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<1…24252627282930…34>
  • Loading Images/Screens mid-gameHi all, Looking to get back into a bit of coding and I couldn't figure out a way to do the following: I have an image/SCREEN that I'd like to b…

    ... /> LET s$=a$(r-tR+1,p+1): REM copy pixel row ... : LET d5=s8: LET tR=5: LET tC=4: LET tZ ... /> FOR p=1 TO 1: NEXT p: FOR r=1 TO 1: NEXT r ... (23639)+9: POKE da+2,14: POKE da+3,0:
    LET d4 ... =da+4: LET d5=da+5: RANDOMIZE ...
    Battle Bunny Battle Bunny April 2018 Sinclair Basic
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... 98 SPRITE CLEAR : SPRITE PRINT 0
    99 STOP
    1010 CLS : BORDER 0: SPRITE CLEAR : TILE DIM ... AT 0,0 TO 0,1
    1035 PRINT AT 0,0; PAPER ... BIN 11000011," ",
    1040 LET %x=7: LET %y=5 ... : LET fr=0: LET face=1: LET delay=0: LET power=0 ...
    colonel32 colonel32 May 2018 BASIC
  • How to stop a flickering character erasure?I'm trying to figure out how to build a moving sprite. Eventually it will be made up of several UDG's. However its early days yet so I'm experimentin…

    ... a value in a variable or array you don't ... ,10:STOP

    or
    10 LET x=10 ... br /> PROC name(.5,10,51.5,3,78,3) anyone reading that ... keep looking in a book or searching through your program ... 1 TO 3
    4010 IF %x>0 THEN PROC bolt(%(x-1 ...
    ASH-II ASH-II May 2018 BASIC
  • im looking for a fill routine written in basici know this would be slow but i want to tinker with it to produce something else.

    ... INK 7: PAPER 0: BRIGHT 1: FLASH 0: OVER 0: INVERSE 0: BORDER 0: CLS
    0 TO 100
    110 PLOT INK 5+RND*3;RND ... ,cy+y: DRAW x*2,0: DRAW OVER 1;-x*2,0

    330 ... decide whether to plot it or not.
    joefish joefish July 2018 Development
  • Making sound using the BEEPER in AssemblyI had a look at the the documentation but it doesn't make sense to me. To make music just the beeper all I have to do is send ones and zeros to one o…

    ... /> 6 # #
    5 ## ##
    4 ### ###
    3 #### ####
    2 ##### #####
    1 ###### ######
    0 -------- --------
    01234567 ... is either "N:1, C:3" or "C:1, C:3" depending on the ...
    Hikaru Hikaru July 2018 Assembler
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... /> [code]
    Z80onDSK v1.0 (c) 2019 Tom Dalby
    or similar to transfer
    -b1,2,3 use an ... [code]
    Z80onDSK snapshot.z80 1
    [/code]
    This ... use any number from 0-9 with the resultant ... br /> 20 INPUT "Game 0-9?",a
    30 ...
    TomD TomD May 2019 Development
  • TZX/Taper headachesI've been doing a stocktake of all my Spectrum stuff, most of which I bought in a job lot a few years back, and there's a whole load of covertapes in…

    ... slow that down to 1.1 seconds or more and the program ... it should have been 7.3 seconds, even though the ... second gap between program 1 and program 2, then the WAV ... set it to. Fuse (1.5.7) does the same but ... two headers. Spin (version 0.7) stopped loading at these ...
    The Mighty Dopethrone The Mighty Dopethrone May 2019 Games
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... /bank 5
    2) Directly decompress page/bank 0 to page/bank 3
    3 ... rate. If using the TOSEC or similar collection it may require ... /> -fN: force machine type
    1: force 16k. If known 16k ...
    TomD TomD May 2019 Development
  • New Utility to Transfer Z80 Snapshot to +3 DiskSince getting a Gotek for my +3 it has been my go to machine. The biggest downside however is the lack of older games on disk format with pretty much…

    ... default 23734 (CHANS)
    ║ 1: @16384 (top left of screen ... screen pixel area)
    ║ 3: @23296-23552 program will scan ... size. If stack
    ║ or PC are in upper mem ... amp; 48k snapshots. Only banks 5,0 & 2
    ║ are stored, ...
    TomD TomD May 2019 Development
  • im looking for other games like the muncher that use double height and width graphics with colouri havent come across this type of graphics mode on the spectrum before and would like to know if there are any other games that use it.

