World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.187s
<1…14151617181920…34>
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... sp1_CreateSpr(SP1_DRAW_OR1LB, SP1_TYPE_1BYTE, 3, gfx_playerSprite[type], 128);< ... BTU*7, 0L, 1000L, 0, 4, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
    };
    [/ ... creates

    1. an "OR" sprite (SP1_DRAW_OR1LB - a ... />
    5. sprite exists on ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... COMMODITY_FOOD 0
    #define COMMODITY_ENERGY 1
    #define COMMODITY_SMITHORE 2
    #define COMMODITY_CRYSTITE 3 ... /> return 4;

    return 5;
    }

    uint ... of a "struct player", or in C a "struct player ...
    Alcoholics Anonymous Alcoholics Anonymous September 2007 Development
  • Help!! Newly installed 500gig hard drive installs as drive H ?Like i say in the title, windows installs fine but when windows boots up, the 500 gig hard drive is shown as drive H and when i try to install a prog…

    ... 0) 1.04 GB 1.04 GB free
    e: (FAT32 on drive 0) 2 ... 0) 5.24 GB 1.67 GB free
    h: (FAT32 on drive 0) 2 ... /> i: (FAT32 on drive 0) 2.09 GB 1.90 GB free
    j ... 0) 3.14 GB 530 MB free
    l: (FAT32 on drive 0) 2 ...
    TriadDevelopments TriadDevelopments September 2007 Chit chat
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... a replacement to DIM a(2). However, it only makes sense ... if you need indexing it, or if you can use it ... variable 'n' alternates between 0 and 1 on each iteration is used ... ;AT y*3,x*3;CHR$ c(a);AT w*3,v*3;CHR ... (a)=s*c(a)
    90 LET c(b)=s*c ...
    Einar Saukas Einar Saukas September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... a replacement to DIM a(2). However, it only makes sense ... if you need indexing it, or if you can use it ... a:
    40 IF (a52 OR a=b) THEN GO TO ... ;AT y*3,x*3;CHR$ c(a);AT w*3,v*3;CHR ... (a)=s*c(a)
    90 LET c(b)=s*c ... PRINT AT w*3,v*3;" " AND s;AT 21,0;"Lives:";l ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... br /> p current player number (1 or 2)
    q
    r< ... player entered 0,0).

    [code]
    LET f=0:
    ... =3-p:
    [/code]
    Alternate player number in sequence 1,2,1,2 ... ....

    [code]
    POKE n,5:
    ...
    Digital Prawn Digital Prawn September 2007 Development
  • Project: M.u.l.e.Wokani came up with a great idea about trying an open-development approach for spectrum games, and I thought why not try with a game I have under dev…

    ... are 8, can occur either 2 or 3 times depending on the event ... />
    if (!(n = g_playerEvents[0] - g_playerEvents[1]))
    return 0;

    // n ... event will occur (the 27.5% chance succeeded). However that ...
    Alcoholics Anonymous Alcoholics Anonymous October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... :

    [CODE]
    1 BORDER 0:
    POKE 23693,6:
    3+1,3*l-30*INT (l/10);l+1:
    LET a=.5 ... +INT (l/2):
    NEXT l:
    LET t=0:
    LET ... =53:
    PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ...
    Einar Saukas Einar Saukas October 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... l=0 TO 51:
    PRINT AT INT (l/10)*3+2,3*l ... -30*INT (l/10);l+1:
    LET a=.5 ... (l/2):
    NEXT l:
    LET t=0:
    LET b ... =53:
    PRINT INVERSE 1;AT 20,0;" Lives:";l,"Score:";t ... *y-3,3*INT (b/10-.1),3*b-10*w-3,q=r,m=0 ...
    Einar Saukas Einar Saukas October 2007 Development
  • ZX Spectrum +2 RGB to CGA (RGBI) MonitorI just picked up a spanking brand new Goldstar 1410-CGA with RGBI. It has a 9 pin "D" type connector. 1 Ground 2 Ground 3 Red 4 Green 5 Blue 6 Inte…

    ... show up as Orange or Brown (depends on the ... diode (anode to R or G or B) to intensity ... to bright pin of +2. This way there is ... is 0 or if bright is 0. Only if bright is 1 AND ... internal RGB (pins 1 and 3 and 5 of TEA2000) to ... case of R=1 B=0 and G=1. OK, there ...
    ingo ingo October 2007 Hardware
  • ZX Spectrum +2 RGB to CGA (RGBI) MonitorI just picked up a spanking brand new Goldstar 1410-CGA with RGBI. It has a 9 pin "D" type connector. 1 Ground 2 Ground 3 Red 4 Green 5 Blue 6 Inte…

    ... ) to bright pin of +2. This way there is no ... B is 0 or if bright is 0. Only if bright is 1 AND ... the internal RGB (pins 1 and 3 and 5 of TEA2000) to connect ... sure to remove LK7 on +2 board. All parts have to ... be soldered inside the +2.
    I hope this works ...
    ingo ingo October 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... /> [CODE]
    1 initialize variables
    2 GOTO 6
    3 INPUT next ... player's move
    4 update board
    5 ... )
    30 LET w=s=1 OR s=16
    ...
    [/CODE ... executed first, the results are '1' and '0' respectively.

