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<1…19202122232425…34>
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br /> STR_OFF EQU 0x5c10+((STR_NUM+3)*2) ; address of channel offset ... ; decide based on odd or even column
    cpl ... value is a 5 bits value (0-23), here represented ... + 7 * INT ((char-32)/2) - 1

    ld h ...
    Einar Saukas Einar Saukas August 2011 Development
  • Challenge Sprint 4x tape recorderHi, I noticed a [url="http://www.worldofspectrum.org/infoseekid.cgi?id=1000051"]Challenge Sprint[/url] on eBay, and checked out the WoS entry for it…

    ... checked if it uses 5V or 9V, or both. It surely takes ... has the "disable switch" (a 5 GBP add-on at the ... is actually loading something, or when the pilot tone is ... XN00h, where X can be 0,1,2 or 3, and N is even.
    or 80h here. It's ...
    mcleod_ideafix mcleod_ideafix August 2011 Hardware
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br /> STR_OFF EQU 0x5c10+((STR_NUM+3)*2) ; address of channel offset ... ; decide based on odd or even column
    cpl ... value is a 5 bits value (0-23), here represented ... + 7 * INT ((char-32)/2) - 1

    ld h ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br /> STR_OFF EQU 0x5c10+((STR_NUM+3)*2) ; address of channel offset ... )
    ; or 0x0f ; change column to destination minus 1
    ; ... value is a 5 bits value (0-23), here ... + 7 * INT ((char-32)/2) - 1

    ld h ...
    Einar Saukas Einar Saukas August 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... and somehow damaging the stack or corrupting the PC. I wrote ... buffer[0];
    L2=buffer[1];
    H2=buffer[2];
    E2=buffer[3 ... ];
    D2=buffer[4];
    C2=buffer[5 ... IY=(buffer[16] 2) & 0x1; // bit 2 is the initial value ...
    PeterP PeterP August 2011 Emulators
  • Streams - File HandlingHello there my fellow WoS'ers I am attempting to write a Z80 / Snapshot Launching program that is based on a category of files # - Z whereby each f…

    ... #s[/B] is not handled or implemented correctly in +3e DOS ... thus eliminating any guess work or peculiarites of PLUSIDEDOS

    130 DIM f$(size*2)
    140 OPEN # 5,"V>f$"
    1.0.0)[/B], [b]EightyOne (Version 1.0 10/03/08 ...
    Zetr0 Zetr0 August 2011 Sinclair Basic
  • Kobrahsoft DB1 - doesn't work?Hi, I've tried loading [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^DB1$&pub=^Kobrahsoft$&loadpics=3"]DB1 by Kobrahsoft[/URL] into two …

    ... =1]
    [*]seek to cyl 0
    [*]READ_TRACK using size=2 ... looks like this:[code]0.0 1 2 3 4 5 6 7 188[c203 ... it uses the data or result bytes, so it ... with the 10th being sector 1 from the next pass. ... CPC. Combined with missing or partial data in the EDSK ...
    obo obo August 2011 Sinclair Miscellaneous
  • The zxodus engineI've been playing around with this for a couple of days now. Its one of the best things I've seen for sinclair basic, and I've seen nothing about it …

    ... /> 0 black 0, 0, 0
    1 blue 0, 0, 200
    2 red 200, 0, 0
    3 magenta 200, 0 ... , 200
    4 green 0, 200, 0
    5 cyan 0 ...
    na_th_an na_th_an September 2011 Sinclair Basic
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... (4,5)=2
    42 LET a(5,3)=1
    43 LET a(5,4)=1 ...
    44 LET a(5,5)=1 ... -(y*16),5:
    140 IF a(x,y)=2 THEN INK 5: CIRCLE ... *16),1
    150 IF a(x,y)=0 THEN INK 3: CIRCLE ... (x*16),150-(y*16),5: CIRCLE ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... (4,5)=2
    42 LET a(5,3)=1
    43 LET a(5,4)=1 ...
    44 LET a(5,5)=1 ...
    140 IF a(x,y)=2 THEN INK 5: PRINT "2",AT x ... ,y
    150 IF a(x,y)=0 ... THEN INK 3: PRINT "X",AT x ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... (4,5)=2
    42 LET a(5,3)=1
    43 LET a(5,4)=1 ...
    44 LET a(5,5)=1 ... y,x;"1"
    140 IF a(x,y)=2 THEN INK 5: PRINT ... AT y,x;"2"
    150 IF a(x,y)=0 ... THEN INK 3: PRINT ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... 5)=2
    42 LET a(5,3)=1
    43 LET a(5,4)=1 ... 1): LET q=q+1
    208 IF p=0 THEN LET p=1 ... 210 IF q=0 THEN LET q=1
    211 IF ... 0; INK a(x,y)+3;"XOO"(a(x,y)+1)
    1): LET q=q+1
    208 IF p=0 THEN LET p=1 ... any ideas on this fortyeightkay fortyeightkay September 2011 Development
  • New Tool: CheqEdit[b]CheqEdit[/b] it's a simple and small program that helps you to draw 64x48 graphics on screen in GRAPHICS MODE. Program can output as text in CHR$ …