    ... So you get bits 1,5,2,6,3,7,4,8 of ... get bits 1,0,2,0,3,0,4,0 then shift it right and OR with itself ... so you get bits 1,1,2,2,3,3,4, ... bits 0,5,0,6,0,7,0,8 …
    joefish joefish July 2019 Games
  • 48K Issue 2 RAM issuesI have 48K issue 2 board (I've checked, the upper memory is present!). It's not very well. I've not attempted to diagnose one before, so please bear …

    ... follows:
    7 6 5 4 3 2 1 0

    So ...
    Different bits are 3 & 5

    76543210< ...
    Different bits are 2 & 3

    You ... for each binary digit (or bit). So if one ... machine does when reset or powered on, is NOT ...
    1024MAK 1024MAK August 2019 Hardware
  • Dunny - help!I fired up SpecBAS, it automatically loaded the last program which was ASH2's background for the lander program. I pressed RUN and it ran fine then …

    ... 6,0,1,5,4,0,0,10,3,0,1,5,6,0,0,20,7,0,1,20,8,0,1,5,6,0,0,
    10,10,0,0,40,3,0,1,10,3,0
    mik3d3nch mik3d3nch August 2019 BASIC
  • Suggest Internet Improvements Discussion threadOk, I can't claim to know a lot about the Internet / World Wide Web, so I am only starting this in the hopes that it might facilitate discussion on t…

    ... normal operating speed (typically 2 minutes or less if the generator is ... 3.81GW 10.33%
    Solar (estimated) 1.95GW 5.29%
    Biomass 1 ... 0.72GW 1.95%
    Hydro 0.71GW 1.93%
    Pumped water 0.59GW 1 ...
    1024MAK 1024MAK September 2019 Chit chat
  • Fuse/SPIN vs Spectaculator border timingsHello, I'm trying to figure out at which moments the 48K ULA samples the current border color into its internal latch. To do that I wrote a small …

    ... /> 2. Spectaculator 8.0, Late INT
    3. ZXSpin 0.7q
    4. Fuse 1.5 ... matches the #2. OK, that means that one way or another, the ... />
    is in my computations or the numbers themselves. Hmm, interesting... :-)
    kosarev kosarev October 2019 Emulators
  • Understanding tape edgesI've never done any tape reading code. But I've read about these "edges" on multiple occasions. Trouble is I don't understand what they heck they are…

    ... 0 to 1 or reverse. This is exactly 0.70 Volts on both Issue 2 ... and Issue 3, with no inverting or ... ?

    3) Did I understood correctly that ... -states, at 3.5Mhz that's 5 seconds? And ... . 11542.5 t-states per byte or 303 bytes ...
    tstih tstih October 2019 Development
  • Fuse/SPIN vs Spectaculator border timingsHello, I'm trying to figure out at which moments the 48K ULA samples the current border color into its internal latch. To do that I wrote a small …

    ... for 48k and 128k/+2 machines and Chris was ... difference between +2A and +3 screen paging pattern, too.< ... Which is 1T difference (or 2T in case of early ... html?p=598265&viewfull=1#post598265"]this post[/url]), ... to the left by about 0.5-0.25 pixel.

    Patrik Rak Patrik Rak November 2019 Emulators
  • What to write / programme?I've been trying to get back some motivation to write something in machine code for the Spectrum. I don't feel I am organised enough to write somethi…

    ... to use a POP, or even use the same ... = (SP); B = (SP + 1); SP = SP + 2

    So if ... tile:

    0 XXXXXXXX 8 XXXXXXXX 16 XXXXXXXX ... 34 XXXXXXXX
    3 XXXXXXXX 11 XXXXXXXX 19 ... 36 XXXXXXXX
    5 XXXXXXXX 13 XXXXXXXX 21 ...
    dmsmith dmsmith March 2020 Development
  • Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3My Space Invaders Emulator for the Spectrum 128/+2/+2A/+2B/+3 is now available for download from: [url="https://c.gmx.com/sizx@gmx.com/DVQXAXrLRl2d…

    ... only +2A, +2B, and +3)

    From the ... can only be in banks 5 or 7 on a 128K ... the Spectrum 128K+ and +2. This location is also needed ... 0/1/2/3 to replace banks R/5/2/X. This allows either bank 1 or 5 ... to have RAM at address 0.

    A ...
    obo obo March 2020 Brand new software
  • Randomised data samplingHere is something that could be written in BASIC, if anyone is interested. Lets say we want to sample a subset of a larger population, we can do t…

    ... ]
    [code]
    3 PAPER 0: INK 7: BRIGHT 1
    4 CLEAR ... : DIM a$(2,pop): DIM v(8)
    5 LET pt=PEEK ... is:
    IF NOT is OR is>pop THEN STOP ... LET a$(1)=a$(2)
    110 FOR n=0 TO is-1
    Battle Bunny Battle Bunny June 2020 Sinclair Basic
  • Its Saturday, my favourite day, and I'm going to celebrate by playing...[url="https://www.worldofspectrum.org/infoseek.cgi"]Yeti by Cybadyne, 1988[/url] I did a random pick and this is what I got...

    ... , pressing a number key 1 2 or 3 allows you to start on ... /> [b]Z[/b] or [b]M[/b] or[b] 5[/b] = Left
    [b]X[/b] or [b]SS[/b] or ... [/b] = Right
    [b]1[/b] or [b]0[/b] = Fly

    spider spider July 2020 Games
<1…24252627282930…34>

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