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<1…21222324252627…34>
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... . Instead of one general ink 1 statement, it specifies the ink ... print black (for a door) or blue for wall depending on ...
    bigjon bigjon December 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... ]INK 1+6*(VAL t$(5)=1)*((j=7)+(j=8))[/I] or similar ...
    bigjon bigjon December 2013 Sinclair Basic
  • The. Tap StoreWelcome to the [URL="http://thetapstore.zapto.org/"][IMG]http://thetapstore.zapto.org/images/logo1.png[/IMG][/URL] Here we hope to create an archiv…

    ... BT could be blocking it or something...

    Here is ... ms
    7 acc1-xe-5-0-2.sf.21cn-ipp.bt.net ... ms
    10 t2c3-xe-1-1-3-0.uk-lon1.eu.bt.net ... .104 ms
    t2c3-xe-1-1-2-0.uk-lon1.eu.bt.net ... .681 ms
    t2c3-xe-1-1-3-0.uk-lon1.eu.bt.net ...
    smogit smogit December 2013 Announcements
  • Writing faster BASICIn terms of structuring BASIC programs, what are the best ways allocate variables, functions, arrays? Any tips. I remember INPUT mag had some suggest…

    ... this:
    [code]
    1 GO SUB 2: LET st=t0: PRINT ... 4,0;"Start : ";st:
    GO SUB 3:
    GO SUB 2: LET ... ft=t0: PRINT AT 5,0;"Finish ... )*100)/100:
    STOP
    2 LET t1=FN t(): LET ...
    Battle Bunny Battle Bunny December 2013 Sinclair Basic
  • harvard architecture spectrum clone.I got my first +2 before christmas. I'd never given the 128k spectrums much thought, always been a 48k rubber key tradionalist. :smile: I've been me…

    ... , I think the bank switching (or paging) could have been done ... 64k banks addressed as 8k or 16k banks. Total RAM is ... the reset button is pressed or the power is cycled.
    1
    7 6 5 4 3 2 1 0 bit
    RAM selection
    Bits 0-2 ...
    1024MAK 1024MAK January 2014 Hardware
  • Which Emulator supports Betadisk48?Hi out there and happy new year, I'm looking for an emulator to run with my vision1.7 trdos-rom in 48 mode. Unfortunately most emus only support Bet…

    ... br />
    Bits 0-2 - Color screen edge.
    0, otherwise.

    (Implement as !A1 or try ... (!A1 && !A0) as some examples use OUT 0,0 ... port configuration:
    Bits 0/1 - Number of the drive ... br /> 1, 9, 2, 10, 3, 11, 4, 12, 5, 13, ...
    Jmk Jmk January 2014 Emulators
  • Elliptical ChallengeSubsequent to the recent "Graph Plot" thread, I wrote this general purpose ellipse drawing routine which will plot (although it doesn't actually use …

    ... (3,2): LET l=40: LET t=22.5:
    FOR a=1 TO 3 ... ,2)=88+p2: NEXT a:
    DATA -l,-l,+l,-l,0 ... ,+l
    8 FOR a=1 TO 3:
    LET ... p2=a+1 OR a=3:
    PLOT a(p1,1),a(p1,2):
    DRAW a(p2,1)-a(p1,1),a(p2,2 ...
    Battle Bunny Battle Bunny January 2014 Development
  • hash function permutation tableI'm using a simple Pearson hash function to generate keys for a $(103,6) array using a 256-byte permutation table. How do I arrange the entries in th…

    It's up to you (or me) to find hash ... records.
    za = { 1, 2, 0, 2 }
    zb = { 2, 2, 1, 1 }
    Here's how ... s try t(1)=2
    t = { 0, 2, 2 }
    rsl = { 3, 4, 2, 4 }< ... s try t(2) = 3
    t = ( 0, 1, 3 }
    rsl = { 4…
    Kweepa Kweepa January 2014 Development
  • Idea: New interface 1There are a lot of great new interfaces to plug into the back of the spectrum, but things quickly get rather messy! The interface 1 is a very tidy s…

    ... format?

