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<1…17181920212223…34>
  • Composite video for 48k Capacitor orientationHello, My multisystem TV is acting up and I'm unable to navigate the menu to tune in the RF signal for my speccys. However the A/V input still works.…

    ... a bit over 0V (about 0.1 or 0.2V). That was the fact ... to modify (Issue 2, Issue 3 and Issue 4A). So in ... must have been at (0.6 (be)+2*0.7(diode)=) 2V ...
    ingo ingo April 2013 Hardware
  • Composite video for 48k Capacitor orientationHello, My multisystem TV is acting up and I'm unable to navigate the menu to tune in the RF signal for my speccys. However the A/V input still works.…

    ... a bit over 0V (about 0.1 or 0.2V). That was the fact ... to modify (Issue 2, Issue 3 and Issue 4A). So in ... must have been at (0.6 (be)+2*0.7(diode)=) 2V ...
    thomas3120 thomas3120 April 2013 Hardware
  • Spectaculator BlogHi All, I've decided to start a Spectaculator development blog [URL="http://www.spectaculator.com/category/blog"]here[/URL]. Normally months (somet…

    ... 696489]Two things that may or may not be in Spectaculator ... . Can you actually configure two or more separate PC joysticks to ... asked me before about 1) ;-) - should make 9.0 release:
    [IMG ... +tab), you can theoretically have 3 joystick inputs.

    [ ...
    Jon Needle Jon Needle April 2013 Emulators
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... option in that case, or alternatively to recommend that ... have a separate 'Issue 1 or 2 48K' machine ( ... my suggestion is to offer 3 model choices ("TK90X", " ... "TK90X" enables "TK90X model 1" behavior, using "tk90x1.rom ... port $FE to value 0 by default. Setting ...
    zub zub April 2013 Emulators
  • SEGA Spectrum? June 12, 2013[center]A Japanese SEGA Spectrum image has been circulating online. No one knows what it is yet but many seem to think that, whatever it is, it isn't…

    ... ...

    Actually I have (or had) several Spectrum tapes for ... =0&feature=0&publi=0&release=0&format=0&scheme=0 ... =0&have=1&also=1&sort=1&display=1&loadpics=3 ...
    Ivanzx Ivanzx April 2013 Chit chat
  • Rocky Gush Floppy Drive InterfaceI have a Rocky Gush Floppy Drive Interface which I would like to post the details under the Hardware section of the website. What is correct procedur…

    ... 27128 and not 27C64 or 27C128.

    3. The LED (D7 ... initialise ( 0&4, 1&5, 2&6, 3& ... a jumper or DIP switch as drive 1 to 4.< ... a problem with certain manufacturers or drive models. This is ... if you need more information or if you get stuck ...
    Pierre Pierre May 2013 Hardware
  • Outrun Europa in colour - Level 1 ready !Instead of bumping these old threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=10754&highlight=outrun+europa[/url] [url]http://w…

    ... 3 2 1 0

    bits 1 0 ? part of block nr, values 0-3 make 0 ... , 256, 512 or 768 ... in sprite definition (1-yes, 0-no)
    bit 3 ? is block ... upside down in sprite definition (1-yes,0-no ...
    Ralf Ralf May 2013 Games
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... called STACK[0], STACK[1], STACK[2] and STACK[3]. They will ... store positions that are 0, 1, 2, or 3 steps away. In practice ... , it means STACK[0] will contain ... STACK[1] becomes STACK[0], STACK[2] becomes STACK[1], STACK[3] becomes ...
    Einar Saukas Einar Saukas May 2013 Development
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... start snapshot unlock 128kB memory or change ram page, videoram, rom ... 2 = rom 0(black)/1(blue)
    -line 3 = vram 0(black)/1(blue)
    -line 4 = lock 0(black)/1(red ...
    velesoft velesoft June 2013 Emulators
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... />
    3.5.2.1 Enable mouse: CAT 0;"[m]e[n ... />
    3.5.2.3 Mouse as joystick: CAT 0;"[m]j ... Set sensitivity: CAT 0;"[m]s"+CHR$
    = 3 - 32 Sensitivity ... are not at the beginning or the end of the ...
    Dan Antohi Dan Antohi June 2013 Hardware
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... the line for data, or for setting the data ... lose even less, about 1-1.5 tacts per byte.
    or 5 or 4 or 3 or 2 or 1 or 0 or 0. Hence, on ... average you should expect
    (6+5+4+3 ... +2+1+0+0)/8=2.625
    ...
    introspec introspec June 2013 Development
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... of contention delay: 6 or 5 or 4 or 3 or 2 or 1 or 0 or 0. Hence, on average ... you should expect
    (6+5+4+3 ... +2+1+0+0)/8=2.625
    tacts ...
    Einar Saukas Einar Saukas June 2013 Development
  • Machine code assistance please #1Dear all, Learning the ropes here, so please excuse these odd questions which may seem simplistic to you learned lot. This routine is placed at 33…

    ... .e. B=128 and C=0, 1 or 2. I used a similar ... />
    RANDOMIZE USR (32768+INT (3*RND))
    TK90XFan TK90XFan June 2013 Sinclair Miscellaneous
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... creatures qualify as an otter, or do both look more like ... br />
    [code]10 DATA 0,3,7,7,7,15,31 ... 131,225
    11 DATA 0,0,224,254,255,255,224 ... 3,2,0,0,0,0,0,0,129,1,0,31,127,0,0,0,255,231,7,15,255,248,0,0,-1 ... br /> 16 BRIGHT …
    carlsson carlsson July 2013 Games
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... I doing anything wrong, or maybe it's a thing ... to delete with is block 0.

