World of Spectrum
  • Categories
  • Discussions
  • FAQ
  • Sign In
Home › Search
Title Search
@title beer Word 'beer' in title
User Search
  • @user admin Only posts by Admin
Text Search
  • @body beer Word 'beer' in the text
Phrase Search
"Hello World" Exact phrase match
Exclude Terms
  • car -red Search cars that are not red
"Or" Searches
  • honda | bmw 'honda' or 'bmw' results
Multi-Field
@(title,body) hello Both contain 'hello'
WildCard
  • hond* civ* Match all with an astrix
Combination
  • @title bmw @user admin
See more supported syntax examples
Search Again :: Adv Search 1000 results in 0.145s
<1…20212223242526…34>
  • Questions about SEUDI recently purchased SEUD (Shoot-em-up Designer, for those who do not know it) from Cronosoft and tried to familiarize with it, also by peering into …

    ... change the level attribute to 0,1,2,3,4 (so they correspond ... have as many colours vertically or horizontally as you wish.
    R-Tape R-Tape January 2013 Development
  • Questions about SEUDI recently purchased SEUD (Shoot-em-up Designer, for those who do not know it) from Cronosoft and tried to familiarize with it, also by peering into …

    ... change the level attribute to 0,1,2,3,4 (so they correspond ... have as many colours vertically or horizontally as you wish.[/QUOTE ... questions:[/B]

    [LIST=1]
    [*]Can redefinable keys be ...
    Alessandro Grussu Alessandro Grussu January 2013 Development
  • RCS (Reverse Computer Screen)[B]RCS[/B] ("Reverse Computer Screen", or simply SCR written backwards) is a small utility I'm about to release, that reorders bytes from the ZX-Spec…

    ... br /> 1 | 1 | 1 | 0
    2 | 11 | 010 | 1
    3 | 111 | 011 | 0
    ... starts with 0 or 1. Assuming it starts with 0, the rest ...
    Einar Saukas Einar Saukas January 2013 Development
  • Red DwarfA Red Dwarf video game - good or bad idea? (given its recent resurgence in popularity in the UK) My ideas: [b]Plots[/b] - An interquel which bridg…

    ... about writing for the +2a/+3?
    There's more ... uncontended RAM (in bank 3) for all your immediate ... />
    Now for 3D or large open-world stuff, it ... 0/1/2/3 mode, use code and data right through uncontended banks 0, 1 ... data out of bank 3 onto one of the ...
    joefish joefish February 2013 New game ideas
  • The new Superfo cloneHi In the spanish forum speccy.org some guys and me have optimized the superfo clon to have less ICs. The actual design has 39 ICs versus the 45 ICs…

    ... joystick either as kempston/atari or as Sinclair, I assumed we ... on keyboard keys 1,2,3,4 and 5.
    3. SJS2, mapped ... on keyboard keys 6,7,8,9 and 0 ... .

    -Conectors on +2A/+3 are Amstrad ...
    antoniovillena antoniovillena February 2013 Hardware
  • The new Superfo cloneHi In the spanish forum speccy.org some guys and me have optimized the superfo clon to have less ICs. The actual design has 39 ICs versus the 45 ICs…

    ... means two different pin-outs (or methods of wiring the circuit ... =antoniovillena;680265]And 3 different joystick interfaces:
    1. Kempston, mapped on ... on keyboard keys 1,2,3,4 and 5.
    3. SJS2, mapped ... on keyboard keys 6,7,8,9 and 0 ...
    1024MAK 1024MAK February 2013 Hardware
  • SpeedLockI'm aware that there are seven (7) - yes, SEVEN!! - different iterations of the SpeedLock loader. I've loaded games from all 7 types, one by one, and…

    ... able to tell a Speedlock 1 or 2 game by the ... the rem statement in line 0 "Protected by SPEEDLOCK" with ... Heels)

