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<1…18192021222324…34>
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... level=1000: LET d=3
    3 ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ... : LET y=3:
    IF ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... level=1000: LET d=3
    3 ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ... : LET y=3:
    IF ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    Tomcat found a bug in Zorro.
    1) download and start .sna - [url]http://rghost.ru/48592547[/url]
    2) stay near the stairs
    3) press 0 (put down the flower)
    Hello, glitch! ;)
    P.S. Or press 0 repeatedly after .sna start
    Slider Slider September 2013 Infoseek database
  • Couple of basic BASIC questionsPlaying around with BASin again in an effort to knock up a game and am wondering 2 things 1) Why when I run the program do my UDGs not always pick u…

    ...

    POKE USR "b"+0,BIN 00111100 then repeat til ... graphics mode and the "b" (or whatever) as needed when I ...

    Where the "1,2,3,4,5,6,7,8 ... br />
    POKE USR "b"+0,60

    And you ... times, starting at USR "b"+0 and ending at USR "b ...
    Dunny Dunny September 2013 Sinclair Basic
  • The making of R-Type on the speccy book, free downloadBob Pape, the guy who wrote R-Type on the speccy has made his book, "IT'S BEHIND YOU: the making of a computer game", available for free download: [u…

    ... sprites, scrolling, etc.? In memory, or are they written out to ... [/U]
    poke 53270,0-8 (9 returns to full ... . 10100000 turns on sprite 1 and 3... BUT you have a ... because you can't do 0-255 to cover the whole ... also Y and X expand (or both) sprites.. but then ...
    fog fog September 2013 Games
  • Looking for some bog standard soundspreferably using PLAY command.... example 10 LET a$="the sound code" 20 PLAY a$ ideally I'm looking for noises for 1) A space ship engine, pref…

    ... game you want any fx or music to be as slow ... ,0
    1020 BEEP 3,0
    1030 BEEP 1,0
    1040 BEEP 4,0 ...
    1050 BEEP 3,3 ...
    1060 BEEP 1 ...
    leespoons leespoons September 2013 Sinclair Basic
  • Looking for some bog standard soundspreferably using PLAY command.... example 10 LET a$="the sound code" 20 PLAY a$ ideally I'm looking for noises for 1) A space ship engine, pref…

    ... game you want any fx or music to be as slow ... ,0
    1020 BEEP 3,0
    1030 BEEP 1,0
    1040 BEEP 4,0 ...
    1050 BEEP 3,3 ...
    1060 BEEP 1 ...
    Wookiee Wookiee September 2013 Sinclair Basic
  • 128 BASIC-compatible way of loading BASIC as code?On a 48K Speccy (or from 48 BASIC or USR 0 mode on a 128K machine), one can do a silly trick like this: [code];; load a 4000 byte BASIC program ld i…

    ... passed as a parameter or POKEd rather than being ...
    9007 PAUSE 0: CLEAR FN p(23670 ... =168 if +2A/+3 else 0
    ld d,a ... ;STMT-RET (+2A/+3/+3e ROM.1)
    push hl ... return
    ld a,1 ;statement number
    ...
    Battle Bunny Battle Bunny September 2013 Development
  • Understanding DRAMI think I am going slightly mad. My hardware knowledge has got more rusty than it should have done, and I am going to have to turn to the experts to…

    ... : OKI/TI , H/L and 3/4.

    OKI ... the column MSb must be 0 or 1, depending on which one ... MSb row address to either 0 or 1.

    By wiring ... and either 4 or 3, which puts +5V or 0V to the ... -> 32768 addresses (OKI) or 7 bits for row address ...
    mcleod_ideafix mcleod_ideafix September 2013 Hardware
  • I have done a Spectrum Screen Design Template As PDFI use this for my games, to work out attribute and screen addresses. It is A4, to be printed landscape [url="http://www.peargames.co.uk/downloads/s…

    ... br /> 1 2 3 4 5 6 7
    0 16384 16640 ... 17920 18176 22528 0
    1 16416 16672 16928 ... />
    [/CODE]

    or in Hex:

    [CODE ... row of characters, pixels or attributes. You need to ... sprites at the top or bottom of the screen. ...
    joefish joefish September 2013 Development
  • display file addressing; screen slicingWhile working on this Compendium I'm updating or rewriting a lot of stuff. One thing I eventually came to appreciate was the simple & clever way in w…

    ... to simulate bit shifting and OR operations in BASIC... which was ... with poke
    12 PAPER 0: BORDER 0: INK 6: CLS
    0
    40 LET err=1-x1
    50 ... yc/8): REM Bit shift 3 places right for LHS of ... br /> 1180 LET idx=xp+1: REM get required bit index ...
    JonB JonB October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... backward "rompatch" with a channel or some?[/QUOTE]

    or COPY. LIST #3 and PRINT #3 are functionally ... 0 = BRIGHT 0: FLASH 0. CLUT 1 = BRIGHT 1: FLASH 0. CLUT 2 = BRIGHT 0: FLASH 1. CLUT 3 ... supports the VERIFY command (or MERGE for that matter ...
    chev chev October 2013 Sinclair Basic
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    ... ports.
    [*]AY-3-891x support: SOUND 1,2;3,4.
    [*]Based ... Mono font suitable for 32 or 40 column lo-res displays ... .
    [*]Increased line range: 0-16383.
    [*]Invalid lines generate ... br /> [*]PAUSE defaults to PAUSE 0 without a parameter.
    [*] ...
    chev chev October 2013 Sinclair Basic
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... a bug in Zorro.
    1) download and start .sna - [url ... near the stairs
    3) press 0 (put down the flower)
    Hello, glitch! ;)
    P.S. Or ... press 0 repeatedly after .sna start[/QUOTE ...
    Slider Slider October 2013 Infoseek database
  • Games featuring... relevant bugsThere was a recent improvement to the WoS database in order to classify [URL="http://www.worldofspectrum.org/forums/showthread.php?t=34261"]Games fea…

