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<1…28293031323334>
  • So you want to make a cardgame......but you haven't got a good deck to display. Well here is a fully relocatable routine that will do the job for you. Place the code anywhere in me…

    ... Ace
    2 = Two
    3 = Three
    0
    ... /> OR 32
    LD B,3 ... DEFB 255,1,25,5,25,5,25,1 ; three ...
    Dr BEEP Dr BEEP December 2008 Development
  • Digital music from BEEPER (3 channels)Hello. :) I made some new stuff on my Timex 2048 and fit it in a 48Kb RAM. :) [url]http://z80.i-demo.pl/MISTER_BEEP-Cosmic_Escape.mp3[/url] This…

    ... Amiga 500 :) but it's 1-bit only and it has ... only 3 channels (mixed in software way ... old 80s bands like Koto or LaserDance. :)

    The song ... been made in Sample-Tracker 2.0 but its intro is actually ...
    Mister Beep Mister Beep March 2009 Sinclair Miscellaneous
  • Arcade Game Designer 2.0 releasedI know dozens of you downloaded the previous version of AGD. Well, you can put it away now because I've made some major improvements to that version…

    ... the problems with AGD 1.5 was that it was ... with another sprite of type 3. On contact we want ... br />
    IF COLLISION 3
    TOGGLE
    LET TYPE ... I noticed version 1.5 wasn't creating or deleting the sprite ... into the utility, or you'll crash it...
    jonathan jonathan August 2009 Development
  • A nice Basic type in for your coffee break[code]5 BEEP 0.212765,20 10 BEEP 0.106383,19 15 BEEP 0.106383,20 20 BEEP 0.106382,24 25 BEEP 0.106383,22 30 BEEP 0.106007,19 35 BEEP 0.105634,20 40 B…

    ... /> 185 BEEP 0.02,5
    190 BEEP 0.082041,24
    645 BEEP 0.043448,24
    650 BEEP 0.103449,22
    1175 BEEP 0.02,-2
    1180 BEEP 0.081053,29
    0.1,34
    1230 BEEP 0.02,0
    1235 BEEP 0. ... /> 1970 BEEP 0.098039,-3
    1975 BEEP 0.049019,30
    gasman gasman October 2009 Sinclair Basic
  • ANNOUNCE: Andrew Broad's new website, MM/JSW software reissuedNow that GeoCities is supposed to have closed, I am delighted to announce my new website, the Spectrum-section of which is at: [url]http://abroad.sqw…

    ... 1998?2003] [color=gray](v1.0.1)[/color]
    [*][b]Jet ... MM/JSW in November, or could easily claim all ... would prioritise are:
    1. the JSW64 game currently ... ];
    2. [b]SPECSAISIE v1.3[/b] (Beta 5 has been ... stalled at beta-release v0.1.0 in May 2006.
    andrewbroad andrewbroad October 2009 Games
  • Games Becoming Retro....(or 10 Years Old)...After fighting my insomnia looking for games that were 25 years old on the Speccy this morning and feeling old (see Games chat), I got to wondering w…

    ... /> Armorines
    Colin Mcrae Rally 2.0
    Final Fantasy 9
    The Grinch
    Dead Or Alive 2
    Smuggler's Run
    Silent Scope
    Ridge Racer 5
    Tekken Tag Tournament
    Sin & Punishment
    Turok 3

    ...and there'll ...
    deadpan666 deadpan666 January 2010 Chit chat
  • An update on ZX BASIC support for the SpectranetOne for zxbruno, I hope :-) So just an example of what now can be done with the network filesystem and BASIC. The following listing is of a program …

    ... k)(1 TO 3)
    145 IF t$(k)(5 TO 5)="i ... LEN a$=2 AND (a$(1 TO 1)="i" OR a$(1 TO 1)="p") ... /> 2500%close #5
    2510 PRINT #1;INK 5;"Press any key ... RETURN
    2700 PRINT #1;INK 5;"-- More --"
    2710 LET ... /> %connect #4,"172.16.0.3",2000
    LIST #4
    Winston Winston March 2010 Sinclair Basic
  • Midi Out from machine codeI need to send midi-signals by machine code, while Basic is too slow for my current project. I already read I can use hookcode #11E, but I have some …

    ... thus:

    Bits 0-2: RAM page (0-7) to map into ... .

    Bit 3: Select normal (0) or shadow (1) screen to be displayed ... 0x7fff, which is always bank 5.

    Bit 4: ROM ... 48K BASIC.

