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<1…16171819202122…34>
  • AY Magic version for ZX81 was bornModified Ay magic ,my previous interface for zx48. On board, ay chip based on Zonx interface but with stereo output and rampack 16 or 32 kilo on boa…

    ... 1 ; 1.7734Mhz (128)
    ; ld a, 2 ; 1.75Mhz (TC2068)
    ; ld a, 3 ; 1 ... 0..4 - 3.xx..3.4x;
    ; 5.. - 3.5x..3.6x..vtii1.0)

    cp 5 ... /> xor a
    or (ix + 5)
    jr z, ... hl, ayregs + ar_mixer
    or (hl)
    rrca
    ...
    chev chev May 2011 Hardware
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... here is 3-5. Z80 transforms it to 3 + (-5).
    3 is 00000011 , -5 is ... bit position 2: 0 + 0 + 1 (carry) -> no carry from bit 2 to 3 (the ... not covered in books/manuals or are considered obvious. Worse still ...
    PeterP PeterP June 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... position 3 + carry from previous bits (either 0 or 1) was greater than 1, we ... />
    step 1: 1 - 0 : no problem here
    step 2: 0 - 1 : we need to ... 1 borrowed from bit 5 will be used for subtractions at positions 1,2,3 ...
    PeterP PeterP June 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... ) pointing either at fixed addresses or registers, with ASCII and hex ... the code is stepped or when PC or the watch window's ... /> m, m+2, m+4, 0, m+1, m+3, m+5, \r
    m ... /> [*]Save movies in animated GIF or APNG format rather than separate ...
    kphair kphair July 2011 Emulators
  • Fuse: what do you want to see?An open brainstorm. If you had a team of programmers working on [url=http://fuse-emulator.sf.net/]Fuse[/url], what would you tell them to work on? …

    ... are electrically identical to 5 1/4" drives and there ... to connect a DSDD 3.5" drive with the proper ... see any pointers or links or hypertext markers pointing ... computer and loads Sector 0... just like a IBM ... a harddisc with only 1 or 2 heads(=sides) and only ...
    Encarnado Encarnado July 2011 Emulators
  • I might try building a barebones PC.Our Packard Bell iMedia 5077 is literally on its last legs. Every time it is switched on something doesn't work, usually it is the sound, sometimes i…

    ... , 1 x Card Reader, A TV card / Sound Card ect or a ... + 1 x DVD + 1 x CPU + 1 x Average Motherboard + 1 x TV Card + 3 ... 2500K
    Seagate Barracuda 1TB 3.5" SATA 6GB 7200RPM HDD
    2.0 DVD Writer.

    I ...
    Alien 8 Alien 8 July 2011 Chit chat
  • Examine Spectrum snapshot for graphics (web tool)I've knocked up a quick web-based tool for looking for graphics within a snapshot. (It's a bit like 'Spectrum Graphics Editor', which I used to use a…

    ... ; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET4 ... CLR 2.0.50727; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729)

    - 'length' is empty or is not an object
    or property
    Ralf Ralf July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> STR_OFF EQU 0x5c10+((STR_NUM+3)*2) ; address of channel offset ... value is a 5 bits value (0-23), here ... now A = %rrr00000
    or e ; now A = %rrrCCCCC
    2) - 1

    srl c ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... /> STR_OFF EQU 0x5c10+((STR_NUM+3)*2) ; address of channel offset ... ; decide based on odd or even column
    cpl ... value is a 5 bits value (0-23), here represented ... + 7 * INT ((char-32)/2) - 1

    ld h ...
    Einar Saukas Einar Saukas July 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br /> STR_OFF EQU 0x5c10+((STR_NUM+3)*2) ; address of channel offset ... ; decide based on odd or even column
    cpl ... value is a 5 bits value (0-23), here represented ... + 7 * INT ((char-32)/2) - 1

    ld h ...
    Einar Saukas Einar Saukas August 2011 Development
  • Challenge Sprint 4x tape recorderHi, I noticed a [url="http://www.worldofspectrum.org/infoseekid.cgi?id=1000051"]Challenge Sprint[/url] on eBay, and checked out the WoS entry for it…

