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Search Again :: Adv Search 1000 results in 0.188s
<1234567…34>
  • Add the numbers?Yesterday morning (about 1am) I was flicking through cable to see what was on, and I turned to ITV and that boring space filler "The Mint" was on. An…

    ... -5 = 1

    add the numbers: 1 + 4 + 1 + 0 +1 = 7

    or add ... (all) the numbers:

    19+5 ... +4+3+2+6+5=44 ...
    zx128k zx128k September 2006 Chit chat
  • Spectrum Issue two problemI managed to bring back to life a issue two spectrum (at least the power supply cirquit). The screen is now crystal clear (after replacing all the el…

    ... bit either set to 1 or reset to 0, which pretty much alters ... " in the logo text font), or fiddles with the SysVars, usually ... a data bus bit down (0 to 2.5 or 3 volt), so the CPU ... would not even test RAM) or even the EPROM I fitted ...
    Marcelo Marcelo January 2007 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... "sprite draw table" or the "id/type ... struct sprentry sprtbl[] = {
    {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0, Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 1 (Factor 0.5)
    Variation Probability
    -2 0.105%
    -1 16.063%
    0 ... 2 (Factor 1)
    Variation Probability
    -4 0.013%
    -3 0.562%
    -2 ... () takes as parameter a number 0,1 or 2 in amp that determines which ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... left-right or up-down are chosen with 50% (0.5) probablity
    0.5*(0.5+0.2)=0.5*0.7=0.35 forward
    0.5*(0.5-0.2)=0.5*0.3= Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... t(4,5)=1:
    LET t(5,4)=1:
    LET t(5,5)=2:
    2;b;AT a*2,0;a;AT a*2,b*2; PAPER ... a+a,b+b; PAPER 3;" " to clearly indicate the ... player p (either p=1 or p=2). This is what I ... LET d=i+INT (i/3)*6-10:
    LET w ... :
    IF t(w)=3-p THEN GO TO 20 ...
    Einar Saukas Einar Saukas September 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =Digital Prawn;248886]Saved 3 spaces[/QUOTE]
    ... CODE]
    FOR b=-1 TO 0:
    FOR v ... gt;2),16*(q=2 OR q=4); OVER 1; BRIGHT ... -b,:
    NEXT v:
    BEEP -b/2,q*5-8-3 ... b=0 TO 1:
    BEEP b/2,q*5-8-3*( ... gt;2),16*(q=2 OR q=4); OVER 1; BRIGHT 1- .…
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> FOR b=0 TO 1:
    BEEP b/2,q*5-8-3*(q=4 ... *(q>2),16*(q=2 OR q=4); OVER 1; BRIGHT 1-b,:
    0 TO 7:
    BEEP (v=4)/2,q*5-8-3*(q ... =4):
    PRINT AT v+4*(v2),16*(q=2 OR ... q=4); OVER 1; BRIGHT v
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , so it is just over 5 and a half rows over ... view" of maze, save almost 3 rows.

    I'm ... =1))*(1-2*(z>0))+(k$="7")*(18+2*(ABS z>1))*(1-2*(z=19 OR ... +(20-ABS z)*e*(1-2*(z=-1 OR z=19)))=0:
    [/quote]
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ] LET m(RND*8+42)=1[/code]Saves 8, I think ... />
    Calculated value will be 0,1,2 or 3 * 2 + 42 makes 42, 44, 46 ... ROUNDED by the ROM
    0, 1, 2, 3, 4, 5 , 6, 7 and 8 ...
    Dr BEEP Dr BEEP March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... tiles
    uchar height; // +3 height of sprite in tiles ... 1-byte, bits 2:0 = current vertical rotation (0..7)
    uchar hrot; // +5 ... not exceed 255 either vertically or horizontally.

    This ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... expect 2 duels where old, inferior chess programs have little or no ... chess 3.5 :-)

    Turk - clock'89 0.5:3.5
    colossus 4.2 - Cyrus1 1.5:2.5 ...
    Cyrus2 - Sup.ch.3.5 4:0 ...
    Alex_Lux Alex_Lux February 2010 Games
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... -3,-1,0,2,4,5,7,9,11,12: REM C Ionian
    170 DATA -3,-2,0,2 ... ,4,5 ... Aeolian
    200 DATA -4,-2,0,1,3,5,7,8,10,12: REM ... Phrygian
    210 DATA -4,-2,0,1,3,5,6,8,10,12: REM ...
    FrankT FrankT March 2010 Sinclair Basic
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... Libre %Libre Acci?n
    0 0 41.536 100%
    40 ... -comparaci?n
    -1 38.164 3.372 8'11% Par?metros est ... .557 2.979 7'17% Cambiar '!' por '== 0'
    -3 38.554 2.982 ... .394 2.142 5'15% Premultiplicados en PintaNumMarcador()
    -1 39.393 2.143 5 ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    ... />
    Black + bright white = rgb(0, 0, 0) + rgb(255, 255, 255) => ... />
    0 and 7
    1 and 6
    2 and 5
    3 and ... and green to get yellow or blue and green to get ... online:

