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Search Again :: Adv Search 1000 results in 0.190s
<1…12131415161718…34>
  • The New SPIN releases ThreadOk, as I'm now working on SPIN again full-time, and as a very wise man once said, "Release Early, Release Often"[1]... I'm going to release new SPIN…

    ... Tonks]Hey all,
    1. Some Bleepload games don't ... work fine in the 0.5 beta I was using previously ... .

    3. Is RZX playback broken? I ... br />
    [quote]
    2. Getting a strange effect on ... either do it himself or try to teach me ...
    Dunny Dunny July 2006 Emulators
  • The Only Reason Sinclair Succeeded (Provoking Controversy)Although I love my Sinclairs dearly, I think that the only reason they succeeded was because at the time most people did not know any better (factori…

    ... ELEMENT?
    2/3/4 BCC next
    2/3/4 BEQ next ... loop with exchange
    2.3:1 for the bubble loop without ... the Spectrum 2.5 times faster, 1.5 times faster and 2.1 times faster ... the back buffer to either 0 or some background). On the ...
    Alcoholics Anonymous Alcoholics Anonymous September 2006 Sinclair Miscellaneous
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ...
    10 BORDER 0: PAPER 0: INK 6: BRIGHT 1: CLS : CLEAR 59999 ... ,8,0,0
    9040 DATA 0,0,0,0,0,48,48,96,0,0,0,126,0,0,0,0,0,0,0,0,0,48,48,0, Dunny Dunny October 2006 Development
  • New - BASin r13a is available for downloadHi all, Here's the latest BASin. Mostly just bugfixes, but also now has the upgraded UDG editor which can now edit multiple UDGs on one editing gri…

    ...
    5 let a=1:let b=2:let c=3* (dont forget ... 0 instead. and the line should look like:
    5 let a=1 ... :
    let b=2 :
    ... it just stands still. Or if you search for a ... color]

    [b]Wish 1[/b]
    [color=brown]
    Arda Arda October 2006 Emulators
  • Ways to use double buffering in basicI was meddling with woody's print stream code where you can print characters at any pixel location on screen. I was playing with 12 sprites, very ann…

    ... br /> 130 rem * worldofspectrum *
    140 rem *from the insane minds ... 1240 let y=-1
    1250 let points=0
    1260 let ... 3210 let k=in 32766/2
    3220 if kint k ... 3510 let k=in 64510/2
    3520 if kint k ... 3530 let k=int k/2
    3540 if kint k ...
    NotFound NotFound November 2006 Sinclair Basic
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... modified code:

    [CODE]5 REM "MU" Model Universe
    7 REM Modified for 3 bodies by Matt Barber 2006 ... g
    50 LET dt=0.1: LET a1=a1*PI/180 ... THEN LET phi23=PI/2: GO TO 140
    125 LET phi23 ... ((y3-y2)/(x3-x2))
    140 LET f1x=fg12*COS phi12 ...
    Matt_B Matt_B November 2006 Sinclair Basic
  • Looking for 'Your Computer' gravity simulation type inHi, In one of the old Your Computer mags, in the type in progs section near the back, there was a Speccy program which simulated interaction between…

    ... this version:

    [CODE]5 REM "MU" Model Universe
    7 REM Modified for 3 bodies by Matt Barber 2006 ... g
    50 LET dt=0.1: LET a1=a1*PI/180 ... THEN LET phi23=PI/2: GO TO 140
    125 LET phi23 ... ((y3-y2)/(x3-x2))
    140 LET f1x=fg12*COS phi12 ...
    Matt_B Matt_B November 2006 Sinclair Basic
  • SCART Lead and C= 1940 MonitorHi, I've decided to make a SCART lead for my +3 I've been doing a lot of searching on the internet and forums but I'm a little confused as some peop…

    ... br /> WHITE Sound out 3 - 2+6 Sound in left + ... resistor)
    YELLOW +12V 5 - 16 Blanking ***
    BLACK ... 1 down to 0.84V and prevent the auto switching). (Pins 1 and 5 ... to one of them, or just run a single ... can have auto-switching or RGB selection, but not ...
    Jmk Jmk December 2006 Hardware
  • I'm in need of help hereI've been using the 'COMB' and 'TRANSFER' programs on Lerm's Utility D package to convert copy-protected (Speedlock, Alcatraz etc) 48k games onto +3 …

    ... />
    Erm... the +3 is a bit fiddlier at ... 're loading from the +3 drive, then you have ... /> 0 16 49152
    1 17 49152
    2 18 49152 (or ) ... 16 32768
    3 19 ... 49152
    4 20 49152
    5 ...
    Jmk Jmk December 2006 Sinclair Miscellaneous
  • Help understanding some z80 asmI'm trying to work out how to represent the structure of a "sprite" in the SAM as "Grabbed" by SmallC. I can see the assembler implementation but I …

