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  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Einar Saukas;480658]Even better, replace this:

    [CODE]
    POKE (g=0 OR g>256)*n,12:
    [/CODE]

    with this:

    [CODE]
    POKE (g*(257-g)
    Einar Saukas Einar Saukas September 2010 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... i.e. when a row or column is moved in one ... and each player must achieve 5 pieces in-a-row (instead ... [CODE]
    1 LET p=3:
    POKE 23693,5:
    CLS :
    3-2,23;CHR$ (64+y)," ";y;AT 0,y*3;CHR ... 3+1;CHR$ (78+y); PAPER 1; AT x*3-2,y*3;" ";AT x*3-1,y*3 ...
    Einar Saukas Einar Saukas October 2010 Development
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... 3 slots
    USB: 2 USB 1.0 ports
    I/O: 1 parallel port, 2 ... Enhanced v2.3, DeluxePaint Animation v1.0, Display v1.90-t5, Autodesk ... Enhanced v2.3, DeluxePaint Animation v1.0, Display v1.90-t5, Autodesk ... if anyone has any tips or questions I will be more ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • RIP Benoit Mandelbrot[QUOTE]'Fractal' mathematician Benoit Mandelbrot dies aged 85 Mandelbrot had been highly critical of the world's banking system Benoit Mandelbrot, w…

    ... br /> 10 BORDER 0: PAPER 0: INK 7: BRIGHT 1: CLS
    ... 90 PLOT x,y
    100 LET z=INT (1+RND*3)< ... br /> 110 IF z=1 THEN LET ... br /> 130 IF z=3 THEN LET g=e: LET ... x=INT ((g-x)/2+x+.5)
    150 LET y ... =INT ((y-h)/2+h+.5)
    160 GOTO 90

    Meurglys68 Meurglys68 October 2010 Chit chat
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... the resolution can never be 1:1, also multi-monitor support ... DOS 5.0 / Windows 3.1 or above.
    P2 works with MS-DOS 3.2 and ... above / Windows 98 or below.
    < ...
    download serial

    or

    download serial1
    ASM ASM October 2010 Sinclair Miscellaneous
  • The Programmers Development System (PDS)Hi everybody, I recall this system has been mentioned several times on WoS forums. Last time was, I think, when those sources from Maz Spork (Buggy …

    ... to hack games. The 2 or 4 megabytes of memory ... colours are available (RGB 3:3:3). The default number of ... example; 2 x 4, 1 x 4, 2 x 2, 4 x 3 etc ... >-----------------------------

    org 0

    dc.l ... 3
    dc.l rte ; 4
    dc.l rte ; 5 ...
    ASM ASM October 2010 Sinclair Miscellaneous
  • Sorting an array...Hi Folks, Over the weekend I had a play with sorting algorithms - takes me back to my student days! :-o My first try was with the good old Bubble S…

    ... a:
    IF c OR b>1
    THEN
    ... f=a:
    PRINT AT 5,0;"Finish : ";f;
    AT ... /> PRINT AT 0,0;"COMB SORT v4.8";
    AT 2,0;"Generating data ... rather than 1.3. This is quicker than using 1.3 although not ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... 0 = none / 1 = player one / 2 = player two / 3 = point to point / 4 = rotating / 5 ... The object X and/or Y position is subtracted from ... ability to add or remove a whole ... a machine gun kills or hits the main player ... all bullets keep going or do they keep hitting ...
    ASM ASM October 2010 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... I(2)=5: LET I(3)=15: LET I(4)=3:
    LET I(5)=0 ... (2)=9: LET I(3)=8: LET I(4)=1:
    LET I(5)=0 ... (2)=11: LET I(3)=8: LET I(4)=2:
    LET I(5)=0 ... (2)=13: LET I(3)=15: LET I(4)=3:
    LET I(5)=1 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... /> 31 1 BIT RGB mode, 0 ARGB1555 / 1 ARGB4444.

    Table 2.3 - Playfield ... Description
    0 ~ 4 0 5 BIT Blue componant.
    5 ~ 9 0 5 BIT Green ... ARGB1555 or ARGB4444.

    Bit Byte Size Description
    0 ~ 4 0 5 ...
    ASM ASM October 2010 Development
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... /> ; ------------

    .set: or ecx,ebx
    mov [edi ... /> .slow_across: mov al,[esi+3] ; Read alpha
    mov ... br />
    ; c3 = 1.5 * (y1 - y2) + 0.5 * (y3 - y0)
    ... ,[ebp+hermite_and] ; (SAMPLES*oversample*2)-1

    fld1 ; ...
    ASM ASM October 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ; Length = length - 1
    ld a,c ;
    or a,b ; Best ... way to check if BC = 0
    1
    ld a,c ;
    or a,b ; Best ... /> ; 247 5 4 3 2 1
    ; 239 6 7 8 9 0
    ; 223 ...
    ASM ASM October 2010 Development
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... a,c
    db 176 ; or a,b
    db 32 ... equ 1 ; WORD
    SNA_dex equ 3 ; WORD
    SNA_bcx equ 5 ; WORD ... /> mov byte [reg_pc+1],0 ; NOP
    mov byte [reg_pc+2],0 ; NOP
    ASM ASM November 2010 Sinclair Miscellaneous
  • Transferring games into MicrodriveLast week a big pack of empty microdrive cartridges arrived, and now I'm ready to playing with my little microdrive equipped speccy. One of my aim w…

    ... />
    *Detailed usage:

    1. Click "OPEN SNA" and select ... taken to save window.
    5. select target: if you want ... games into one microdrive cartridge or +3 disk.

