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  • ISO-Copy - Individual Software revisitedHi folks In another thread about Supertape: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36203[/url] ... we touched on ISO-Copy by th…

    ... ISO-Copy *1* version 1.0.

    2. ISO-Copy 2 (version 2.0, not ... ISO-Copy 1.

    3. Quicksave II (version 1.0, not available ... found info about company, author or release date, but it ... seen as good.

    5. BASIC2S2.

    I ...
    jlsoler jlsoler May 2012 MIA/STP/SDP
  • DK Tronics Compilation Tapes....MIA ??I have two tapes (no inlays) of compilaitons of DK Tronics games. One is from DK Tronics themselves, has a white label with black text, and contains…

    ... weird copy protection, or it's just ... 0.998s
    2- 22: -------------------- Length: 317 Normal Speed ,Pause: 2.028s
    3 ... /> 5- 20A: -------------------- Length: 19 Normal Speed ,Pause: 1.013s< ... can be improved, or is it okay left ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
  • Screen routinesHello. For my games I?m using the sprites routine method of a screen buffer and when I finish to print all the sprites I dump all the buffer in the …

    ... /> ld (stk+1),sp
    ld hl,0 ;graphics
    ... /> row2 defw 16448 ;row 2
    defw 16704
    ... /> row3 defw 16480 ;row 3
    defw 16736
    ... /> row5 defw 16544 ;row 5
    defw 16800
    ... ;if screen starts here or before, sprite misses third ...
    R-Tape R-Tape May 2012 Development
  • Untitled Zombie GameBought a Speccy 48k (wanted a 16k with a 32k Cheetah rampack and Kempston interface, but couldn't find a 16k) and started writing BASIC for the first…

    ... could copy and paste it, or something.

    10 PRINT ... )hotgun, S(M)G or (P)istol, or do you wish to ... IF shotkills=1 AND zombies=1 THEN PRINT “You killed 1 zombie. 1 zombie ... LET noise=noise-0.5
    550 IF zombies+1>combatscore THEN ...
    LCD LCD May 2012 Development
  • The Euro 2012 England supporter's threadCome on in, grab a beer and try not to get too depressed. Let's take the time to enjoy the Euros now, cos we won't be enjoying it once they start! :…

    ... lead 1-0 at halftime.[/QUOTE]

    [QUOTE=Saboteur;633524]3-2 England ... wingers? He loves having 4 or 5 of them on the field ...
    rich_chandler rich_chandler June 2012 Chit chat
  • Trivial Pursuit Question Packs RevisitedHi folks, As we're getting stuck into loaders and getting some nice TZXs out of them, I stumbled across an old thread in addition to an infoseek sea…

    ... work as a team, or we can do the ... start with Gorski's +2 compatible version of Genus ... I've included the "0" pulses at the start ... 2,3,4,5,6,7,8,1
    Side B: 2,3,4,5,6,7,1 ...

    Block 1 is the ... , as it should be 0, I've included it.[/ ...
    jlsoler jlsoler July 2012 MIA/STP/SDP
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... means the 6,5,4,3,2,1,0,0 contention pattern starts at ... com/?o4443w1gsetsj9p"]BIFROST*[/URL] 1.2H, that were ... using either a TK90X or 48K ROM. In this ... Spectrum 128K (with TK90X or 48K ROM) and a ... they were obtained by 3 different users independently:
    Einar Saukas Einar Saukas August 2012 Emulators
  • Work out attribute location in MCHow do I go about writing a MC routine which calculates the attribute address from a set of PRINT co-ordinates. I know you in basic you multiply the…

    ... become bits 0 and 1), buts value of bits 0-2 do not ... the carry (and in 3 out of 5 shifts you do not ... will ever spill beyond bits 0 and 1 of hi byte. So ... 16 bit add. You just OR (4 t-states) bits from ... ld a,#0x58
    or h[/CODE]

    3. Lookup table?
    tstih tstih August 2012 Development
  • Sending key presses to the spectrumfor a project I want to send automated keyboard presses to the ZX via a micro-controller. Is it possible to send these through the expansion slot? …

    ... inputs because the Spectrum sends 0 or Z here, and you want ... allows this.