    ... br /> ***********************
    +5 MSB int width
    ... 3 MSB int length
    +2 LSB int length
    ***********************
    +1 ... MSB return address
    +0 ... Z80, 8 or 16-bit return ...
    Alcoholics Anonymous Alcoholics Anonymous January 2007 Development
  • 2007, and still no NIC and browser for the Speccy?I've started to read all the w.o.s. threads, starting by the ones that came up with the search function, using the keywords of the topics that intere…

    ... /> 1 0 92 7 1 OPENWINDOW
    1 7 92 1 2 OPENWINDOW 1 EMIT S" 3+RW ... 3 herr 0 D- THEN
    2DUP OR 0= UNTIL
    2DROP sck sock_closed? 0 ... ;ip 2DUP OR 0= 6 herr
    port @ 0 tcp sock_open DUP 0= 5 herr ...
    glancaster glancaster January 2007 Development
  • Cybernoid editorSo, my long tern goal is to make my own Cybernoid or Rex like game (see an ancient thread about Sprite advice)...but my skills are somewhat lacking..…

    ... ]
    No, in Cybernoid 2 you come across it as ... A,E...AND.0...100B...RRCA...RRCA...LD.($3+1),A...LD.C ... and commented.!
    [code][size=-2] org $6ec6
    ex ... a,(de)
    or a
    jr nz,$5
    ld ( ... add hl,de
    djnz $2
    pop hl
    pop ...
    FrankT FrankT March 2007 Development
  • My emulator doesn't take "commands"Hi This is probably a question that is very hard to answer, but perhaps some of you have/had the same problem. In my own emulator (that I have built)…

    ... fuse tests and ignored flag 3 and 5 for the time beeing ... "D Break - Cont Repeats, 10:1" or something like that.
    I ... problem when I write "border 2" , the border changes but then ... don´t get the expected "0 OK, 0:1".
    Cheers
    /Jimmy
    Jmc Jmc March 2007 Emulators
  • Question For The Emulator AuthorsWhy do $ED $44, $ED $4C, $ED $54, $ED $5C, $ED $64, $ED $6C, $ED $74, $ED $7C all disassemble to opcode NEG and $ED $45, $ED $55, $ED $5D, $ED $65, …

    ... where each bit opens (1) or closes (0) gates on the processor ... by ignoring bits 3, 4 and 5 and only identifying a ... bits 7 (=0), 6 (=1), 1 (=0) and 0 (=0). By ignoring 3 bits, a single ... instruction can be accessed via 2^3 ...
    BloodBaz BloodBaz April 2007 Emulators
  • Bubble Bobble EditI thought I might have a go at editing Bubble Bobble myself after reading this... [url]http://www.worldofspectrum.org/forums/showthread.php?t=15452[…

    [QUOTE=mulder;181428]or will it?[/QUOTE]

    ... ]
    bit 7 6 5 4 3 2 1 0
    128 64 32 16 ... =84 ($54)

    Level 1 2nd byte is $68a9 so ...
    Mr. Anonymous Mr. Anonymous April 2007 Development
  • I'm a trollha ha i tricked you all. all my informative posts were a ruse. now is the time to release the inner troll. argue with me on this, and i will simp…

    ... definitions:

    1.) Counting whole numbers 0, 1, 2, 3, 4, 5, 6 ... etc, ad ... infinitum. Could also be typed as 0 ... a (non-existant) whole number or as an indicator for the ...
    Skarpo Skarpo May 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [code]
    1 PRINT AT 0,0;"QWERT": FOR i=0 TO 1 STEP 0:
    LET ... it in. The (up to) 5 remaining LSBs are now simply ... understand why you chose keys 1,2,3 and 0,9,8. If you ... usually (but not necessarily) leftmost or rightmost triplets on the ZX ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... m not bothered about resubmitting or anything, rather I'm ... ,b,c,d,e: DATA 1,2,3,4,5

    is ...
    LET a=1: LET b=2: LET c=3: LET d=4 ... Finally

    BORDER 0: PAPER 0: INK 7: CLS
    < ... like

    PRINT #1;AT 0,0;s;