    So ...
    Digital Prawn Digital Prawn November 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... ;228800]If the dealer or the player (or both) starts off with ... round is immediatly lost, won or drawn.[/QUOTE]

    This ...
    Einar Saukas Einar Saukas November 2007 Development
  • Benchmark timeWell, the BASIC benchmark posted in Creative Computing back in the 80s came up as a topic on the AtariAge forums. The article is available online an…

    ... an emulator and results may or may not be accurate
    Accuracy .150879
    Random=2.06506, 2.06506 (5.60 when RANDOMIZEd)
    A^2 method Time =123 sec.
    Accuracy=1.041 e-3
    Accuracy 0.0006685257
    Random 4.322937 ...
    JamesD JamesD December 2007 Sinclair Basic
  • Minigame Compo 2007Hi there, also this year, there'll be a minigame competition, open to all 8-bit computers and consoles. It consists on writing games whose size (…

    ... adress of match
    ;offset == 0 is reserved as EOF
    ;
    ;bitstream 1 gives 2
    ; 01x 3-4
    ; 001xx 5-8
    1' and count passed '0'
    ;the passed ... . Dont remember it is exact 1:1 copy or it is somehow changed.
    Fikee Fikee January 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )=8;AT x*3-1,y*3;s$;AT x*3,y*3;s$:
    PRINT PAPER a=0;AT a-1,b*3;s$;AT a,b ... *3;s$; PAPER p;AT a+2 ... (f))=8:
    BEEP .1,f*3:
    NEXT f:
    NEXT ... :
    POKE n,5+5*(t(5)=0):
    DATA 23620,2," "
    [/CODE]
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... )=8;AT x*3-1,y*3;s$;AT x*3,y*3;s$:
    PRINT PAPER a=0;AT a-1,b*3;s$;AT a,b ... *3;s$; PAPER p;AT a+2 ... (f))=8:
    BEEP .1,f*3:
    NEXT f:
    NEXT ... :
    POKE n,5+5*(t(5)=0):
    DATA 23620,2," "
    [/code]
    Dr BEEP Dr BEEP February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    Here are the improvements I mentioned:

    [CODE]
    1 READ n,a$:
    FOR c=0 TO 8:
    POKE USR "b"-c,SIN (c/3)-1:
    POKE USR "c"-c,129:
    LET q=INT (c/2)+1:
    CIRCLE 91,92,CODE " $LS "(q):
    POKE (c
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (19,19):
    FOR x=1 TO 9:
    FOR y ... =1 TO 9:
    LET w= ... /> LET m(x+x+(x.3:
    LET m(x+x ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ,SGN (f-2.5)*99-48+g:
    DRAW 31,0:
    ... NEXT g:
    PRINT OVER 1;AT VAL ... *4)+1:
    FOR b=-1 TO 0:
    FOR g=3 TO ... AT (q>2)*8+g,16*(q=2 OR q=4); ... 1; BRIGHT -b,:
    NEXT g:
    BEEP -b/2,q*5-8-3 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... version:

    [CODE]
    1 RANDOMIZE :
    READ n,a ... :
    CLS :
    FOR k=1 TO 4:
    CIRCLE 131 ... =k=2 OR k=4:
    PRINT AT 5+10*(k>2),11 ... +10*e;k:
    FOR p=-23 TO 0 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... positions:

    [CODE]
    1 RANDOMIZE :
    LET a$="":
    CLS :
    FOR k=1 TO 4:
    CIRCLE 131 ... k:
    LET e=k=2 OR k=4:
    PRINT AT ... 6+10*(k>2),11+10*e;k:
    FOR p=-23 TO 0:
    PLOT 232*e-88 ...
    Einar Saukas Einar Saukas February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Dr BEEP;252036]Time to make my contribution:

    Replace
    [code]
    LET k=CODE INKEY$:
    POKE (k
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... ]
    1 DIM m(3e3):
    LET m(INT (RND*5)*2+1430 ... )=USR 7766^0:
    FOR r=1 TO 31 ... :
    FOR s=1 TO ...
    Einar Saukas Einar Saukas March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... (INT (RND*5)*2+1430)=USR 7766^0:
    FOR r=1 TO 31 ... :
    FOR s=1 TO ... =INT (d-.3*o*d):
    FOR e=-.5 TO 1:
    LET ... w=INT (.35*a-d)*(1-m ... -a)*e,w:
    DRAW 0,d+d:
    DRAW (a ...
    Einar Saukas Einar Saukas March 2008 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... =g+3*p-9
    430 if g=0 or g=2*k-1 then ... ) then let t=t+5*int(d+n/2):goto 500
    1 to 5:beep x,1:beep x,0:next z
    170 data -2,1,-1,2,1,2,2,1
    180 border 6:paper ... (f) then let f=f+1:beep 0.…
    c1541 c1541 March 2008 MIA/STP/SDP
  • BASIC Keyword ReferenceHi. I do most of my ZX work on a grey-case +2 which, as we all know, is devoid of most of the 48k BASIC keywords (it has LOAD and stuff, but not much…

    ... or CAPS+2 when in C mode
    C : Uppercase : CAPSLOCK or CAPS+2 ... # : E : SYM + 5
    CLS : K : ... : E : SYM + 1
    DIM : K ... FORMAT : E : SYM + 0
    GO SUB : ... LINE : E : SYM + 3
    LIST : K ...
    icabod icabod March 2008 Sinclair Miscellaneous
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... />
    [code]
    1 INK 7: PAPER 0: CLS : DIM a$(1200 ... ):
    NEXT f
    2 DATA ""
    3 DATA " ??????????????? ???????????????? "
    4 DATA ... x=x+(k$="8")-(k$="5")
    90 IF x
    Dr BEEP Dr BEEP April 2008 Development
<1…14151617181920…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
  • I bought an accoustic guitar. How do you play it?
    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
    dm_boozefreek on April 22
  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

HitBox

Word Docs Hits
1 73.3K 143.7K
or 193.7K 292.9K
3 69.8K 108.5K
2 91.4K 149.6K
0 940.2K 1M
5 36.2K 53K
90 5.7K 7K

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • Beta versions of Fuse 0.6.2 and libspectrum 0.2.1 availableDear all,<br /> <br /> The Fuse team is pleased to announce the release of a beta version of the upcoming 0.6.2 release of Fuse and the Fuse utilitie…
  • Fuse 0.6.2 and libspectrum 0.2.1 releasedThe Fuse team is pleased to announce the release of version 0.6.2 of the Free Unix Spectrum Emulator (Fuse) and associated utilities, as well as vers…
  • Release candidates for Fuse 0.7.0 and libspectrum 0.2.2Hi all.<br /> <br /> Release candidates for [url="http://fuse-emulator.sourceforge.net/fuse-0.7.0pre1.tar.gz"]Fuse 0.7.0[/url] (and [url="http://fuse…
  • (Belated) ANNOUNCE: Fuse 0.7.0 and libspectrum 0.2.2 releasedThe Fuse team is pleased to announce that release of Fuse 0.7.0, the associated utilities and version 0.2.2 of the Spectrum emulator support library,…
  • EmuZWin 2.5.0.1Version 2.5 Release 1.0 (10-Jun-2004): <br /> a lot of changes and fixes in<br /> ??? Map Builder<br /> ??? GFX Editor<br /> ??? Loading &amp; Saving…
  • Announce: EmuZWin 2.5 Release 2.2 Post-FinalEmuZWin Version 2.5 Release 2.2 post-FINAL (16-Oct-2004): <br /> [-] A small pause added between TAP blocks while loading tape from .TAP image (other…

Related Searches

  • 1 or 3 2 0 5 225
  • 1 or 3 2 0 5 363
  • 1 or 3 2 0 5 141
  • 1 or 3 2 0 5 848 4trfqhfg
  • 1 or 3 2 0 5 452
  • 1 or 3 2 0 5 33
  • 1 or 3 2 0 5 903
  • 1 or 3 2 0 5 682
  • 1 or 3 2 0 5 890 uq1sptkp
  • 1 or 3 2 0 5 72
  • 1 or 3 2 0 5 782
  • 1 or 3 2 0 5 525
  • 1 or 3 2 0 5 400
  • 1 or 3 2 0 5 395 ivotw5rn
  • 1 or 3 2 0 5 472
  • 1 or 3 2 0 5 477
  • 1 or 3 2 0 5 584
  • 1 or 3 2 0 5 457
  • 1 or 3 2 0 5 991
  • 1 or 3 2 0 5 768

Copyright © 2024 World of Spectrum