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<1…20212223242526…34>
  • BUG in zxspin and SpecEmu - read Loading speed in WAV fileI'm created a new save, but it can run at 44.1 KHz, to test it, i make a new file from WAV 44.1 KHz to 88.2 KHz. Load this file in a emulator zx-spin…

    ... T-States of pulse by 5.
    T-States ... scheme (0)
    4-. Flash Load loading scheme (1)
    5-. ... OTLA 48 KHz 12000 bps - 5 long pulse
    7-. ... a bandwidth of 1/(79/3.5e6) = 44.3 kHz. Which is ... (1*timming and 2 *timming) in T-States to detect 0 or 1 from ...
    Z80user Z80user April 2012 Emulators
  • Is there a ROM modification (48K) for load without typing LOAD""?The target is to play with 48K machines with keyboard broken, or an alternative solution for new clones like Superfo instead of making a new keyboard…

    ... put back in T_ADDR as 0,1,2, or 3
    ; for future ... />
    next 5 addresses to 0 to skip syntaxcheck
    0
    CALL L2BF1 ; ... than ten characters in length or the null string.
    Dr BEEP Dr BEEP April 2012 Development
  • Help pleeease "Proving Emulator OpCode flags are correct"So I had a cunning plan... I wanted to write a test harness for Emulators that could "prove" that all opcode flags were correct. I wanted something m…

    ... on questions 2,3 & 4!

    [CODE]
    5 CLEAR 49152 ... DATA 33,0,208,221,33,0,224,6,0,14,0,22,0,197 ...
    110 LET lAddr=mcAddr+1
    120 LET xAddr=mcAddr ... +5
    130 LET aAddr=mcAddr+8
    140 LET ...
    Korinel Korinel April 2012 Emulators
  • I/O port adress map of Spectrum and interfacesI'm looking for an adress map of all the used and unused I/O ports for the ZX-Spectrum. Many years ago I designed an I/O board for the Spectrum that…

    ... registers with 8 bit output, 1 for data and the other ... outputbyte (bit 0, bit 1 and bit 2) with the 3 data and adress ... output bit 3. (set 3,a out(c),a res 3,a out ... I can do a read or a write with output bit ... 4.
    Output bit 5 can be used to switch ...
    Knik Knik April 2012 Hardware
  • about Dan DareHi all, I not think this is for MIA forum but want to ask and I will be grateful if anyone help me with answer. I get from ebay dandare tape, origi…

    ... 0.984s
    2- 22: -------------------- Length: 779 Normal Speed ,Pause: 1.172s
    3 ... : 203% ,Pause: 0.000s
    5- 1E67: Custom Info ... 37890 Speed: 203% ,Pause: 3.622s
    7- B29C: ... means anything significant or just a false ...
    Andrew Barker Andrew Barker April 2012 MIA/STP/SDP
  • ISO-Copy - Individual Software revisitedHi folks In another thread about Supertape: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36203[/url] ... we touched on ISO-Copy by th…

    ... ISO-Copy *1* version 1.0.

    2. ISO-Copy 2 (version 2.0, not ... ISO-Copy 1.

    3. Quicksave II (version 1.0, not available ... found info about company, author or release date, but it ... seen as good.

    5. BASIC2S2.

    I ...
    jlsoler jlsoler May 2012 MIA/STP/SDP
  • DK Tronics Compilation Tapes....MIA ??I have two tapes (no inlays) of compilaitons of DK Tronics games. One is from DK Tronics themselves, has a white label with black text, and contains…

    ... weird copy protection, or it's just ... 0.998s
    2- 22: -------------------- Length: 317 Normal Speed ,Pause: 2.028s
    3 ... /> 5- 20A: -------------------- Length: 19 Normal Speed ,Pause: 1.013s< ... can be improved, or is it okay left ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... /> ld (stk+1),sp
    ld hl,0 ;graphics
    ... /> row2 defw 16448 ;row 2
    defw 16704
    ... /> row3 defw 16480 ;row 3
    defw 16736
    ... /> row5 defw 16544 ;row 5
    defw 16800
    ... ;if screen starts here or before, sprite misses third ...
    R-Tape R-Tape May 2012 Development
  • Untitled Zombie GameBought a Speccy 48k (wanted a 16k with a 32k Cheetah rampack and Kempston interface, but couldn't find a 16k) and started writing BASIC for the first…

    ... could copy and paste it, or something.

    10 PRINT ... “;smg;” “SMG rounds remaining.”
    140 PRINT “You have “;pistol; ” pistol ... )hotgun, S(M)G or (P)istol, or do you wish to ... LET noise=noise-0.5
    550 IF zombies+1>combatscore THEN ...
    LCD LCD May 2012 Development
  • The Euro 2012 England supporter's threadCome on in, grab a beer and try not to get too depressed. Let's take the time to enjoy the Euros now, cos we won't be enjoying it once they start! :…

    ... lead 1-0 at halftime.[/QUOTE]

    [QUOTE=Saboteur;633524]3-2 England ... wingers? He loves having 4 or 5 of them on the field ...
    rich_chandler rich_chandler June 2012 Chit chat
  • Trivial Pursuit Question Packs RevisitedHi folks, As we're getting stuck into loaders and getting some nice TZXs out of them, I stumbled across an old thread in addition to an infoseek sea…

    ... work as a team, or we can do the ... start with Gorski's +2 compatible version of Genus ... I've included the "0" pulses at the start ... 2,3,4,5,6,7,8,1
    Side B: 2,3,4,5,6,7,1 ...

