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<1…11121314151617…34>
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... . If = 0, otherwise.

    (Implement as !A1 or try (!A1 ... && !A0) as some examples use OUT 0,0 ... - secondary port configuration:
    Bits 0/1 - Number of the drive to ... /> Interleave 8:
    1, 9, 2, 10, 3, 11, 4, 12, 5, 13, 6, 14 ...
    Jmk Jmk January 2014 Emulators
  • Learning a programming language from scratchSome advice please... At work I use an Excel/Calc spreadsheet of my own making to get address information from various csv/txt files I download ever…

    ... # bigbadmick2000@hotmail.com
    # 11/3/14

    def main ... < 5) or (len(postcode) > 8):
    # is_valid = 0
    if ... letter
    if random.randint(1, 2) == 1:
    this_letter = this_letter. ...
    BigBadMick BigBadMick March 2014 Chit chat
  • Python script to scrape Amazon.com book reviewsI've been meaning to read the Gollancz Fantasy Masterworks (roughly 40 books) and Sci-Fi Masterworks (roughly 100+ books) lists for a while now, but …

    ... 20, 6, 5, 2, 0, 143)
    Ammonite Nicola Griffith (13, 11, 5, 2, 2, 130)
    5, 2, 0, 0, 0, 33)
    Time and the Gods Lord Dunsany (3, 3, 1, 0, 0, ... Wolfe (0, , , , , )
    Elric Michael Moorcock (0, , , , , )
    Gloriana or the Unfulfill ...
    BigBadMick BigBadMick April 2014 Chit chat
  • C64 for the PiSomeone is writing the C64 natively for the Rasberry Pi and it looks amazing. I hope this will make someone do a ZX Spectrum too. Take a look its a…

    ... Uwe F. Mayer (12/96,11/97)

    ... 5.16
    FOURIER : 2081.3 : 2.37 : 1.33
    ASSIGNMENT : 2 ... cache, Watcom* compiler 10.0
    ==============================LINUX DATA ... is so buggy or if it used ...
    Rephlex Rephlex April 2014 Chit chat
  • FBZX Wii for WindowsFor testing purpose I adapted FBZX Wii to compile against MINGW and to work on Windows (new SDL sound, Virtual keyboard which works with mouse instea…

    ... a new version for Windows (11.0).

    FBZX ... on the screen or through CTRL Rigth or gamepad button 6 ... 1 or Enter key to select.
    Gamepad button 1 button 2 or ...
    3 Wiimote 1 Button
    4 Wiimote 2 Button
    5 Wiimote - ...
    Oibaf Oibaf April 2014 Emulators
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... '84, a month or so after the launch ... 1,0:PAPER #1,1:CLS #1
    160 WINDOW #2,22,40,1,8:PEN#2,1:PAPER #2,2 ... :CLS#2
    170 WINDOW #3,10,30,10,13:PEN #3,2:PAPER #3,3 ... (11)=0
    1790 IF INKEY(0)=…
    CP/M User CP/M User June 2014 Chit chat
  • FUSE serial communication sample anyone?Hi, in [URL="http://manpages.ubuntu.com/manpages/precise/man1/fuse.1.html"]FUSE man pages[/URL] one finds switches for serial comms. By using --inte…

    ... ,1)==1) {
    write(pipe,&ch,1);
    if (ch==0) write(pipe,"*",1 ...
    ld l,2(iy)
    ld h,3(iy)
    push ... /> ret m ; if start bit | 5/11 t-states
    in a ... ; original buffer to de
    or a ; clear carry flag
    tstih tstih June 2014 Development
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... s=3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... va2 THEN
    BEEP .03,-5: LET r=r+j1: LET ... ; BRIGHT 1;CHR$ (CODE i$-11):
    LET c=c+1 OR c=3: LET ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE 23729 ... =RND
    305 IF s="5" AND i$
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... s=3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... va2 THEN
    BEEP .03,-5: LET r=r+j1: LET ... ; BRIGHT 1;CHR$ (CODE i$-11):
    LET c=c+1 OR c=3: LET ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE 23729 ... =RND
    305 IF s="5" AND i$
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... 01 (0,0,1) 001 Y 000 000 11 (0,0,3) 003 Y
    2 Red 000 ... 010 00 (0,2,0) 008 ... (7,0,0) 224 Y
    5 Cyan 100 000 01 (4,0,1) 129 ... 111 11 (7,7,3) 255 Y[/CODE]

