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<1…22232425262728…34>
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET level ... =1000: LET d=3
    3 GO ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ... : LET y=3:
    IF ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET level ... =1000: LET d=3
    3 GO ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ... : LET y=3:
    IF ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
  • GAC Tutorial Started!Hi all. I have a Youtube channel where I play old games and such. I also do a few programming tutorials. I have recently added a Graphic Adventure Cr…

    ... ((verb 19) and (no1 > 0) and (no1 < 100)) mess ... /> 3 // too dark to do things here
    IF ((VERB 18)or ... /> *desc "milk"
    *weight 5
    *room 5
    *end

    if ((room = 2) and ((rand 3) = 1)) LF MESS 180 end ...
    Timmy Timmy September 2013 Sinclair Miscellaneous
  • Copying data between memory banks in USR0 modeI am experimenting with Funky Fungus to load the majority of its data (levels, screens, music etc.) into memory banks 1, 3, 4, 6 and (partly) 7 by sw…

    ... one given bank (1, 3, 4, 6 or 7) to bank 5:
    [CODE ... [routine address]+2,X
    DI
    LD D,1 ;selects bank ... +3: LOAD "1"CODE 49152: REM loads compressed game level 1 into bank 3 ... the same from bank 5 to bank 0 and finally decompress the ...
    Alessandro Grussu Alessandro Grussu September 2013 Development
  • SE BasicAfter 13 years of development I thought I'd run out of things to optimize, but it turns out I was wrong. However, I'm now running out of time to work…

    [QUOTE=Crisis;727461]are those 5 just gone? do you need ... retaining LLIST, LPRINT, or COPY. LIST #3 and PRINT #3 are functionally equivalent ... 0 = BRIGHT 0: FLASH 0. CLUT 1 = BRIGHT 1: FLASH 0. CLUT 2 = BRIGHT 0: FLASH 1. CLUT 3 = BRIGHT 1 ...
    chev chev October 2013 Sinclair Basic
  • LZ4 decoderI encountered the [URL="http://code.google.com/p/lz4/"]LZ4 compressor[/URL] a few weeks ago. Reading the [URL="http://fastcompression.blogspot.co.uk…

    ... /> enum StreamOptions : byte {
    BlockChecksum = 1
    stephenw32768 stephenw32768 October 2013 Development
  • Best Demos please?Hi, I have just discovered how good the demos for the spectrum are, I have been a spectrum owner for years but apart from the work I used to look at …

    ... .php?type[0]=demo&platform[0]=ZX+Spectrum&page=1& ... into a compatible format (*.tap or +3 disc). The main sources of ... at case by case;
    2. Demos that implement border and ... heavily relying upon the additional 5-10% of the additional performance ...
    introspec introspec October 2013 Sinclair Miscellaneous
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... br /> ; THE 'ERROR-2' ROUTINE
    org 0x0053< ... in SP
    res 3, (iy + _flags) ; ... ' ' ; test for space or higher
    scf ; set ... 6 ; test for characters 0-5 (tokens)
    ccf ; ... ; ROM 0, VRAM 1
    ld e, 0 ; FIXME
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... fst 1 ; store in mem-1
    fgt 0 ; x', 10^(2^n), (1/0)
    3
    fst 4 ; mem-4
    fst 5 ; and mem-5 ... ; jump if not
    or e ; zero?
    jr z ... ; stack count and result (C or C')
    exx ; switch ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ld bc, 5 ; 5 bytes
    ... rlca ; 0 to 3
    ... 0 ; 2 * z mem-0 holds 2 * z
    fdel ; -
    fstk0 ; 0
    fst 2 ; 0 ... 1)
    fst 1 ; mem-1 holds b(r - 1)
    fsub ; b(r), 2 ... /> or (hl) ; OR with ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ...
    jr nz, report_bd ; or negative
    call bc_1_space ; make ... /> fce ; i (x) or i (x) - 1
    ret ; end of ... - 1, 2.5 * x' - 2.5, 0.5
    ; y2, 2 * x' - 1, 5 * x' - 2.5, 0.5
    fsub ; y1, x' - 1, 2.5 * x' -
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... fmul ; sin (pi*w/2) = sin x (or = cos x)
    ... fce ; sin x (or cos x)
    ret ; ... -1/x, (1/0)
    fstkpix.5 ; -1/x, pi/2, (1/0)
    fxch ; -1/x, pi/2< ... x case 1
    ; w, atn (-1/x) case 2 and 3
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... org 0x1bb0
    defs 2, 255 ; unused locations (common ... 1 followed by class-0

