHz CPUI've just reviewed Kung Fu Master for the Spectrum, as I remember it as a very poor conversion from the arcade. Then it just ocurred to me to raise t…

    ... for switching CPU speed from 3.5Mhz to max and ... does this on bits 0 and 1 of its hardware control ... br /> 0 0 = 3.5MHz
    0 1 = 7 MHz
    1 0 = 14 MHz
    1 1 = 21 ... reserved, but may include one or two bits for increasing the ...
    JeffBraine JeffBraine September 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... =0: LET P2=0: LET P3=0: LET P4=0: LET P1I=0: LET P2I=1 ... =3: LET P4P=5: LET GMA=0: LET GMB=1: INK 7: PAPER 0 ... : BORDER 0: CLS
    OR P3>99 OR P2>99 OR P1> ... SUB 6120: PRINT AT 12,1;: PAPER 0: INK 2: PRINT P1 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 0 STEP -1
    110 PRINT
    120 IF T=0 OR T=2 OR ... =0 TO 9 STEP 1
    125 IF T=1 OR T=3 OR T=5 OR ... T=7 OR T=9 THEN ... =0 TO 9 STEP 1
    150 IF T=1 OR T=3 OR T=5 OR ... T=7 OR T=9 THEN ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 0: LET PDP=0
    10 INK INT (RND*6)+1: PRINT AT 0 ... 140 GO SUB 1000
    145 LET PT=20
    ...
    170 PRINT AT 3,2;"ENEMY 2 MOVES ";: ... PRINT AT 4,2;"ENEMY 3 MOVES ";: GO SUB ... ;=31 THEN BEEP 0.02,20: INK 3: PRINT "\u": ... -32
    333 INK 3
    334 PRINT AT ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... /> space - to stay
    1,2,3,4,5,6,7,8 ... - to go
    0 - to ... give (grain, stones or wood give to barn or stock)
    k ... - to take (grain, stones or wood take from irrigation, barn ... or stock)
    r - to build ...
    Andrew771 Andrew771 September 2012 New game ideas
  • List of existing games that needs a port to zx spectrumPlease post here the games that exist in other platform(s) but does not exist in speccy. Please keep in mind this is not a to-do list, so don't hesti…

    ... /> space - to stay
    1,2,3,4,5,6,7,8 ... - to go
    0 - to ... give (grain, stones or wood give to barn or stock)
    k ... - to take (grain, stones or wood take from irrigation, barn ... or stock)
    r - to build ...
    LCD LCD September 2012 New game ideas
  • Spectrum +2 EPROM in Spectrum +2AHi, My friend Marc bought a +2A from Tim Abbott at the Spectrum 30 event. Back in the day there were companies selling +2 ROMs to put into +2As to r…

    ... device in passive mode, or use whatever firmware you like ... 0.rom in banks 0 and 2 and se-1.rom in banks 1 ... and 3. ... with a Centronics printer, or a +3, these are the most ... with the original ROM (se-0.rom).

    ...
    chev chev September 2012 Hardware
  • WIP: ULAPlus hardware implementationThis aims to be an "almost" plug-in replacement for the Sinclair ULA chip fitted in Spectrum 16K/48K/Plus machines. It comes in a form of a small PC…

    [SIZE="4"][B]TEST #1[/B][/SIZE]

    No ... changes its level from 0 to 1 or from 1 to 0 every 32768 counts ... starts working in less than 1 second. Raising the CCLK rate ... enough to behave as a 3-bit video DAC :)
    mcleod_ideafix mcleod_ideafix September 2012 Hardware
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... a chore......Doing it in 3 hours seems like a right ... REmake on the Wii, or Resi-1 or Directors cut on PS1? I ... I do it with Resi-0 just for the hell of ...
    dm_boozefreek dm_boozefreek October 2012 Chit chat
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... a chore......Doing it in 3 hours seems like a right ... REmake on the Wii, or Resi-1 or Directors cut on PS1? I ... I do it with Resi-0 just for the hell of ...
    VincentAC VincentAC October 2012 Chit chat
  • Un-named AGD 3 gameI've been playing about with (and learning a lot about) Mr. Cauldwells excellent AGD 3.0 today (being off work with shot knees has given me a lot of …

    ... version 3.1 or the preview of 3.2 (they're both compatible with 3.0 ... like this:

    Version 3.2:

    IF Y ...
    ENDIF

    Version 3.1:

    IF Y > ...
    jonathan jonathan November 2012 New game ideas
  • Cool BASIC tricks and tips!Following on from Dunny's excellent suggestion of a compendium of BASIC tips + tricks, I believe it would be better to have a topic dedicated to it. …

