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  • SeBASIC Updated to version 3.2 by aowen...SeBASIC has just received an update!... Version 3.2 is now available, but it'll cost ya!... Its only $5 USD, and can be downloaded from here:…

    ... mentions the following:

    3.2.0 - 17 NOV 2016
    * ... points against esxDOS 0.8.5 disassembly.

    3.1.2 - 28 MAY ... checked, SpecEMU has version 3.1.2
    2) Apparently, the version that ... is 128k
    3) The 3.2 rom on the other ...
    kgmcneil kgmcneil November 2016 Announcements
  • Who has an Issue 1 or Issue 2 Spectrum??Do you have an Issue 1 or 2 Spectrum (ie machines with 5C102E and 5C112E ULA's) ??? I'm doing a lot of research into the ULA and also the reasoning …

    ... you have an Issue 1 or 2 Spectrum (ie machines with ... that was made to issue 2 machines - the feeling ... applied to the issue 1 machine, even if never ... Tracking down people with Issue 1 or 2 machines is one hurdle. Working ... contact me via here or via my site [url ...
    csmith csmith November 2007 Games
  • Who has an Issue 1 or Issue 2 Spectrum??Do you have an Issue 1 or 2 Spectrum (ie machines with 5C102E and 5C112E ULA's) ??? You're help is needed! PLEASE SEE THIS THREAD: [url]http://www.…

    Do you have an Issue 1 or 2 Spectrum (ie machines with 5C102E ... .php?p=225399&postcount=1[/url]

    Thanks!
    csmith csmith November 2007 Sinclair Miscellaneous
  • Problem with RealSpectrumWhy am I having difficulty getting certain games to laod in RealSpectrum? The game seems to be loading ok then the screen goes black and nothing hap…

    ... of my Speccy (352x288 @25fps 0.97MB):

    [url="http ... finished to test Megalomania on 3 other 128Ks. The results are ... bed... So the score is 3-1 for RealSpectrum's timings for ... if the match ends 4-1 or 3-2 :)

    So the good ...
    Luca Luca May 2004 Emulators
  • High Noon 2.0 Released - 5.Oct.2008Hello!!! Team SpecNG ( [url]www.specng.org[/url] ) has released the Remake "High Noon V2.0" tonight. Changes for V2.0: 1) Now compiled with Dar…

    ...
    Changes for V2.0:

    1) Now compiled with DarkBASIC ... 0c (October 2006) or higher).
    2) Enhanced the Artificial Inteligence ... of the enemy.
    3) The ... of the screen.
    5) The wagon now drops a ...
    marcoagpinto marcoagpinto October 2008 Announcements
  • Internal modern 1.44MB 3.5 drive for +3Hello! this [url]http://www.secarica.ro/html/plus3_hardware.html#3and5inchdrive[/url] says that modern 1.44MB 3.5 driver are unusable as interval …

    ... br /> says that modern 1.44MB 3.5 driver are unusable as interval ... ://www.cpcwiki.eu/imgs/2/21/CableClose1.JPG[/url ... to always get READY OR to an external switch ... formated disks in external 3.5" with simple "format b ... :". The disk was 1.44MB with taped hole ...
    ArtemKuchin ArtemKuchin December 2012 Hardware
  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…

    ... Unix Spectrum Emulator (Fuse) 0.6.1, which is now available ... ChangeLog for more details, or hacking/ChangeLog in the CVS ... ChangeLog for more details, or hacking/ChangeLog in CVS for ... spectrum/libspectrum.html"]libspectrum[/url] 0.2.0, the Spectrum file format ...
    Philip Kendall Philip Kendall September 2003 Emulators
  • Image to ZX Spec 1.0.5 "Omega" ReleasedImage to ZX Spec 1.0.5 can be downloaded from [URL="http://silentdevelopment.blogspot.com/2009/07/image-to-zx-spec-105-released.html"]the usual place…

    Image to ZX Spec 1.0.5 can be downloaded from [ ... released.html"]the usual place or tried out online[/URL].< ... the code to do multithreaded (or cored) simultaneous image conversions with ... will be 1.1.

