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Search Again :: Adv Search 1000 results in 0.205s
<1…23242526272829…34>
  • Idea: New interface 1There are a lot of great new interfaces to plug into the back of the spectrum, but things quickly get rather messy! The interface 1 is a very tidy s…

    ... format?

    Or

    2) It is electronically incompatible ... loan :)])

    Or

    3) Some other incompatibility?
    1.45 ( 48k ) .Z80 ... is pressed for less than 0.5 seconds.
    The ...
    Dan Antohi Dan Antohi February 2014 Hardware
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... (number 2) defb 0,1,1,1,1,2,0 etc and next graphic number 3 etc?< ... ld a,(ix+0) ; check whether space or wall on map ... s a bomb (tile 3)
    cp 2 ;
    jr ... (tile 4)
    cp 3 ;
    jr z, ... 's something else again (tile 5)
    cp 4 ;
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
    defb 1,0,0,0,0,0,0,0,0,0<…
    Morkin Morkin March 2014 Development
  • Learning a programming language from scratchSome advice please... At work I use an Excel/Calc spreadsheet of my own making to get address information from various csv/txt files I download ever…

    ... postcode) < 5) or (len(postcode) > 8):
    # is_valid = 0
    if ... :)
    It runs in python 3.2 (although I'm sure it ... letter
    if random.randint(1, 2) == 1:
    this_letter = this_letter.lower ...
    BigBadMick BigBadMick March 2014 Chit chat
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... memory mapped I/O addresses or something where I can ... different than the 2.1 one, and maybe indeed 2.0 handles 4bit samples ... bit is hard on a 3.5 MHz machine. Anyway for careful ... (maybe the manufacturer changed or materials changed), or with age (maybe the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... first animation sequence 0, 1, 2, 3 may well point to images 0, 1, 2, 3. But lets ... only need draw images 4, 5, 6, but you make four ... sprite table that go 4, 5, 6, 5. You now have one ... need separate left/right images, or maybe they reverse their animation ...
    joefish joefish March 2014 Development
  • C64 for the PiSomeone is writing the C64 natively for the Rasberry Pi and it looks amazing. I hope this will make someone do a ZX Spectrum too. Take a look its a…

    ... homemade jukebox running XBMC (or iTunes, or whatever), or a PC inside a ... 1.1.1
    C64 Vice 2.3.21
    SNES PiSnes (port of Snes9x 1.39 ... /SDL 1.17
    MAME Mame4all-pi (based on MAME 0.37b5 ...
    ewgf ewgf April 2014 Chit chat
  • C64 for the PiSomeone is writing the C64 natively for the Rasberry Pi and it looks amazing. I hope this will make someone do a ZX Spectrum too. Take a look its a…

    ... : 5.16
    FOURIER : 2081.3 : 2.37 : 1.33
    ASSIGNMENT : 2.5655 ... L2-cache, Watcom* compiler 10.0
    ==============================LINUX DATA BELOW ... stack is so buggy or if it used some ...
    Rephlex Rephlex April 2014 Chit chat
  • understanding machine codeHi Quick question. Am not really sure if it fits development forum as its not really development per se its more a learners question about developm…

    ... declared with the value 23612 or $5c3c).

    Here are ... +2)
    0 Set if printing in lower screen
    1 0
    2 0
    3 ... Set if auto LIST
    5 Set to clear lower screen ... Tape Loader selected
    7 0

    The eight commands ...
    Battle Bunny Battle Bunny April 2014 Sinclair Miscellaneous
  • Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …

    ... pressed for about 2.5 seconds
    ... = ERR_NR EQU #5C3A; 0
    5c3b = FLAGS_ ... for i8080 [1.31]. Page 3
    ... /> 1f58 : f6fe OR #FE
    1f5a ...
    Dan Antohi Dan Antohi April 2014 Hardware
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... matrix line 3, Mouse Down/Button 2.
    Bit 3 K4 keyboard ... 1.
    Bit 4 K5 keyboard matrix line 5, Mouse Right/Button 3 ... 'bit 0 is left-most' mode or in 'bit 0 right-most ... already got three inputs (Sinclair 1, 2 & Kempston) is it ...
    zub zub April 2014 Hardware
  • FBZX Wii for WindowsFor testing purpose I adapted FBZX Wii to compile against MINGW and to work on Windows (new SDL sound, Virtual keyboard which works with mouse instea…

    ... new version for Windows (11.0).