    Block 1 is the ... , as it should be 0, I've included it.[/ ...
    jlsoler jlsoler July 2012 MIA/STP/SDP
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... means the 6,5,4,3,2,1,0,0 contention pattern starts at ... com/?o4443w1gsetsj9p"]BIFROST*[/URL] 1.2H, that were ... using either a TK90X or 48K ROM. In this ... Spectrum 128K (with TK90X or 48K ROM) and a ... they were obtained by 3 different users independently:
    Einar Saukas Einar Saukas August 2012 Emulators
  • Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…

    ... become bits 0 and 1), buts value of bits 0-2 do not ... the carry (and in 3 out of 5 shifts you do not ... will ever spill beyond bits 0 and 1 of hi byte. So ... 16 bit add. You just OR (4 t-states) bits from ... ld a,#0x58
    or h[/CODE]

    3. Lookup table?
    tstih tstih August 2012 Development
  • Sending key presses to the spectrumfor a project I want to send automated keyboard presses to the ZX via a micro-controller. Is it possible to send these through the expansion slot? …

    ... inputs because the Spectrum sends 0 or Z here, and you want ... allows this.

    - The 5-bit header (column) will be ... numbers would be: 1,3 and 6,0 (remember, counting from 0)

    mov COLUMNHEADER,A ; 2 c. Worst case: 24+2+2+3+2=33 cycles!
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (2): DIM Y(2): DIM C(2): DIM G(2)
    30 LET T(1)=2 ... : LET Y(1 ... )=10: LET X(1)=0: LET C(1)=1: LET G(1 ... (2)=10: LET Y(2)=20: LET X(2)=0: LET C(2)=3: LET G(2 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (2): DIM Y(2): DIM C(2): DIM G(2)
    30 LET T(1)=2 ... : LET Y(1 ... )=10: LET X(1)=0: LET C(1)=1: LET G(1 ... (2)=10: LET Y(2)=20: LET X(2)=0: LET C(2)=3: LET G(2 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... screen.

    [CODE]
    5 GO SUB 2000
    10 ... T(1)=2: LET Y(1)=10: LET X(1)=0: LET C(1)=1: LET G(1 ... (2)=10: LET Y(2)=20: LET X(2)=0: LET C(2)=3: LET G(2 ... )=142
    50 POKE 23672,0 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... processing, selecting target (n=1) or player (n=2) on each pass.
    5/8 and prints the new ... ,20,0,16,3,21,1,142
    50 POKE 23672,0: POKE 23673,0 ...
    LET m(2)=m(2)+b: PRINT #0;AT 1,0;m(2),
    78 ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • AY-3-8912 emulationI am trying to improve the emulation of the AY-3-8912 in FBZX wii. I studied the code of some emulators and read some documents. I would like to be…

    ... is 1/(16*noise_period) of AY-3-8912 frequency
    5) Period = 0 is ... counts up from 0 until the counter becomes greater or equal to ... ; 2 ) ? 1 : 0 ) ) NoiseOn = ! NoiseOn;

    noise |= ( ( noise & 1 ) ^ ( ( noise & 4 ) ? 1 : 0 ...
    Oibaf Oibaf August 2012 Emulators
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... ' black border and paper..
    3) Changed the colour of the ... that of others.

    3) The screen flickers when you ... .

    [CODE]
    5 PAPER 0:BORDER 0
    10 LET I ... D=+1
    30 CLS : PRINT AT 20,15; INK 2;"\::"
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    ... bytes 1 and 2
    [*] Separate byte 3 into b7-5 and b4-0
    [*] OR ... the separate parts with bytes 1 ... and 2 ... ). Just start with bytes 1, 2 and 3 in H L and D ...
    BloodBaz BloodBaz August 2012 Development
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    ... to use, so to speak... Or, that's my impression anyway ... AND 31):

    0,1,2,3,4,5,6,7,8,9,10 ... ,21,9,8,7,6,5,4,3,2,1,0

    As you ... can see, the values 0-9 are ...
    AndyC AndyC September 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 0: LET P2=0: LET P3=0: LET P4=0: LET P1I=0: LET P2I=1 ... 3: LET P4P=5: LET GMA=0: LET GMB=1: INK 7: PAPER 0: BORDER 0 ... ;99 OR P3>99 OR P2>99 OR P1& ... 6120: PRINT AT 12,1;: PAPER 0: INK 2: PRINT P1: LET ... SUB 6120: PRINT AT 2,1;: PAPER WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... /> 1 REM FAST
    2 PAPER 0: BORDER 0: INK 2: CLS : PRINT AT 0,3;"CLIVE ... A$
    10 BORDER 0: PAPER 0: INK 5: CLS
    100 FOR ... : PRINT "\a";: INK 5
    140 IF X=1 THEN INK 7: PRINT ... "\a";: INK 5
    150 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... 1 PRINT AT 21,0;"FIRST HEART SHOWS WINNER"
    5 FOR D=0 ... LET PAP=0: LET PBP=0: LET PCP=0: LET PDP=0
    ... GO SUB 300+PT
    140 GO SUB 1000
    ...
    150 PRINT AT 2,2;"ENEMY 1 MOVES ";: GO SUB 500 ...
    170 PRINT AT 3,2;"ENEMY 2 MOVES ";: GO SUB 500 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
<1…20212223242526…34>

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