    The "Y" or ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... and ZX Spectrum+ Graphics" book 3 by Piers Letcher I came ...
    2 REM FAST
    10 CLS
    11 FOR y=0 TO ... /> 22 PAUSE 0
    25 LET i=FN a(5,5,20,15 ... DATA 42,11,92,1,4
    7011 DATA 0,9,86,1,8 ... ,E
    AND 7
    OR A
    RRA
    RRA ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... 0 or 1 neighbours then it dies.
    [*]If a live cell has 2 or 3 ... a small number of 1-or-2 phase shapes scattered around ... "CODE cd
    5 LET InitG=FN p(cd ... INT(65536 * 0.27272727)
    push hl ;0.27272727 = 3 / 11
    call ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
  • Alkatraz Protection System - "How to" and compo?I'm thinking about writing a "how to" regarding the [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=0020807"]Alkatraz Protection System[/URL].…

    ...
    [INDENT]1: XOR (RM+?)
    2: SRL A
    3: SLL A ...
    4: RLCA
    5: ... [/INDENT]

    Units 11,12 and 14 don't ... to page in ROM 0 and check for a ... /> ld a, d
    or e
    jr nz, loop ...
    jp jp November 2014 Announcements
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... /> 130 REM 3.1 18-Jul-2011
    140 REM 3.2 30-May ... -2012
    150 REM 3.3 11-Jun-2012 ...
    240 REM i4=(1)Mixed (2)Upper (3)Int (4)Num
    250 REM i5=(1)Req'd ... REM
    350 IF i4=2 THEN IF i6>96 ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • Just Speccy 128Wow, got home and found that I have received a parcel from Zaxon containing a&nbsp;Just Speccy 128 PCB :-) B-)<br>Now all I need is a parts list, th…

    ... as it's all 5V or 3.3V circuitry. For these 10V ... Axial-Ceramic-Capacitor-11-3560100nF 50V Y5V-P-5-08mm-Suntan-Radial ... -Ceramic-Capacitor-11-3454100nF 100V X7R-P-2 ... the voltage regulator chip, LM2596S-5.0 (5V output version), these normally ...
    1024MAK 1024MAK May 2015 Hardware
  • Floating Point Package Math48<br>I came across a neat little floating point package for the z80 and I'm adapting it now to work with z88dk and sdcc.&nbsp; There is an interesting…

    ... floats as in "0xa.54p+2" or "0x0.00f54p+10".  The hex ... is in binary 1000.*2^(-4) = 0.1000 = 0.5 base 10.
    < ... -12" you will get "1.0022700657e-11" reported back.  The correct ... 1111 0001 1100

    0.b0523b1f1c * 2^(3) * 2^(-39)


    Alcoholics Anonymous Alcoholics Anonymous June 2015 Development
  • Calling in some help?Hi guys. As you may know, I released the 'non beta' of the Vulcan expansion pack. OK so it ended up having a single minor, easily fixable bug. But…

    ... need a programmer permenantly or full time or anything. Once I ... Road network. 0 is up, 1 is across, 2 is down, 3 is back ...
    Currently, there are 5 areas of my snapshot which ...
    41088 supplies allies 105 11 Alexandria

