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<1234567…34>
  • SeBASIC Updated to version 3.2 by aowen...SeBASIC has just received an update!... Version 3.2 is now available, but it'll cost ya!... Its only $5 USD, and can be downloaded from here:…

    ... mentions the following:

    3.2.0 - 17 NOV 2016
    * ... points against esxDOS 0.8.5 disassembly.

    3.1.2 - 28 MAY ... checked, SpecEMU has version 3.1.2
    2) Apparently, the version that ... is 128k
    3) The 3.2 rom on the other ...
    kgmcneil kgmcneil November 2016 Announcements
  • Who has an Issue 1 or Issue 2 Spectrum??Do you have an Issue 1 or 2 Spectrum (ie machines with 5C102E and 5C112E ULA's) ??? I'm doing a lot of research into the ULA and also the reasoning …

    ... you have an Issue 1 or 2 Spectrum (ie machines with ... that was made to issue 2 machines - the feeling ... applied to the issue 1 machine, even if never ... Tracking down people with Issue 1 or 2 machines is one hurdle. Working ... contact me via here or via my site [url ...
    csmith csmith November 2007 Games
  • Who has an Issue 1 or Issue 2 Spectrum??Do you have an Issue 1 or 2 Spectrum (ie machines with 5C102E and 5C112E ULA's) ??? You're help is needed! PLEASE SEE THIS THREAD: [url]http://www.…

    Do you have an Issue 1 or 2 Spectrum (ie machines with 5C102E ... .php?p=225399&postcount=1[/url]

    Thanks!
    csmith csmith November 2007 Sinclair Miscellaneous
  • Problem with RealSpectrumWhy am I having difficulty getting certain games to laod in RealSpectrum? The game seems to be loading ok then the screen goes black and nothing hap…

    ... of my Speccy (352x288 @25fps 0.97MB):

    [url="http ... finished to test Megalomania on 3 other 128Ks. The results are ... bed... So the score is 3-1 for RealSpectrum's timings for ... if the match ends 4-1 or 3-2 :)

    So the good ...
    Luca Luca May 2004 Emulators
  • High Noon 2.0 Released - 5.Oct.2008Hello!!! Team SpecNG ( [url]www.specng.org[/url] ) has released the Remake "High Noon V2.0" tonight. Changes for V2.0: 1) Now compiled with Dar…

    ...
    Changes for V2.0:

    1) Now compiled with DarkBASIC ... 0c (October 2006) or higher).
    2) Enhanced the Artificial Inteligence ... of the enemy.
    3) The ... of the screen.
    5) The wagon now drops a ...
    marcoagpinto marcoagpinto October 2008 Announcements
  • Internal modern 1.44MB 3.5 drive for +3Hello! this [url]http://www.secarica.ro/html/plus3_hardware.html#3and5inchdrive[/url] says that modern 1.44MB 3.5 driver are unusable as interval …

    ... br /> says that modern 1.44MB 3.5 driver are unusable as interval ... ://www.cpcwiki.eu/imgs/2/21/CableClose1.JPG[/url ... to always get READY OR to an external switch ... formated disks in external 3.5" with simple "format b ... :". The disk was 1.44MB with taped hole ...
    ArtemKuchin ArtemKuchin December 2012 Hardware
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... 4 1
    Object 5 1
    Object 6 1
    Object 7 1
    0: weights 1
    Object 1: weights 1
    Object 2: weights 1
    Object 3: weights 0 ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... is this not on WoS? or am I blind?)


    Message 36
    {20}{1}{16}{5}BANG!{20}{0} {16}{6}You pull ... {16}{2}{16}{7}{17}{2}red{17}{0}{16}{3} {19}{0}{16}{5}flare ... }seem to have either fallen or{6}floated off the benches ...
    BadBeard BadBeard August 2003 Games
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... draw table" or the "id/ ... sprentry sprtbl[] = {
    {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0,3<…
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... previous was up or down, then apply bias of 20% (0.2) in favour ... :-
    0.5*(0.5+0.2)=0.5*0.7=0.35 forward
    0.5*(0.5-0.2)=0.5*0. Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 4,5)=1:
    LET t(5,4)=1:
    LET t(5,5)=2:
    1 TO 8:
    PRINT AT 18,b*2;b;AT a*2,0 ... ;a;AT a*2,b*2; ... the player enters coordinates (0,0) the game could ask ... player p (either p=1 or p=2). This is what ... IF t(w)=3-p THEN GO TO 20
    30 ...
    Einar Saukas Einar Saukas September 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , so it is just over 5 and a half rows over ... view" of maze, save almost 3 rows.

    I'm ... =1))*(1-2*(z>0))+(k$="7")*(18+2*(ABS z>1))*(1-2*(z=19 OR ... =m(q+(20-ABS z)*e*(1-2*(z=-1 OR z=19)))=0:
    [/quote ...
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;251621]Overall I'm very happy with this version, and now think it can be looked at further for the much needed optimisations.[/QUOTE]

    Agreed!