    Speedlock 3, 4 and 5 must've ... with the timer countdown. Speedlock 3 (Mag Max) still had ... , it seemed to take 3 minutes to get as far ...
    leespoons leespoons February 2013 Games
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... - combat
    1002 BORDER 0: PAPER 0: INK 6: CLS
    1010 ...
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,120,112,48,28: DATA 0,188,254,63,25,1,0,0: DATA 56 ... FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... l2110
    1002 BORDER 0: PAPER 0: INK 6: CLS < ... :
    1020 FOR j=0 TO 31
    1030 ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... x=1: LET y=1: LET xo=1: LET yo=1: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... a CIRCLE with radius 1 pixel?
    [IMG ... death!
    1002 BORDER 0: PAPER 0: INK 6: CLS
    0,0,1,25,63,254,188,0: DATA 96, ... 48,28: DATA 0,61,127,252,152,128,0,0: DATA ... j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... 3: LET y=3: LET xo=3: LET yo=3: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... = death!
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96, ... ,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... =3: LET y=3: LET xo=3: LET yo=3: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... = hitpoint system
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,112,48,28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... FOR j=0 TO 15: INK 1: PRINT AT j,0;CHR$ 143 ... x=3: LET y=3: LET xo=3: LET yo=3: LET d=0: PRINT ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... system
    1010 BORDER 0: PAPER 0: INK 6: CLS < ... br /> 1020 FOR j=0 TO 31: READ g: POKE ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... =3: LET y=3: LET xo=3: LET yo=3: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... blocked.
    1010 BORDER 0: PAPER 0: INK 6: CLS < ... br /> 1020 FOR j=0 TO 31: READ g: POKE ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... =3: LET y=3: LET xo=3: LET yo=3: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... 64
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1020 FOR j=0 TO 31: READ g: POKE ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... x=3: LET y=3: LET xo=3: LET yo=3: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS < ... br /> 1020 FOR j=0 TO 31: READ g: POKE ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... =3: LET y=3: LET xo=3: LET yo=3: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... trick
    1010 BORDER 0: PAPER 0: INK 6: CLS < ... br /> 1020 FOR j=0 TO 31: READ g: POKE ... /> 1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... 112,48,28: DATA 0,61,127,252,152,128,0,0: DATA ... j=0 TO 15: INK 1: PRINT AT j,0;CHR$ ... =3: LET y=3: LET xo=3: LET yo=3: LET d=0: ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... offset trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,112,48,28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... x=3: LET y=3: LET xo=3: LET yo=3: LET d=0: LET ... hp=8: LET w=1 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... offset trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,112,48,28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... x=3: LET y=3: LET xo=3: LET yo=3: LET d=0: LET ... hp=8: LET w=1 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... offset trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,112,48,28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... x=3: LET y=3: LET xo=3: LET yo=3: LET d=0: LET ... hp=8: LET w=1 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... offset trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,112,48,28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... x=3: LET y=3: LET xo=3: LET yo=3: LET d=0: LET ... hp=8: LET w=1 ...
    bigjon bigjon February 2013 Sinclair Basic
  • BLOG- ZXSporgBasic RPG development thread- Inspired by the Spectrum 30 show, and after a six-month wait while I was busy playing loads of gigs, I have decided to do a spot of Spectrum coding…

    ... offset trick
    1010 BORDER 0: PAPER 0: INK 6: CLS
    1060 DATA 0,0,1,25,63,254,188,0: DATA 96,32 ... ,112,48,28: DATA 0,61,127,252,152,128,0,0: DATA 56 ... x=3: LET y=3: LET xo=3: LET yo=3: LET d=0: LET ... hp=8: LET w=1 ...
    bigjon bigjon February 2013 Sinclair Basic
  • Unravelling the Spectrum Floating Point Number formatHi Guys, In my head I pretty much understand how the Spectrum's 5 byte FP number format works. The first byte is the signed exponent and the follow…

    ... little program which assigns 0.5/0.25/0.125 to variables h ... (ie. with line 9005 disabled or enabled). The printed values are ... z=0: LET h=0.5: LET i=0.25: LET j=0. ... PEEK (a+3)=CODE "0" THEN LET z=PEEK (a+1)
    9002 ... z;TAB 3;: LET z=0:
    FOR b=a+1 TO a ...
    Battle Bunny Battle Bunny March 2013 Sinclair Miscellaneous
  • Probability Question: Are ?5 Scratch Cards Daylight Robbery?Supposition: If the odds of winning on a ?5 UK National Lottery scratch card are 3.8:1 (which they supposedly are) and the winning cards are evenly s…