    ... value will be 191 or 255 because of the ... IN: Reads keys (bit 0 to bit 4 inclusive)
    0, 9, 8, 7, 6 ... J, H
    0xf7fe 1, 2, 3, 4, 5 0x7ffe SPACE, ... 65022 = ii-2 giving 189 or 253[/QUOTE]

    ub880d ub880d November 2012 Sinclair Basic
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... be saved & loaded separately, or embedded in BASIC as explained ... ,o,s,t,v,x)=0:
    REM protected variables ... blue]FOR a=1 TO 3: FOR b=1 TO 3: READ a$(a ... vars=v: POKE 23563,0: POKE 23564,0:
    REM restore VARS ... TO s+CODE b$(a,3)-1);TAB 16;s;TAB ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... 7 bit offset, length = 2 or 3
    inc hl
    ... br /> ap_getgamma: ld bc,1
    ap_getgammaloop:call ap_getbit
    aploop0: ld ixh,1 ;LWM = 0
    aploop: call ap_getbit ... />
    ap_getgamma: ld bc,1
    ap_getgammaloop:call ap_getbit
    Metalbrain Metalbrain November 2012 Development
  • Compressors are available for Speccys ?Hi folks, although I was an wasn't strictly a speccy coder in the glory days (amstrad & amiga for the most part), I have secides to arse about with …

    ... /> ld (hl),b ;write a 0
    ex de,hl
    or 3
    inc hl
    ex ... a,2
    ld b,0
    adc a,b
    inc bc
    or a
    apskip2: ld hl ... af'
    ap_getgamma: ld bc,1
    ap_getgammaloop:add a,a ...
    Metalbrain Metalbrain November 2012 Development
  • Spectrum Playbasic EMULATORHi, Im new to the site and im writting a spectrum emulator in Playbasic :-o Its halfway complete. But i need help with emulating sound!? Anyone care…

    ... to check for a 1 or 0 ie Bits 7...3 for the sound ... are anyway's?

    Or am i missing the point ...
    baggey baggey November 2012 Emulators
  • Spectrum Playbasic EMULATORHi, Im new to the site and im writting a spectrum emulator in Playbasic :-o Its halfway complete. But i need help with emulating sound!? Anyone care…

    ... to check for a 1 or 0 ie Bits 7...3 for the sound ... are anyway's?

    Or am i missing the point ... DLL files to extend playbasic, or even if you can. I ...
    Dunny Dunny November 2012 Emulators
  • Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…

    ... key to a minor key (or any other mode).

    0,3,7 and major 0,4,7. Old ... Key of +3 = Minor Key of +0
    // Phrygian = 0,1,3,5,7,8 ... Key of +5
    // Locrian = 0,1,3,5,6,8,10 = Major ...
    FrankT FrankT December 2012 Development
  • Simple AY library in z88dk/CI was interested to see if I could make the 128k AY chip work, and as there wasn't any library on it, I just made one for fun. It's certainly not th…

    ... key to a minor key (or any other mode).

    0,3,7 and major 0,4,7. Old ... Key of +3 = Minor Key of +0
    // Phrygian = 0,1,3,5,7,8 ... Key of +5
    // Locrian = 0,1,3,5,6,8,10 = Major ...
    DaRkHoRaCe DaRkHoRaCe December 2012 Development
  • CAT!RAM and PUTRAMLast year sometime I posted a couple of routines to: * catalogue the 128k RAMdisk in BASIC; * move RAMTOP and the stacks from BASIC. CAT!RAM and PUTR…

    ... +1)*3 bytes lo,mid,hi)
    REM (page codes 0,1,2,3,4 ... RAM pages 1,3,4,6,7 ... /> REM 1 type: 0=program, 1=numeric array, 2=string array, 3=bytes
    REM 6,7 program length, or array name; 8,9 auto ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
<1…15161718192021…34>

Latest Posts

  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on 9:55PM
  • Goodbye Z80
    moggy on 9:07PM
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on 6:29PM
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on 6:17PM
  • I am currently watching.....
    Antiriad2097 on 5:05PM
  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21

HitBox

Word Docs Hits
1 73.3K 143.7K
or 193.7K 292.9K
3 69.8K 108.5K
145 250 392
0 940.2K 1M

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • ANN: Spectaculator 3.0 beta 1It looks like I won't have time to work on Spectaculator for a while<br /> as it seems I've become a Dad - whahooo! :)<br /> <br /> What I'd though I…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …

Related Searches

  • 1 or 3 225 0
  • 1 or 3 2 0 5 225
  • 1 or 3 363 0
  • 1 or 3 2 0 5 363
  • 1 or 3 141 0
  • 1 or 3 2 0 5 141
  • 1 or 3 848 0 4trfqhfg
  • 1 or 3 2 0 5 848 4trfqhfg
  • 1 or 3 452 0
  • 1 or 3 2 0 5 452
  • 1 or 3 33 0
  • 1 or 3 2 0 5 33
  • 1 or 3 903 0
  • 1 or 3 2 0 5 903
  • 1 or 3 682 0
  • 1 or 3 2 0 5 682
  • 1 or 3 890 0 uq1sptkp
  • 1 or 3 2 0 5 890 uq1sptkp
  • 1 or 3 72 0
  • 1 or 3 2 0 5 145

Copyright © 2024 World of Spectrum