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Search Again :: Adv Search 1000 results in 0.194s
<1…20212223242526…34>
  • Best game ever?Not sure the best way to do this, thinking top 10s with a sliding scale of 10 points awarded to the game you vote 'best' down to 1 point for your 10t…

    ... Battlecars" (mentioned on page 3 here), so this thread ... which I stop working 2 years ago (completed 45 ... combination...) with its resolution of 0.5% in marks :)
    ... yours (best) favorite games?", or am I wrong?
    1 pt goes to) Lords ...
    Alex_Lux Alex_Lux April 2013 Games
  • 48k + Spectrum Issue 4S Display IssueHi all! Brand new user here. Growing up I had a zx spectrum for a little bit, and recently I have bought a working 48k + Spectrum (Issue 4). I was…

    ... sent (either it didnt, or you got 3 copies of it lol ... ]
    1 0.3 0.28 open
    2 0.3 0.27 open
    3 0.39 0.36 open ...
    4 0.16 0 open
    5 1.655 0.8 1 ...
    deadeye deadeye April 2013 Hardware
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... between nodes i and j; or 0 if there is no direct ... /> int i;
    for (i = 1; i
    Battle Bunny Battle Bunny April 2013 Development
  • Rocky Gush Floppy Drive InterfaceI have a Rocky Gush Floppy Drive Interface which I would like to post the details under the Hardware section of the website. What is correct procedur…

    ... , 27128 and not 27C64 or 27C128.

    3. The LED (D7 ... interface initialise ( 0&4, 1&5, 2&6, 3&8 ). With ... a problem with certain manufacturers or drive models. This is in ... if you need more information or if you get stuck somehow ...
    Pierre Pierre May 2013 Hardware
  • Outrun Europa in colour - Level 1 ready !Instead of bumping these old threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=10754&highlight=outrun+europa[/url] [url]http://w…

    ... 5 4 3 2 1 0

    bits 1 0 ? part of block nr, values 0-3 make 0 ... , 256, 512 or 768 ... added to lower byte
    bit 2 ... but may use own paper or take paper from the background ...
    Ralf Ralf May 2013 Games
  • How to convert a .txt file (ASCII/PC) into a Tasword file?Short version: [B]How can I convert a .txt file (PC) into a Tasword file (ZX Spectrum)?[/B] Longer version: {Maybe I should first re-introduce mysel…

    ... steps involved:

    1. Download UnrealSpeccy (on the WoS ... a program, for instance Tasword 2.tzx. Type LOAD"".
    or characters will miss out. Combinations that seem to work are 2/5,1/5,0/5,2 ... /4,1/4 and 2/3.

    ...
    ZXHistory ZXHistory May 2013 Games
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... you can mark it with "5" instead (since it will take ... [1], STACK[2] and STACK[3]. They will initially store positions that are 0, 1, 2, or 3 ... steps away. In practice, it means STACK[0] will ...
    Einar Saukas Einar Saukas May 2013 Development
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... .[/B]

    [B][U]1. Alternative official versions compatible with ... #111
    [/LIST]
    [B][U]2. Games incompatible with the +2A/+3 ... resets on pressing CAPS SHIFT or after the first stage. [URL ... .org/bak/Ping Pong (+3 Grafx Fixed)(5).tzx"]a fix for ...
    Alessandro Grussu Alessandro Grussu May 2013 Games
  • How to convert a .txt file (ASCII/PC) into a Tasword file?Short version: [B]How can I convert a .txt file (PC) into a Tasword file (ZX Spectrum)?[/B] Longer version: {Maybe I should first re-introduce mysel…

    ... for 'Hold' is 2, for 'Release' is 5. You can choose lower ... , or characters will miss out. Combinations that seem to work are 2/5,1/5,0/5,2 ... /4,1/4 and 2/3.[/QUOTE]
    You ...
    Alone Coder Alone Coder May 2013 Games
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... />
    3.5.2.1 Enable mouse: CAT 0;"[m]e[n]"

    3.5.2.2 Disable ... mouse: CAT 0;"[m]d[i]"

    3.5.2.3 Mouse ... are not at the beginning or the end of the composite ...
    Dan Antohi Dan Antohi June 2013 Hardware
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... ) lose about 2-3 tacts per byte ... even less, about 1-1.5 tacts per byte.
    or 5 or 4 or 3 or 2 or 1 or 0 or 0. Hence, on average you should expect
    (6+5+4+3+2+1+…
    introspec introspec June 2013 Development
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... or 5 or 4 or 3 or 2 or 1 or 0 or 0. Hence, on average you should expect
    (6+5+4+3+2+1+0+0 ... )/8=2 ...
    Einar Saukas Einar Saukas June 2013 Development
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... page says
    pc:5,sp-1:3,sp-2:3
    Of course, we ... /> +2 -> +5 -> +7
    +1 -> +5 -> +6
    +0 -> +5 -> +5 ... until the contention period finishes, or until you execute a different ...
    Einar Saukas Einar Saukas June 2013 Development
  • IZX: a new standard format and driver for ZX-Spectrum icons[B]IZX[/B] is a very compact and efficient standard format to create icons for the ZX-Spectrum. You can download it from here: [LIST] [*][URL="http:…