    - The 5-bit header (column) will be ... numbers would be: 1,3 and 6,0 (remember, counting from 0)

    mov COLUMNHEADER,A ; 2 c. Worst case: 24+2+2+3+2=33 cycles!
    mcleod_ideafix mcleod_ideafix August 2012 Hardware
  • real value of some of these books as learning aids?Ok, I admit perhaps it was a late night and frustration. :???: I could have been hallucinating when i was doing the typein. But I think not.. [url]…

    ... /> 120 LET HORIZ=3: LET VERT=2.1
    130 GO ... SUB start
    140 LET XMOVE=HORIZ*0.5 ... : LET YMOVE=VERT*0.5
    150 GO ... /> 120 LET HORIZ=3: LET VERT=2.1
    130 GO ... =1 OR IYA*IYB=1 THEN RETURN
    8470 IF IXA=0 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (2): DIM Y(2): DIM C(2): DIM G(2)
    30 LET T(1)=2 ... : LET Y(1 ... )=10: LET X(1)=0: LET C(1)=1: LET G(1 ... (2)=10: LET Y(2)=20: LET X(2)=0: LET C(2)=3: LET G(2 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... (2): DIM Y(2): DIM C(2): DIM G(2)
    30 LET T(1)=2 ... : LET Y(1 ... )=10: LET X(1)=0: LET C(1)=1: LET G(1 ... (2)=10: LET Y(2)=20: LET X(2)=0: LET C(2)=3: LET G(2 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... screen.

    [CODE]
    5 GO SUB 2000
    10 ... T(1)=2: LET Y(1)=10: LET X(1)=0: LET C(1)=1: LET G(1 ... (2)=10: LET Y(2)=20: LET X(2)=0: LET C(2)=3: LET G(2 ... )=142
    50 POKE 23672,0 ...
    WibbleBibble WibbleBibble August 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... processing, selecting target (n=1) or player (n=2) on each pass.
    5/8 and prints the new ... ,20,0,16,3,21,1,142
    50 POKE 23672,0: POKE 23673,0 ...
    LET m(2)=m(2)+b: PRINT #0;AT 1,0;m(2),
    78 ...
    Battle Bunny Battle Bunny August 2012 Sinclair Basic
  • AY-3-8912 emulationI am trying to improve the emulation of the AY-3-8912 in FBZX wii. I studied the code of some emulators and read some documents. I would like to be…

    ... is 1/(16*noise_period) of AY-3-8912 frequency
    5) Period = 0 is ... counts up from 0 until the counter becomes greater or equal to ... ; 2 ) ? 1 : 0 ) ) NoiseOn = ! NoiseOn;

    noise |= ( ( noise & 1 ) ^ ( ( noise & 4 ) ? 1 : 0 ...
    Oibaf Oibaf August 2012 Emulators
  • merging bytesPicturing three bytes with their bits identified by letters to make the visualisation easier, what's the best way to perform this transformation? [co…

    ... bytes 1 and 2
    [*] Separate byte 3 into b7-5 and b4-0
    [*] OR ... the separate parts with bytes 1 ... and 2 ... ). Just start with bytes 1, 2 and 3 in H L and D ...
    BloodBaz BloodBaz August 2012 Development
  • Random number from a rangeHow can I generate in assembly a random number from a range, let's say 0-21 or 0-57? There are generators which make it 0-255. By using bit masks I…

    ... to use, so to speak... Or, that's my impression anyway ... AND 31):

    0,1,2,3,4,5,6,7,8,9,10 ... ,21,9,8,7,6,5,4,3,2,1,0

    As you ... can see, the values 0-9 are ...
    AndyC AndyC September 2012 Development
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... =0 OR T=2 OR T=4 OR T=6 OR T=8 THEN FOR U=0 ... TO 9 STEP 1
    125 IF T=1 OR T=3 OR T=5 OR ... =0 OR T=2 OR T=4 OR T=6 OR T=8 THEN FOR U=0 ... ,7,2,4,7,2,
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... . It works in cycles of 5 frames, as follows:
    [LIST ... position and redraw enemy #2
    [*]Frame 5: Erase, calculate new position ... #0 and #1
    [*]Frame 4: Erase and redraw enemies #2 and #3
    or, if we don't mind ...
    Einar Saukas Einar Saukas September 2012 Development
  • More memoryHi all... can anyone help, Is it possible to get more memory for basic pref' in Basin.... 40 odd k is just not enough !

    ... be saved & loaded separately, or embedded in BASIC as explained ... +3): LET s=(d-1)*2:
    LET t=FN p(v+1)-1-d*2 ... v+3,1: POKE v+4,FN g(t+s): POKE v+5 ... ,FN g(n): POKE f+5,FN h(n): POKE f ... vars=v: POKE 23563,0: POKE 23564,0:
    REM restore VARS ...
    Battle Bunny Battle Bunny November 2012 Sinclair Basic
  • Magnum Light Phaser issueHi! I have a Spectrum +2A and I have recived a [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=1000237"]Magnum Light Phaser[/URL]. I have tes…

    ... drive, for example, a robot or some other external device.
    1 GND ___________________________
    2 OUTPUT BIT 0 __| 6 5 4 3 2 1 |
    3 INPUT ...
    Encarnado Encarnado November 2012 Hardware
<1…18192021222324…34>

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