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<1…16171819202122…34>
  • Othello/Reversi Validate and Make MovesI'm working an Othello/Reversi game The board is represented as a 2d array 8*8 ie: 00000000 00000000 00000000 00012000 00021000 00000000 00000000 000…

    ... 5)=2
    42 LET a(5,3)=1
    43 LET a(5,4)=1 ... 1): LET q=q+1
    208 IF p=0 THEN LET p=1 ... 210 IF q=0 THEN LET q=1
    211 IF ... 0; INK a(x,y)+3;"XOO"(a(x,y)+1)
    1): LET q=q+1
    208 IF p=0 THEN LET p=1 ... any ideas on this fortyeightkay fortyeightkay September 2011 Development
  • TZX format rev. 1.21Once 1.20 draft seems to be official now I would like to suggest some additiones to do on 1.21. I hope it will be easier to upgrade once block 19 has…

    ... maybe game.id or game.nfo or game.xml or whatever).
    ... corresponds to each field (or add the description of ... 0: Details.Add('Title');
    1: Details.Add('Publisher');
    2: ... 3: Details.Add('Year');
    4: Details.Add('Language');
    5: ...
    Juanma Juanma October 2011 Emulators
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... PRINT AT 1,1;"\.:\' \::\ :\: \: \::\ :\: \ \::\ \''\::\. \ :\: "
    53 PRINT AT 2,0;"\.:\' \ \::\ '\' \' \''\ \''\''\' \ '\''\''\ \ '\' "
    54 PRINT AT 3,0 ... 5,6;"use number, joystick"
    99 PRINT AT 6,0;"space or ...
    fog fog October 2011 Sinclair Basic
  • IN or INKEY ?just curious which is better to use.. I have a menu done.. and use 6/7 to go up down it + space to cycle thru the options (using inkey).. obv. if I w…

    ... value of the keyboard buffer (or along them lines) ?
    240 ... />
    [Code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 ... 7,5;"OPTION 1";AT 9,5;"OPTION 2";AT 11,5;"OPTION 3";AT 13,5 ... PAUSE 0: LET t2=PEEK k
    380 IF t21) OR (t2 ...
    Paddy Coleman Paddy Coleman October 2011 Sinclair Basic
  • Is it possible to access the +3 disk drive via m/c in USR0 mode?Is it possible to access the disk drive of the +3 via m/c +3DOS calls when running in USR0 mode? I ask because I'm having an awful lot of trouble ge…

    ... ,a ; clear bit 4
    or 7 ; select ram page 7 ... /> ld b,3 ; file number 3
    ld c,5 ; shared-read access ... nc,here
    ld bc,1
    here push bc ; save ...
    out (c),a ; R3,5,2,0
    ld sp,($9000) ; restore ...
    cmonkey cmonkey October 2011 Development
  • I am currently playing......Don't know if there's been a thread like this, but I can't find one.... Having seen all the different threads asking people if they've played such a…

    ... /> or
    Macintosh OS: OSX 10.6/OSX 10.5 (For version 1 ... 4 3.2 GHz or Athlon 64 3500+ (2.2 GHz) or better with SSE 2.0 support ... to have seen at least 1 WW2 movie staring clint eastwood ...
    mile mile November 2011 Chit chat
  • Dead 128K heatsinkUnfortunately my 128K heatsink died suddenly and with no apparent reason. I had the Kempston Pro interface connected and when i powered it on the ztx…

    ... rewinding the 40 (3-4) and 16 (1-2)windings to see ... and reload, during the first 0.5 sec. (try this with ... two (1-2) and (3-4).
    Testing points 1 and 2 the read ... 4.
    Testing points 1 and 3 or 2 and 4 I get ... you think its necessary OR i can remove one ...
    gtsamour gtsamour November 2011 Hardware
  • Loading screen easter eggs[url]http://equ.in/ox/spectrum/eggs/screens.php[/url] maybe it's mentioned here before.. also it shows some credits that were uncredited before..e.g…

    ... :

    1.0 11/11/16 Initial version.
    1.1 11/11 ... /> #define SIZE -3 /*input file smaller than expected, or broken*/

    2) {
    diffFileName = (char *)calloc(strlen(argv[1])+5+1,1); //"diff_"+argv[1]+null ...
    lfaria lfaria November 2011 Games
  • Keep On Beeping - new screencast on beeper musicHi everybody, I've decided to make a video show about 1 bit music. The first episode talks about the famous Wham! The Music Box. It probably won't …

    ... replace notes in channel 1 with drums in the ... br /> Drum 1 = 30
    Drum 2 = 28
    Drum 3 = 27< ... br /> Drum 4 = 25
    Drum 5 ... = 16
    Drum 13 = 0