    Changes
    -------
    Version 1.0.5
    < ...
    brownb2 brownb2 July 2009 Announcements
  • ZX Spin 0.7 + SE BASIC 3.2I've bought SE BASIC 3.2, but I've got no EPROMs to test it yet. While I wait for those EPROMs, I've configured my favourite emulator to run a 48k…

    I've bought SE BASIC 3.2, but I've got no ... tested it with both OpenSE 3.1.2 and 3.2, and when it tries ... if it uses flash, edge or normal loading. Spectaculator and fuse ...
    Zup Zup December 2016 Emulators
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... 4 1
    Object 5 1
    Object 6 1
    Object 7 1
    0: weights 1
    Object 1: weights 1
    Object 2: weights 1
    Object 3: weights 0 ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... is this not on WoS? or am I blind?)

    5}A subdued {16}{3}{19}{1}BOOOM{19}{0} {16}{5}{19}{0}is ... }{7}{19}{0}{17}{2}{19}{1}CONGRATULATIONS{17}{0}{19}{0}{6}{6}{6 ... }seem to have either fallen or{6}floated off the benches ...
    BadBeard BadBeard August 2003 Games
  • InterruptsA small piece intended for the FAQ. Comments, corrections, additions welcome. Notably: * How long does the 48K ULA hold /INT low? * What happens i…

    ... via the last IM 0, IM 1 or IM 2 instruction.

    In ... IM 1 (as used by ... tstates: acknowledge interrupt.
    * M2: 3 tstates: read low byte of ... reach 0x0066:

    * M1: 5 tstates: acknowledge the NMI and ...
    Fraser Fraser July 2004 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... you print to the background or move a sprite around, nothing ... in tiles
    uchar height; // +3 height of sprite in tiles ... else 1-byte, bits 2:0 = current vertical rotation (0..7)
    uchar hrot; // +5 ...
    Alcoholics Anonymous Alcoholics Anonymous April 2006 Development
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... is in: "im 0", "im 1" or "im 2". These are also ... I*256+2), (I*256+3). Had peripheral id 1 been allowed ... *256+1), (I*256+2) which overlaps ids 0 and 2. This ... include/im2.h?revision=1.5&view=markup"] ... spectrum-customize.asm?revision=1.5&view=markup"]SP1 ...
    Alcoholics Anonymous Alcoholics Anonymous May 2006 Development
  • Add the numbers?Yesterday morning (about 1am) I was flicking through cable to see what was on, and I turned to ITV and that boring space filler "The Mint" was on. An…

    ... -5 = 1

    add the numbers: 1 + 4 + 1 + 0 +1 = 7

    or add ... (all) the numbers:

    19+5 ... +4+3+2+6+5=44 ...
    zx128k zx128k September 2006 Chit chat
  • Spectrum Issue two problemI managed to bring back to life a issue two spectrum (at least the power supply cirquit). The screen is now crystal clear (after replacing all the el…

    ... bit either set to 1 or reset to 0, which pretty much alters ... " in the logo text font), or fiddles with the SysVars, usually ... a data bus bit down (0 to 2.5 or 3 volt), so the CPU ... would not even test RAM) or even the EPROM I fitted ...
    Marcelo Marcelo January 2007 Hardware
  • ANN: SP1 for Z88DK (aka splib3, Sprite Pack v3.0)Well it's finally arrived, after a month of "a few days from now" release deadlines. SP1 is the lastest version of splib, a flicker-free software sp…

