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Search Again :: Adv Search 1000 results in 0.165s
<1…13141516171819…34>
  • A nice Basic type in for your coffee break[code]5 BEEP 0.212765,20 10 BEEP 0.106383,19 15 BEEP 0.106383,20 20 BEEP 0.106382,24 25 BEEP 0.106383,22 30 BEEP 0.106007,19 35 BEEP 0.105634,20 40 B…

    ... /> 2510 BEEP 0.09434,28
    2515 BEEP 0.02,13
    0.1,24
    2745 BEEP 0.1,22
    2750 BEEP 0.1, ... /> 3020 BEEP 0.236982,3
    3025 BEEP 0.02,8
    3690 BEEP 0.02,3
    3695 BEEP 0.02902,32
    4870 BEEP 0.02,3
    4875 BEEP 0.085633,29
    gasman gasman October 2009 Sinclair Basic
  • John Grant InterviewHere is an interview, from Tuesday, with John Grant - director of a 'small firm of Cambridge mathematicians' (ZX81 manual) who wrote Sinclair BASIC f…

    ... ) = "South"
    70 LET w$(3) = " West": LET w$(4) = " ... )
    240 IF winner < 0 OR winner > 4 THEN GO ...
    510 FOR i = 1 TO 3
    520 FOR j = i ... + 1 TO 4
    530 REM ... j = i - e wind + 1: IF j "0" THEN LET v$ = "+" + v ...
    Geoff Geoff October 2009 Sinclair Miscellaneous
  • Skyscraper of Doom - anybody willing to help?As some of you may remember I've written an adventure game called Skyscraper of Doom: [url]http://www.worldofspectrum.org/infoseekid.cgi?id=0023027[…

    ... in detail:

    1.
    The idea about the ... English. Is it correct or is it a mistake in ... allow you to go left or right. These rooms have ... be any room address or even .WORD 0, just any 2 ... air too.

    3.
    Dissapearing crowbar wasn't ...
    Ralf Ralf November 2009 Development
  • The Music Box - 128k - Compiled Song LoadingHi, I have used Melbourne Houses' "The Music Box" 128k to create a tune, and need to load it into my game. The "Compiler" compiles to the fixed a…

    ...
    the uncontended RAM pages 0 (normally located at C000-FFF ... hex), 1 (normally
    part of the ... located at 8000 to BFFF) or 3 (normally
    part of the ...
    fog fog November 2009 Development
  • What about global warming?It's been a bad week couple of weeks, both here (what with Dunny and Karingal leaving, and the other arguments), and with some people I know in real …

    ... Mexico. It is less than 0.1% of the size of ... energy. If it takes 1.00000000001 barrels of oil worth ... same thing. To get 1 barrel of oil equivalent of ... energy takes far more than 1 barrel of oil to ... wasteful - it probably takes 2 or 3 barrels of oil's worth ...
    Winston Winston December 2009 Chit chat
  • Double Dragon 128k - The graphicsAs you are all probably aware, I tried gathering a team of people together a few years back to make a totally re-programmed version of Double Dragon …

    ... have removed from levels 1,2 & 3 in total so far ... to reshuffle their tile order or for some other technicality...

    Tiles 0-10, could be fatal, for ... example above, we have 3 Word bytes represented ([0,10], [11,23 ...
    kgmcneil kgmcneil February 2010 Development
  • My laptop keyboard is knackeredOn the top row, all keys work except for 1 2 3 4 7 8 9 0. 5 and 6 work, ans do ?, - and = and backspace. Only 12347890 don't, and all other keys work…

    ... work except for 1 2 3 4 7 8 9 0. 5 and ... 5 and 6 are deleted or replaced by a non readable ...
    Dr BEEP Dr BEEP February 2010 Chit chat
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... Chess - Chess Master 2000 1.5:0.5, Psi qualifies as I ... four' ;-)


    * Emulator (or how I 'played' that Tour ... . As black, 4 (cyr.1) and 3 (cyr.2) min/move.
    3 (7 min/move), Master Chess ...
    Alex_Lux Alex_Lux February 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... !!!

