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<1…12131415161718…34>
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... adress of match
    ;offset == 0 is reserved as EOF
    ;
    ;bitstream 1 gives 2
    ; 01x 3-4
    ; 001xx 5-8
    1' and count passed '0'
    ;the passed ... . Dont remember it is exact 1:1 copy or it is somehow changed.
    Fikee Fikee January 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )=8;AT x*3-1,y*3;s$;AT x*3,y*3;s$:
    PRINT PAPER a=0;AT a-1,b*3;s$;AT a,b ... *3;s$; PAPER p;AT a+2 ... (f))=8:
    BEEP .1,f*3:
    NEXT f:
    NEXT ... :
    POKE n,5+5*(t(5)=0):
    DATA 23620,2," "
    [/CODE]
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )=8;AT x*3-1,y*3;s$;AT x*3,y*3;s$:
    PRINT PAPER a=0;AT a-1,b*3;s$;AT a,b ... *3;s$; PAPER p;AT a+2 ... (f))=8:
    BEEP .1,f*3:
    NEXT f:
    NEXT ... :
    POKE n,5+5*(t(5)=0):
    DATA 23620,2," "
    [/code]
    Dr BEEP Dr BEEP February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here are the improvements I mentioned:

    [CODE]
    1 READ n,a$:
    FOR c=0 TO 8:
    POKE USR "b"-c,SIN (c/3)-1:
    POKE USR "c"-c,129:
    LET q=INT (c/2)+1:
    CIRCLE 91,92,CODE " $LS "(q):
    POKE (c
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (19,19):
    FOR x=1 TO 9:
    FOR y ... =1 TO 9:
    LET w= ... /> LET m(x+x+(x.3:
    LET m(x+x ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,SGN (f-2.5)*99-48+g:
    DRAW 31,0:
    ... NEXT g:
    PRINT OVER 1;AT VAL ... *4)+1:
    FOR b=-1 TO 0:
    FOR g=3 TO ... AT (q>2)*8+g,16*(q=2 OR q=4); ... 1; BRIGHT -b,:
    NEXT g:
    BEEP -b/2,q*5-8-3 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... version:

    [CODE]
    1 RANDOMIZE :
    READ n,a ... :
    CLS :
    FOR k=1 TO 4:
    CIRCLE 131 ... =k=2 OR k=4:
    PRINT AT 5+10*(k>2),11 ... +10*e;k:
    FOR p=-23 TO 0 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... positions:

    [CODE]
    1 RANDOMIZE :
    LET a$="":
    CLS :
    FOR k=1 TO 4:
    CIRCLE 131 ... k:
    LET e=k=2 OR k=4:
    PRINT AT ... 6+10*(k>2),11+10*e;k:
    FOR p=-23 TO 0:
    PLOT 232*e-88 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]
    1 DIM m(3e3):
    LET m(INT (RND*5)*2+1430 ... )=USR 7766^0:
    FOR r=1 TO 31 ... :
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (INT (RND*5)*2+1430)=USR 7766^0:
    FOR r=1 TO 31 ... :
    FOR s=1 TO ... =INT (d-.3*o*d):
    FOR e=-.5 TO 1:
    LET ... w=INT (.35*a-d)*(1-m ... -a)*e,w:
    DRAW 0,d+d:
    DRAW (a ...
    Einar Saukas Einar Saukas March 2008 Development
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... or CAPS+2 when in C mode
    C : Uppercase : CAPSLOCK or CAPS+2 ... # : E : SYM + 5
    CLS : K : ... : E : SYM + 1
    DIM : K ... FORMAT : E : SYM + 0
    GO SUB : ... LINE : E : SYM + 3
    LIST : K ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • Decoding of speccy keyboardHello everyone. I face following problem with spectrum keys decoding and need some explanation. I know how to decode a single key press by reading po…