    Sadly, this ... , so you'll need .net 2.0+.


    As this ...
    Arda Arda November 2010 Sinclair Miscellaneous
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ; Length = length - 1
    ld a,c ;
    or a,b ; Best ... way to check if BC = 0
    1
    ld a,c ;
    or a,b ; Best ... /> ; 247 5 4 3 2 1
    ; 239 6 7 8 9 0
    ; 223 ...
    sekrets sekrets November 2010 Development
  • Learning Assembly LanguageHow easy would it be to learn assembly language for someone who has a decent grasp of Basic? I mean how long do you think it would take before I coul…

    ... ]
    DEVICE ZXSPECTRUM48 ; Must indent or will be seen as a ... ; Length = length - 1
    ld a,c ;
    or b ; Best way ... ; Length = length - 1
    ld a,c ;
    or b ; Best way ... /> ; 247 5 4 3 2 1
    ; 239 6 7 8 9 0
    ; 223 ...
    ASM ASM November 2010 Development
  • What model next ?Hi All I already have two 48k rubber kyed 48k Spectrums and a Grey +2 What to get next. ZX Spectrum + ZX Spectrum 128 Toast Rack ZX Spectrum +3

    ... 2A mode also (ram 0-3 is fast and ram 4 ... ZX128+2A/+3 (A15=0,A14=1,A1=0,IORQ=0,RD=1,WR=0).
    ... 1) remove original chip PAL10H8 or HAL10H8 in your ZX128/+2(grey)
    2 ... file to GAL16V8
    5) connect GAL16V8 to new ... and fast ram pages. 0-3=fast ram/4-7= ...
    velesoft velesoft December 2010 Hardware
  • Favourite Boxing Game?There were a surprising number of them. Andy's (sirclive1) review of BarryMcGuigan in the Spectrum Bible says that's the best and I'm tempted to agr…

    ... 19 9 3 5 4 9 )
    By Fair Means Or Foul __ ... Simulation ____ 64.5 __ 62 ... 9 9 3 1 1 5 9 )
    Boxing _______________ Simulation ____ 35.5 __ ... _____________ Simulation ____ 18.0 __ 10 __ ( 15 4 4 3 2 1 1 1 1 1 3 )
    Alex_Lux Alex_Lux December 2010 Games
  • Z88DK/SP1 library u_malloc() questionHi All, It may possibly be more appropriate for me to post this on the Z88DK forum, but I know quite a few WoSSers have used Z88DK, so here goes:- …

    ... anything other than level data, or bitmapped screens. Music is usually ... in FRC).

    [QUOTE]3. A shift from algoritm-driven ... br /> Map: 2.5K
    5 sprites in memory: 1.5K
    PutTiles ... x);
    }
    ua_list[i]=0;
    [/code][/QUOTE]This looks ...
    Timmy Timmy December 2010 Development
  • Supertest 128 - Loader QuestionI wonder if someone could explain (in simple terms please) :) , the purpose of the switch code. I see what is doing (going to 48k mode via spectrum)…

    ... title screen, then memory banks 0,1,2,3,4,5,6,7. These are ... 're in the order 0,1,2,3,4,6,7,5.

    The ... bank 2 at 2:8000: 0x4000 bytes
    ; 5. Load bank 3 at 3:C000 ... /> res 4,a ;ROM2
    or 7 ;RAM7
    di
    John Elliott John Elliott January 2011 Games
  • DivIDE in emulators - the best choiceI tried briefly [B]FUSE [/B]and I don't understand how to get DivIDE working. What exactly do I need, and what exactly should I open. I want to simul…

    ... ZXCF (Sami Vehmaa) and residos 2.25 (Gary Lancaster) working with ... ZXCF or DIVIDE + (from rwap software)
    within Speculator (7.0.1) but ... detailed below.

