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<1…12131415161718…34>
  • Z80 coders compoIf you're interested in Z80 coders compo, visit my page [url="http://mbr.nm.ru/compo.html"]http://mbr.nm.ru/compo.html[/url]

    ... 3 contributes '0'
    ; bit 4 contributes '1 = 1 + 0' (16)
    ; bit 5 contributes '3 = 2 + 1' (32 ... lowest four bits
    or $30 ; add ascii '0'
    ld (hl ... />

    After an hour or so of fiddling, I gave ...
    Alcoholics Anonymous Alcoholics Anonymous November 2003 Development
  • So who plays PS2, Xbox & GameCube games?I'm still into gaming in a big way, how about you guys?

    ... /> On 2003-12-12 14:28, Cornervizion wrote:
    Love the ... particular. beautiful! and resident evil 0 which is only on that ... for anyone outside of spain, or maybe the rest of continental ... get a pack of rolos. 3, 2 znd 1 rolls respectively :-)) just kidding ...
    Sadako Sadako December 2003 Games
  • THE DOUBLEThe best management game has to be the Double. I downloaded it, but it asks for the sode from the Cassette inlay. Where can i find this?

    ... /> 1 Arsenal 25369
    2 Charlton 25495
    3 Chelsea ... 25558
    4 Coventry City 25621
    5 ... Bournemouth 28267
    28 Bradford City 26944
    0 : Poke
    ...
    BadBeard BadBeard December 2003 Games
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ...
    1. Whether the steady state be high or low
    2. The ... length of a 'pulse'
    3. ... The number of pulses for a 1
    ... 4. The number of pulses for a 0
    5 ...
    I believe that 1 block type could handle 99 ...
    MikeW MikeW February 2004 MIA/STP/SDP
  • TZX format updateHi folks. Following the private communication with Andy I would like to start a discussion on changing the TZX format to reflect new needs and improv…

    ... block, using CSW2?

    3) New block type ($18?) utilising ... :
    1. Whether the steady state be high or low
    2. The ... length of a 'pulse'
    3. The ... a 1
    4. The number of pulses for a 0
    5 ...
    Gilby Gilby February 2004 MIA/STP/SDP
  • emuzwinyeah i ran my game and i can't get back to the programming screen bit! when i used to have a speccy i'd just bang the keyboard a few times and it'd …

    ... .

    Version 2.3 Release 1.5 (28-Feb-2004): Some small improvements ... memory as code or data block (DEFB, DEFW or DEFB with ... capability added to ROM directly or while assembling (a button ... when numlock is on) or with correspondent toolbar buttons it ...
    Vladimir Kladov Vladimir Kladov February 2004 Emulators
  • Amiga MOD on ZX SpectrumWell, there were several question about music matters on WOS lats times, so I decided to describe some of my 'adventures', heheh, with MOD playing on…

    ... br />
    v = 0.005511771 * exp(0.346724613*L)

    1.

    If A ... /> with a range of 3*a to 3 output.

    ... 2 through 139 inclusive as a linear region (with %error < 0.5 ... anonymous on 2004-03-28 13:02 ]
    Alcoholics Anonymous Alcoholics Anonymous March 2004 Sinclair Miscellaneous
  • Management type gamesWhat is everyones top 5 management style games, this isnt just soccer management, this can be anything such as the interesting Software house from cu…

    ... at a top 5.

    1 Football Director 2 (+3 disk version) ( ... . After many seasons (around 5), with the car improvements I ... cycles back round to 0!!

    3 The Double. Loved it ... like the ridiculous scorelines though or the fact that players weren ...
    jonrach73 jonrach73 April 2004 Games
  • Need a game identifying...If you please. All I remember was some music, and some running and jumping action with quite tall sprites. When you landed on a gravestone the game …

    ... machine with the latest Spin 0.5 exe (which admittidly may be ... date now :) ), Spectaculator 6.2, and SpecEmu 2.1 beta, because I found ... game in 128k mode (not +2 or +3, etc), choose keys in game ... expected.

    SpecEmu 2.1 Beta: Player moves, this time ...
    AndyHerbert AndyHerbert May 2004 Games
  • Collision DetectionHi everyone, This is my first post on WOS. Like most people here I owned a Spectrum when a teenager. At that time I was quite heavily into programmin…

    ... br />
    For a horizontal (or vertical) interval, I came up ... /> case
    1 x---x | |
    2 x------|----x |
    3 | x---x ... truly at cols 0 and 31, then cases 1 and 5 are the ... br /> ld a,b
    or a
    ret
    [/ ...
    Alcoholics Anonymous Alcoholics Anonymous August 2004 Development
  • Strange layout of Spectrum video memoryHello, does anyone have an idea why the Spectrum's video memory has such a strange layout? I understand that a resolution of 256x192 is an easy mean…

    ... /> 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
    0 1 0 t t Y ... /> 7 6 5 4 3 2 1 0 7 6 5 4 3 2 1 0
    0 GOC GOC August 2004 Sinclair Miscellaneous
  • Fast division in machine codeHi Does anyone know what is the fastest way to divide a 16 bit number by 24 in machine code. Derek [ This Message was edited by: dmsmith on 2004-0…