    ; THE 'COMMAND CLASSES - 0, 3 & 5 ... /> ; THE 'COMMAND CLASSES - 1, 2 & 4'
    org 0x1c1f ... a, c ; test
    or %10011111 ; discriminator byte
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... cp 4 ; greater than CLUT 3?
    jr nc, report_k ... and %11000111 ; discard bits 3 to 5
    xor b ; xor ... ; address at screen-1
    defw pos_7 ; or screen-2

    ... /> cp 128 ; less than 0.5?
    jr nc, c_arc_ge1 ; ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... fst 5 ; g to mem-5
    fstk.5 ; x, y, g, 0.5< ... sin(g/2), (0/1)
    fnot ; x, y, sin(g/2), (1/0)
    ... 1 ; un-1
    fmove ; un-1, un-1
    fgt 3 ; un-1, un-1 ... /> and (iy + _flags2) ; or trace off?
    jr z ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... (iy + _mode), 0 ; cancel control or meta
    call ... restore report code
    set 5, (iy + _vdu_flag) ; signal ... 1, 0 ; -3, 'K'
    defb 6, 0 ; -2, 'S'
    defb 11, 0 ; -1, ... br /> wait_key:
    bit 5, (iy + _vdu_flag) ; does ...
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... a, 2 ; use stream 2
    ld (iy + _vdu_flag), 0 ; signal ... /> org 0x190e
    defs 1, 255 ; unused locations (common)< ... /> org 0x1988
    defs 3, 255 ; unused locations (common)< ...
    bit 5, a ; next string or array variable?
    chev chev October 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... ; range 1 to 24?< ... ld a, 2 ; use upper ... the range 0-5?
    ... ; pen or higher?
    bit 3, (iy + ...
    chev chev November 2013 Development
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... set 5, h ... 3, 255 ; unused locations (common)

    ; THE 'TEST 0 OR 1 ... /> cp 2 ; 0 or 1?
    ...
    chev chev November 2013 Development
  • Getting aquainted with the IF1bisToday, fifteen days after dispatch, the IF1bis arrived at my door. In perfect order. No customs, no TVA and no handling fee involved. The arrival of …

    ... decreased by 1 every Interrupt. ... and/or a FORMAT "m";0 ... br /> LD (nwentr),A ;39
    ;ready
    2.3 sec
    ...
    roko roko December 2013 Hardware
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... this:
    [code]
    1 GO SUB 2: LET st=t0: PRINT ... 4,0;"Start : ";st:
    GO SUB 3:
    GO SUB 2: LET ... ft=t0: PRINT AT 5,0;"Finish ... )*100)/100:
    STOP
    2 LET t1=FN t(): LET ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ... , I think the bank switching (or paging) could have been done ... 64k banks addressed as 8k or 16k banks. Total RAM is ... the reset button is pressed or the power is cycled.
    1
    7 6 5 4 3 2 1 0 bit
    RAM selection
    Bits 0-2 ...
    1024MAK 1024MAK January 2014 Hardware
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... br />
    Bits 0-2 - Color screen edge.
    0, otherwise.

    (Implement as !A1 or try ... (!A1 && !A0) as some examples use OUT 0,0 ... port configuration:
    Bits 0/1 - Number of the drive ... br /> 1, 9, 2, 10, 3, 11, 4, 12, 5, 13, ...
    Jmk Jmk January 2014 Emulators
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... (3,2): LET l=40: LET t=22.5:
    FOR a=1 TO 3 ... ,2)=88+p2: NEXT a:
    DATA -l,-l,+l,-l,0 ... ,+l
    8 FOR a=1 TO 3:
    LET ... p2=a+1 OR a=3:
    PLOT a(p1,1),a(p1,2):
    DRAW a(p2,1)-a(p1,1),a(p2,2 ...
    Battle Bunny Battle Bunny January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    It's up to you (or me) to find hash ... records.
    za = { 1, 2, 0, 2 }
    zb = { 2, 2, 1, 1 }
    Here's how ... s try t(1)=2
    t = { 0, 2, 2 }
    rsl = { 3, 4, 2, 4 }< ... s try t(2) = 3
    t = ( 0, 1, 3 }
    rsl = { 4…
    Kweepa Kweepa January 2014 Development
<1…22232425262728…34>

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