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<1234567…34>
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... expect 2 duels where old, inferior chess programs have little or no ... chess 3.5 :-)

    Turk - clock'89 0.5:3.5
    colossus 4.2 - Cyrus1 1.5:2.5 ...
    Cyrus2 - Sup.ch.3.5 4:0 ...
    Alex_Lux Alex_Lux February 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... -2-0
    2. Clock Chess'89____ 17.5 : 6.5 _____ (11:1) ________ 5-1-0
    3 ... . Colossus 4.2______ 14.5 : 9.5 _____ (9:3) _________ 2-1-3 ... '89 would win (6:4 or 5.5:4.5 ?) as we had clear ...
    Alex_Lux Alex_Lux February 2010 Games
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... call sprite_draw_function ; could be mask, or, xor, etc
    [/code]< ... tiles
    uchar height; // +3 height of sprite in tiles ... 1-byte, bits 2:0 = current vertical rotation (0..7)
    uchar hrot; // +5 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • KING OF PONG: Pong revisitedHello everybody. I'm proud to announce you that my last personal project for the ZX Spectrum, "KING OF PONG" is available to download here at WOS si…

    ... con texto en ASCII
    -111 32.711 8.825 21 ... .557 2.979 7'17% Cambiar '!' por '== 0'
    -3 38.554 2.982 ... .394 2.142 5'15% Premultiplicados en PintaNumMarcador()
    -1 39.393 2.143 5 ... 2.243 5'40% Estructuras para los fondos
    -3 39.290 2.246 5 ...
    Ricardo Cancho Ricardo Cancho June 2010 Development
  • 102 colours or 120 colours on ZX?OK then, we're talkin'bout GigaScreen. Two 15-colours pictures set together. Flickering. Interlace thingie. We were counting today and theoretical…

    ... />
    Black + bright white = rgb(0, 0, 0) + rgb(255, 255, 255) => ... />
    0 and 7
    1 and 6
    2 and 5
    3 and ... and green to get yellow or blue and green to get ... online:

    "What color or colors do you see?"
    Sadako Sadako July 2010 Development
  • Best chess game?Thought I'd ask which Spectrum chess program plays the best game? Never had chess on the speccy myself. Used to play a chess cartridge on the vic-2…

    ... -2-0
    2. Clock Chess'89____ 17.5 : 6.5 _____ (11:1) ________ 5-1-0
    3 ... . Colossus 4.2______ 14.5 : 9.5 _____ (9:3) _________ 2-1-3 ... '89 would win (6:4 or 5.5:4.5 ?) as we had clear ...
    Alex_Lux Alex_Lux April 2011 Games
  • Speeding up select processing...Hi Folks, I have the following code in my program and it works fine but is rather "sluggish". I have even moved it to the beginning of the program …

    ... SELECT
    200 REM t(1)=Selected Row
    210 ... REM t(2)=Key
    220 REM ... t(3)=Row Count
    230 ... /> 260 LET t(1)=2:
    LET t(3)=t(3)*2:
    OVER one ... AT t(1),0,,,,:
    POKE 23560,0
    280 LET t(2)=PEEK ...
    Paddy Coleman Paddy Coleman June 2011 Sinclair Basic
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... [keyboard_state+keycode]
    shl al, 1
    .if CARRY?
    ... [keyboard_state+ebx]
    shl al, 1
    .if CARRY?
    ...
    Woody Woody August 2011 Emulators
  • Decimals!Quick couple of (probably very silly) questions, folks... If I have an input command in a program asking "How many potatoes do you want to buy from …

    ... how to use it here (or, indeed, if I can at ... :
    2.1 + .5 = 2.6 => INT = 2
    2.5 + .5 = 3.0 => INT = 3
    2.9 + .5 = 3.4 ... => INT = 3
    Dr BEEP Dr BEEP April 2012 Sinclair Basic
  • CAT!RAM and PUTRAMLast year sometime I posted a couple of routines to: * catalogue the 128k RAMdisk in BASIC; * move RAMTOP and the stacks from BASIC. CAT!RAM and PUTR…

    ... details ((2+1)*3 bytes lo,mid,hi)
    REM (page codes 0,1,2,3,4 ... 2=string array, 3=bytes
    REM 2,3 file length - header; 4,5 saved ... from address
    REM 6,7 program length, or ... LET d=5: FOR b=h+1 TO h+7 STEP 2:
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... .45% | 1.61% | 3.96
    scrv-5 | 6912 | 4431 | 0.74 | 2.48 | 1.52 ... /> text-3 | 28352 | 10887 | 1.20 | 3.40 | 0.60 | 64.29% | 5.97% | 3.83 ... the bit that distinguishes literal or sequence, since the results would ...
    Einar Saukas Einar Saukas January 2013 Brand new software
  • Struggling with this routine... Any ideas?I'm trying to write a routine that plots 3 pixels to decrease the energy bar in the top right corner by 5 units, but it just wont have it! There mus…