    Or

    2) It is electronically incompatible ... loan :)])

    Or

    3) Some other incompatibility?
    1.45 ( 48k ) .Z80 ... is pressed for less than 0.5 seconds.
    The ...
    Dan Antohi Dan Antohi February 2014 Hardware
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... (number 2) defb 0,1,1,1,1,2,0 etc and next graphic number 3 etc?< ... ld a,(ix+0) ; check whether space or wall on map ... s a bomb (tile 3)
    cp 2 ;
    jr ... (tile 4)
    cp 3 ;
    jr z, ... 's something else again (tile 5)
    cp 4 ;
    Morkin Morkin February 2014 Development
  • Tile routinesHi all, Please does anyone have any examples of tile routines in pure asm to set up maptile screens. I would like to try and understand them and ti…

    ... 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1
    defb 1,0,0,0,0,0,0,0,0,0<…
    Morkin Morkin March 2014 Development
  • Learning a programming language from scratchSome advice please... At work I use an Excel/Calc spreadsheet of my own making to get address information from various csv/txt files I download ever…

    ... postcode) < 5) or (len(postcode) > 8):
    # is_valid = 0
    if ... :)
    It runs in python 3.2 (although I'm sure it ... letter
    if random.randint(1, 2) == 1:
    this_letter = this_letter.lower ...
    BigBadMick BigBadMick March 2014 Chit chat
  • Help with 1-bit sampled soundHi all, I've been sent over this way from the CPC Wiki forums as you guys may be able to help me more specifically with a programming query. Firstly…

    ... memory mapped I/O addresses or something where I can ... different than the 2.1 one, and maybe indeed 2.0 handles 4bit samples ... bit is hard on a 3.5 MHz machine. Anyway for careful ... (maybe the manufacturer changed or materials changed), or with age (maybe the ...
    Alcoholics Anonymous Alcoholics Anonymous March 2014 Development
  • Multiply by 48Is there a 'cheat' to multiply by 48 in Z80? I have a table of sprites 48 bytes each entry, and I want to be able to offset my pointer with a simpl…

    ... first animation sequence 0, 1, 2, 3 may well point to images 0, 1, 2, 3. But lets ... only need draw images 4, 5, 6, but you make four ... sprite table that go 4, 5, 6, 5. You now have one ... need separate left/right images, or maybe they reverse their animation ...
    joefish joefish March 2014 Development
  • Python script to scrape Amazon.com book reviewsI've been meaning to read the Gollancz Fantasy Masterworks (roughly 40 books) and Sci-Fi Masterworks (roughly 100+ books) lists for a while now, but …

    ... Stapledon (5, 2, 0, 0, 0, 33)
    Time and the Gods Lord Dunsany (3, 3, 1, 0, 0, 30 ... Gene Wolfe (0, , , , , )
    Elric Michael Moorcock (0, , , , , )
    Gloriana or the Unfulfill ...
    BigBadMick BigBadMick April 2014 Chit chat
  • C64 for the PiSomeone is writing the C64 natively for the Rasberry Pi and it looks amazing. I hope this will make someone do a ZX Spectrum too. Take a look its a…

    ... : 5.16
    FOURIER : 2081.3 : 2.37 : 1.33
    ASSIGNMENT : 2.5655 ... L2-cache, Watcom* compiler 10.0
    ==============================LINUX DATA BELOW ... stack is so buggy or if it used some ...
    Rephlex Rephlex April 2014 Chit chat
  • understanding machine codeHi Quick question. Am not really sure if it fits development forum as its not really development per se its more a learners question about developm…

    ... declared with the value 23612 or $5c3c).

    Here are ... +2)
    0 Set if printing in lower screen
    1 0
    2 0
    3 ... Set if auto LIST
    5 Set to clear lower screen ... Tape Loader selected
    7 0

    The eight commands ...
    Battle Bunny Battle Bunny April 2014 Sinclair Miscellaneous
  • Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …

    ... :

    1. Pins 1 and 5 of the PS/2 socket are connected ... is opened.


    3. Else, if at power-up ... interpreted accordingly, that is, as 3-byte mouse movement packets. The ... assignment:
    Bit 0-5 Key number ( 0-38 ) or 39 for ?no key ...
    Dan Antohi Dan Antohi April 2014 Hardware
  • Interface 1bis updateSupport for connecting a standard PC keyboard to the interface?s PS/2 socket, in place of a mouse, has been added. The external keyboard?s output is …

    ... pressed for about 2.5 seconds
    ... = ERR_NR EQU #5C3A; 0
    5c3b = FLAGS_ ... for i8080 [1.31]. Page 3
    ... /> 1f58 : f6fe OR #FE
    1f5a ...
    Dan Antohi Dan Antohi April 2014 Hardware
  • Joystick Interfaces on +2AJust found out that my DK'Tronics joystick interface doesn't want to play with my +2A (black). The Kempston port works OK, but not the Sinclair port…

    ... matrix line 3, Mouse Down/Button 2.
    Bit 3 K4 keyboard ... 1.
    Bit 4 K5 keyboard matrix line 5, Mouse Right/Button 3 ... 'bit 0 is left-most' mode or in 'bit 0 right-most ... already got three inputs (Sinclair 1, 2 & Kempston) is it ...
    zub zub April 2014 Hardware
  • FBZX Wii for WindowsFor testing purpose I adapted FBZX Wii to compile against MINGW and to work on Windows (new SDL sound, Virtual keyboard which works with mouse instea…

    ... new version for Windows (11.0).

