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<1234567…34>
  • Internal modern 1.44MB 3.5 drive for +3Hello! this [url]http://www.secarica.ro/html/plus3_hardware.html#3and5inchdrive[/url] says that modern 1.44MB 3.5 driver are unusable as interval …

    ...
    says that modern 1.44MB 3.5 driver are unusable as ... interval drive A for +3.

    However, ... www.cpcwiki.eu/imgs/2/21/CableClose1.JPG[/url]
    ... to always get READY OR to an external switch ... myself formated disks in external 3.5" with simple " ...
    ArtemKuchin ArtemKuchin December 2012 Hardware
  • Number 6 in the Village (text adventure) Please help!!!Does anyone have a solution to this text adventure. I've tried to escape by air and sea using the jammer but it hasn't worked. I've been playing it …

    ... 2 21 Noun
    PUT 21 Verb
    DROP 21 Verb< ... to launch or sail a vessel or even go ... 0: weights 1
    Object 1: weights 1
    Object 2: weights 1
    Object 3 ...
    BadBeard BadBeard March 2003 Games
  • Fire Ruby - More HelpI cant pass the spikes in the fire ruby by lawrence creighton, can someone please help? [ This Message was edited by: welsh_brawler on 2003-08-08 21…

    ... is this not on WoS? or am I blind?)

    INSE 20
    DOG 21
    ALSA 21
    X 22
    Message 57
    {19}{1}{16}{3}{19}{0}{16}{5}Waiting for ... }seem to have either fallen or{6}floated off the benches ...
    BadBeard BadBeard August 2003 Games
  • Keyboard TrickI know how to use the multi key in BASIC with IN you can get the keys [QUOTE]IN 254+256*(255-2^K)[/QUOTE] K is the keyboard's half row, comes from …

    ... represents the key state (1=pressed; 0=unpressed). It is then ... br /> [code]
    ; +0 +1 +2 +3 +4
    ; +0 CS Z X C ... /> ; +15 1 2 3 4 5
    ; +20 0 9 8 7 ... ,1,52,35,29,32,246,120,7,71,21,32 ... LET a=USR 49152:REM or wherever the code is ...
    BloodBaz BloodBaz February 2013 Sinclair Basic
  • SE Basic IV Buffy v4.1 source (WIP)I've been doing a major refactor on the SE Basic source and I'd appreciate a code review from anyone who has time to look at it. I've almost certainl…

    ... rr b ; determine bit 1 or 3 of graphic
    sbc a ... br /> add a, 21 ; codes now 0 to 20
    ...
    chev chev November 2013 Development
  • (Fixing) The Swordsman of Kraxis 7The Swordsman of Kraxis 7 ([url="https://worldofspectrum.org/software?id=0013314"]link[/url]) is an arcade adventure, from a type-in book (in BASIC).…

    ... 7: PAPER 1: CLS
    3 PRINT AT 7,3; FLASH 1;"THE SWORDSMAN ... 10,p;" ": POKE 23692,-1: PRINT AT 21,0: PRINT
    40 LET ... FOR HELP, A SIGN OR SOMETHING",3,"RUN AWAY QUICKLY WITHOUT THE ... $(P)
    1750 INPUT "ENTER 1 OR 2"
    1760 INPUT N ...
    Timmy Timmy March 2021 Sinclair Basic
  • Chompston Mazes in SpecBASAfter the discussion in ASH-II's Pacman thread, I checked out the link there about generating 2D Pacman style mazes. This one was quite good fun, …

    ... /> 20 LET mw=29,mh=21,spawns=2,mind=2,maxd ... :
    DO:
    LET x=3+(INT(RND*((mw-4)/2 ... ))*2),y=3+(INT(RND*((mh-4)/2 ... /> LET m(x,y)=1,n=INT(RND*3)+2,e$="1234 ... array a() stores either 1 or 0 - whether or not the builder is alive ...
    Dunny Dunny October 2015 Sinclair Basic
  • Help With AY Music Program in BASICHi, last year I started writing a BASIC program for making and recording AY Music. I thought it would be easier than learning how to use Soundtracker…

    ... br /> 255 LET chu=1: REM Conditon 0 or 1. We will record to ... 0: REM Play Along value on (1) or off(0!)
    325 LET r=0 ... 1; INK 1;AT 2,21;" STEPHEN "
    760 PRINT INVERSE 1; INK 1;AT 3,21 ...
    RetroPhase2014 RetroPhase2014 December 2015 Sinclair Basic
  • Fuse 1.5.3 releasedA new release of Fuse, the Free Unix Spectrum Emulator, is now available at the SourceForge project: [url]https://sourceforge.net/projects/fuse-em…