    Anyway ...
    Digital Prawn Digital Prawn July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ...
    static uint amp0[] = { 0, 0, 0, 0, 32768, 32768, 32768, 32768, 32768 ... /> for (i=-4; i!=5; ++i)
    printf("%d ... 0 times = 0%
    -3 : 9 times = 0.9%
    -2 : 14 times = 1.4%
    -1 ... other ranges than 0 or 1 will be uniformly ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... similar way to coin flipping or drawing straws to randomly select ... c=INT (RND*3)+1:
    FOR j=1 TO 3:
    PRINT j ... 5*(1-t)):
    LET m=r*(y=1)+p*(y=2)+s*(y=3 ... *n):
    PRINT #1; FLASH 1;"Key!":
    PAUSE 0:
    NEXT l ...
    wilko0070 wilko0070 July 2007 Development
  • 68000 programming.Anyone here know anything about this? My question is: how does the programmer know how long hisinstructions are? Do determine the operands to branch …

    ... f r. j u l. 2 0. 2 0 0 7.
    * version zero. ... otherwise, get page from upper 5 bits of PC.
    ... ori.w #$FF80,d3
    or.w d3,d2
    DIRECTION ... the command.
    asr #$1,d0 we have everything we ... /> beq ISZOP
    cmpi #$3,d0
    beq DCAOP
    wilsonsamm wilsonsamm July 2007 Chit chat
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... (this is just "g_land" or "&g_land[0]") and this will return ... ,4,5,4,4,4,4,
    4,3,2,2,3,2,2,3,4,
    4,3,2,1,0,1,2,3 ... it is owned by someone or draws a cursor around the ... the function waits a second or two for button presses from ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... { 2, 3, 1, 1 };
    static uchar riverEBC[] = { 4, 2, 0, 0 };
    static uchar mountainEBC[] = { 1, 1, 0, 1 };
    5 rows of plots, this ... covering the map of 5 plot rows, meaning each ... p->crystite" by 0 or 1 depending on whether the ...
    Alcoholics Anonymous Alcoholics Anonymous August 2007 Development
  • Using a multiface to exit to BasicBack in the days I was always fascinated with the idea of getting access to BASIC listings inside a program or game. I was able to work a way around …

    ... code] 1 LOAD "" SCREEN$
    2 LOAD "" CODE : RANDOMIZE USR 0[/code] ... that dare to edit or even try to start ... />
    [code]
    1 LOAD "" SCREEN$
    (in ... the Speccy fiddles with 5-byte numbers is depicted ... 232 003 000[/B] ([B]3[/B] * 256 + [B ...
    Marcelo Marcelo August 2007 Sinclair Basic
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> [code]
    1 DEF FN v(o$)=2*(o$="r")+3*(o$="c ... ")+4*(o$="i")+5*(o ... $="e"):
    DIM a(5 ... (c)+1/(7-c):
    LET s=0: FOR i=2 TO 5:LET ... +s*(a(5)>0)*(.5-d): LET p=(p>0)*p:
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />

    a) Save 2 positions replacing this:



    b) Save 5 positions replacing this:

    2-1:
    [/CODE]

    ... z=0)+z*(b-y)/2:
    LET l=(z=0)+z*(1+a ... LET k=1+z*(b-y-2)/2:
    LET l=1+z*(a ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... />

    a) Save 2 positions replacing this:

    [QUOTE]
    b) Save 5 positions replacing this:

    2-1:
    [/CODE]

    ... z=0)+z*(b-y)/2:
    LET l=(z=0)+z*(1+ ... LET k=1+z*(b-y-2)/2:
    LET l=1+z*(a ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 3 positions replacing this:

    [CODE]
    IF 1-(a>1 ... )*(p(a)=p(1)) THEN
    [/CODE ... /> [CODE]
    IF a=1 OR p(a)-p(1) THEN
    [/CODE ... 5 positions replacing this:

    [CODE]
    (1+((w-1)*INT (RND*2 ...
    Einar Saukas Einar Saukas August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ,1 TO (w-1)*d)+o$(a,2 TO w*(1-d))+o$(a,1 ... 3 positions replacing this:

    [CODE]
    IF 1-(a>1 ... /> [CODE]
    IF a=1 OR p(a)-p(1) THEN
    [/CODE ... 5 positions replacing this:

    [CODE]
    (1+((w-1)*INT (RND*2 ...
    Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ]
    1 DIM i$(3,7):
    FOR g=1 TO 3:
    ... /13-1:
    FOR i=1 TO 3:
    PRINT AT y-1+2*i ... ,x,AT y+2 ... " ":
    LET q=(b=1)*(m>0)*2>ABS (a-m ... br /> LET s=s+h+5*q:
    LET p=p ... ,l)="": LET s=s+h+5*q: LET p=
    ...
    Einar Saukas Einar Saukas August 2007 Development
<1…12131415161718…34>

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