    ... checked if it uses 5V or 9V, or both. It surely takes ... has the "disable switch" (a 5 GBP add-on at the ... is actually loading something, or when the pilot tone is ... XN00h, where X can be 0,1,2 or 3, and N is even.
    or 80h here. It's ...
    mcleod_ideafix mcleod_ideafix August 2011 Hardware
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br /> STR_OFF EQU 0x5c10+((STR_NUM+3)*2) ; address of channel offset ... ; decide based on odd or even column
    cpl ... value is a 5 bits value (0-23), here represented ... + 7 * INT ((char-32)/2) - 1

    ld h ...
    Einar Saukas Einar Saukas August 2011 Development
  • RFC: 64 column font codeIn BASIC, type CLEAR 49999 then import the code at 50000. Then type RANDOMIZE USR 50000. This will create a new channel and attach stream #4 to it. A…

    ... br /> STR_OFF EQU 0x5c10+((STR_NUM+3)*2) ; address of channel offset ... )
    ; or 0x0f ; change column to destination minus 1
    ; ... value is a 5 bits value (0-23), here ... + 7 * INT ((char-32)/2) - 1

    ld h ...
    Einar Saukas Einar Saukas August 2011 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... and somehow damaging the stack or corrupting the PC. I wrote ... buffer[0];
    L2=buffer[1];
    H2=buffer[2];
    E2=buffer[3 ... ];
    D2=buffer[4];
    C2=buffer[5 ... IY=(buffer[16] 2) & 0x1; // bit 2 is the initial value ...
    PeterP PeterP August 2011 Emulators
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... 2,0;"1 Muncher ": PRINT AT 2,14;"2 Ski Jump "
    60 PRINT AT 3,0;"3 ... /> 100 PRINT AT 5,0;"7 Startrek ": PRINT AT 5,14;"8 Martian ... AT 16,00;" INPUT NUMBER OR B FOR SIDE B"
    OR A FOR SIDE A"
    fog fog August 2011 Games
  • Casstte 50 compilation emulator game questionHi - Hope this is the right place to put this question? Wasn't sure? But I have just downloaded the 'Cassette 50' compilation from wos but can't w…

    ... 2,0;"1 Muncher ": PRINT AT 2,14;"2 Ski Jump "
    60 PRINT AT 3,0;"3 ... /> 100 PRINT AT 5,0;"7 Startrek ": PRINT AT 5,14;"8 Martian ... 16,00;" INPUT NUMBER OR B FOR SIDE B"
    OR A FOR SIDE A"
    OR a$="B" THEN...
    ...
    Dunny Dunny August 2011 Games
  • Kobrahsoft DB1 - doesn't work?Hi, I've tried loading [URL="http://www.worldofspectrum.org/infoseek.cgi?regexp=^DB1$&pub=^Kobrahsoft$&loadpics=3"]DB1 by Kobrahsoft[/URL] into two …

    ... =1]
    [*]seek to cyl 0
    [*]READ_TRACK using size=2 ... looks like this:[code]0.0 1 2 3 4 5 6 7 188[c203 ... it uses the data or result bytes, so it ... with the 10th being sector 1 from the next pass. ... CPC. Combined with missing or partial data in the EDSK ...
    obo obo August 2011 Sinclair Miscellaneous
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... anywhere, legal or not
    3. Implement game ... necessary

    5. Start doing computer player - ... LET a(x,y)=0
    37 NEXT ... 5)=2
    42 LET a(5,3)=1
    43 LET a(5,4)=1 ...
    44 LET a(5,5)=1 ... (x,y)=2 THEN INK 5: CIRCLE ( ...
    fortyeightkay fortyeightkay September 2011 Development
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... 5)=2
    42 LET a(5,3)=1
    43 LET a(5,4)=1 ... 1): LET q=q+1
    208 IF p=0 THEN LET p=1 ... 210 IF q=0 THEN LET q=1
    211 IF ... 0; INK a(x,y)+3;"XOO"(a(x,y)+1)
    1): LET q=q+1
    208 IF p=0 THEN LET p=1 ... any ideas on this fortyeightkay fortyeightkay September 2011 Development
  • TZX format rev. 1.21Once 1.20 draft seems to be official now I would like to suggest some additiones to do on 1.21. I hope it will be easier to upgrade once block 19 has…