    ...
    5 4 3 2 1
    6 7 8 9 0
    ... /> If you have pressed 3 keys, and those keys are ... to complete the rectangle (or square) will be considered ... for 3 players with left & right... maybe something 1-2, 5- ... ghost pressings of 3,4,9 and 0). And for ...
    Metalbrain Metalbrain April 2008 Development
  • Decoding of speccy keyboardHello everyone. I face following problem with spectrum keys decoding and need some explanation. I know how to decode a single key press by reading po…

    ... row (e.g. 67890 or 12345 or QWERT) then you can exactly ... The BIT 0's being CS,A,Q,1,0,P,EN, ... g. if you press 9 0 and ENTER, you will ... red]Q[/color]
    5 4 3 2 [color=red]1[/color]
    6 ... 7 8 9 [color=red]0 ...
    BloodBaz BloodBaz April 2008 Development
  • MB02+ software and system developmentsThe following text was (before last modification) first published here: [url]http://www.sintech-shop.com/forum/board.php?boardid=20[/url] As discuss…

    ... as ResiDOS is concerned. 512K or 1MB SRAM is ideal.[/QUOTE ... :
    0=bs-rom(modified ZX48rom)
    1=bd-dos
    2=hdd ... patch
    3-4=NMI ... menu(HOOD)
    5=reserved ...
    velesoft velesoft April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... Is the code publicly available, or do we still need to ... [quote]
    There are basically 3 alternatives for collision detection
    0: POKE a+5,5: LET f=PEEK ... a: LET g=PEEK (a+1): FOR c=0 ... 23620,23-2*(s>=p)*(s1)+INT (RND*3)-1*(p& ...
    bigjon bigjon April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... :

    [CODE]
    5 FOR f=0 TO 39: READ a ... " AND c0): IF INKEY$="0" AND x=3 THEN LET x=17 ... ;3: IF a(y-1)>x-3 THEN LET a(y-1)=x-3 ... the same 2:1 proportion in a much shorter implementation. Or alternatively we ...
    Einar Saukas Einar Saukas April 2008 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... /> colonyScore = g_players[0].score + g_players[1].score + g_players[2].score + g_players[3].score;
    5*2/50 = 1.856 pixels every 2 interrupts to achieve ... last round has been reached or if there are colony shortages ...
    Alcoholics Anonymous Alcoholics Anonymous April 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ...
    [code]

    1 DIM m$(862):
    Maze ...
    LET f=f+1:
    Another field is filled ... *INT (RND*3)+2*INT (RND*3)+62+2*s/3:
    Find ... /> This field must be empty or retry

    ... FOR g=0 TO 5:
    PRINT AT g,0;m$(g ...
    Dr BEEP Dr BEEP April 2008 Development
  • Spectrum Review Book is all systems go ![url]http://www.spectrumgamesbible.co.uk/[/url] We've created a small website for the series of books we are looking to create for the Speccy featur…

    ... .H 2 - £1.00
    Uglifruit 11 - £5.50
    Gareth.C 1 - £0.50 ... .Robinson 2 - £1.00
    Andy Wareing 3 - £1.50
    Graeme.M 1 - £0.50 ... /> If you dont want paying (or you arent bothered as it ... dont want your name shown or want another name eg a ...
    psj3809 psj3809 May 2008 Sinclair Miscellaneous
  • HELP: Installing FUSE on OpenSolarisDigital Prawn has made packages of Fuse 0.9.0 for OpenSolaris. I am still trying to get Fuse 0.10.x to compile under Solaris 10 U6.