    41101 ...
    Daniel_Baines Daniel_Baines August 2015 Development
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... add hl,de ; hl=hl*5
    ex de,hl ; de ... call pch_to_screen
    ;; scan line 5
    ld a,(hl) ; data ... ; mask AND screen
    or b ; OR data
    ld (hl),a ... 0
    .byte 1, 66, 20, 136, 0, 2, 40, 158
    .byte 11, 192, 3 ...
    tstih tstih August 2015 Development
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... (1:53)
    11. On File - Happy Hooligans (3:50 ... 38. Antisect - Education Or Idoctrination (2:03)
    39. Chumbawamba ... - Why So Limited (0:50)
    48. ... Vibrators - Troops of Tomorrow (5:38)
    74. Stifff ...
    mel the bell mel the bell October 2015 Chit chat
  • Dead issue 3b with black and white barsHi all, I've been donated an issue 3b which has some nice black and white bars with a few flashing blocks. I've done a few RAM tests and could spo…

    ... /> 1 3.1M
    2 0
    3 0
    4 8.2M
    5 0
    6 3 ... br /> [b]10 1.878k[/b]
    11 16.6k
    ... br /> [b]10 .1 ohms[/b]
    11 19k
    12 ... and pin 11 in the working issue 3 shows 0 and the ... any of this is relevant or not I have no ...
    Jet5y Jet5y December 2015 Hardware
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... rra
    and 3
    or 88
    ld ... /> and 224
    or e
    ld e ... 0, 224, 11, 2, 2, 224, 37, 2, 2, 224, 19, 0, 0
    defb 224, 5, 128, 0 ... 11, 240, 0, 192, 1, 240, 1, 128, 1, 240, 1, 0, 0, 248
    defb
    daveysludge daveysludge July 2016 Development
  • Proportional fontsI've been doing some proportional font drawing, purely on C level at the moment, but it's orders of magnitude slower than I'd want it to be. It's sti…

    ... do nothing in the lucky 0 case).

    "ADD HL ... is probably useful when shifting 2 or more positions because of the ... />
    Then again, that's 11 T-States to get the ... /> Shift right by 3, 2, 1 instead of left by 5, 6, 7.
    gp2000 gp2000 October 2016 Development
  • A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…

    ... it works:

    $028e. 5 KEY_SCAN {001} the keyboard scanning ... pressing more than two keys, or pressing two keys and neither ... Z 1f 31 00011111
    3 14 20 00010100 E 15 ... 2 00000010 H 01 1 00000001 B 00 0 00000000
    7 0b 11 ...
    Battle Bunny Battle Bunny December 2016 Sinclair Basic
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... /> 1. Cobra Skulls - Doomsday Parade (2:50)
    2. Lagwagon - Dis'Chords (3:15 ... - Small man, big mouth (0:55)
    11. Bad Brains - At the ... or Mice (3:02)
    28. Paranoid Visions - From Dublin With Love (3 ... re) Glad to be Gay (5:04)
    66. VICE ...
    mel the bell mel the bell December 2016 Chit chat
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... free to use, abuse, adapt or ignore. It encodes the entire ...

    Note avoidance of 0,1,I,O which are the ... |16|15|14|13|12|11|10| |
    +--+--+--+--+--+--+--+--+--+--+--+


    GReW GReW March 2017 Development
  • ZXSCLZF - Yet another Screen CompressorQuick disclaimer before I continue, this compressor does not shrink screens as small as some of the others posted here, in particular the very good z…

    ... below
    ret nz ; 11/5t - nope so just return ... 2)==0) {
    //
    // open new file to put output in or ... /> _YSIZE=atoi(*++argv);
    i-=5;
    } else {
    printf ... [1]=pos.r[1]3;
    pos.r[1]=pos.r[1]&3;< ...
    TomD TomD April 2017 Development
<1…11121314151617…34>

Latest Posts

  • I am currently watching.....
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    John Elliott on April 21
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    rich_chandler on April 21
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    mel the bell on April 21
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    harriusherbartio on April 21
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