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<1…19202122232425…34>
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> 'r' is the player number 1 or 2:-

    [code]
    FOR ... this.

    [quote]
    3. Instead of this:

    PRINT INK 1;AT 11,1;"ooo"; INK 2;AT 11,28;"ooo":
    [CODE]
    DATA .5+RND*30-p,.5+RND*20-q,...,p ...
    Digital Prawn Digital Prawn September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... are 8, can occur either 2 or 3 times depending on the event ... />
    if (!(n = g_playerEvents[0] - g_playerEvents[1]))
    return 0;

    // n ... event will occur (the 27.5% chance succeeded). However that ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... :

    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    3+1,3*l-30*INT (l/10);l+1:
    LET a=.5 ... +INT (l/2):
    NEXT l:
    LET t=0:
    LET ... =53:
    PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... l=0 TO 51:
    PRINT AT INT (l/10)*3+2,3*l ... -30*INT (l/10);l+1:
    LET a=.5 ... (l/2):
    NEXT l:
    LET t=0:
    LET b ... =53:
    PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ... *y-3,3*INT (b/10-.1),3*b-10*w-3,q=r,m=0 ...
    Einar Saukas Einar Saukas October 2007 Development
  • ZX Spectrum +2 RGB to CGA (RGBI) MonitorI just picked up a spanking brand new Goldstar 1410-CGA with RGBI. It has a 9 pin "D" type connector. 1 Ground 2 Ground 3 Red 4 Green 5 Blue 6 Inte…

    ... show up as Orange or Brown (depends on the ... diode (anode to R or G or B) to intensity ... to bright pin of +2. This way there is ... is 0 or if bright is 0. Only if bright is 1 AND ... internal RGB (pins 1 and 3 and 5 of TEA2000) to ... case of R=1 B=0 and G=1. OK, there ...
    ingo ingo October 2007 Hardware
  • ZX Spectrum +2 RGB to CGA (RGBI) MonitorI just picked up a spanking brand new Goldstar 1410-CGA with RGBI. It has a 9 pin "D" type connector. 1 Ground 2 Ground 3 Red 4 Green 5 Blue 6 Inte…

    ... get vertical sync at pin 5 of +2. Use comp sync (pin ... /> Desolder R12,13,14 or D9,10,11 to get RGB without ... DIN
    1 Ground - 3 Ground
    2 Ground - 3 Ground
    3 Red - 7 ... Green
    5 Blue - 8 Blue
    6 Intensity - 3 Bright Output ...
    lextorite lextorite October 2007 Hardware
  • ZX Spectrum +2 RGB to CGA (RGBI) MonitorI just picked up a spanking brand new Goldstar 1410-CGA with RGBI. It has a 9 pin "D" type connector. 1 Ground 2 Ground 3 Red 4 Green 5 Blue 6 Inte…

    ... ) to bright pin of +2. This way there is no ... B is 0 or if bright is 0. Only if bright is 1 AND ... the internal RGB (pins 1 and 3 and 5 of TEA2000) to connect ... sure to remove LK7 on +2 board. All parts have to ... be soldered inside the +2.
    I hope this works ...
    ingo ingo October 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> [CODE]
    1 initialize variables
    2 GOTO 6
    3 INPUT next ... player's move
    4 update board
    5 ... )
    30 LET w=s=1 OR s=16
    ...
    [/CODE ... executed first, the results are '1' and '0' respectively.

    So ...
    Digital Prawn Digital Prawn November 2007 Development
  • a question for all the physicists/mathematiciansthere's a thread full of jokes on here, some of which went down like a lead balloon... BUT how big would a lead balloon have to be, to achieve more…

    ... :
    11.35 * 4 / 3 * pi * (r^3 + 0.15r^2 + 0.0075r + 0.000125 - r^3)
    3 * pi:

    11.35 * (0.15r^2 + 0.0075r + 0.000125) = 1.01 /1000 * r^3 ... /> r approx = 1685cm.

    or about 16.85 metres
    andrew_rollings andrew_rollings December 2007 Chit chat
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 've split it into 2 lines so that after running ... once you can goto 2 and not have to ... (ABS (l-6)/5)*(INT (ASN (1/(11-m))*200))):\
    ... br /> NEXT l
    2 POKE 23693,6:\
    CLS ... br /> LET q(1)=q(1)+INT ((RND*3-1)*(q(1)>1)*(q(1)
    bigjon bigjon February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )=8;AT x*3-1,y*3;s$;AT x*3,y*3;s$:
    PRINT PAPER a=0;AT a-1,b*3;s$;AT a,b ... *3;s$; PAPER p;AT a+2 ... (f))=8:
    BEEP .1,f*3:
    NEXT f:
    NEXT ... :
    POKE n,5+5*(t(5)=0):
    DATA 23620,2," "
    [/CODE]
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )=8;AT x*3-1,y*3;s$;AT x*3,y*3;s$:
    PRINT PAPER a=0;AT a-1,b*3;s$;AT a,b ... *3;s$; PAPER p;AT a+2 ... (f))=8:
    BEEP .1,f*3:
    NEXT f:
    NEXT ... :
    POKE n,5+5*(t(5)=0):
    DATA 23620,2," "
    [/code]
    Dr BEEP Dr BEEP February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 11)
    2 LET z$(1)="###########"
    3 LET z$(2)="# + + #"
    4 LET z$(3 ... )="#+# # #+# #"
    5 ... 5)+4*(z=0)
    380 GO TO 160
    430 DATA 0,1 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (19,19):
    FOR x=1 TO 9:
    FOR y ... =1 TO 9:
    LET w= ... /> LET m(x+x+(x.3:
    LET m(x+x ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> [CODE]
    POKE n,35+2*(q$>"0")*(q$
    Einar Saukas Einar Saukas February 2008 Development
  • help sought with first foray into machine code - pixel scrolldownI have started to code my first machine code program, a simple roadrace game. I've based it around the pixel scrolldown routine in 40 Best Machine Co…

