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Search Again :: Adv Search 1000 results in 0.146s
<1…22232425262728…34>
  • Spectrum +2A floating bus portHi As I discovered in the past, Spectrum +2A (and probably +3) do have floating bus port. But it is not shown on all unused ports, only on some po…

    ... s not bits 0-6, it returns bits 1-7, and ... bit 0 is always set to ... 1[/quote]

    ... will cause an unmodified 128 or grey +2 to crash due ... specifically test for +2A/+3 hardware before using this trick ...
    balford balford January 2016 Hardware
  • 1986-2016.I'm early, but I'm tired of 1985. So here's the annual thirty-years after topic about Speccy games.

    ... game is frustratingly unplayable and / or unintentionally comical. Keep them coming ... 0&scorder=1&score=0&have=1&also=1&sort=3 ... didn't work very well or didn't have proper ... to crash on my Spectrum], or just titles and screenshots that ...
    WhenIWasCruel WhenIWasCruel January 2016 Games
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    Replacement 3.5 inch floppy drives - MPF920 ... use as drive 1 ( or 0 ) instead of drive 2 ( or 1 ).

    They ... />
    FDD power plugs are (or should be) wired to a ...
    1024MAK 1024MAK January 2016 Hardware
  • How to Write ZX Spectrum Games As some of you may know, it has long been my intention to produce a document which explains pretty much everything I have learned - and am still lea…

    Having received 2 or 3 emails a month (for several ... .

    The latest version (1.0) is available from the usual ...
    jonathan jonathan April 2016 Announcements
  • So I did a thing...And it's nearly ready for release: [img]http://s18.postimg.org/4453ayo5j/Screen_Shot_2016_03_30_at_16_18_17.png[/img] Apologies for the enormou…

    ... end by the amount (0 to 1)
    You can ... evaluation for numeric AND/OR speeds up condition testing ... - e.g, CLS 1;2;3;4;5;6;7 ... and- %= (mod) ^= (power) &=,|=,~= (AND/OR/XOR)
    The editor now ... arrays too
    Large (or very, very small) numbers ...
    Dunny Dunny April 2016 Sinclair Basic
  • Bored of the Rings coded messageI was browsing [url="https://tcrf.net/"]The Cutting Room Floor[/url] recently and stumbled upon the entry for [url="https://tcrf.net/Bored_of_the_Rin…

    ... :2 35:3 37:5 42:1 50:5 54:3 60:2 ... 63:3 99:5 123:1 123:1 ... :1 200:1 203:2 203:3 204:2 204:3 205:1
    208:1 212:1 226:1 ... , ZEKE
    Of which one or none may be correct.
    Battle Bunny Battle Bunny May 2016 Games
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... btile on 4 corners areas 0,1,2,3, and calling the functions ... as objects in the game, or repaint backgrounds for example.
    cgonzalez cgonzalez June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... btile on 4 corners areas 0,1,2,3, and calling the functions ... as objects in the game, or repaint backgrounds for example.[/quote ...
    Einar Saukas Einar Saukas June 2016 Brand new software
  • Pietro Bros [DEMO]Hi People. I wanna share with you a game that I'm working on, since a month or so... [img]http://i.imgur.com/kOoPGzU.png[/img] [url="https:…

    ... btile on 4 corners areas 0,1,2,3, and calling the functions ... as objects in the game, or repaint backgrounds for example.[/quote ... painting 2 tiles, instead of 3 as you told me.

    Also there's a 3 demo of my own, but ...
    cgonzalez cgonzalez June 2016 Brand new software
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... ,2,0},
    {0,96,56,1,1}, {0,160,88,2,0}, {0,160,120,2,0}, {0 ... ,160,56,2,0}, {0,0,0,2,0 ... /> unsigned char levelb[32*24*3];


    // Refresh the ...
    Alcoholics Anonymous Alcoholics Anonymous June 2016 Development
  • New hardware for Spectrum from ShaosI have some ideas for new ZX-peripherals and quickly designed a prototyping board for experiments: [URL=http://nedocon.com/store/speccy/][IMG]http:/…

    ... />
    Just fixed the design (3 years later ; )

    Now ... halves (POKE 0,1 or POKE 0,0) or switched back to BASIC (POKE 0,128) and ... basic IV" (standard resolution part) or copy of any 2 IF2 ...
    Shaos1973 Shaos1973 June 2016 Hardware
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... specific format (1, 2, 3, 4 bytes, decimal or hex, or some string ( ... null terminated or length + ... I will probably only support 1 or 2 byte symbols.
    ... offsets. eg. X:0, Y:1, oldX:2, oldY:3. etc
    That ...
    Kiwi Kiwi July 2016 Development
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... to any dev ide, VS or borland.
    Once the debugger ... I will probably only support 1 or 2 byte symbols.[/quote]
    0, Y:1, oldX:2, oldY:3. etc
    That ...
    RMartins RMartins July 2016 Development
  • TommyGun's getting a Debuggerhttp://youtu.be/B_kZVRvYV98 I have always wanted to debug the programs I write in TommyGun using TommyGun instead of the debuggers in emulators. …