    Now we can save more positions as follows:

    a) Replace ...
    Einar Saukas Einar Saukas March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... // "sprite structs" - 20 bytes - Every sprite is ... height; // +3 height of sprite ... 1-byte, bits 2:0 = current vertical rotation (0..7)
    uchar hrot; // +5 ... 255 either vertically or horizontally.
    ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... -"
    510 for j=3 to 5:for c=23 to 29 ... /> 120 cls:let v=0:let h=0:inverse 0
    130 for ... /> 220 data 10,7,3,9,1,16,3,23,10,25,17 ... =20:let h=1:inverse 1:gosub 700
    240 if fn r(2)=1 ... br /> 260 if s=9 or q(9)4 and q ... if s=9 or q(9)p+2 then let h= ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... expect 2 duels where old, inferior chess programs have little or no ... moves, Cyrus2 time 2:20:36, Sup.Chess 3.5 time 2:32:45, Cyrus2 ... '89 0.5:3.5
    colossus 4.2 - Cyrus1 1.5:2.5
    Cyrus2 - Sup.ch.3.5 4:0 ...
    Alex_Lux Alex_Lux February 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... moves, Cyrus1 time ???, Turk time 3:00:20, Cyrus1 wins.
    4th ... -2-0
    2. Clock Chess'89____ 17.5 : 6.5 _____ (11:1) ________ 5-1-0
    3 ... '89 would win (6:4 or 5.5:4.5 ?) as we had clear ... Clock'89 is was average 20% less 'thinking time' as black ...
    Alex_Lux Alex_Lux February 2010 Games
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... ; could be mask, or, xor, etc
    20 bytes - Every sprite is ... height; // +3 height of sprite ... 1-byte, bits 2:0 = current vertical rotation (0..7)
    uchar hrot; // +5 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • Best chess game?Thought I'd ask which Spectrum chess program plays the best game? Never had chess on the speccy myself. Used to play a chess cartridge on the vic-2…

    ... -2-0
    2. Clock Chess'89____ 17.5 : 6.5 _____ (11:1) ________ 5-1-0
    3 ... '89 would win (6:4 or 5.5:4.5 ?) as we had clear ... Clock'89 is was average 20% less 'thinking time' as black ...
    Alex_Lux Alex_Lux April 2011 Games
  • CAT!RAM and PUTRAMLast year sometime I posted a couple of routines to: * catalogue the 128k RAMdisk in BASIC; * move RAMTOP and the stacks from BASIC. CAT!RAM and PUTR…

    ... (23427): LET e=(60416-(a+20))/20:
    IF NOT e THEN ... name
    LET a=a+20: FOR b=a TO a ... details ((2+1)*3 bytes lo,mid,hi)
    REM (page codes 0,1,2,3,4 ... ,5 saved from address
    REM 6,7 program length, or array ...
    Battle Bunny Battle Bunny December 2012 Sinclair Basic
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ... % | 1.61% | 3.96
    scrv-5 | 6912 | 4431 | 0.74 | 2.48 | 1.52 ... | 3.89
    text-3 | 28352 | 10887 | 1.20 | 3.40 | 0.60 | 64.29% | 5.97% | 3 ... the bit that distinguishes literal or sequence, since the results ...
    Einar Saukas Einar Saukas January 2013 Brand new software
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... takes another collision or two to crash< ... sprentry sprtbl[] = {
    {0,1,0,0}, {0,0,1,0}, {0,1,2,0}, {0,2,1,0}, {0,1,3,0},
    {0,3, slenkar slenkar November 2013 Development
  • SpecBAS 0.800 Released!Hi folks, it's that time again for another release. I was going to add a few more features, but I have other projects on the go at the moment, and it…

    ... Pack man
    20 CLS : PAPER 0: BORDER 0: INK 2: RANDOMIZE : CLS
    0,1): PRINT ATTR (0,2): PRINT ATTR (0,3): PRINT ATTR (0,4): PRINT ATTR (0,5): PRINT ... )=2 OR ATTR (x,y)=3 OR ATTR (x,y)=4 OR ATTR (x,y)=1 OR ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • Features that are still wanted in Spectrum emulation.Features that are still wanted in Spectrum emulation. 4 USB joystick/gamepad input for real multiplayer games - Yes, Bomb Munchies.... - Sinclair 12…

    ... official Kempston interfaces that do 3-bit (low) decoding, 000xxxxx
    0” (or “5” for Sinclair 1) on your keyboard, then ... emulation together with either Sinclair 1 or Sinclair 2, and looking at the ...
    zub zub June 2015 Emulators
  • Looking for any maze game where the map is different every timeHi folks, I'm looking to sharpen my game writing skiils (or lack thereof!) and I need an example of a simple maze game which creates a different map…

    ... are no empty neighbor crossings or your wall has reached a ... ml=5
    20 INK 0: PAPER 0: BORDER 0: CLS
    30 INK 1: PAPER 1 ... x(2)=-1: LET y(2)=0
    90 LET x(3)=0: LET y(3)=1
    JianYang JianYang September 2020 Games
<1234567…34>

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