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<1…22232425262728…34>
  • C64 for the PiSomeone is writing the C64 natively for the Rasberry Pi and it looks amazing. I hope this will make someone do a ZX Spectrum too. Take a look its a…

    ... : 5.16
    FOURIER : 2081.3 : 2.37 : 1.33
    ASSIGNMENT : 2.5655 ... L2-cache, Watcom* compiler 10.0
    ==============================LINUX DATA BELOW ... stack is so buggy or if it used some ...
    Rephlex Rephlex April 2014 Chit chat
  • understanding machine codeHi Quick question. Am not really sure if it fits development forum as its not really development per se its more a learners question about developm…

    ... declared with the value 23612 or $5c3c).

    Here are ... +2)
    0 Set if printing in lower screen
    1 0
    2 0
    3 ... Set if auto LIST
    5 Set to clear lower screen ... Tape Loader selected
    7 0

    The eight commands ...
    Battle Bunny Battle Bunny April 2014 Sinclair Miscellaneous
  • Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …

    ... :

    1. Pins 1 and 5 of the PS/2 socket are connected ... is opened.


    3. Else, if at power-up ... interpreted accordingly, that is, as 3-byte mouse movement packets. The ... assignment:
    Bit 0-5 Key number ( 0-38 ) or 39 for ?no key ...
    Dan Antohi Dan Antohi April 2014 Hardware
  • Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …

    ... pressed for about 2.5 seconds
    ... = ERR_NR EQU #5C3A; 0
    5c3b = FLAGS_ ... for i8080 [1.31]. Page 3
    ... /> 1f58 : f6fe OR #FE
    1f5a ...
    Dan Antohi Dan Antohi April 2014 Hardware
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... matrix line 3, Mouse Down/Button 2.
    Bit 3 K4 keyboard ... 1.
    Bit 4 K5 keyboard matrix line 5, Mouse Right/Button 3 ... 'bit 0 is left-most' mode or in 'bit 0 right-most ... already got three inputs (Sinclair 1, 2 & Kempston) is it ...
    zub zub April 2014 Hardware
  • FBZX Wii for WindowsFor testing purpose I adapted FBZX Wii to compile against MINGW and to work on Windows (new SDL sound, Virtual keyboard which works with mouse instea…

    ... new version for Windows (11.0).

    FBZX Wii was ... button 1 or Enter key to select.
    Gamepad button 1 button 2 or ESC ...
    3 Wiimote 1 Button
    4 Wiimote 2 Button
    5 Wiimote - Button ...
    Oibaf Oibaf April 2014 Emulators
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... /> 1. could the lines be re-listed or a ... instead.

    3.2. Create a new Beta Basic ... a Beta Basic 4.0 loader. ZX-Editor loads ... re done click Quit.
    5. Relaunch MacZXMC.

    1.3 perfectly. I have no ...
    clausjahn clausjahn May 2014 Emulators
  • Fixing my old ZX Spectrum 48K issue 4AHi Guys, I trying to fix my old Spectrum 48K. Looks like my dad used a wrong power supply as the ULA had a bit missing and so did the 7805. So I rep…

    ... They do sometimes overload one or more of their supplies even ... as normal, swapped lower 2 pins as it need B ... left PIN 1 of IC 12 shows only 0.665 V ... shows a postive 4.3 Volts.

    0 Volt on PIN ... />
    UPDATE PIN 1 should of course be -5 Volt not 12 ...
    Brian Brian June 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... example:
    [code]
    3 BORDER 1: PAPER 5: CLS: PAPER 7:
    1+CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 2+"AB":
    LET b$=CHR$ 19+CHR$ 1 ... +CHR$ 17+CHR$ 5 ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • So shooting 360 degrees?...[I]How do I go about having - for example - a cannon in the middle of the screen, that can shoot in any direction towards the player?[/I] Well, I do…

