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<1…11121314151617…34>
  • Anybody got the Retro Gamer emag volume 1 or 2?I was reading this month's Retro Gamer and noticed an advert for a disc containing issues 31-55 of Retro Gamer for the bargain basement price of &#16…

    ... the bargain basement price of £20. That's 25 issues for ... a copy of this or the volume 1 disc containing retro-gamer ... issues 1-30 ?

    I was ...
    BigBadMick BigBadMick April 2009 Chit chat
  • Vector font in BASiCHi guys) Some fifteen years ago I saw a quite short BASIC prog that could simulate a vector font with size/ thickness/ italicization params. I remem…

    ... INK 7: PAPER 0: BORDER 1: CLS
    20 LET a$="AN INTRODUCTION ... : PAPER 0: BORDER 0
    50 CLS : PAPER 0: INK 3: BORDER 0: LET a ... /> 9000 IF o=2 OR o=3 THEN LET l=-l
    9010 IF o=2 OR o ...
    NRA NRA February 2010 Sinclair Basic
  • An update on ZX BASIC support for the SpectranetOne for zxbruno, I hope :-) So just an example of what now can be done with the network filesystem and BASIC. The following listing is of a program …

    ... BORDER 0: PAPER 0: INK 7: BRIGHT 1
    14 DIM f$(20,32 ... /> 140 LET z$=t$(k)(1 TO 3)
    145 IF t ... $=2 AND (a$(1 TO 1)="i" OR a$(1 TO 1)="p") THEN GO ... ]
    %connect #4,"172.16.0.3",2000
    LIST #4
    Winston Winston March 2010 Sinclair Basic
  • games you wish were a bit easier (or harder?)easier: Rockstar Ate My Hamster -- it just seems impossible to light up all 4 discs in the space of a year. 2 years would seem like more of a challen…

    ... so seems to be about 1 in 3. too hard

    0 on level 10...wish there ... was a tougher setting. (or that I had someone about ...
    def chris def chris May 2010 Games
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... : LET i(3)=8: LET i(4)=1: LET i(5)=0: LET ... /> 9150 REM *---------------------*
    9160 REM 1.0: 26-Jul-2010 - Inital Design ... AT i(2),i(1);i$;l$(1, TO 3):
    LET i ... 9260: REM Minus sign present or not first character
    9440 ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Broken keyboard due to broken ULARecalling csmith's thread about dead ULAs, a thread appeared in the Zonadepruebas (Spanish) forum regarding... a dead ULA, but only a partially dead …

    ... other words that the value "0" that the ULA puts on ... giving a +5v signal for 1, or 0v for zero) is controlled ... is at 0, IORQ is at 0 and RD is at 0. The ... I didn't have a 20 pin socket, I used a ... /> PIN 2 = IORQ;
    PIN 3 = RD;
    PIN 4 = A0 ...
    Winston Winston October 2010 Hardware
  • Help preserving a tapeHi! I got hold of three cassetes each containing unique Greek Spectrum programs of 1983-1984. I managed to tzx two of them but all my attempts of p…

    ... INTERRUPTED/(END OF BLOCK or LOADING ERROR at byte ... nomefile:* VERIFY @@@@@@@@@* ( 214 , 64 , 0 , 0 , 0 , 0 , 0 , 0 , 64 , 0 ,)
    lenght data block: 5632 ... .txt';
    Created:'tap 3 1.tap';START: 45146;END: ... 30(2386T/2) at byte 20, bit 2
    Continuing ...
    Pyjamarama Pyjamarama December 2011 MIA/STP/SDP
  • Repaired some 128K's todayI have lot's of ZX Spectrums laying aside with some more complex defects. Today I decided to try to fix some of them. I thought: why not share my ex…

    ... br />
    (added 20:44)
    I just discovered ... /> "If an address or data line error is identified ... area. For address or data line 0 there will be ... one stripe, for address or data line 1 ... there will be two stripes, for address or data line 3 ...
    bverstee bverstee December 2011 Hardware
  • Indirect Variable AssignmentHere's another wacky routine. This allows assignment of values to variables where the source & destination variables can themselves be defined in var…

    ... be defined in variables (or expressions which evaluate to variables ... ",22,"rabbit",3
    6 FOR a=1 TO 3: READ v ... val"+CHR$ (a+64));
    20 NEXT a
    30 PRINT ... "Undefined variable" or "Invalid argument" or "Parameter error" or "Nonsense in BASIC ...
    Battle Bunny Battle Bunny January 2012 Sinclair Basic
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... concentrate more on gameplay or design. The only ... 28, 20}; // full screen - border
    struct sp1_Rect levelbrect = {0, 0, ... 1,1}, {0,160,88,2,0}, {0,160,120,2,0}, {0,160,56,2,0}, {0,0,0,2,0 ... .
    uchar levelb[32*24*3];


    ...
    Timmy Timmy January 2012 Development
  • DATA vs PRINT and OVERjust messing about and came across this alternative way of drawing a map....now before I start mucking about with my actual program.....is there any …