    ... to any dev ide, VS or borland.
    Once the debugger ... I will probably only support 1 or 2 byte symbols.[/quote]
    0 way is the best alternative ... offsets. eg. X:0, Y:1, oldX:2, oldY:3. etc
    That ...
    Kiwi Kiwi July 2016 Development
  • Character Based SpritesHi, I'm working through Jonathan's excellent guide to writing games, and have mastered the animation of single UDGs. Before or move onto Pixel…

    ... /> rra
    and 3
    or 88
    ld d, ...
    and 224
    or e
    ld e,a ... br /> and 24
    or 64
    ld d, ... 3, 0, 0, 248, 1, 0, 0, 248, 0, 0, 0, 248, 0, 0, 0, 252, 0, 0, 1, 252, 0, 0,
    daveysludge daveysludge July 2016 Development
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... which details what the values 0,1,2,3 etc mean and a ... the situation where someone assume 3 means 3 players, for example)
    Generally I'd recommend camelCase or PascalCase names rather than using ...
    AndyC AndyC July 2016 Announcements
  • Database model ZXDBRecently, I have been trying to figure out how to provide my contribution to whoever takes over WoS archive rework next... So I came up with this: …

    ... which details what the values 0,1,2,3 etc mean and a ... the situation where someone assume 3 means 3 players, for example)[/quote ... "]Generally I'd recommend camelCase or PascalCase names rather than using ...
    Einar Saukas Einar Saukas July 2016 Announcements
  • Help needed with MIA software with custom (?) loaderHi, I've got into my hands recently a bunch of Polish educational software which are unknown MIA on WOS. I believe they are protected with some…

    ... ; 0+
    0x0357 ; 0 defining a initial 0 bit
    0x08CA ; 1+
    0x06AE ; 1 or ... a initial 1 bit
    0x0357 ; 0
    0x0357 ; 0 defining ... 48 pulses defining the last 3 bytes
    The total 8193 ...
    lfaria lfaria August 2016 MIA/STP/SDP
  • Mastering flagsI'm little lost when different flags are set/reset after logic operations, and what conditions must be met. For example, [code] ld a, MODE…

    ... (P, bit 7 = 0) or negative (M, bit 7 = 1)

    ... (PE: P/V=1, PO: P/V=0)
    1. In INC r ... when the result crosses 0), otherwise set to PO ... , 4...), otherwise PO.
    3. In block operations (LDI, CPI ... is set when BC reaches 0, otherwise PE.
    4 ...
    Hikaru Hikaru September 2016 Development
  • ZX Spectrum video waveformsAll work for this post was done on a ZX Spectrum issue 1 board (16k bytes of RAM only). This was what the Spectrum displayed on the TV screen: [i…

    ... 0,24
    red b 0,3
    magenta 0,34
    magenta b 0 ... /> 204 0 0
    255 1 0
    210 0 210
    255 8 255
    0 204 0 ... /> 0 0 0
    3 6 255
    17 22 255
    232 0 0
    4throck 4throck September 2016 Hardware
  • Opus Discovery "the big switch on" (after 20 years)I have a few of these Opus Discovery's with different Eproms in that have not been swiched for 15-20 years or so . I am in no rush to switch any on …

    ... 48K mode:-
    PRINT USR 0

    To enter ... of basic programs from disk or ram disk.

    ... the same way as drives 1 and 3 are on the left ...
    harriusherbartio harriusherbartio September 2016 Hardware
  • Akalabeth gamei found now that someone ported an ansi-basic game (coded in 1979?) to msx-basic - what about a zx-spectrum basic version of it? ;) https://plus.goo…

    ... />
    [code]100 BORDER 0: PAPER 0: INK 7: CLS
    110 ... REM
    140 PRINT AT 0,0;"Please wait, building string"
    230 REM F=0 - PLOT, X=+ve, Y=+ve ...
    240 REM F=1 - DRAW, X=+ve, Y=+ve ... =+ve
    260 REM F=3 - DRAW, X=+ve, Y=- ...
    Paddy Coleman Paddy Coleman October 2016 Sinclair Basic
  • I'm writing an Operating SystemOkay this might seem like a bait thread, but I am legitamately interested in figuring out how to write a multi-process system for the ZX Spectrum (no…

    ... [16];
    ...
    if (err != 0) {
    dos_filenum[fd] = NULL;
    or eliminate the redundant stores to ... of 1 as a low byte, and a diff of 2 or 3 ... as a high-byte (i.e. allowing for 1 overflow ...
    u6c87 u6c87 October 2016 Development
<1…22232425262728…34>

Latest Posts

  • European Software Titles with an English version
    harriusherbartio on 12:06PM
  • How Do You Categorize Your Speccy Software and Games?
    harriusherbartio on 11:21AM
  • Fixed Speccy Software. And which games remained unfixed?
    harriusherbartio on 11:01AM
  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21

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