    FBZX Wii was ... button 1 or Enter key to select.
    Gamepad button 1 button 2 or ESC ...
    3 Wiimote 1 Button
    4 Wiimote 2 Button
    5 Wiimote - Button ...
    Oibaf Oibaf April 2014 Emulators
  • ZX-Modules app reportZX-Modules app report If You are interested, I want to report about the state and progress about my ZX-Modules programs. I would like to report at l…

    ... /> 1. could the lines be re-listed or a ... instead.

    3.2. Create a new Beta Basic ... a Beta Basic 4.0 loader. ZX-Editor loads ... re done click Quit.
    5. Relaunch MacZXMC.

    1.3 perfectly. I have no ...
    clausjahn clausjahn May 2014 Emulators
  • Fixing my old ZX Spectrum 48K issue 4AHi Guys, I trying to fix my old Spectrum 48K. Looks like my dad used a wrong power supply as the ULA had a bit missing and so did the 7805. So I rep…

    ... They do sometimes overload one or more of their supplies even ... as normal, swapped lower 2 pins as it need B ... left PIN 1 of IC 12 shows only 0.665 V ... shows a postive 4.3 Volts.

    0 Volt on PIN ... />
    UPDATE PIN 1 should of course be -5 Volt not 12 ...
    Brian Brian June 2014 Hardware
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... example:
    [code]
    3 BORDER 1: PAPER 5: CLS: PAPER 7:
    1+CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 2+"AB":
    LET b$=CHR$ 19+CHR$ 1 ... +CHR$ 17+CHR$ 5 ...
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... #1,0:PAPER #1,1:CLS #1
    160 WINDOW #2,22,40,1,8:PEN#2,1:PAPER #2,2 ... :CLS#2
    170 WINDOW #3,10,30,10,13:PEN #3,2:PAPER #3,3 ... /> 510 IF h4095 THEN h=0
    530 GOSUB 1230
    540 ... WHILE INKEY(5)=0
    2420 IF INKEY…
    CP/M User CP/M User June 2014 Chit chat
  • Popular Computing WeeklyHope someone can help me, I've been typing in a whole heap of early Type-ins for the Amstrad CPC 464 and have typed in a program, though it's not wor…

    ... #1,0:PAPER #1,1:CLS #1
    160 WINDOW #2,22,40,1,8:PEN#2,1:PAPER #2,2 ... :CLS#2
    170 WINDOW #3,10,30,10,13:PEN #3,2:PAPER #3,3 ... /> 510 IF h4095 THEN h=0
    530 GOSUB 1230
    540 ... WHILE INKEY(5)=0
    2420 IF INKEY…
    rich_chandler rich_chandler June 2014 Chit chat
  • Fast and easy read/write of attributes?What are the fastest or easiest ways to check the attributes of tiles on the screen, in BASIC? It seems to be a great way of storing object info. …

    ... example:
    [code]
    3 BORDER 1: PAPER 5: CLS: PAPER 7:
    1+CHR$ 17+CHR$ 0+CHR$ 16+CHR$ 2+"AB":
    LET b$=CHR$ 19+CHR$ 1 ... +CHR$ 17+CHR$ 5 ...
    Dock Dock June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    ... 3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... THEN
    BEEP .03,-5: LET r=r+j1: LET ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ... br /> 305 IF s="5" AND i$
    Battle Bunny Battle Bunny June 2014 Sinclair Basic
  • Dock's ZX Maze gameI'm hoping to finish a simple maze game in ZX Spectrum BASIC this week, as part of the Ludumdare Retro challenge. I used to dabble in speccy basic on…

    ... 35 LET j1= 0: LET j2=-1: LET s=1: RETURN
    ... 3: RETURN
    38 LET j1= 0: LET j2= 1: LET s=2 ... THEN
    BEEP .03,-5: LET r=r+j1: LET ... br /> LET c=c+1 OR c=3: LET y$=SCREEN$(r ... zw=ATTR(r-1,k): PRINT z$;INK 5;x$: POKE ... br /> 305 IF s="5" AND i$
    davepierce07 davepierce07 June 2014 Sinclair Basic
<1…21222324252627…34>

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