    ... ROM TZX or +3 DSK images
    [*] Upgrade to libspectrum 1.4.2 ...
    Fred Fred May 2018 Emulators
  • Problem with RealSpectrumWhy am I having difficulty getting certain games to laod in RealSpectrum? The game seems to be loading ok then the screen goes black and nothing hap…

    ... of my Speccy (352x288 @25fps 0.97MB):

    [url="http ... finished to test Megalomania on 3 other 128Ks. The results are ... bed... So the score is 3-1 for RealSpectrum's timings for ... if the match ends 4-1 or 3-2 :)

    So the ...
    Luca Luca May 2004 Emulators
  • Spectrum Issue two problemI managed to bring back to life a issue two spectrum (at least the power supply cirquit). The screen is now crystal clear (after replacing all the el…

    ... bit either set to 1 or reset to 0, which pretty much alters ... " in the logo text font), or fiddles with the SysVars, usually ... data bus bit down (0 to 2.5 or 3 volt), so the ... would not even test RAM) or even the EPROM I fitted ...
    Marcelo Marcelo January 2007 Hardware
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    [code]
    1 PRINT AT 0,0;"QWERT": FOR i=0 TO 1 STEP 0:
    LET ... independent of the "ear" state or speccy issue number. So that ... why you chose keys 1,2,3 and 0,9,8. If you ... usually (but not necessarily) leftmost or rightmost triplets on the ZX ...
    Digital Prawn Digital Prawn July 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... the-obvious observation: scenarios 1 and 3 are just special cases ... After we reach either condition (1) or (3), there are no valid moves ... player would have to enter 0,0 one more time before ... In comparison, eliminating conditions (1) and (3) saves just a few ...
    Einar Saukas Einar Saukas October 2007 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... 6)/5)*(INT (ASN (1/(11-m))*200))):\
    ... 18,14;"^ ^":\
    OVER 1:\
    DIM q(9):\< ... (z)=3:\
    NEXT z:\
    FOR m=1 TO ... m:\
    FOR t=1 TO 20:\
    FOR ... /> LET q(1)=q(1)+INT ((RND*3-1)*(q(1)>1)*(q(1)
    bigjon bigjon February 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... view" of maze, save almost 3 rows.

    I'm ... =1))*(1-2*(z>0))+(k$="7")*(18+2*(ABS z>1))*(1 ... -2*(z=19 OR ... z=-1))
    [/quote]
    1-2*(z=-1 OR z=19)))=0:
    [/quote]
    Digital Prawn Digital Prawn March 2008 Development
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    [QUOTE=Digital Prawn;251621]Overall I'm very happy with this version, and now think it can be looked at further for the much needed optimisations.[/QUOTE]

    Agreed!

    Now we can save more positions as follows:

    a) Replace ...
    Einar Saukas Einar Saukas March 2008 Development
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... carry flag which is either 0 or 1 (in pseudocode it would ... end with A=255, CF=0.

    Reasoning 2 ... value of CF which was 0. Even though this last ... with A=255, CF=0 since second step (adding ... is correct? My guess is 1 or 3, almost certainly not 4. ...
    PeterP PeterP May 2011 Emulators
  • writing an emulator-newbie needs helpHi, this is my first post here. I decided to write a minimalistic emulator of ZX Spectrum-no emulation of advanced peripherals, no emulation of sound…

    ... [keyboard_state+keycode]
    shl al, 1
    .if CARRY?
    ... [keyboard_state+ebx]
    shl al, 1
    .if CARRY?
    ...
    Woody Woody August 2011 Emulators
  • Chessboard and piecesLast night for no particular reason I made a chessboard and pieces. [url=https://dl.dropbox.com/u/9498358/chessboard.szx]Chessboard[/url] [img]https…

    ... =0&players=0&turns=0&memory=0&language=0&country=0 ... =0&have=1&also=1&sort=1&display=3&loadpics=0 ... . Leaves only 3 possible board colours of white, yellow or cyan, as ...
    FrankT FrankT July 2012 Development
  • Top 10 most important countries for the Spectrum game-wiseUsing infoseek with a little spare time and playing with the releases in each country, the results are somehow a little surprising, although I have u…