    ... block 0 is often used for deletion, blocks 1,2,3 are ... might want to make block 0 green?

    ... [QUOTE=Yerzmyey;712938]
    Or is there any "transparent" colour ...
    R-Tape R-Tape July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... 8 lines into 3 areas of 3, 2 and 3 pixels. Indeed, ... sums of 8/3, 2*8/3 and 3*8/3. This could ... kerning by 1 (means 0-->1 or 1-->2 or 2-->3).
    ... with heights >50 or 60 pixels) if we use ... only that 3-step-"italicism", but for ...
    clausjahn clausjahn July 2013 Brand new software
  • DivMMC EnJOY!Coming up... [IMG]http://benophetinternet.nl/hobby/vanmezelf/DivMMC_enjoy_first_render.jpg[/IMG]

    ... : D0=1 - SD card#0 enable, D1=1 - SD card#1 enable
    1 - SD card master enable, ... D0-D1 = 8kB ram page 0-3
    D2-D5 = unused< ... -D5 = 8kB ram page 0-63 (for full 512kB memory ... different port. On +2A or +3 models can be after small ...
    velesoft velesoft August 2013 Hardware
  • Math problemI'm trying to solve/model a science problem, and I thought a simple BASIC program might help me, but I struggle to write it. Goal: Given a length of…

    ... (i.e. cuts at position 1,2,3 or 4).

    If ... :

    1:18
    2:14
    3:8
    4 ... cuts at the very ends [0,1,2,3,4,and 5]), length ... :freq data are:

    0:28 ...
    1:26
    2:22 ...
    48K 48K August 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... />
    Creating a function or sub-routine is quite easy ... presses a number from 1 to 3, then returns this value ... /> IF k$ < "1" OR k$ > "3" THEN GO TO 5 ... RETURN CODE k$-CODE "0" ' return value 1, 2 or 3
    end function ...
    Einar Saukas Einar Saukas August 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... 8 lines into 3 areas of 3, 2 and 3 pixels. Indeed ... of 8/3, 2*8/3 and 3*8/3. This could ... kerning by 1 (means 0-->1 or 1-->2 or 2-->3).
    ... with the current character or with the whole font, ... are features like "italic all" or "bold all".

    clausjahn clausjahn August 2013 Brand new software
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    Now there are only 3 more functions you will ... px, py)[/B] returns either 1 or -1 according to this rule:
    0-8)
    DIM n AS ... .php?p=715707&postcount=1"]#1[/URL] was updated, please ...
    Einar Saukas Einar Saukas August 2013 Development
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... I'll do one or two more then update ... />
    [B]EXAMPLE 3: A SIMPLE PLATFORM GAME[/B ... sprites.

    1. Design your player and baddy ... are collected. Ensure blocks 0,1,2,3 are not solid blocks, ... deletion.

    3. In Item counters I selected ...
    R-Tape R-Tape August 2013 Brand new software
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... later ones with the xor or encryption or whatever was going on ... =0&memory=0&language=0&country=0&licence=0&feature=0 ... =0&have=1&also=1&sort=1&display=1&loadpics=3 ...
    leespoons leespoons August 2013 Development
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... /> 1040 LET SCORE=0: LET WORMS=3: LET LEVEL=1
    1048 REM ... .
    1090 CLS : PRINT AT 0,0; PAPER 6;,,: PRINT AT 21 ... /> 1160 FOR I=1 TO S: BEEP 0.01,0: PRINT AT R ... 0.06,18,0.06,19,0.06,21,0.15,27,0.06,21,0 ... R>20 OR R31 OR CS THEN LET P=1
    3090 ...
    wibble wibble August 2013 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... played on a +2A or +3. Does that count as ... an incompatibility, or was it intentional?[/QUOTE ... ROM resident in ROM 1, while keeping any BASIC ... the machine.
    USR 0 mode - First introduced (undocumented ... RAM available to ROM 1 without paging, so that ...
    Alessandro Grussu Alessandro Grussu September 2013 Games
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... ,7 vs ADD 7 or RST 0/1/2/3/4/5/6/7 ... vs RST 0/8/16/24 ...
    AndyC AndyC September 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... than "ld a, (ix+4)" or have I missed the point ... ,7 vs ADD 7 or RST 0/1/2/3/4/5/6/7 ... vs RST 0/8/16/24 ... offline, to a different thread, or just leave it at that ...
    u6c87 u6c87 September 2013 Development
<1…17181920212223…34>

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