    ... /> 10 INK 0: PAPER 4: BORDER 4: CLS
    20 RESTORE 1000 ...
    30 FOR m=1 TO 3: READ a ... />
    Are there any limitations or additional benfits to using this ... can) despite trying a OVER 1 and OVER 0 type instruction
    Wookiee Wookiee February 2012 Sinclair Basic
  • BIFROST* Advanced Programming - part 5In my [URL="http://www.worldofspectrum.org/forums/showthread.php?t=40437"]previous post[/URL] I demonstrated how to move multicolor images smoothly i…

    ... printInk(7-OUTSIDE_COLOR);
    printAt(20, 1);
    printf("Delay: %d ... br /> printAt(23, 3);
    printf("or O/P to move ... /> hrcPlayer += dhrcPlayer;
    dhrcPlayer = 0;

    // update player vertical ...
    Einar Saukas Einar Saukas August 2012 Development
  • BIFROST* Advanced Programming - part 6The purpose of this demo is somewhat different from previous ones. Instead of teaching a new technique, the main goal here is to demonstrate how much…

    ... hrcPlayer = 100;
    dhrcPlayer = 0;
    dirPlayer = 1;

    // initialize enemies ... /> lin[3] = 20;
    hrc[3] = 120;
    dhrc[3] = -2;
    min[3] = ... implement a complete game, or for additional visual effects, ...
    Einar Saukas Einar Saukas September 2012 Development
  • Adding TAP file contents to a Spectrum +3e DOS PartitionHello my fellow WoS'ers, This thread is a companion to a great little guide from a fellow AmiBayer [B]mnjnurney[/B] you can view his thread by [URL…

    ... games / software to your +3 DOS hard-disk partition. ... the more complex the game or software TAP is.
    ...
    [code]
    20 LOAD "" SCREEN$ : PRINT AT 20,0 : LOAD "" CODE
    30 PRINT #1 ; INK 7 ; BRIGHT 1 ; " ";FLASH 1;"PRESS ANY KEY ...
    Zetr0 Zetr0 January 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... so feel free to comment or make suggestions as you wish ... sporg basic v0pt004 20130215
    20 REM next to do - ... l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • SpecBAS 0.766 Now available!HI Folks! Sorry for the lack of updates recently, but with a one-year-old son I'm not getting much time these days - that will improve later, I'm su…

    ... either a single value or a range (start ... />
    [code]
    v0.0.0.766
    ==========

    ... stream (OUT stream-id) or the default screen (OUT ... embedded in a PRINT or TEXT command
    ... or rather, aren't executed!)
    FOR EACH n IN [1,2,3 ...
    Dunny Dunny March 2013 Sinclair Miscellaneous
  • Printing textThis is probably quite a basic question, or there might be something obvious I'm missing. I'm looking for an economical way of printing formatted te…

    ... probably quite a basic question, or there might be something obvious ... /> defb 22,1,20,16,1,17,7,19,1 ; AT 1,20, INK 1, PAPER 7 ... 22,3,20
    defb "LINE 3 TXT"
    defb 22,4,20
    defb "LINE 7 TXT",0
    [/CODE]

    The ...
    Morkin Morkin April 2013 Development
  • MOVE_M Object Movement Manager for BASICAs moving things around on the screen is usually the slowest part of a game written in BASIC, I've been pottering around with this routine to handle …

    ... asking for suggestions for changes or additions to the features.
    256 REM defb $20,$01 ;SPACE, Pause, $01*256 ... &5 -4&3 -2 -1 0 +1 +2 +3 +4 +5 +6< ... KEYX entry
    KEYX: defb $20,$01 ;SPACE, Pause, $01* ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • New game: Krunel[IMG]http://www.speccy.pl/images/news/krunel_00.png[/IMG] Game name: Krunel Type: logical Author/group: [url]speccy.pl[/url] Platform: ZX Spectrum …

    ... to match the at least 3 tiles of the same ... , Sinclair I or II, Times Computer 2068 port 1 or 2.
    ... 2 joystick ports and AY-3-8912 sound chip working on ... the track he made over 20 years ago - cover of ... /forum/index.php/topic,975.0.html[/url]
    VELESOFT' ...
    tygrys tygrys October 2013 Brand new software
  • STP: Query about Dizzy prince of yolkfolk and MakeTZXI'm trying to create a TZX from my copy of Dizzy Prince of the Yolkfolk using MakeTZX 2.31 (not sure why I'm not using 2.33), but I can't seem to get…

    ... />
    Block 1 => F: 0 - Speed: 100% - Line= 0, Length= 20, Pause=2066ms ... neither BASIC header (blocks 1 & 3) seem to want to register ... with this particular title and/or this version of MakeTZX?
    u6c87 u6c87 January 2014 MIA/STP/SDP
  • DIM DATA and the likeSo...I'm trying to work out arrays in BASIC a bit more and have knocked up the following quick test bed to fiddle about with before trying anything m…