    Bit 5:If set, memory paging will ...
    bverstee bverstee April 2010 Hardware
  • games you wish were a bit easier (or harder?)easier: Rockstar Ate My Hamster -- it just seems impossible to light up all 4 discs in the space of a year. 2 years would seem like more of a challen…

    ... the space of a year. 2 years would seem like more ... so seems to be about 1 in 3. too hard

    0 on level 10...wish there ... was a tougher setting. (or that I had someone about ...
    def chris def chris May 2010 Games
  • Problem with PRINT #stream on +128kWorking on a +128k, I want to choose whether all report output goes to screen or printer, so I use PRINT #stream where stream = 2 or 3 for screen or …

    ... #stream where stream = 2 or 3 for screen or printer. If I type ... as a direct command, or with a line number and ... of file" on calls 1,3,5,7 etc. and succeed ... 1719 PRINT #stream; INVERSE 1;t$(1);TAB 0;
    1720 FOR i ... start TO start+length-2 STEP 2: LET col=(col ...
    Battle Bunny Battle Bunny July 2010 Sinclair Basic
  • +2A/+2B/+3/+3B researchdoing my redrawing/correcting of the +3 schematic I'm uncovering lots of oddities in the service manuals. I am trying to work out what really exists…

    ... "+2A/+3" circuit of the +3 service manual.


    5) There ... "+2A +3" diagram from the +3 service manual and my +3 ISSUE 2 board ... have an ISSUE 1 or ISSUE 3 motherboard for the +3? If so please ...
    guesser guesser September 2010 Hardware
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... i(2)=5: LET i(3)=15: LET i(4)=3: LET i(5)=0: LET ... i(2)=9: LET i(3)=8: LET i(4)=1: LET i(5)=0 ... /> 9170 REM 2.0: 06-Sep-2010
    9180 REM 2.1: 10-Sep ... 9260: REM Minus sign present or not first character
    9440 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Broken keyboard due to broken ULARecalling csmith's thread about dead ULAs, a thread appeared in the Zonadepruebas (Spanish) forum regarding... a dead ULA, but only a partially dead …

    ... other words that the value "0" that the ULA puts ... giving a +5v signal for 1, or 0v for zero) is ... at 0, IORQ is at 0 and RD is at 0. The ... 2 = IORQ;
    PIN 3 = RD;
    PIN 4 = A0;
    PIN 5 ... tristate buffer plus a 3 input OR gate to decode the ...
    Winston Winston October 2010 Hardware
  • Manipulating attributes...Hi Folks, I have written a routine that allows a blue bar to be scrolled up and down a list to select an item. Each item in the list occupies two l…

    ... AT 2,0;a$:
    POKE 23693,BluWhi1:
    PRINT AT 3,0;b ... 23693,RedWhi0:
    PRINT AT 5,0;b$
    170 POKE 23693 ... +1,0):
    PAUSE 1:
    PRINT AT y,0; PAPER 1; INK 7;l$(1 ... I am mising a trick or over engineering the solution.
    Paddy Coleman Paddy Coleman November 2010 Sinclair Basic
  • Request for help (Z80 gigascreen loader)Although I'd attempted to stick to keeping things simple in Image to ZX Spec now I've implemented Gigascreen (8x8 only) I've found the BASIC Gigascre…

    ... must be released under GPL 2 (or better) and available with the ... ,2;" "
    50 PAPER 6:PRINT AT Y,3;" "
    60 PAPER 1 ... Y=Y+2
    140 PAPER 0: INK 7: BRIGHT 1
    150 ... load next pic into page 5
    390 POKE 23739,244 ...
    brownb2 brownb2 February 2011 Development
  • quick - Zx80 ASM questionWhile I am ploughing through lots of ASM listings, one of my earlier adaptation attempts surprised me [B][asm code][/B] [code] org 32768 start: ld…

    ... /> start:
    ld a,2 ; channel 2 = "S" for screen
    call ... ]
    K invalid colour, 40:1
    [/code]


    I am using ConTEXT / pasmo 0.5.3 and EightyOne as my platorm ... I have missed something obvious or fundamental, any ideas?
    Zetr0 Zetr0 May 2011 Development
  • IN command and keyboard scanning - Is this a bug in BASin?Hi Folks, Still reading Dilwyn Jones book on the Spectrum and I have got to the section on IN and keyboard scanning. I wrote the following wee prog…

    ... 0,0;"IN 63486 (1-5) =";IN 63486;" "
    120 PRINT AT 1,0 ... ;"IN 64510 (Q-T) =";IN 64510;" "
    130 PRINT AT 2,0 ... ;"IN 65022 (A-G) =";IN 65022;" "
    140 PRINT AT 3,0 ... br /> 160 PRINT AT 5,0;"IN 57342 (Y-P ... problem with BASin or is the book ...
    Paddy Coleman Paddy Coleman July 2011 Sinclair Basic
  • Collision detection in Arcade Game DesignerI've been playing with Arcade Game Designer recently but I can't get the collision detection work between two sprites of the same type even though I'…