    Any other values ... in the standard Music Studio or YU The Music Box ...
    ccowley ccowley November 2011 Announcements
  • House of Hell gamebook conversionAs there's potentially several people working on this I thought that I'd set up a thread in the correct section, rather than it continuing in Wanted …

    ... .uk/~jg27paw4/pourri/ages-3-s.gif[/img][/center ... of Reqs; eg. #=FN d(1,0) if Reqs = 1d6
    * ... unit Type; eg. $=FN d(1,6) unit Type = 1d6 ... ; eg. %>=FN d(2,0) if unit Reqs >= ... ; eg. &>=2,0,47 if unit4 and unit7 ...
    Battle Bunny Battle Bunny January 2012 New game ideas
  • RND CommandsExactly how random are they? Reason I ask is I'm using 4 of them to generate a random number, the value of which then assigns movement commands to f…

    ... left as is using 0-3, but if the result ... CLS
    360 INK 5: PRINT AT 2,0;"\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::\::"
    370 PRINT "\:: ... guy
    620 INK 3: PRINT AT t,u;"\::"< ... 650 INK 7: PRINT AT 1,5;"SCORE",j,
    660 ...
    Wookiee Wookiee January 2012 Sinclair Basic
  • New compression method: Exomizer 2After I finished working on optimizing aPLib's decoder, I was told that pucrunch did compress better, and while looking for info about pucrunch (it t…

    ... do things such as 3-bits per tile ... /> [code]
    message 1message 2 .... last message
    [/code ... /> The can either included or excluded from this process thats ... bytes. First N+1 entries is occupied by ... is, less or more, Tolkien 5.0 text compressor used ...
    Fikee Fikee January 2012 Development
  • St Dragon (Kixx & MAX Compilation)Hi folks, This title has been doing my nut in for years, and I wondered if anyone knew how to make a working TZX. [url]http://dl.dropbox.com/u/15363…

    ... and Sync 2 is 748t.
    Bit 0 is around ... 1100t long (total of both pulses)
    Bit 1 ... be of the opposite polarity. Or am I wrong?
    ... with the bugged level 3, there are 5 (the bigger ones) ... calculations, please come forward! Or if there's a ...
    lfaria lfaria January 2012 MIA/STP/SDP
  • Which kempston joystick schematic is the best?I'm looking for the best Kempston Joystick interface schematic. It has to be as cheap as possible. But it must be as compatible as possible. I've c…

    ... /> 1- UP
    2- DOWN
    3- LEFT
    4- RIGHT
    5- FIRE 3 ... A7=0,A6=0,A5=0 can collide with AY or +3 FDD ports or with ... keyboad port (external keyboard interface or internal ...
    velesoft velesoft February 2012 Hardware
  • RND numberHow do I go about selecting from the numbers 4,9,14 and 19? (RND*4)*5-1 ????? :-?

    ... a=4+INT(RND*4)*5
    which gives one ... as it adds 0,5,10,15 to 4; or more generally:< ... eg. to get one of 5,19,22,84,207,99 ... $)=FN b(a$,1+INT(RND*(LEN a$/3))*3):
    DEF ... )=VAL a$(r TO r+2)
    LET a=FN ... work with any string of 3-digit numbers, but is ...
    Battle Bunny Battle Bunny March 2012 Sinclair Basic
  • RND numberHow do I go about selecting from the numbers 4,9,14 and 19? (RND*4)*5-1 ????? :-?

    ... a=4+INT(RND*4)*5
    which gives one ... as it adds 0,5,10,15 to 4; or more generally:< ... eg. to get one of 5,19,22,84,207,99 ... $)=FN b(a$,1+INT(RND*(LEN a$/3))*3):
    DEF ... )=VAL a$(r TO r+2)
    LET a=FN ... work with any string of 3-digit numbers, but is ...
    Paddy Coleman Paddy Coleman March 2012 Sinclair Basic
  • Reading interface 2 using the IN commandHow do you read using the IN command from BASIC? You can read multiple keys at once, but I cant remember the values...

    ... have an issue 3 keyboard (111) or an issue 2 (101). The ... zeroes.

    Interface 2's keys are 67890. The ... 8 bits are all 1 but the one corresponding ... are 11111110, which is FEh, or 254.