    ... maybe game.id or game.nfo or game.xml or whatever).
    ... corresponds to each field (or add the description of ... 0: Details.Add('Title');
    1: Details.Add('Publisher');
    2: ... 3: Details.Add('Year');
    4: Details.Add('Language');
    5: ...
    Juanma Juanma October 2011 Emulators
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... PRINT AT 1,1;"\.:\' \::\ :\: \: \::\ :\: \ \::\ \''\::\. \ :\: "
    53 PRINT AT 2,0;"\.:\' \ \::\ '\' \' \''\ \''\''\' \ '\''\''\ \ '\' "
    54 PRINT AT 3,0 ... 5,6;"use number, joystick"
    99 PRINT AT 6,0;"space or ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... value of the keyboard buffer (or along them lines) ?
    240 ... />
    [Code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 ... 7,5;"OPTION 1";AT 9,5;"OPTION 2";AT 11,5;"OPTION 3";AT 13,5 ... PAUSE 0: LET t2=PEEK k
    380 IF t21) OR (t2 ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Is it possible to access the +3 disk drive via m/c in USR0 mode?Is it possible to access the disk drive of the +3 via m/c +3DOS calls when running in USR0 mode? I ask because I'm having an awful lot of trouble ge…

    ... ,a ; clear bit 4
    or 7 ; select ram page 7 ... /> ld b,3 ; file number 3
    ld c,5 ; shared-read access ... nc,here
    ld bc,1
    here push bc ; save ...
    out (c),a ; R3,5,2,0
    ld sp,($9000) ; restore ...
    cmonkey cmonkey October 2011 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... /> or
    Macintosh OS: OSX 10.6/OSX 10.5 (For version 1 ... 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support ... to have seen at least 1 WW2 movie staring clint eastwood ...
    mile mile November 2011 Chit chat
  • Dead 128K heatsinkUnfortunately my 128K heatsink died suddenly and with no apparent reason. I had the Kempston Pro interface connected and when i powered it on the ztx…

    ... rewinding the 40 (3-4) and 16 (1-2)windings to see ... and reload, during the first 0.5 sec. (try this with ... two (1-2) and (3-4).
    Testing points 1 and 2 the read ... 4.
    Testing points 1 and 3 or 2 and 4 I get ... you think its necessary OR i can remove one ...
    gtsamour gtsamour November 2011 Hardware
  • Loading screen easter eggs[url]http://equ.in/ox/spectrum/eggs/screens.php[/url] maybe it's mentioned here before.. also it shows some credits that were uncredited before..e.g…

    ... :

    1.0 11/11/16 Initial version.
    1.1 11/11 ... /> #define SIZE -3 /*input file smaller than expected, or broken*/

    2) {
    diffFileName = (char *)calloc(strlen(argv[1])+5+1,1); //"diff_"+argv[1]+null ...
    lfaria lfaria November 2011 Games
  • Keep On Beeping - new screencast on beeper musicHi everybody, I've decided to make a video show about 1 bit music. The first episode talks about the famous Wham! The Music Box. It probably won't …

    ... replace notes in channel 1 with drums in the ... br /> Drum 1 = 30
    Drum 2 = 28
    Drum 3 = 27< ... br /> Drum 4 = 25
    Drum 5 ... = 16
    Drum 13 = 0

    Any other values ... in the standard Music Studio or YU The Music Box ...
    ccowley ccowley November 2011 Announcements
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... .uk/~jg27paw4/pourri/ages-3-s.gif[/img][/center ... of Reqs; eg. #=FN d(1,0) if Reqs = 1d6
    * ... unit Type; eg. $=FN d(1,6) unit Type = 1d6 ... ; eg. %>=FN d(2,0) if unit Reqs >= ... ; eg. &>=2,0,47 if unit4 and unit7 ...
    Battle Bunny Battle Bunny January 2012 New game ideas
<1…16171819202122…34>

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