    Super Chess 3.5 - Turk:
    1st match ... Cyrus1_________ 4.5 (-1)
    Colossus4______ 3 (-1)
    Psi Chess______ 0.5
    or 8 moves Clock'89 (as ... vs. Cyruss'... part 1 - "Revenge" (could Super ch. 3.5 'revenge' ...
    Alex_Lux Alex_Lux February 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... moves, Turk time 3:28:59, Colossus4 time 1:47:03, Colossus4 wins ... white, 28 moves, Psi time 1:34:30, Cyrus2 time 0:54:28, Cyrus2 ... - Cyrus2 0:4
    Super chess 3.5 - Cyrus1 3.5:0.5
    Alex_Lux Alex_Lux February 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... inferior chess programs have little or no chance vs. their ... 42, Sup.Chess 3.5 time 3:34:15, Cyrus2 ... br /> Turk - clock'89 0.5:3.5
    colossus 4. ... 1.5:2.5
    Cyrus2 - Sup.ch.3.5 4:0 ... The Turk________ 6 (+1)
    Psi Chess _______ 0.5
    ...
    Alex_Lux Alex_Lux February 2010 Games
  • OR in a IFHi guys, I have a string that is defined by the user. I want to have an IF that does something like IF string<> a OR b OR c THEN goto 10 Hope that m…

    ... /> 10 PRINT (7 OR 3) + (7 OR 0) + (7 AND 1) + (7 AND 0)
    [/code ... ("%d\n", (7 || 3) + (7 || 0) + (7 && 1) + (7 && ...
    Philip Kendall Philip Kendall February 2010 Sinclair Basic
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... 5 _____ (11:1) ________ 5-1-0
    3. Colossus 4.2______ ... 9.5 _____ (9:3) _________ 2-1-3
    4. Super ... ____ (6:6) !! _______ 3-1-2
    5. Cyrus ... 12 ______ (7:5) _________3-0-3
    6. The Turk__________ 6 ... 89 would win (6:4 or 5.5:4.5 ?) ...
    Alex_Lux Alex_Lux February 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... Super Hang-On Tape": PAUSE 0: LOAD ""CODE : RANDOMIZE ... ,28
    170 DATA 254,33,38,255,1,100,0, ...
    200 DATA 1,43,0,237,176,201,17 ... 254,17,12,91,1,38,0,237
    230 ... DATA 176,195,0,72,205,142,2,28
    240 ...
    [/code]
    Parts 3 & 4
    [code]< ...
    FrankT FrankT March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... part.

    Part 1 = 60400
    Part 2 = ... 60350
    Part 3 = 60380
    Part 4 = ... ,28
    170 DATA 254,33,38,255,1,100,0, ...
    200 DATA 1,36,0,237,176,201,17, ... 254,17,12,91,1,22,0,237
    230 ... DATA 176,195,0,72,205,142,2,28
    240 ...
    FrankT FrankT March 2010 Games
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... ?"

    a) add 1 or even 2 programs to Tournament ... - Spectrum chess 2 or Chess Player were 'close' ... to qualify, Chess (Psion) or 16k Super Chess can count ... score, it be 16 of 28 or 20 of 32!
    ... ' i.e. it was 3 min/move, we can play ...
    Alex_Lux Alex_Lux March 2010 Games
  • Super Hang On (Speedlock deprotector program needed)Hello all, I been looking into finding a way of decrypting the speedlock on Super Hang On. I want to create a deprotected tap version of the game, w…

    ... =190
    50 IF n=3 THEN LET j=220
    28
    230 DATA 254,33,38,255,1,100,0,62 ... 254
    260 DATA 1,66,0,237,176,201,17,36 ... DATA 254,17,12,91,1,52,0,237
    290 DATA ... 176,195,0,72,205,142,2,28
    300 DATA ... ,194,4,195,j,235,3
    340 DATA 83,72 ...
    FrankT FrankT March 2010 Games
  • BEEP pitch values for key of G?I've been transcribing a listing which is supposed to include a DATA statement with the pitch values for the key of G. What it's got is: DATA 5,7,9,…

    ... ): BEEP 0.1,s(1+key): BEEP 0.2,s(3+key): BEEP 0.1,s(5 ... ): BEEP 0.1,s(1+key): BEEP 0.2,s(3+key): BEEP 0.1,s(5 ... ): BEEP 0.1,s(1+key): BEEP 0.2,s(3+key): BEEP 0.1,s(5 ... ,20,21,23,25,27,28: REM E
    FrankT FrankT March 2010 Sinclair Basic
  • Some Beeper TunesAfter doing a verion of [URL="http://freestuff.grok.co.uk/vbspec/popcorn.szx"]popcorn[/URL] a few weeks back, I got a bit carried away with doing a f…

    ... prefer to record a track or more on a digital ... as MIDI 0 and convert it to 1, 2 or 3-channel tunes ... of converting a simple 1-track MIDI file to ... utility that could turn a 1 or 2-track MIDI file ... possible with choice of Beeper or AY output.