    ... : BORDER 1
    2 CLS
    3 BRIGHT 1
    10 PRINT AT 0,0;CHR ... 142;CHR$ 140;CHR$ 136
    30 PRINT AT 2,0;CHR$ 143 ... ";" ";" ";" ";CHR$ 139
    140 PRINT AT 13,5;CHR$ 143;CHR$ 143 ... 17;CHR$ 136;" ";" ";" ";" ";CHR$ 140;CHR$ 140;CHR$ 140;CHR$ 143;CHR$ 143 ...
    fog fog September 2011 Announcements
  • TZX format rev. 1.21Once 1.20 draft seems to be official now I would like to suggest some additiones to do on 1.21. I hope it will be easier to upgrade once block 19 has…

    ... maybe game.id or game.nfo or game.xml or whatever).
    ... corresponds to each field (or add the description of ... 0: Details.Add('Title');
    1: Details.Add('Publisher');
    2: ... 3: Details.Add('Year');
    4: Details.Add('Language');
    5: ...
    Juanma Juanma October 2011 Emulators
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... PRINT AT 1,1;"\.:\' \::\ :\: \: \::\ :\: \ \::\ \''\::\. \ :\: "
    53 PRINT AT 2,0;"\.:\' \ \::\ '\' \' \''\ \''\''\' \ '\''\''\ \ '\' "
    54 PRINT AT 3,0 ... 5,6;"use number, joystick"
    99 PRINT AT 6,0;"space or ...
    fog fog October 2011 Sinclair Basic
  • Is it possible to access the +3 disk drive via m/c in USR0 mode?Is it possible to access the disk drive of the +3 via m/c +3DOS calls when running in USR0 mode? I ask because I'm having an awful lot of trouble ge…

    ... ,a ; clear bit 4
    or 7 ; select ram page 7 ... /> ld b,3 ; file number 3
    ld c,5 ; shared-read access ... nc,here
    ld bc,1
    here push bc ; save ...
    out (c),a ; R3,5,2,0
    ld sp,($9000) ; restore ...
    cmonkey cmonkey October 2011 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... /> or
    Macintosh OS: OSX 10.6/OSX 10.5 (For version 1 ... 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support ... to have seen at least 1 WW2 movie staring clint eastwood ...
    mile mile November 2011 Chit chat
  • Dead 128K heatsinkUnfortunately my 128K heatsink died suddenly and with no apparent reason. I had the Kempston Pro interface connected and when i powered it on the ztx…

    ... rewinding the 40 (3-4) and 16 (1-2)windings to see ... and reload, during the first 0.5 sec. (try this with ... two (1-2) and (3-4).
    Testing points 1 and 2 the read ... 4.
    Testing points 1 and 3 or 2 and 4 I get ... you think its necessary OR i can remove one ...
    gtsamour gtsamour November 2011 Hardware
  • Loading screen easter eggs[url]http://equ.in/ox/spectrum/eggs/screens.php[/url] maybe it's mentioned here before.. also it shows some credits that were uncredited before..e.g…

    ... :

    1.0 11/11/16 Initial version.
    1.1 11/11 ... /> #define SIZE -3 /*input file smaller than expected, or broken*/

    2) {
    diffFileName = (char *)calloc(strlen(argv[1])+5+1,1); //"diff_"+argv[1]+null ...
    lfaria lfaria November 2011 Games
  • Keep On Beeping - new screencast on beeper musicHi everybody, I've decided to make a video show about 1 bit music. The first episode talks about the famous Wham! The Music Box. It probably won't …

    ... replace notes in channel 1 with drums in the ... br /> Drum 1 = 30
    Drum 2 = 28
    Drum 3 = 27< ... br /> Drum 4 = 25
    Drum 5 ... = 16
    Drum 13 = 0

    Any other values ... in the standard Music Studio or YU The Music Box ...
    ccowley ccowley November 2011 Announcements
  • Arkanoid Hack - Your Sinclair Smash TipsRemember that Arkanoid hack in YS Smash Tips that didn't work? It does now... [CODE] 10 REM ARKANOID HACK 20 CLEAR 65535: LET C=1: LET D=23295 …