    ... 1/24 = 0.000010101010101.... in binary or 1/24 = 1/32 + 1/128 + 1/512 + 1/2048 ... the first N+1 terms of 1/32+1/128+1/512+....
    ... of unused terms) is (1/(32*4^N))*SUM( ... 1, error is 8. If N=2, error is 2. If N=3 ... , error is 0.5. So ...
    Alcoholics Anonymous Alcoholics Anonymous September 2004 Development
  • Programming Sound EffectsHi guys, Have decided, probably due in some way to my midlife crisis, to tart up and re-release (or even just re-lease) the old 48K Speccy games I w…

    ... one to output a 0 or 1 to the speaker, commanding ... 4/8 = 0.5

    10000000
    duty = 1/8 = 0.125

    11000000
    duty = 2/8 = 0.25 ... , with a duty of 0.5, you'd expect the ... for a log2(8) = 3 bit DAC equivalent.
    ...
    Alcoholics Anonymous Alcoholics Anonymous October 2004 Development
  • New Compo IdeaI've had this idea and would like to know what do you think about it. I think that most of us here know how to code in BASIC. The problem with Specc…

    ... each key is pressed (0) or depressed (1). The port addresses are ... respectively) and Joystick 2 is mapped to 1, 2, 3, 4, 5 (same), thus joysticks ... ,10: POKE 23619,0 : POKE 23620,2

    or

    ... like NOT PI for 0 or SGN PI for 1.
    * What ...
    na_th_an na_th_an April 2005 Development
  • Cruiser Power play and a game with a forgotten name problemI have a cruiser power play joystick connected to a +2B but i don't know how to identify it (kempston, cursor, interface 2 ... ) The other issue is…

    move the joystick when in BASIC. If it gives you 5,6,7,8 and 0 then it's a cursor joystick. 1,2,3,4 and 5, or 6,7,8,9 and 0 it's a Sinclair joystick.

    Kempstons won't do anything, but I don't know about the others.
    enzo1701 enzo1701 May 2005 Sinclair Miscellaneous
  • wheres the wind????Grrrrrrrrr. The new BBC weather is driving me mad, Damned egotistical southerners. I feel sorry for anyone in the shetlands, who have been perspect…

    ... ZX Beccy wrote:
    1.Start at London Heathrow Airport ... -
    follow for 0.2 miles.
    5.Bear left onto the ... East Parking" - follow for 0.3
    miles 6.Bear left ... /Pampa" - follow for 1.7 miles 16.Turn right ... of the "US this or that" signs. Mapquest is ...
    Skarpo Skarpo May 2005 Chit chat
  • Spectrum emulator tests on WEB?I searched little with google, but didn't find it. Can I get some URL?

    ... in Rice Video version 6.1.0 under the "Texture Filters" tab ... are dumpped in 3 (or 2) files
    [filename part 1 - 4]_all.png ... 1]#[part 2]#[part 3]#[part 4]_[part 5].[extension]

    part 1 ... /> 1 = 8 bit
    2 = 16 bit
    3 = 32 bit
    part 5 ...
    Arm73 Arm73 August 2005 Emulators
  • how do i read the keyboard in assembly? here is the code i tried writting to find out the value of a key call 28f (hex) loop: ld a,255 cp e jr z loop ld (50000),e ret notes from what i …

    ... /> 0 = B
    1 = H
    2 = Y
    3 = 6
    4 = 5
    5 ...
    19 = 8
    20 = 3
    21 = E
    22 ... = O
    27 = 9
    28 = 2
    29 = W
    30 ... /> 34 = P
    35 = 0
    36 = 1
    37 = Q
    jonathan jonathan August 2005 Development
  • z88dk+splib2 sprites question.I'm creating a game and I have several "states" for my main sprite, such as jump, facing left, facing right, etcetera. All those states require a dif…

    ... br /> On 2005-09-28 16:46, na_th_an wrote:< ... ? (I'm using 3 enemies per screen).
    0..5) */
    uchar *left_graphic;
    0 for A, N=1 for D, ... /> switch(N) {
    case 2:
    gG = &c-& ...
    Alcoholics Anonymous Alcoholics Anonymous September 2005 Development
  • ZX-PC InterfaceRight - i'm 34 and I cant take the pain of waiting for tapes to load any more - somethings gotta give ( either the tape deck or me ). I've seen a 'Z…

    ... 10 9 8 7 6 5 4 3 2 1
    .-. .-. .-. .-. .-. .-. .-. .-. .-. .-. .-. .-. .-. .-. .-. .-. .-.
    ... /> 10 not used 28 GND
    11 ... do something serial or you can only save ...
    Dr BEEP Dr BEEP December 2005 Hardware
  • Sunday Dinner, what you havin'?I'm making my world famous Chilli-con-carne. Will be ready in 5 minutes... YUM :)

    ... />
    [B]Ingredients:[/B] (Serves 3-4)

    900g Potatoes ... /> 30g Butter
    1 Tin Corned Beef
    0.5tsp Salt
    1 - 2 cm in size.
    TIP ... the pan for the last 5 minutes or-so to let the ...
    Dave_C Dave_C February 2006 Chit chat
  • 128k Screen Flipping - Sample Code PleaseI know this has been covered before, but I cannot find out code to do the following: On a 128k Spectrum tell the speccy to display from address 4915…

    ... 0C000h
    Bit 3 Select normal (0) or shadow (1) screen to be ... br /> | Bank 0 | Bank 1 | Bank 2 | Bank 3 | Bank 4 | Bank 5 | Bank 6 ...
    AND 0F8h
    OR 4 ;Select bank 4
    Fikee Fikee February 2006 Development
<1…12131415161718…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
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  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
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    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
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    mel the bell on April 20

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