    ...
    zxbruno zxbruno March 2010 Sinclair Miscellaneous
  • 4 Matches, Round Robin, Chess Tournament - COMPLETED !!Soon, you'll read here, on Forum, about my work on making Database with rattings for Speccy games... while I work on that huge 'project', I encounter…

    ... .5:1.5; 'super'-cyrus1 3.5:0.5; and 'colos4'-cyrus1 1.5 ... /> 2. Cyrus 1 ---------- 3 pts,
    3. Colossus 4.2 ----- 3 pts. Hahaha, Colossus ... to ask anything about this or future Chess-Tours, if you ... still have questions, or some ideas to contribute ;-)
    Alex_Lux Alex_Lux March 2010 Games
  • tricks to simplify codingWhen i started with programming in assembler i had very simple approach to do things. Just shifting bytes around, doing simple tests and so... Later …

    ... br /> ... ; set up registers or C stack frame
    call ... call sprite_draw_function ; could be mask, or, xor, etc
    [/ ... /> uchar height; // +3 height of sprite in tiles ... else 1-byte, bits 2:0 = current vertical rotation (0..7 ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... sp1_ss *s;
    s = sp1_CreateSpr(..,..,1,..,..); // sprite is 1x1
    ... 1 but if you have a 1 char sprite that is only 3 ... br /> defb 0,0,0,0,0,0,0,0 ; blank row above column, 8 or 16 bytes as ... down one pixel? Easy... subtract 1 (or 2 if mask sprites) from ...
    Alcoholics Anonymous Alcoholics Anonymous March 2010 Development
  • My first platformerHi all! How do you do? Been lurking here for a while, but never had the courage to join the forum. :) The Speccy was my first computer, so I've alw…

    ... , 0
    DEFB 255, 0,255, 0,255, 0,255, 0

    DEFB 1,254, 0, 3, 0 ... ,133, 0,253, 0, 3, 1,254
    DEFB 255, 0,255, 0,255, 0,255, 0
    or your examples were just right ...
    Timmy Timmy March 2010 Development
  • Audio Output Filtering in EmulatorsI am messing around with various beeper-related code at the moment and have a question related to the audio output from emulators... I've written s…

    ... output is purely digital, either 1 or 0.

    While from a ... different analogue characteristics, so a +3 won't sound the same ...
    Winston Winston March 2010 Emulators
  • FMV on +3eOK, so about 6 months ago i posted here that i got full motion video on +3e, with a bunch of scr files called passion. I added the glider rider music…

    ... it as you were placing 0 on the AY as the ... started 15-15-14-14-...0...-14-14-15-15 but ... the table was then 0 0 0 0 0 0 0 0 (128x) 1 2 3 4 4 5 5 ... /> Maybe I can bias it or .... hmm no thats like altering ... save as a stereo and or them together after running each ...
    nuggetreggae nuggetreggae April 2010 Development
  • ToadrunnerDid anybody finish this game? I would like to map it, but I would need some concrete tips how to use objects, respective which object can kill druid,…

    ... ..11..10 1D 21 29..28..27
    . . . . .
    0F.. ... br /> 25 new pin
    28 chicken
    2B altar
    1 or 2, then get mirror and put in pocket 3,

    28 get chicken

    29 ...
    Bandit Bandit May 2010 Games
  • Noise channels on AY-3-8912?I'm trying to reproduce a tune that's a jazzed-up version of classical music - i.e. there are drum beats all over the place, to try and mask the low …

    ... bit which is randomly assigned 1 or 0 at regular intervals. Register 6 ... the noise into a 'hiss' or a 'crunch'.)

    Resetting ... one of the noise bits (3-5) of register 7 to ... , the outputs are ORed together. (Or possibly ANDed. I don't ...
    gasman gasman May 2010 Hardware
<1…13141516171819…34>

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