    ... 0: INK 0: CLS : PRINT #0; INK 7; BRIGHT 1;AT 0,1;"Play Arkanoid Speedlock 3 ... DATA 255,55,205,86,5,48,241,221
    120 ... 197,221,78,0,221,35,6,0
    140 DATA 197,229 ... ,32
    170 DATA 2,54,0,235,54,201,205,168 ... ,40,48,6,10,31,5,48
    380 DATA 252 ...
    jp jp December 2011 Development
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... .uk/~jg27paw4/pourri/ages-3-s.gif[/img][/center ... of Reqs; eg. #=FN d(1,0) if Reqs = 1d6
    * ... unit Type; eg. $=FN d(1,6) unit Type = 1d6 ... ; eg. %>=FN d(2,0) if unit Reqs >= ... ; eg. &>=2,0,47 if unit4 and unit7 ...
    Battle Bunny Battle Bunny January 2012 New game ideas
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... do things such as 3-bits per tile ... /> [code]
    message 1message 2 .... last message
    [/code ... /> The can either included or excluded from this process thats ... bytes. First N+1 entries is occupied by ... is, less or more, Tolkien 5.0 text compressor used ...
    Fikee Fikee January 2012 Development
  • St Dragon (Kixx & MAX Compilation)Hi folks, This title has been doing my nut in for years, and I wondered if anyone knew how to make a working TZX. [url]http://dl.dropbox.com/u/15363…

    ... and Sync 2 is 748t.
    Bit 0 is around ... 1100t long (total of both pulses)
    Bit 1 ... be of the opposite polarity. Or am I wrong?
    ... with the bugged level 3, there are 5 (the bigger ones) ... calculations, please come forward! Or if there's a ...
    lfaria lfaria January 2012 MIA/STP/SDP
  • Which kempston joystick schematic is the best?I'm looking for the best Kempston Joystick interface schematic. It has to be as cheap as possible. But it must be as compatible as possible. I've c…

    ... /> 1- UP
    2- DOWN
    3- LEFT
    4- RIGHT
    5- FIRE 3 ... A7=0,A6=0,A5=0 can collide with AY or +3 FDD ports or with ... keyboad port (external keyboard interface or internal ...
    velesoft velesoft February 2012 Hardware
  • RND numberHow do I go about selecting from the numbers 4,9,14 and 19? (RND*4)*5-1 ????? :-?

    ... a=4+INT(RND*4)*5
    which gives one ... as it adds 0,5,10,15 to 4; or more generally:< ... eg. to get one of 5,19,22,84,207,99 ... $)=FN b(a$,1+INT(RND*(LEN a$/3))*3):
    DEF ... )=VAL a$(r TO r+2)
    LET a=FN ... work with any string of 3-digit numbers, but is ...
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • RND numberHow do I go about selecting from the numbers 4,9,14 and 19? (RND*4)*5-1 ????? :-?

    ... a=4+INT(RND*4)*5
    which gives one ... as it adds 0,5,10,15 to 4; or more generally:< ... eg. to get one of 5,19,22,84,207,99 ... $)=FN b(a$,1+INT(RND*(LEN a$/3))*3):
    DEF ... )=VAL a$(r TO r+2)
    LET a=FN ... work with any string of 3-digit numbers, but is ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Reading interface 2 using the IN commandHow do you read using the IN command from BASIC? You can read multiple keys at once, but I cant remember the values...

    ... have an issue 3 keyboard (111) or an issue 2 (101). The ... zeroes.

    Interface 2's keys are 67890. The ... 8 bits are all 1 but the one corresponding ... are 11111110, which is FEh, or 254.

    So ... either 101 or 111:

    [code]7 6 5 4 3 2 1 0
    na_th_an na_th_an March 2012 Sinclair Basic
  • Hidden Spectrum emulator discovered in Goldeneye (N64)Commence ewgf's mind being blown in 3...2...1... [url]http://news.ycombinator.com/item?id=3770288[/url] [url]http://www.therwp.com/forums/showthread…

    ... ROM and disassemble 0x107410-0x117878 or NGEJ 0x108130-0x118598. It ... SELECTION...1@@@1@PLAYER@GAME...2@@@2@PLAYER@GAME...3@@@KEYBOARD....4@@@KEMPSTON@JOYSTICK...5 ... CB47 BIT 0,A
    28.02 JR Z,+2
    ... CB82 RES 0,D
    Simple ...
    Zoinkity Zoinkity March 2012 Sinclair Miscellaneous
<1…19202122232425…34>

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