    So ... either 101 or 111:

    [code]7 6 5 4 3 2 1 0
    na_th_an na_th_an March 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... can concentrate more on gameplay or design. The only disadvantage I ... ,120,2,0},
    {0,96,56,1,1}, {0,160,88,2,0}, {0,160,120,2,0}, {0,160,56,2,0}, {0,0,0,2,0 ... .
    uchar levelb[32*24*3];


    // Refresh the …
    AndyOaks AndyOaks March 2012 Development
  • A new multicolor engine called BIFROST*I'm glad to announce the release of a new multicolor engine implemented by yours truly, including high quality 16x16 tiles designed by R-Tape: [IMG]…

    ...
    20 INK 5: PAPER 0: BORDER 0: CLS
    30 PRINT ... BIFROSTDISABLED)
    BIFROSTsetTile(4, 5, BIFROSTDISABLED)
    180 PRINT ... FOR b=0 TO 1: FOR f=72+0 TO 72+ ... LET x=3
    ELSE LET x=x+1
    ... AT 22,1;INK 7;"CHOOSE SPEED 2-4 OR 0 TO ...
    Einar Saukas Einar Saukas March 2012 Brand new software
  • Hidden Spectrum emulator discovered in Goldeneye (N64)Commence ewgf's mind being blown in 3...2...1... [url]http://news.ycombinator.com/item?id=3770288[/url] [url]http://www.therwp.com/forums/showthread…

    ... ROM and disassemble 0x107410-0x117878 or NGEJ 0x108130-0x118598. It ... SELECTION...1@@@1@PLAYER@GAME...2@@@2@PLAYER@GAME...3@@@KEYBOARD....4@@@KEMPSTON@JOYSTICK...5 ... CB47 BIT 0,A
    28.02 JR Z,+2
    ... CB82 RES 0,D
    Simple ...
    Zoinkity Zoinkity March 2012 Sinclair Miscellaneous
  • BUG in zxspin and SpecEmu - read Loading speed in WAV fileI'm created a new save, but it can run at 44.1 KHz, to test it, i make a new file from WAV 44.1 KHz to 88.2 KHz. Load this file in a emulator zx-spin…

    ... T-States of pulse by 5.
    T-States ... scheme (0)
    4-. Flash Load loading scheme (1)
    5-. ... OTLA 48 KHz 12000 bps - 5 long pulse
    7-. ... a bandwidth of 1/(79/3.5e6) = 44.3 kHz. Which is ... (1*timming and 2 *timming) in T-States to detect 0 or 1 from ...
    Z80user Z80user April 2012 Emulators
  • Is there a ROM modification (48K) for load without typing LOAD""?The target is to play with 48K machines with keyboard broken, or an alternative solution for new clones like Superfo instead of making a new keyboard…

    ... put back in T_ADDR as 0,1,2, or 3
    ; for future ... />
    next 5 addresses to 0 to skip syntaxcheck
    0
    CALL L2BF1 ; ... than ten characters in length or the null string.
    Dr BEEP Dr BEEP April 2012 Development
  • I/O port adress map of Spectrum and interfacesI'm looking for an adress map of all the used and unused I/O ports for the ZX-Spectrum. Many years ago I designed an I/O board for the Spectrum that…

    ... registers with 8 bit output, 1 for data and the other ... outputbyte (bit 0, bit 1 and bit 2) with the 3 data and adress ... output bit 3. (set 3,a out(c),a res 3,a out ... I can do a read or a write with output bit ... 4.
    Output bit 5 can be used to switch ...
    Knik Knik April 2012 Hardware
  • about Dan DareHi all, I not think this is for MIA forum but want to ask and I will be grateful if anyone help me with answer. I get from ebay dandare tape, origi…

    ... 0.984s
    2- 22: -------------------- Length: 779 Normal Speed ,Pause: 1.172s
    3 ... : 203% ,Pause: 0.000s
    5- 1E67: Custom Info ... 37890 Speed: 203% ,Pause: 3.622s
    7- B29C: ... means anything significant or just a false ...
    Andrew Barker Andrew Barker April 2012 MIA/STP/SDP
  • ISO-Copy - Individual Software revisitedHi folks In another thread about Supertape: [url]http://www.worldofspectrum.org/forums/showthread.php?t=36203[/url] ... we touched on ISO-Copy by th…

    ... ISO-Copy *1* version 1.0.

    2. ISO-Copy 2 (version 2.0, not ... ISO-Copy 1.

    3. Quicksave II (version 1.0, not available ... found info about company, author or release date, but it ... seen as good.

    5. BASIC2S2.

    I ...
    jlsoler jlsoler May 2012 MIA/STP/SDP
  • DK Tronics Compilation Tapes....MIA ??I have two tapes (no inlays) of compilaitons of DK Tronics games. One is from DK Tronics themselves, has a white label with black text, and contains…

    ... weird copy protection, or it's just ... 0.998s
    2- 22: -------------------- Length: 317 Normal Speed ,Pause: 2.028s
    3 ... /> 5- 20A: -------------------- Length: 19 Normal Speed ,Pause: 1.013s< ... can be improved, or is it okay left ...
    Andrew Barker Andrew Barker May 2012 MIA/STP/SDP
<1…16171819202122…34>

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