    "What color or colors do you see?"
    Sadako Sadako July 2010 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... [keyboard_state+keycode]
    shl al, 1
    .if CARRY?
    ... [keyboard_state+ebx]
    shl al, 1
    .if CARRY?
    ...
    Woody Woody August 2011 Emulators
  • Decimals!Quick couple of (probably very silly) questions, folks... If I have an input command in a program asking "How many potatoes do you want to buy from …

    ... how to use it here (or, indeed, if I can at ... :
    2.1 + .5 = 2.6 => INT = 2
    2.5 + .5 = 3.0 => INT = 3
    2.9 + .5 = 3.4 ... => INT = 3
    Dr BEEP Dr BEEP April 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 8004
    3440 IF P4=5 THEN PAPER P4P: INK P4I ... P4
    3500 IF P4=11 THEN PAPER P4P: INK P4I ... 6120: PRINT AT 12,1;: PAPER 0: INK 2: PRINT P4: LET P4 ... SUB 6120: PRINT AT 2,1;: PAPER 0: INK 2: PRINT P4: LET P4 ... FOR D=40 TO 1 STEP -3: BEEP 0.02,D: NEXT D ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • CAT!RAM and PUTRAMLast year sometime I posted a couple of routines to: * catalogue the 128k RAMdisk in BASIC; * move RAMTOP and the stacks from BASIC. CAT!RAM and PUTR…

    ... details ((2+1)*3 bytes lo,mid,hi)
    REM (page codes 0,1,2,3,4 ... 2=string array, 3=bytes
    REM 2,3 file length - header; 4,5 saved ... from address
    REM 6,7 program length, or ... LET d=5: FOR b=h+1 TO h+7 STEP 2:
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • What is the ULAplus 64 colour palette that is closest to the Spectrums own?I think the title says it all. :) I'm finding it hard to find the colours from the 256 colours that match the original 16(15) colours the most. Can …

    ... 0 0 0 0 0
    1 0 0 2 2
    2 0 5 0 20
    3 0 5 2 22
    4 5 0 0 160
    5 5 mcleod_ideafix mcleod_ideafix May 2013 Development
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... fit into 0,3->0,4 but 0,3->0,5; and they ...
    djnz ROTATE
    or (hl)
    ld (hl), ... ld a,(51993)
    or a
    jr nz, ... :
    [code]PRINT AT 0,2; BRIGHT 1; " ": RANDOMIZE USR 23296 ...
    Battle Bunny Battle Bunny July 2013 Development
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... qualify as an otter, or do both look more like ... />
    [code]10 DATA 0,3,7,7,7,15,31 ... 255,131,225
    11 DATA 0,0,224,254,255,255, ... 0,192,240,248,248,252,254,255
    13 DATA 3,2,0,0,0,0,0,0 ... ,129,1,0,31,127,0,0,0,255,231,7,15,255,248, carlsson carlsson July 2013 Games
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... takes another collision or two to crash< ... sprentry sprtbl[] = {
    {0,1,0,0}, {0,0,1,0}, {0,1,2,0}, {0,2,1,0}, {0,1,3,0},
    {0,3, slenkar slenkar November 2013 Development
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... "... DIM n(5)" to hold the 5-byte FP form.
    or unary plus, for that ... =bytes: LET iv=0: LET bt=0: DIM n(5)
    ...
    PRINT "[";: FOR d=1 TO 5: LET n(d)=PEEK ( ... 1): LET e$=CHR$ PEEK (d-2)
    2001 IF c$>="0 ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... .

    The first 5 bytes are what you would ... /> ch_point ds.w 1 ; pointer routine in ROM 0 (or invalid I/O ... /> ; bit 1=over
    ; bit 2: 0=tokens, 1=extended udgs
    ; bit 3: true ... double width mode
    ; bit 5: double height mode
    ; bit ...
    programandala.net programandala.net March 2015 Development
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... official Kempston interfaces that do 3-bit (low) decoding, 000xxxxx
    0” (or “5” for Sinclair 1) on your keyboard, then ... emulation together with either Sinclair 1 or Sinclair 2, and looking at the ...
    zub zub June 2015 Emulators
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    ... any meaningful error messages or examples of syntax usage ... LD A,$02 ; Logical Bank 2
    CALL L1C64 ; Page ... />
    Default bank 0 (logical 5) $C000 to $FFFF will ... br /> Use Banks 1 and 3 (logical 0 and 1) (contended memory) ...
    dbolli dbolli August 2015 Emulators
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... 'available'. I know that versions 2.1, 2.2 and 2.22 were manufactured.
    When between pins 4 -11 then most probably just for ... 6821 in pins 2-3 and pin 1 and pin 5 of IC15 (7438 ... ).
    -(for exchange disc 1 or disc 2 ...
    roko roko October 2015 Hardware
<1234567…34>

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