    ... 41 bytes:

    [CODE] 5 LET end=55200
    10 ... FOR g=0 TO 4
    20 LET ... =0
    30 FOR n=0 TO 3
    40 FOR s=0 TO 1 ... FOR n=0 TO 3
    120 FOR s=0 TO 1
    130 ...
    Einar Saukas Einar Saukas July 2013 Brand new software
  • Full 16*16-digit BASIC multiplicationI liked Andre Adrian's 32-bit long multiplication routine so much that I decided to a decimal version. After all, 2^63 is only 9223372036854775808, a…

    ... 1: ";C$'
    "Number 2: ";E$
    102 PRINT STR$ USR (LMUL10+3 ... =exponent byte
    or a
    jr nz ...
    ld bc,5
    add hl, ... 1 (1 byte, 0-9)
    I2: equ WORKSP+41 ;Carry flag#2 (1 byte, 0 ...
    Battle Bunny Battle Bunny July 2013 Sinclair Basic
  • 20-column multicolour: a half-baked ideaI was writing an email reply to one Mr Jowett about multicolour routines, and in that way that explaining something to someone else makes you think "…

    ... line this: 6,5,4,3,2,1,0,0,6,5,4,3,2,1,0,0,6,5,...

    3 follows a pattern line this: 7,6,5,4,3,2,1,0,7,6,5 ... ,4,3,2,1,0
    Einar Saukas Einar Saukas July 2013 Development
  • Math problemI'm trying to solve/model a science problem, and I thought a simple BASIC program might help me, but I struggle to write it. Goal: Given a length of…

    ... length 5, with 2 integer-only cuts (i.e. cuts at position 1,2,3 or ... />
    1:18
    2:14
    3:8
    4:2

    0,1,2,3,4,and 5]), length:freq data are ... :

    0:28
    1:26
    2:22
    3:16
    48K 48K August 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... k$ < "1" OR k$ > "3" THEN GO TO 5: END IF ' repeat ... /> RETURN CODE k$-CODE "0" ' return value 1, 2 or 3
    end function[/CODE ...
    Einar Saukas Einar Saukas August 2013 Development
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... . Block 0 is the road block, property ?do nothing?. Block 1 is ... on the top or bottom 2 rows).

    3. Map. A simple ... and space 10 car sprites (5 left, 5 right) through the road ... :? to random wrap.

    5. Variables, in this example change ...
    R-Tape R-Tape August 2013 Brand new software
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... /> 1040 LET SCORE=0: LET WORMS=3: LET LEVEL=1
    1048 REM ... /> 1050 LET S=5: LET P=1: LET R=0: LET C=INT ... .
    1090 CLS : PRINT AT 0,0; PAPER 6;,,: PRINT AT 21 ... 0.06,18,0.06,19,0.06,21,0.15,27,0.06,21,0.2 ... R>20 OR R31 OR CS THEN LET P=1
    3090 ...
    wibble wibble August 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET level ... =1000: LET d=3
    3 GO ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ... : LET y=3:
    IF ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET level ... =1000: LET d=3
    3 GO ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ... : LET y=3:
    IF ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • GAC Tutorial Started!Hi all. I have a Youtube channel where I play old games and such. I also do a few programming tutorials. I have recently added a Graphic Adventure Cr…

    ... ((verb 19) and (no1 > 0) and (no1 < 100)) mess ... /> 3 // too dark to do things here
    IF ((VERB 18)or ... /> *desc "milk"
    *weight 5
    *room 5
    *end

    if ((room = 2) and ((rand 3) = 1)) LF MESS 180 end ...
    Timmy Timmy September 2013 Sinclair Miscellaneous
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... one given bank (1, 3, 4, 6 or 7) to bank 5:
    [CODE ... [routine address]+2,X
    DI
    LD D,1 ;selects bank ... +3: LOAD "1"CODE 49152: REM loads compressed game level 1 into bank 3 ... the same from bank 5 to bank 0 and finally decompress the ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    [QUOTE=Crisis;727461]are those 5 just gone? do you need ... retaining LLIST, LPRINT, or COPY. LIST #3 and PRINT #3 are functionally equivalent ... 0 = BRIGHT 0: FLASH 0. CLUT 1 = BRIGHT 1: FLASH 0. CLUT 2 = BRIGHT 0: FLASH 1. CLUT 3 = BRIGHT 1 ...
    chev chev October 2013 Sinclair Basic
  • LZ4 decoderI encountered the [URL="http://code.google.com/p/lz4/"]LZ4 compressor[/URL] a few weeks ago. Reading the [URL="http://fastcompression.blogspot.co.uk…

    ... /> enum StreamOptions : byte {
    BlockChecksum = 1
    stephenw32768 stephenw32768 October 2013 Development
<1…20212223242526…34>

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