    ... which takes at minimum 10.5 cycles per byte. This ... + 65*1/8*7/8 + 80*1/8*1/8 = 34.2 cycles to ... " code takes 10+16*32+11+10 = 543 cycles. So ... bytes takes 34.2 + 543 = 577.2 cycles or 577.2/32 = 18. ... BSSS LLLC CCCC
    BB = (0..2) screen block, which third of ...
    Alcoholics Anonymous Alcoholics Anonymous February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... the new version again, now 2 positions [B]under[/B] the ... limit:

    [CODE]
    1 RANDOMIZE :
    DIM m(2e3 ... INT (RND*4)*2+42)=1:
    FOR r=1 TO 19:
    FOR s=1 TO 19:
    READ i,w,m(i+38*(r.3 OR ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (600):
    2 LET m(42)=1:
    3 FOR r=1 TO 9 ... :
    4 FOR c=1 ... TO 9:
    5 RESTORE :
    6 ... ):
    8 LET x=p/2-y*20
    9 LET ... LET d=20*((w=1)*(y1))-(w=2)*(x>1)+(w=3)*(x
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ...
    2 LET m(66)=1:
    3 FOR r=1 TO 10 ... :
    4 FOR c=1 ... TO 15:
    5 RESTORE :
    6 ...
    9 LET x=p/2-y*32:
    10 ... 11 LET d=32*((10>y)*(w=1)-(1w))-(w=2)*( ... x>1)+(w=3)*(x
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... implementation of Maze 2:

    [CODE]
    1 RANDOMIZE :
    DIM ... m(735):
    FOR f=-149 TO 0 ... :
    POKE n,4+3*(m(p)=0)*m(p+z+z ... /> POKE 22528+p,48-(f=0):
    POKE 22528+p+z ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... implementation of Maze 2:

    [code]
    1 RANDOMIZE :
    DIM ... m(735):
    FOR f=-149 TO 0 ... :
    POKE n,4+3*(m(p)=0)*m(p+z+z ... /> POKE 22528+p,48-(f=0):
    POKE 22528+p+z ...
    Dr BEEP Dr BEEP March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... versions:

    [CODE]
    1 RANDOMIZE :
    CLS :
    DIM ... m(INT (RND*5)*2+1430)=1:
    FOR r=1 TO 31:
    FOR s=1 TO 23:
    READ p, ...
    Einar Saukas Einar Saukas March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... or CAPS+2 when in C mode
    C : Uppercase : CAPSLOCK or CAPS+2 ... # : E : SYM + 5
    CLS : K : ... : E : SYM + 1
    DIM : K ... FORMAT : E : SYM + 0
    GO SUB : ... LINE : E : SYM + 3
    LIST : K ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... [code]
    1 INK 7: PAPER 0: CLS : DIM ... NEXT f
    2 DATA ""
    3 DATA " ??????????????? ???????????????? ... ?"
    5 DATA " ?????????????????????????????????"
    6 DATA "?? ? ? ? ? ?"
    10 DATA ""
    11 LET ...
    Dr BEEP Dr BEEP April 2008 Development
  • Decoding of speccy keyboardHello everyone. I face following problem with spectrum keys decoding and need some explanation. I know how to decode a single key press by reading po…

    ...
    5 4 3 2 1
    6 7 8 9 0
    ... /> If you have pressed 3 keys, and those keys are ... to complete the rectangle (or square) will be considered ... for 3 players with left & right... maybe something 1-2, 5- ... ghost pressings of 3,4,9 and 0). And for ...
    Metalbrain Metalbrain April 2008 Development
  • Decoding of speccy keyboardHello everyone. I face following problem with spectrum keys decoding and need some explanation. I know how to decode a single key press by reading po…

    ... row (e.g. 67890 or 12345 or QWERT) then you can exactly ... The BIT 0's being CS,A,Q,1,0,P,EN, ... g. if you press 9 0 and ENTER, you will ... red]Q[/color]
    5 4 3 2 [color=red]1[/color]
    6 ... 7 8 9 [color=red]0 ...
    BloodBaz BloodBaz April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... as ResiDOS is concerned. 512K or 1MB SRAM is ideal.[/QUOTE ... :
    0=bs-rom(modified ZX48rom)
    1=bd-dos
    2=hdd ... patch
    3-4=NMI ... menu(HOOD)
    5=reserved ...
    velesoft velesoft April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... got:

    [CODE]
    1 DIM m(862):
    READ ... =68-CODE "d$CE"(RND*3+1):
    LET j=p/32 ... -z)1)*(jINT j))*n,3:
    LET p=64*INT (RND*11)+2 ... *INT (RND*15)+66:
    POKE (g>0)*n,11-3*m ...
    Einar Saukas Einar Saukas April 2008 Development
<1…19202122232425…34>

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