    ... fit into 0,3->0,4 but 0,3->0,5; and they ...
    djnz ROTATE
    or (hl)
    ld (hl), ... ld a,(51993)
    or a
    jr nz, ... :
    [code]PRINT AT 0,2; BRIGHT 1; " ": RANDOMIZE USR 23296 ...
    Battle Bunny Battle Bunny July 2013 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... takes another collision or two to crash< ... sprentry sprtbl[] = {
    {0,1,0,0}, {0,0,1,0}, {0,1,2,0}, {0,2,1,0}, {0,1,3,0},
    {0,3, slenkar slenkar November 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... (0,1): PRINT ATTR (0,2): PRINT ATTR (0,3): PRINT ATTR (0,4): PRINT ATTR (0,5): PRINT ... )=2 OR ATTR (x,y)=3 OR ATTR (x,y)=4 OR ATTR (x,y)=1 OR ... ATTR (x,y)=5 ... )=2 OR ATTR (x,y)=3 OR ATTR (x,y)=4 OR
    Wookiee Wookiee January 2014 Sinclair Basic
  • dumping protected BASIC loadersI wrote this a few weeks ago but forgot to post it. It will load & list from tape/TAP/TZX any BASIC program which has been saved with SAVE, including…

    ... "... DIM n(5)" to hold the 5-byte FP form.
    or unary plus, for that ... =bytes: LET iv=0: LET bt=0: DIM n(5)
    ...
    PRINT "[";: FOR d=1 TO 5: LET n(d)=PEEK ( ... 1): LET e$=CHR$ PEEK (d-2)
    2001 IF c$>="0 ...
    Battle Bunny Battle Bunny March 2014 Sinclair Basic
  • How to get the current line position of a +3e's text window?Does anybody know how to get the current line position of a [url=http://www.worldofspectrum.org/zxplus3e/]ZX Spectrum +3e[/url]'s text window? I've r…

    ... .

    The first 5 bytes are what you would ... /> ch_point ds.w 1 ; pointer routine in ROM 0 (or invalid I/O ... /> ; bit 1=over
    ; bit 2: 0=tokens, 1=extended udgs
    ; bit 3: true ... double width mode
    ; bit 5: double height mode
    ; bit ...
    programandala.net programandala.net March 2015 Development
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... official Kempston interfaces that do 3-bit (low) decoding, 000xxxxx
    0” (or “5” for Sinclair 1) on your keyboard, then ... emulation together with either Sinclair 1 or Sinclair 2, and looking at the ...
    zub zub June 2015 Emulators
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    ... any meaningful error messages or examples of syntax usage ... LD A,$02 ; Logical Bank 2
    CALL L1C64 ; Page ... />
    Default bank 0 (logical 5) $C000 to $FFFF will ... br /> Use Banks 1 and 3 (logical 0 and 1) (contended memory) ...
    dbolli dbolli August 2015 Emulators
  • Looking for any maze game where the map is different every timeHi folks, I'm looking to sharpen my game writing skiils (or lack thereof!) and I need an example of a simple maze game which creates a different map…

    ... are no empty neighbor crossings or your wall has reached a ... =5
    20 INK 0: PAPER 0: BORDER 0: CLS
    30 INK 1: PAPER 1 ... x(2)=-1: LET y(2)=0
    90 LET x(3)=0: LET y(3)=1
    JianYang JianYang September 2020 Games
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…

    Version 0.5.1 of Fuse, the Free Unix ...
    Philip Kendall Philip Kendall December 2002 Emulators
  • ZX PC Interface : The manual, schematics and more info... ZX &lt;-> PC Interface ------------------- Contents 1) The ZX &lt;-> PC Interface 1.1) What is it? 1.2) What does it do? 2) Install…

    ... or the EPROM you change the switchsetting.

    2.3 ...
    to load or save from (hard)disk ... 1 7 6 5 4 3 2 1 0 0 1 2 v
    2

    [/code]

    3.2 ... routines are calling #556 or #4C2 the results ...
    Dr BEEP Dr BEEP December 2002 Sinclair Miscellaneous
  • ZX PC InterfaceZX &lt;-> PC Interface Contents 1) The ZX &lt;-> PC Interface 1.1) What is it? 1.2) What does it do? 2) Installation 2.1) The softwa…

    ... normal ZX Spectrum
    ROM or the EPROM.
    Note: ... D D 0
    v 1 7 6 5 4 3 2 1 0 0 1 2 v
    2
    or #4C2 the results will
    (or POWER ON/OFF) and enter ...
    Dr BEEP Dr BEEP January 2003 Announcements
  • Wanted: Game name, racing cars, ERIC, 1 or 2 players,...Hello, Long ago my brother and I played a car racing game: closed tracks (loops), 4 cars, overhead view of the whole track, cars seen slightly in pe…

    ... slightly in perspective, can have 1 or 2 players (shared keys on keyboard ...
    ggaspar ggaspar May 2003 Games
<1234567…34>

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