    ... using Fuse) or number keys 5-8. You ... controlled
    IF KEY 0
    SPRITELEFT
    ... ENDIF
    IF KEY 1
    SPRITERIGHT
    ... ENDIF
    IF KEY 2
    SPRITEUP
    ... ENDIF
    IF KEY 3
    SPRITEDOWN
    ...
    matti1234 matti1234 July 2011 Development
  • Repairing a faulty 48K issue 2.I am investigating one of a pair of non-working issue 2 48K Spectrums that have been sitting in a cupboard untouched for quite a few years. I haven…

    ... pair of non-working issue 2 48K Spectrums that
    ... ULA. They also all measure ~5.5Kohms to the +5V rail ... following:

    - ~3.5MHz 0-5V clock at pin 6 ... the CPU has a clean 0-3.7V square wave of ~ ... now the lower RAM chips or perhaps a
    partially ...
    Zorn Zorn November 2011 Hardware
  • Help preserving a tapeHi! I got hold of three cassetes each containing unique Greek Spectrum programs of 1983-1984. I managed to tzx two of them but all my attempts of p…

    ... INTERRUPTED/(END OF BLOCK or LOADING ERROR at byte ... INTERRUPTED/(END OF BLOCK or LOADING ERROR at byte ... INTERRUPTED/(END OF BLOCK or LOADING ERROR at ... 4 , 64 , 0 ,)
    lenght data block: 32773 (5,128 )
    ... in 'LIST 2.txt';
    Created:'tap 3 1.tap';START: ...
    Pyjamarama Pyjamarama December 2011 MIA/STP/SDP
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... can concentrate more on gameplay or design. The only disadvantage I ... ,120,2,0},
    {0,96,56,1,1}, {0,160,88,2,0}, {0,160,120,2,0}, {0,160,56,2,0}, {0,0,0,2,0 ... .
    uchar levelb[32*24*3];


    // Refresh the …
    Timmy Timmy January 2012 Development
  • SpecBAS 0.724 Now available!Hi folks - Again, a new SpecBAS for you. Some stunning bugs made their way into the last one, so I had to get a new version out sharpish. And for o…

    ... />
    10 IF a IN [0 TO 9] THEN STOP
    Will test to see if 0
    Dunny Dunny January 2012 Sinclair Miscellaneous
  • old PC with Monocrome Monitor Out.So as discussed in the Carboot sale thread, I have brought and old Apricot Xi. It takes a monochrome monitor via a 9 pin D connector. Now I don't ha…

    ... colour TV via RGB or composite. Is this possible ... br /> 1 +12v out
    2 no connection
    3 0v< ... br /> 4 horizontal sync
    5 ... intensity
    video, 0.4V for high intensity. ... from the +12V suipply is 1.0A."

    ...
    Scottie_uk Scottie_uk March 2012 Chit chat
  • Screen2StringFurther to writing that BASIC one-liner to redirect CAT to a string I thought that I'd do a general redirection routine for anything which normally p…

    ... it to a regular string or do all the slicing ... b-1)+whatever+s$(c+1 TO)".

    [code]
    2 ... INT (v/256)
    3 CLEAR appropriately
    REM 23563 ... g(sa),FN h(sa),0,0,CODE ")":
    REM string ... br /> 20 POKE ch+5,FN g(ro): POKE ch ...
    Battle Bunny Battle Bunny May 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 2This second demo shows animated and moving tiles together, and also how to implement collision detection. This knowledge should be enough to implemen…

    ... middle of "erase" (routine BIFROST_fillTileAttrH) or "draw" (routine BIFROST_drawTileH) there ... 7
    #define NUM_TILES 3
    #define ANIM_FRAMES 12< ... 2 ? 16 : 0;
    col[f] = f == 0 ? 9 : 7;
    }
    dlin = -1 ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 3This new demo demonstrates the BIFROST* built-in sprite support that I mentioned before. In BIFROST*, "sprite tiles" are 2 special tiles that BIFROS…

    ... br /> dlinEnemy = (rand()%2)*2 - 1;
    dcolEnemy = (rand()%2)*2 - 1;

    // ... /> printAt(22, 2);
    printf("or QAOP to move");< ... ) {
    switch (rand()%3) {
    case 0: // animated tile
    ...
    Einar Saukas Einar Saukas July 2012 Development
  • BIFROST* Advanced Programming - part 4In previous posts I demonstrated how to move multicolor tiles up and down smoothly by a single pixel, and sideways by an entire char (8 pixels). Thi…

    ... . In this case, the 5 highest bits in HRC will ... HRC2COL(hrc) ((hrc) >> 3)
    #define HRC2OFFSET(hrc) (( ... +g*2+32) = 0;
    *(target+(f+9)*64+g*2+1) = (right 1) ... moving against an empty background or passing behind fixed position ...
    Einar Saukas Einar Saukas August 2012 Development
<1…28293031323334>

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