    FBZX Wii was ... button 1 or Enter key to select.
    Gamepad button 1 button 2 or ESC ...
    3 Wiimote 1 Button
    4 Wiimote 2 Button
    5 Wiimote - Button ...
    Oibaf Oibaf April 2014 Emulators
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... /> 1. could the lines be re-listed or a ... instead.

    3.2. Create a new Beta Basic ... a Beta Basic 4.0 loader. ZX-Editor loads ... re done click Quit.
    5. Relaunch MacZXMC.

    1.3 perfectly. I have no ...
    clausjahn clausjahn May 2014 Emulators
  • Currah ?Speech channelIt seems to me that it would be nice to be able to send words to the ?Speech with PRINT #5;"Speak English to me, Jimmy" or some such. There really i…

    ...
    0-4 PAUSE 24 /ɑ/ 44 /ŋ/
    5 /ɔi/ 25 /j/2 45 ... /2 33 /d/2 53 /əʊ/
    14 /r/1 34 /g/3 54 /?/2
    2 56 /n/2
    17 /t/1 37 /ʃ/ 57 /h/2
    18 /?/1 ... 38 /ʒ/ 58 /ɔr/
    19 /i/ 39 /r/2 59 ...
    chev chev June 2014 Development
  • Fixing my old ZX Spectrum 48K issue 4AHi Guys, I trying to fix my old Spectrum 48K. Looks like my dad used a wrong power supply as the ULA had a bit missing and so did the 7805. So I rep…

    ... They do sometimes overload one or more of their supplies even ... as normal, swapped lower 2 pins as it need B ... left PIN 1 of IC 12 shows only 0.665 V ... shows a postive 4.3 Volts.

    0 Volt on PIN ... />
    UPDATE PIN 1 should of course be -5 Volt not 12 ...
    Brian Brian June 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... example:
    [code]
    3 BORDER 1: PAPER 5: CLS: PAPER 7:
    1+CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 2+"AB":
    LET b$=CHR$ 19+CHR$ 1 ... +CHR$ 17+CHR$ 5 ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... written August '84, a month or so after the launch of ... #1,0:PAPER #1,1:CLS #1
    160 WINDOW #2,22,40,1,8:PEN#2,1:PAPER #2,2 ... :CLS#2
    170 WINDOW #3,10,30,10,13:PEN #3,2:PAPER #3,3 ... WHILE INKEY(5)=0
    2420 IF INKEY(0…
    CP/M User CP/M User June 2014 Chit chat
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... example:
    [code]
    3 BORDER 1: PAPER 5: CLS: PAPER 7:
    1+CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 2+"AB":
    LET b$=CHR$ 19+CHR$ 1 ... +CHR$ 17+CHR$ 5 ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    ... 3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... THEN
    BEEP .03,-5: LET r=r+j1: LET ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ... br /> 305 IF s="5" AND i$
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    ... 3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... THEN
    BEEP .03,-5: LET r=r+j1: LET ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ... br /> 305 IF s="5" AND i$
    davepierce07 davepierce07 June 2014 Sinclair Basic
  • SpecBAS / SpecOS documentationHi, I just find out about SpecBAS and I was so impressed by the new functions while retaining compatibility with ZX Basic that I've been playing wit…

