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<1…891011121314…34>
  • Keep On Beeping - new screencast on beeper musicHi everybody, I've decided to make a video show about 1 bit music. The first episode talks about the famous Wham! The Music Box. It probably won't …

    ... had to laugh at 09:35 - "Mmmm... What a surprise ... /> Drum 1 = 30
    Drum 2 = 28
    Drum 3 = 27< ... br /> Drum 4 = 25
    Drum 5 ... = 16
    Drum 13 = 0

    Any other values ... the standard Music Studio or YU The Music Box ...
    ccowley ccowley November 2011 Announcements
  • BUG in zxspin and SpecEmu - read Loading speed in WAV fileI'm created a new save, but it can run at 44.1 KHz, to test it, i make a new file from WAV 44.1 KHz to 88.2 KHz. Load this file in a emulator zx-spin…

    ... -. OTLA 48 KHz 12000 bps - 5 long pulse
    7-. OTLA ... ) I Used from 23,27,35 or 39 T-States.

    1/(79/3.5e6) = 44.3 kHz. Which is ... timming (1*timming and 2 *timming) in T-States to detect 0 or 1 from ...
    Z80user Z80user April 2012 Emulators
  • Trident PD TapeI've been going through a tape and found that its the contents of the Trident PD tape. What is the preservation status of this ? I would have to h…

    ... 2- 28: Program : INDEX-1 Length: 19 Normal Speed ,Pause: 0.386s
    3 ... Speed ,Pause: 0.387s
    5- 71A5: -------------------- ... Speed ,Pause: 0.388s
    35-19F0C: -------------------- Length ... (with Spectaculator or other).
    ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... be finished in a day or so.

    Have been ... PLAYERSTRBONUS=0: LET PLAYERWEAPONBONUS=0: LET PLAYERBLESSBONUS=0: LET PLAYERCURSEPENALTY=0: LET ROOMFACTOR=0: LET ... LET PLAYERHITCHANCE=INT (RND*20)+1
    520 IF PLAYERHITCHANCE> ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... =3: LET P4P=5: LET GMA=0: LET GMB=1: INK 7: PAPER 0: BORDER 0 ... "": PRINT " 39 38 37 36 35 34 33 32 31 30 ... >99 OR P3>99 OR P2>99 OR P1> ... P1
    740 IF P1=35 THEN PAPER P1P: INK P1I ... SUB 6120: PRINT AT 2,1;: PAPER 0: INK 2: PRINT P1: LET P1 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • Keyboard TrickI know how to use the multi key in BASIC with IN you can get the keys [QUOTE]IN 254+256*(255-2^K)[/QUOTE] K is the keyboard's half row, comes from …

    ... OP):
    [code]
    ; +0 +1 +2 +3 +4
    ; +0 CS Z X C ... T
    ; +15 1 2 3 4 5
    ; +20 0 9 8 7 6 ... LET a=USR 49152:REM or wherever the code is located ... ) ";
    70 IF PEEK (a+35) THEN PRINT "FIRE (SPACE) ";
    BloodBaz BloodBaz February 2013 Sinclair Basic
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... page says
    pc:5,sp-1:3,sp-2:3
    Of course, ... /> +2 -> +5 -> +7
    +1 -> +5 -> +6
    +0 -> +5 -> +5 ... the contention period finishes, or until you execute a different ... look very similar to 7.5*35.2 = 2.6 tacts of contention delays ...
    Einar Saukas Einar Saukas June 2013 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    It's up to you (or me) to find hash functions ... ,D records.
    za = { 1, 2, 0, 2 }
    zb = { 2, 2, 1, 1 }
    Here's how ... 's try t(2) = 3
    t = ( 0, 1, 3 }
    rsl = { 4, 5, 1, 3 }
    This ... solved, which is what the 35 page C program is about ...
    Kweepa Kweepa January 2014 Development
  • Python script to scrape Amazon.com book reviewsI've been meaning to read the Gollancz Fantasy Masterworks (roughly 40 books) and Sci-Fi Masterworks (roughly 100+ books) lists for a while now, but …

    ... of Laughs Jonathan Carroll (35, 13, 5, 7, 0, 256)
    Tau Zero ... Stapledon (5, 2, 0, 0, 0, 33)
    Time and the Gods Lord Dunsany (3, 3, 1, 0, 0, 30 ... Gene Wolfe (0, , , , , )
    Elric Michael Moorcock (0, , , , , )
    Gloriana or the Unfulfill ...
    BigBadMick BigBadMick April 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... written August '84, a month or so after the launch of ... #2,2:CLS#2
    170 WINDOW #3,10,30,10,13:PEN #3,2:PAPER #3,3 ... (35)=0: IF INKEY(0)=0 THEN i=i+1:' **** DURATION
    580 IF INKEY(2)=0 ... WHILE INKEY(5)=0
    2420 IF INKEY(0)=0 THEN r3=r3+ CP/M User CP/M User June 2014 Chit chat
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> [code]
    35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... va2 THEN
    BEEP .03,-5: LET r=r+j1: LET ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r,k ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE 23729 ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... /> [code]
    35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... va2 THEN
    BEEP .03,-5: LET r=r+j1: LET ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r,k ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE 23729 ...
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... ZX Spectrum+ Graphics" book 3 by Piers Letcher I ... ,v)=USR 63000
    2 REM FAST
    10 ... 22 PAUSE 0
    25 LET i=FN a(5,5,20, ... 7011 DATA 0,9,86,1,8
    7012 DATA 0,9,94 ... DATA 246,71,175,119,35
    7024 DATA 16 ...
    AND 7
    OR A
    RRA
    ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • maths questionNB this will probably show what a tragically low level understanding of maths I have, but hey ho :-) for some reason the other day I suddenly remem…