    ... in Basic written around 1984 or some demoscene products. There weren ... =0&feature=0&publi=0&release=0&format=0&scheme=0 ... =0&have=1&also=1&sort=1&display=3&loadpics=0 ...
    Ralf Ralf August 2012 Games
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... br /> 3600 IF P4=21 THEN PAPER P4P: INK P4I ... 6100 FOR D=1 TO 40 STEP 3: BEEP 0.02,D: NEXT ... FOR D=40 TO 1 STEP -3: BEEP 0.02,D: NEXT ... : PAPER 0: PRINT AT GMB,GMA;" ": PRINT AT 21,7;: ... :
    9050 PRINT AT 21,7;: INPUT "PLAY AGAIN ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... />

    [CODE]
    1 PRINT AT 21,0;"FIRST HEART SHOWS WINNER ... =30
    170 PRINT AT 3,2;"ENEMY 2 MOVES ";: GO ... PRINT AT 4,2;"ENEMY 3 MOVES ";: GO SUB 500+ ... gt;=31 THEN BEEP 0.02,20: INK 3: PRINT "\u": LET ... PCP-32
    333 INK 3
    334 PRINT AT 12 ...
    WibbleBibble WibbleBibble September 2012 Sinclair Basic
  • WibbleBibble's Basic threadHi in an attempt to keep my questions from spamming the forum. I think its better to put them all in one place. Thanks everyone so far, I feel I am …

    ... eg. FOR d=0 TO 3: PRINT AT d+1,2;"YOU" AND ... version:
    [code]
    1 PRINT AT 21,0;"FIRST HEART SHOWS WINNER ... FOR d=0 TO 3:
    PRINT AT d+1,5;"YOU" ... MOVE";"S" AND d;TAB 21;"SPACES":
    NEXT d< ... LET p(p)=0: BEEP 0.02,(p+1)*5: PRINT INK ...
    Battle Bunny Battle Bunny September 2012 Sinclair Basic
  • ZX7: an "optimal" LZ77 packerAbout 20 years ago, I started a M.Sc. in Computing, planning to work on data compression. Although I quickly changed to another subject for a number …

    ...
    -------+--------+-------+----------+--------+-------------+--------------+-----------+-----------
    code-1 | 27932 | 12754 | 1.06 | 3.12 | 0.88 | 65.99 ... the bit that distinguishes literal or sequence, since the results would ...
    Einar Saukas Einar Saukas January 2013 Brand new software
  • life meaningYeah, so, I was thinking of doing a game for a while now (20-23 years now). Overcoming some hp issues these past years I made my decision to do one. …

    ... need fast animation, smooth movement or even masked sprites. Everything may ... =0&memory=0&language=0&country=0&licence=0&feature=0 ... =0&have=1&also=1&sort=1&display=3&loadpics=0 ...
    Ralf Ralf December 2013 Development
  • EmuZwin 128k banks in assembler Having looked at the assembler help file " ORG [{ RAMn | ROMn },] #target_address [, #dest_address ] Defines target assembling address and ta…

    ... you any meaningful error messages or examples of syntax usage ... bank 5 (physical RAM bank 0).
    DI
    CALL ... and 6 (logical 2 and 3) (uncontended memory) for frequently ... storage
    Use Banks 1 and 3 (logical 0 and 1) (contended memory) for ...
    dbolli dbolli August 2015 Emulators
  • Arrays in BASICHi so I'm making this crappy game and I wanna store the screen positions of some UDGs in in a 50x2 array cause I have 50 characters. So I made the ar…

    ... OR r>=low; AT r-(21 AND r>=low),0;
    Print #1; AT r-21,0;
    Else
    Print ... only hold integers between 0 and 255 (or -127 and 128 depending ... screen coordinates) in a character or string.

    In the ...
    GReW GReW October 2016 Sinclair Basic
  • 128K memory bank selection to avoid contention issuesI'm currently developing a game and I'm trying to get my head around the memory contention issues of the various 128K/+2/+2A/+3 spectrum models in or…

    ... describe. Whereas RAM banks 0-3 are in the uncontended group ... will already be in banks 0 & 2 it would ... of code into either bank 1 or 3 as they are uncontended. But ... 128K/+2 machines banks 4 or 6 would be the ... give 167 for +2A/+3 or 255 for the others.
    adrian_singh adrian_singh May 2017 Development
<1234567…34>

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  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
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