    ... broken or disabled in 0.809

    ZXASCII
    AUTO -1
    2,0: DRAW INK 7;0,SCRw
    30 PLOT 0,SCRh/2: DRAW SCRw,0 ...
    40 PRINT AT 0,30;"==";AT 3 ... /> 300 SPRITE OVER jj,5
    310 SPRITE SHOW jj: ...
    AE.Vasconcelos AE.Vasconcelos June 2014 Sinclair Basic
  • Official Basinc thread - Bug reports and other discussionI just released a new BASin fork, basinc. The first official release was V16r2, and today it's r3. it's uploaded to wos archive and alternatively, h…

    ... 01 (0,0,1) 001 Y 000 000 11 (0,0,3) 003 Y
    2 Red ... 000 010 00 (0,2,0) 008 ... (7,0,0) 224 Y
    5 Cyan 100 000 01 (4,0,1) 129 ... (7,7,3) 255 Y[/CODE]

    The "Y" or "N ...
    Paddy Coleman Paddy Coleman June 2014 Sinclair Basic
  • ProTracker manual/instruction in English?Hello. A friend of mine would like to start making AY music on ZX Spectrum. In this purpose he'd like to have a ProTracker's instruction/guide/manu…

    ... /> √ TurboSound (2AY) mode (7MHz CPU or Pentagon w/o indicators)
    1 - Slide down, fields 3,4 - step. Tone shift if delay=0.
    2 ... from line # specified in 3,4
    5 - same, but for Ornament ...
    6 - Vibrato, in 3 - ...
    Alone Coder Alone Coder July 2014 Sinclair Miscellaneous
  • Block RoutineHi Folks, I want to draw a block on the screen dependent on providing the X,Y,W,H values. I came up with the following: [CODE]100 LET l$=" …

    ... and ZX Spectrum+ Graphics" book 3 by Piers Letcher I came ... ,h,v)=USR 63000
    2 REM FAST
    10 CLS ... /> 22 PAUSE 0
    25 LET i=FN a(5,5,20,15 ... /> 7011 DATA 0,9,86,1,8
    7012 DATA 0,9,94 ... ,E
    AND 7
    OR A
    RRA
    RRA ...
    Paddy Coleman Paddy Coleman July 2014 Sinclair Basic
  • ccZ80++Here is the url for a new compiler pour all computers with Z80: [url]http://ccz80pp.webcindario.com[/url] It's a beta version, but it's works. If y…

    ... /> asm
    {
    ld hl,3
    add hl,sp
    RRC A
    OR L
    LD L,A ... [0]=255;
    arr[1]=255;
    arr[2]=255;
    arr[3]=255 ... ;
    arr[4]=255;
    arr[5 ...
    slenkar slenkar July 2014 Development
  • Why no PLOT, etc. on bottom two lines?I was pondering if there was any way to get PLOT, etc. to address the full screen from BASIC without having to write a few lines of assembler to bypa…

    ... 5 4 3 2 1 0 7 6 5 4 3 2 1 0
    ;= |.B| |..B..| =|..B..| |.....C.....|
    ; 0 1 0 ...
    Battle Bunny Battle Bunny August 2014 Sinclair Basic
  • maths questionNB this will probably show what a tragically low level understanding of maths I have, but hey ho :-) for some reason the other day I suddenly remem…

    ... ! = n*(n-1)*(n-2)*...*1
    5! = 5*4*3*2*1

    x^3 = x*x ... calculator instead of pressing "sin" or "cos" you can get the ... for the distance away from 0. You can compute Taylor expansions ... points other than 0. For example around x=1, then the formulas ...
    Alcoholics Anonymous Alcoholics Anonymous August 2014 Chit chat
  • maths questionNB this will probably show what a tragically low level understanding of maths I have, but hey ho :-) for some reason the other day I suddenly remem…

    ... calculator instead of pressing "sin" or "cos" you can get the ... between 0.5 and 0.707 is 0.707-0.5 = 0.2 (good enough)
    1/3 of 0.2 = 0.0666 ...
    add 0 ...
    Jonathan Harston Jonathan Harston August 2014 Chit chat
<1…23242526272829…34>

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