    ... near the stairs
    3) press 0 (put down the flower ... . Or press 0 repeatedly after .sna start[/QUOTE]

    1. ... (bottle + key room).
    3. In room 4 (bottle + key ... resulting in a crash. (3 items = big NO NO ... key)

    3. If you drop any item ...
    Bandit Bandit October 2013 Infoseek database
  • Best Demos please?Hi, I have just discovered how good the demos for the spectrum are, I have been a spectrum owner for years but apart from the work I used to look at …

    ... ?type[0]=demo&platform[0]=ZX+Spectrum&page=1& ... typically created for original Spectrums or clones, primarily for a ... into a compatible format (*.tap or +3 disc). The main sources ... of incompatibilities are:
    1. Non-standard disc loaders, ...
    introspec introspec October 2013 Sinclair Miscellaneous
  • IF EXIST?In MS-DOS scripting, there is an IF EXIST command that lets you check wether a file exists in disk or not. There are any way to check it out from BA…

    ... ;select DOS ROM
    or 7 ;select RAMpage 7
    1=OK, 0=error
    ld b,0
    ld ... /> and %11111000 ;select RAMpage 0
    ld (23388), a< ... are 0,1,2,3,4 and Create Action codes are 0,1,2.
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • Break into programIs there any way of stopping people using the break option in my software productions so they can list the code.

    ... ;A =168 if +2A/+3 else 0
    ld d,a
    3/+3e ROM.1)
    push hl
    or addresses, depending upon how many ... /> [code]
    9000 LET levels=0:
    FOR a=PEEK 23613 ...
    Battle Bunny Battle Bunny October 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... /> defb class_4 - $ ; FOR or NEXT
    defb class_5 - $ ... class-1 followed by class-0

    ; THE 'COMMAND CLASSES - 0, 3 & ... /> and %01000000 ; numeric or string
    jr nz ... a, c ; test
    or %10011111 ; discriminator byte
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... 1 ; un-1
    fmove ; un-1, un-1
    fgt 3 ; un-1, un-1 ... 1, yn + 1, un'
    fgt 0 ; x + x0, y + y0, xn + 1, yn + 1 ... 0x24a4
    dl_x_ge_y:
    or c ; abs x and abs ... /> and (iy + _flags2) ; or trace off?
    jr z ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> and a ; start or new?
    ld (iy ... ld (iy + _mode), 0 ; cancel control or meta
    call e_line_no ... line number followed
    or b ; by carriage return< ... 1, 0 ; -3, 'K'
    defb 6, 0 ; -2, 'S'
    defb 11, 0 ; -1 ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ld a, c ; test
    or b ; for zero
    jr ... 0 ; LD DE, 0
    rl e ; E to 1 for curent line, 0 ...
    org 0x1988
    defs 3, 255 ; unused locations (common)
    or array variable?
    jr z ...
    chev chev October 2013 Development
  • Clashbasher a new interface to reduce colour clashI've been working on this for a while now. [IMG]http://markamy.uwclub.net/cauldron.JPG[/IMG] Basicly its an add on for a 48k spectrum, which reinte…

    ... to the background screen or one to change which ... odd ports ie 1 and 3
    3 controls the flash< ... br />
    bits 0 and 1 select the 16k bank the ... to ie 1 normal, 0 rom, 2 and 3 upper ram< ... either normal clashbasher display or adding the mask screenshots< ...
    Basher Basher November 2013 Hardware
  • Documentation for SP1 for Z88DK?(I was going to post in [URL="http://www.worldofspectrum.org/forums/showthread.php?t=11729"]the other thread[/URL], so if a mod thinks this should go…

    ... 0, 3, 1,254

    [COLOR="Red"]
    DEFB 255, 0,255, 0,255, 0 ... we move the image right or down by some number ... miner, for example, move horizontally or vertically. If they always move ... on exact char coords one or other of these spillover chars ...
    Alcoholics Anonymous Alcoholics Anonymous November 2013 Development
  • That painter thing..I'm struggling to think of a non clunky way of detecting when a 'box' has been surrounded and can be highlighted, like in the pic: [IMG]http://i1142…

    ... , anyway. Note that it uses OR to flag the corners, so ... :DEFB 0, 1,1, 1,10, 8,1, 8,10
    DEFB 0, 3,10, 3,20, 12 ... ,NextCorner
    GotCorner:
    or (ix+0) ;use OR to avoid marking the ...
    Battle Bunny Battle Bunny November 2013 Development
<1…18192021222324…34>

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