    ... 255 in either the X or Y direction. That will ... the table values left one or two bits when you ... table. Also, don't use 360?. Divide your circle up into ... the table, extend them or shift them up a bit ... 5.7?. From 0 to 1 covers the first 45?. But from 1 to 2 ...
    joefish joefish June 2014 Development
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... #1,0:PAPER #1,1:CLS #1
    160 WINDOW #2,22,40,1,8:PEN#2,1:PAPER #2,2 ... :CLS#2
    170 WINDOW #3,10,30,10,13:PEN #3,2:PAPER #3,3 ... a$=""
    350 WEND
    360 '
    370 REM *************** PROGRAM ... INKEY(5)=0
    2420 IF INKEY( CP/M User CP/M User June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... #1,0:PAPER #1,1:CLS #1
    160 WINDOW #2,22,40,1,8:PEN#2,1:PAPER #2,2 ... :CLS#2
    170 WINDOW #3,10,30,10,13:PEN #3,2:PAPER #3,3 ... a$=""
    350 WEND
    360 '
    370 REM *************** PROGRAM ... INKEY(5)=0
    2420 IF INKEY( rich_chandler rich_chandler June 2014 Chit chat
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... example:
    [code]
    3 BORDER 1: PAPER 5: CLS: PAPER 7:
    1+CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 2+"AB":
    LET b$=CHR$ 19+CHR$ 1 ... +CHR$ 17+CHR$ 5 ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    ... 3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... THEN
    BEEP .03,-5: LET r=r+j1: LET ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ... br /> 305 IF s="5" AND i$
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    ... 3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... THEN
    BEEP .03,-5: LET r=r+j1: LET ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ... br /> 305 IF s="5" AND i$
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... 01 (0,0,1) 001 Y 000 000 11 (0,0,3) 003 Y
    2 Red ... 000 010 00 (0,2,0) 008 ... (7,0,0) 224 Y
    5 Cyan 100 000 01 (4,0,1) 129 ... (7,7,3) 255 Y[/CODE]

    The "Y" or "N ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • Basic program malfunctionHello. Please does anyone know why this basic program 10 LET x=0 20 LET x=x+0.1 30 print x 40 if x<>1 then goto 20 50 STOP does not properly work o…

    ... post#1. (Remember that exact 1 = 129,0,0,0,0)
    [code]
    0.1 125 ... ,76,204,204,204,
    0.2 ... ,204,204,204,
    0.5 127,127,255,255,255 ... IF n(1)>=n(3) OR n(1)+n(2)>n(3) OR STR$ FN ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ... /> √ TurboSound (2AY) mode (7MHz CPU or Pentagon w/o indicators)
    1 - Slide down, fields 3,4 - step. Tone shift if delay=0.
    2 ... from line # specified in 3,4
    5 - same, but for Ornament ...
    6 - Vibrato, in 3 - ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... and ZX Spectrum+ Graphics" book 3 by Piers Letcher I came ... ,h,v)=USR 63000
    2 REM FAST
    10 CLS ... /> 22 PAUSE 0
    25 LET i=FN a(5,5,20,15 ... /> 7011 DATA 0,9,86,1,8
    7012 DATA 0,9,94 ... ,E
    AND 7
    OR A
    RRA
    RRA ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • ccZ80++Here is the url for a new compiler pour all computers with Z80: [url]http://ccz80pp.webcindario.com[/url] It's a beta version, but it's works. If y…

    ... /> asm
    {
    ld hl,3
    add hl,sp
    RRC A
    OR L
    LD L,A ... [0]=255;
    arr[1]=255;
    arr[2]=255;
    arr[3]=255 ... ;
    arr[4]=255;
    arr[5 ...
    slenkar slenkar July 2014 Development
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... 5 4 3 2 1 0 7 6 5 4 3 2 1 0
    ;= |.B| |..B..| =|..B..| |.....C.....|
    ; 0 1 0 ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • maths questionNB this will probably show what a tragically low level understanding of maths I have, but hey ho :-) for some reason the other day I suddenly remem…

    ... ! = n*(n-1)*(n-2)*...*1
    5! = 5*4*3*2*1

    x^3 = x*x ... calculator instead of pressing "sin" or "cos" you can get the ... for the distance away from 0. You can compute Taylor expansions ... points other than 0. For example around x=1, then the formulas ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Chit chat
  • maths questionNB this will probably show what a tragically low level understanding of maths I have, but hey ho :-) for some reason the other day I suddenly remem…

    ... calculator instead of pressing "sin" or "cos" you can get the ... between 0.5 and 0.707 is 0.707-0.5 = 0.2 (good enough)
    1/3 of 0.2 = 0.0666 ...
    add 0 ...
    Jonathan Harston Jonathan Harston August 2014 Chit chat
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... a wall to 0 and a door to 1 in the maze ... straightforward to plot as INVERSE 0 or 1 when I draw the map ...
    bigjon bigjon September 2014 Sinclair Basic
  • Game of Life.Last year (I think) or maybe the year before, I entered a Game of Life simulator into the CSS CGC compo but for the Sinclair ZX81. I decided to port…

    ... 0 or 1 neighbours then it dies.
    [*]If a live cell has 2 or 3 ... with a small number of 1-or-2 phase shapes scattered around the ... LOAD "Life9cd"CODE cd
    5 LET InitG=FN p(cd ... br /> ld bc,96+3+1 ;start p$() at 2,2,2
    add hl ...
    Battle Bunny Battle Bunny October 2014 Sinclair Basic
<1…22232425262728…34>

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