    ... />
    Perhaps aowen or others using OpenSolaris may find ... for GTK+ version >= 2.0.0, but the version of ... , version 1.2.x. Does FUSE support GTK 1.2.x also ... I used Glib 2.16.3 and GTK+ 2.21.9. Also ...
    7) Download fontconfig 2.5.93 from [url]http://www ...
    Digital Prawn Digital Prawn May 2008 Emulators
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... :

    [code]
    5 CLEAR : INK 2: POKE 23658,8: BORDER ... LET N$(1)="NORTH": LET N$(2)="SOUTH": LET N$(3)="EAST": LET ...
    N$(4)="WEST": LET N$(5)="UP ... LET W$(1)="": LET W$(2)="": LET SI=0: LET YI=0: IF LEN ...
    Paul Panks Paul Panks May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... :)

    [code]
    5 CLEAR : INK 2: POKE 23658,8: BORDER ... LET N$(1)="NORTH": LET N$(2)="SOUTH": LET N$(3)="EAST": LET ... N$(4)="WEST": LET N$(5 ... LET W$(1)="": LET W$(2)="": LET SI=0: LET YI=0: IF LEN ...
    Woody Woody May 2008 Sinclair Basic
  • Porting 8k Adventure to SpectrumSomeone has tried to help me port 8k Adventure over to the spectrum. Here is the code thus far. It doesn't seem to work with the verbs, however. I tr…

    ... :

    [code]
    5 CLEAR : INK 2: POKE 23658,8: BORDER ... LET N$(1)="NORTH": LET N$(2)="SOUTH": LET N$(3)="EAST": LET ... N$(4)="WEST": LET N$(5 ... LET W$(1)="": LET W$(2)="": LET SI=0: LET YI=0: IF LEN ...
    Paul Panks Paul Panks June 2008 Sinclair Basic
  • Joysticks on Amstrad boardsNever mind the oddly wired connectors for this post... as we all know, the joystick ports on the +2 and +3 are Sinclair Interface II equivalents. Is…

    ... fixed in the hardware, or would it be possible ... .

    The +2/+3/+2a boards use a mini ... to the half-rows 6-0 and 5-1).

    Kempston ... and requires a couple of OR gates to decode IORQ, ... connect the buffer to the OR gates output.

    Phu Phu July 2008 Hardware
  • Football Director 2Hi all, I would like to share some tips on this. I have used this on emulator. The 128k + 3 version is the best of the FD2 because you have the 20,…

    ... as in 4-3-3, 3-3-4 eg,

    5-2-3-3 is meant as ... team with a rating of 3, 2, 4, the game averages ... to value of 3, i.e. it adds (3+2+4) divided by ... 1gk, 1def, 4/5mid or 4/5 attackers (1-1-5-4- crazy system i ... may equate to ratings of 5-0-4-4 which can …
    Spechoop Spechoop September 2008 Games
  • New Functions for Sinclair BasicA total of 52 new functions can be added to Sinclair BASIC; 26 numeric functions (A-Z) and 26 string functions (A$-Z$). Owing to the internal structu…

    ... use recursion. Valid values are (0-255) in binary, as strings ... $(1) OR VAL y$(1)=1)+STR$ (VAL x$(2) OR VAL y$(2)=1)+STR$ (VAL x$(3) OR ... $(4) OR VAL y$(4)=1)+STR$ (VAL x$(5) OR VAL y$(5)=1)+STR ... ) OR VAL y$(8)=1)
    [/code]
    Takes binary value (0-255 ...
    chev chev October 2008 Sinclair Basic
  • Random access, file sizes and more.A few days ago Aowen mentioned that random access to saved data is not a problem. Here are my thoughts, doubts and suggestions regarding this subject…

    ... the Z88DK provide the buffering, or does it fundamentally call the ... for error)
    defc STDIO_MSG_WRIT = 5 ; enter de = src buffer hl ... = file pos b = 0:REP 1:END 2:CUR 3:SET else:REP, return ...
    Alcoholics Anonymous Alcoholics Anonymous November 2008 Development
  • ANNOUNCE: Fuse 0.10.0 releasedFuse 0.10.0 and libspectrum 0.5.0 have just been released. Highlights of this release include: …

    ... ; 1:1.2.3.3.dfsg-12ubuntu1
    samplerate = libsamplerate0 >>> 0.1.3-1 version 0.1.4 ... is available according site
    bzip2-1.0.5 > ... the 'dev' versions of some or all of those packages (e ...
    gasman gasman December 2008 Emulators
<1…12131415161718…34>

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