    3. In Windows XP, click the ... up an MSDOS prompt.
    5. Reformat the Compact Flash card ...
    jayteebee jayteebee January 2011 Emulators
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... if anyone's interested (1 down 2 up 3 left 4 right and ... 0,0,0
    defb 3,248,0
    defb 4,6,0
    defb 8,1,0 ...

    defw 16544 ;row 5
    defw 16800
    defw ... 19104;if screen starts here or before, sprite misses third screen ...
    R-Tape R-Tape February 2011 Development
  • Sprites masterclassHi All, You guys are probably tired of explaining sprites but I'd like to clarify a few things if possible. I've sorted the vertical aspect of scro…

    ... /> demo_bank1 db 1,0,0,1
    db 2,10,5,2
    db 3,20,10,1
    and c
    or (hl)
    ld (hl),a ... ,(de)
    and c
    or (hl)
    ld (hl),a ... a
    and 24
    or #40
    ld h,a ...
    Turkwel Turkwel February 2011 Development
  • Compiling Basic to MCHello, I have a lot of long Basic programs. These are mostly strategy programs, good but slow. I was thinking about how to speed them up without com…

    ... only converts strings to numbers (or 0 if nonsense) as most BASICs ... KEY": PAUSE 0
    20 LET a = 1000 * (1 + RND * 3): REM 1000 ... , 2000, 3000
    30 LET x = 5: RESTORE ... /> 1000 DATA x * x, x ^2, "HELLO"
    2000 DATA x ...
    boriel boriel February 2011 Development
  • +2: 128k enhanced games no longer loading (but OK in 48k mode) :-/Having a spot of bother with my +2, a couple of my favourite games are now refusing to work in standard "Tape Loader" based 128k mode - Marauder (Hew…

    ... : OUT 32765,19 (for bank 3) or OUT 32765,23 (for bank ... br /> OUT 32765,17 (Bank 1)
    OUT 32765,18 (Bank ... br /> OUT 32765,19 (Bank 3)
    OUT 32765,20 (Bank ... as well just test banks 1, 3, 4, 6 and 7 ... your 48K stuff works, then 0, 2 and 5 are probably OK.
    Jmk Jmk March 2011 Sinclair Miscellaneous
  • yeah - unix for zx spectrumI started a new hobby project. An operating system for ZX Spectrum. A unix clone. Talked to my friend about it and he asked me what if after I'm done…

    ... though. remember, this is 0.0.1 very-alpha.
    ... kbd
    or 0xe0 ; set bits 5-7 of a< ... /> ;; d is not caps or symbol!
    ld a, ...
    ;; not caps or symbol
    ld hl,raw_keys ... /> .byte '1','2','3','4','5'
    .byte '0','9','8','7 ...
    tstih tstih March 2011 Development
  • SE Basic Type-ins^Pete suggested creating a sticky thread for SE Basic discussion. I thought a Type-ins thread might also be useful. Up to the mods if they want to ma…

    ... /> 80 RESTORE 9928
    90 FOR x=1 TO 12
    100 ... 3,68,3,21,2,233,2,191,2,152,2,114,2,79,2,46,2,15,1,241,1 ... ,213,1 ... Ac=1: LET Af=0: LET Bc=3: LET Bf=2: LET Cc=5: LET ...
    chev chev April 2011 Sinclair Basic
  • Hacking a Joystick InterfaceI have a DK'Tronics twin-port joystick interface that does Kempston and Sinclair 0-6 keys. I know it has only 14 lines connecting it to the edge con…

    ... /> 1- UP
    2- DOWN
    3- LEFT
    4- RIGHT
    5- FIRE 3 ... FIRE 1 / or amiga mouse left button
    D5- joy FIRE 2 / or amiga ... - joy FIRE 3 / or amiga mouse middle button
    D7- always 0
    velesoft velesoft April 2011 Hardware
  • Assembly help: EQUCan anyone explain in duffers language the purpose of the EQU term in assembly? I found this info in another thread: EQU: Equate a name to a specif…

    ... equ 0 ; less than or equal
    .ge equ 1 ; greater or equal
    .ne equ 2 ; not equal
    .gt equ 3 ... /> MACRO fst, n ; store (mem 0-5)
    defb 0xc0 + n
    MACRO fgt, n ; get (mem 0-5)
    defb 0xe0 + n
    chev chev April 2011 Development
  • Microvitec 1431 MonitorI've been lucky enough to get my hands on a Microvitec 1431 monitor, the one with a dedicated Spetrum input. This works great on a 48k with the in…

    ... 1.2 Volts pk-pk
    | 2 0 Volts DC
    3-- 8 --1 3 ... Bright output TTL
    -- | -- 4 Composite sync TTL
    / \ 5 ... /PERITEL or TTL) ...
    Zetr0 Zetr0 April 2011 Hardware
<1…18192021222324…34>

Latest Posts

  • Minor British Sports that did become games on the ZX Spectrum
    dmsmith on April 22
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    Maroc's Other Projection on April 22
  • Goodbye Z80
    moggy on April 22
  • Happy 40th Birthday to the Amstrad CPC464!
    AndyC on April 22
  • Another Birthday! The Game Boy Is 35!
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  • I am currently watching.....
    Antiriad2097 on April 22
  • European Software Titles with an English version
    harriusherbartio on April 22
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on April 22
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on April 22
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21

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