    ... I am way off base or I'm cocking up the ... />
    [CODE]10 PAUSE 0
    20 RANDOMIZE
    30 REM array ... 10)
    50 FOR n=1 TO 10
    60 ... n)
    70 DATA 1,2,3,4,5,6,7,8 ... n
    90 PRINT x(1)
    100 PRINT x(2 ... )
    110 PRINT x(3)
    120 PRINT x(4 ...
    Wookiee Wookiee January 2014 Sinclair Basic
  • Mastertronic Compilation Disks 1,2,3As part of my +3 resurrection I came across some Mastertronic compilation disks that MAY be MIA: +3 Compilation Disk 1 Side A Finders Keepers S.O.S.…

    ... be MIA:

    +3 Compilation Disk 1 Side A
    Finders ...
    Wulfan

    +3 Compilation Disk 3 Side A
    Molecule ... /> Also Disk 3 has been damaged by pop or coke, had to ... be worth trying the Kryoflux or just send them to someone ...
    BarryB BarryB April 2014 MIA/STP/SDP
  • 3D Games in SpecBAS!Not really :) Actually, yes - here's a type-in for you: MontyMole's "Crap Castle Master" [code] ZXASCII AUTO -1 PROG CrapCastleMaster 1 REM Crap Ca…

    ... ZXASCII
    AUTO -1
    PROG CrapCastleMaster
    1 REM Crap Castle ... br /> 5 WINDOW ORIGIN 0,0,0 TO 256,192: SCALE SCRw ... XCam=4: LET YCam=-20: LET ZCam=4: LET ... br /> 20 LET HAng=100: LET VAng=0: LET GotKey=0: GO ... /> 40 PRINT AT 19,0;"(Press Any Key) ": GO ...
    Dunny Dunny May 2014 Sinclair Basic
  • Repton ManiaHi all, I am the creator, and look after, the Repton Resource Page ([url]www.reptonresourcepage.co.uk[/url]). For the site, I have written a freely …

    ... : L Wall 20: Cracked Egg
    21: Monster frame 1 22: Monster ... wall 1F: Monster standing 20: Monster frame 1
    21: Monster frame ... are zero, file is V2 or 3, otherwise V1
    0x000B If ...
    0 48K
    1 48K + If.1
    2 SamRam
    3 128K ...
    geraldholdsworth geraldholdsworth June 2014 Games
  • Boomshine in SpecBASHere's a little game called "Boomshine": [url]http://www.k2xl.com/games/boomshine/[/url] It's a really nice, relaxing puzzle game about exploding b…

    ... 1))+blobs(f,1): LET blobs(f,3)=RND*(SCRh-2*blobs(f,1 ... ))+blobs(f,1 ... (nb+1,6)=-1: LET gamestate=0: LET wongame=0: LET np=0
    3): LET r=blobs(f,1): LET state ... 247;SCALE 2,2;CENTRE 20;"Level ";lv;": Goal: ";target ...
    Dunny Dunny November 2014 Sinclair Basic
  • Raycasting (3D Games!) with SpecBAS<div><font face="Arial, Verdana"><span style="font-size: 13.3333330154419px; line-height: normal;">Here's one I wrote just recently. I wanted to see …

    ... oh1,oh2=0,pla=IIF(map(px+1,py)=0,0.001, ... Engine60 RECTANGLE INK 5;0,0 TO SCRw-1,SCRh/2 FILL ... : RECTANGLE INK 6;0,SCRh/2 TO SCRw-1 ... ,SCRh-1 FILL  ... 70 FOR x=0 TO ... /> ry,ddx=SQR(1+(rdy*rdy)/(rdx*rdx)),ddy ...
    Dunny Dunny May 2015 Sinclair Basic
  • Scart 128 toastrack tip (powered scart)<br>It you have a toastrack you may like to know that you can create a powered cable ( +5v to the pin 16 on the scart) with out taking it from the sp…

    ... taking it from the speccy, or modding you speccy .

    or so.You will need to ...
    Steve(spt) Steve(spt) May 2015 Hardware
  • Testing Joystick InterfacesWhile looking for something completely unrelated, found one of my old test programs. This is useful for testing interfaces that conform to the Sincla…

    ... /> [code] 5 PRINT AT 3,0;"76543210 76543210"
    10 LET ... /> 13 IF k$="Q" OR k$="q" THEN GO TO ... 4,0 ;C$;" ";a;" ";
    55 PRINT AT 4,20 ;b ... (num-128) : LET b$(1)="1"
    1050 IF num> ... (num-32) : LET b$(3)="1"
    1070 IF num> ...
    1024MAK 1024MAK October 2015 Hardware
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... 28th June 2014
    20 REM ***USER DEFINED GRAPHICS***
    255 LET chu=1: REM Conditon 0 or 1. We will record to ... INVERSE 1; INK 0;AT 1,1;"LOAD"
    610 PRINT INVERSE 1; INK 0;AT 3,1 ... "
    950 PRINT AT 20,1;"Z X CV B N ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
<1…11121314151617…34>

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