    ... "sprite draw table" or the "id/type ... struct sprentry sprtbl[] = {
    {0,1,0}, {0,0,1}, {0,1,2}, {0,2,1}, {0,1,3},
    {0,3,1}, {0,2,3}, {0, Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... 1 (Factor 0.5)
    Variation Probability
    -2 0.105%
    -1 16.063%
    0 ... 2 (Factor 1)
    Variation Probability
    -4 0.013%
    -3 0.562%
    -2 ... () takes as parameter a number 0,1 or 2 in amp that determines which ...
    Alcoholics Anonymous Alcoholics Anonymous July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... left-right or up-down are chosen with 50% (0.5) probablity
    0.5*(0.5+0.2)=0.5*0.7=0.35 forward
    0.5*(0.5-0.2)=0.5*0.3= Digital Prawn Digital Prawn August 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... t(4,5)=1:
    LET t(5,4)=1:
    LET t(5,5)=2:
    2;b;AT a*2,0;a;AT a*2,b*2; PAPER ... a+a,b+b; PAPER 3;" " to clearly indicate the ... player p (either p=1 or p=2). This is what I ... LET d=i+INT (i/3)*6-10:
    LET w ... :
    IF t(w)=3-p THEN GO TO 20 ...
    Einar Saukas Einar Saukas September 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... =Digital Prawn;248886]Saved 3 spaces[/QUOTE]
    ... CODE]
    FOR b=-1 TO 0:
    FOR v ... gt;2),16*(q=2 OR q=4); OVER 1; BRIGHT ... -b,:
    NEXT v:
    BEEP -b/2,q*5-8-3 ... b=0 TO 1:
    BEEP b/2,q*5-8-3*( ... gt;2),16*(q=2 OR q=4); OVER 1; BRIGHT 1- .…
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... /> FOR b=0 TO 1:
    BEEP b/2,q*5-8-3*(q=4 ... *(q>2),16*(q=2 OR q=4); OVER 1; BRIGHT 1-b,:
    0 TO 7:
    BEEP (v=4)/2,q*5-8-3*(q ... =4):
    PRINT AT v+4*(v2),16*(q=2 OR ... q=4); OVER 1; BRIGHT v
    Digital Prawn Digital Prawn February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... , so it is just over 5 and a half rows over ... view" of maze, save almost 3 rows.

    I'm ... =1))*(1-2*(z>0))+(k$="7")*(18+2*(ABS z>1))*(1-2*(z=19 OR ... +(20-ABS z)*e*(1-2*(z=-1 OR z=19)))=0:
    [/quote]
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;251621]Overall I'm very happy with this version, and now think it can be looked at further for the much needed optimisations.[/QUOTE]

    Agreed!

    Now we can save more positions as follows:

    a) Replace ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ] LET m(RND*8+42)=1[/code]Saves 8, I think ... />
    Calculated value will be 0,1,2 or 3 * 2 + 42 makes 42, 44, 46 ... ROUNDED by the ROM
    0, 1, 2, 3, 4, 5 , 6, 7 and 8 ...
    Dr BEEP Dr BEEP March 2008 Development
  • Collision Detection in SP1Hi, Does anyone have a well-documented example of using collision detection in spritelib. I've search WoS and Z88DK forums but no joy. Something wi…

    ... tiles
    uchar height; // +3 height of sprite in tiles ... 1-byte, bits 2:0 = current vertical rotation (0..7)
    uchar hrot; // +5 ... not exceed 255 either vertically or horizontally.

    This ...
    Alcoholics Anonymous Alcoholics Anonymous March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... let l=c-5:let nl=l:let t=0
    ... blocks
    110 border 0:paper 0:ink 7:cls
    ... br /> 290 input"flash (0 to 1) ";f(j)
    300 ... 120 cls:let v=0:let h=0:inverse 0
    130 for ... 220 data 10,7,3,9,1,16,3,23,10,25,17 ... if s=9 or q(9)p+2 then let h ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... expect 2 duels where old, inferior chess programs have little or no ... chess 3.5 :-)

    Turk - clock'89 0.5:3.5
    colossus 4.2 - Cyrus1 1.5:2.5 ...
    Cyrus2 - Sup.ch.3.5 4:0 ...
    Alex_Lux Alex_Lux February 2010 Games
<1234567…34>

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