    ... calculator instead of pressing "sin" or "cos" you can get the ... between 0.5 and 0.707 is 0.707-0.5 = 0.2 (good enough)
    1/3 of 0.2 = 0.0666 ... 0.5 (SIN 30) gives 0.5666 for SIN 35.
    SIN(35) is actually 0 ...
    Jonathan Harston Jonathan Harston August 2014 Chit chat
  • Fast Condition TestingHello my friends, I have been writing some input and string handling routines in BASIC lately - yeah I could write them super fast in C/ASM via z88d…

    ... /> 130 REM 3.1 18-Jul-2011
    140 REM 3.2 30-May ... -2012
    150 REM 3.3 11-Jun ...
    240 REM i4=(1)Mixed (2)Upper (3)Int (4)Num
    250 REM i5=(1)Req'd ... REM
    350 IF i4=2 THEN IF i6>96 ...
    Paddy Coleman Paddy Coleman November 2014 Sinclair Basic
  • Did Sinclair pioneer 'tiny' computers?Most computers of the time were fairly large-ish The Atari 8-bit, the Apple II, The c64 looks at least twice the size of the rubber key speccy. Th…

    ... .com, which may be more or less accurate. I didn't ... 21.8 x 19.2 x 3.2 cm, 0.246 kg
    ZX ... 3 cm, 0.55 kg
    Sord M5 26.2 x 18.5 x 3 ... 3.8 cm, 1 kg
    COMX-35 29 x 16 x 4.5 ...
    carlsson carlsson December 2014 Sinclair Miscellaneous
  • 40 Column Printing RoutineI've written a 40 column printing routine, which I'd like to share... It's my first piece of 'public' code so go easy on me! I don't think it is a…

    ... call pch_to_screen
    ;; scan line 5
    ld a,(hl) ; ... ; mask AND screen
    or b ; OR data
    ld (hl), ... 0, 0, 15, 128, 248, 0, 0, 2
    .byte 4, 32, 0, 114, 35, 0, 32, 0 ... 3, 200, 162, 242, 0, 1, 232, 162
    .byte 120, 32, 2, ...
    tstih tstih August 2015 Development
  • My new Punk music radio showHi folks, just posting that i now do a punk music radio show on the internet if anybody fancies a listen, i play punk, OI!, folk punk, goth, bit of t…

    ... 3:04)
    4. The Business - Smash The Discos (1:50)
    5 ... Assault - Personal Edge (0:59)
    25 ... Hellnation (2:17)
    35. The Straps - Brixton (1:51 ... 38. Antisect - Education Or Idoctrination (2:03)
    39 ...
    mel the bell mel the bell October 2015 Chit chat
  • A few questions about sound and keys in BASICIf I want sound in my BASIC game I have to use BEEP right ? It seems to lock up the CPU for far too long . On Arjun's page I found how to use CALL 94…

    ... it works:

    $028e. 5 KEY_SCAN {001} the keyboard scanning ... pressing more than two keys, or pressing two keys and neither ... 03 3 00000011 Y 02 2 00000010 H 01 1 00000001 B 00 0 ... 18 24 00011000
    0 23 35 00100011 P 22 34 00100010 ...
    Battle Bunny Battle Bunny December 2016 Sinclair Basic
  • XeldaI've decided to take on the Zelda tribute game and take over the Xelda title (because it's a great title name). Working with the MK2 Mojon twins gam…

    ... free to use, abuse, adapt or ignore. It encodes the entire ...

    Note avoidance of 0,1,I,O which are the ...
    GReW GReW March 2017 Development
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... use a POP, or even use the same ... (SP); B = (SP + 1); SP = SP + 2

    So if ... :

    0 XXXXXXXX 8 XXXXXXXX 16 XXXXXXXX ... 3 XXXXXXXX 11 XXXXXXXX 19 XXXXXXXX 27 XXXXXXXX 35 XXXXXXXX ... 36 XXXXXXXX
    5 XXXXXXXX 13 XXXXXXXX 21 ...
    dmsmith dmsmith March 2020 Development
<1…891011121314…34>

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