    ... QUOTE=Battle Bunny;692061]Question 1: If the odds of ... Lottery scratch card are 3.8:1 (which they supposedly ... the possibility of one or two or more wins. So ... winning first time is 1 - 1/3.8 = 0.74 = 74%. Your ... itself = 54% and on 3 cards = 40%. So there ...
    joefish joefish April 2013 Chit chat
  • Font hack that was used in a lot of early gamesThere was a little hack for changing the fonts on a spectrum and I remember it being used in a couple of old games on the 48k, it was a sort of ye od…

    ... DATA 33,0,61,17,0,250,1,0,3,237,176,1,0,3,33,0,250,17 ... ,5,0,126, ... also from Pop.Com.Weekly (28.Nov'85):
    [code]15 ... POKE 23606,0: POKE 23607,60: CLEAR 31743 ... =7 TO 0 STEP -1: FOR x=6 TO 0 STEP -1
    ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • BIN2BAS (load BASIC text into emulator) utilityI've nearly finished testing this. It allows a BASIC program to be loaded from a text file in any emulator which has a "load binary" option. I was wo…

    ... /> 11 BEEP 1,2: BORDER 3: BRIGHT 1
    12 CAT #1,"a:file ... (1,2,3): DIM a$(3,2,1)
    18 DRAW 1,2: DRAW 3,2,1 ... :": SAVE "f1" LINE 27
    28 SAVE "f1" DATA a(): SAVE ... $+LN c: IF NOT a OR PEEK b THEN PRINT c ...
    Battle Bunny Battle Bunny April 2013 Sinclair Basic
  • Composite video for 48k Capacitor orientationHello, My multisystem TV is acting up and I'm unable to navigate the menu to tune in the RF signal for my speccys. However the A/V input still works.…

    ... a bit over 0V (about 0.1 or 0.2V). That was the fact ... to modify (Issue 2, Issue 3 and Issue 4A). So in ... must have been at (0.6 (be)+2*0.7(diode)=) 2V ...
    ingo ingo April 2013 Hardware
  • Composite video for 48k Capacitor orientationHello, My multisystem TV is acting up and I'm unable to navigate the menu to tune in the RF signal for my speccys. However the A/V input still works.…

    ... a bit over 0V (about 0.1 or 0.2V). That was the fact ... to modify (Issue 2, Issue 3 and Issue 4A). So in ... must have been at (0.6 (be)+2*0.7(diode)=) 2V ...
    thomas3120 thomas3120 April 2013 Hardware
  • Spectaculator BlogHi All, I've decided to start a Spectaculator development blog [URL="http://www.spectaculator.com/category/blog"]here[/URL]. Normally months (somet…

    ... 696489]Two things that may or may not be in Spectaculator ... . Can you actually configure two or more separate PC joysticks to ... asked me before about 1) ;-) - should make 9.0 release:
    [IMG ... +tab), you can theoretically have 3 joystick inputs.

    [ ...
    Jon Needle Jon Needle April 2013 Emulators
  • Brazilian TK90X and TK95SpecEmu provides explicit support for Brazilian TK90X. Other emulators provide indirect support (perhaps the "Spectrum 48K NTSC" option in Fuse?). Al…

    ... option in that case, or alternatively to recommend that ... have a separate 'Issue 1 or 2 48K' machine ( ... my suggestion is to offer 3 model choices ("TK90X", " ... "TK90X" enables "TK90X model 1" behavior, using "tk90x1.rom ... port $FE to value 0 by default. Setting ...
    zub zub April 2013 Emulators
<1…20212223242526…34>

Latest Posts

  • I am currently watching.....
    Paradigm Shifter on 12:49AM
  • New video about S-video modification on Issue two 48K Spectrum.
    Renegade on April 21
  • Fixed Speccy Software. And which games remained unfixed?
    John Elliott on April 21
  • Happy 40th Birthday to the Amstrad CPC464!
    rich_chandler on April 21
  • Another Birthday! The Game Boy Is 35!
    mel the bell on April 21
  • European Software Titles with an English version
    harriusherbartio on April 21
  • Elusive Strategy Games done by the Smaller or less Prolific Software Houses.
    harriusherbartio on April 21
  • 1992 Spectrum Software
    harriusherbartio on April 21
  • +3 Disk drive motor
    AndyC on April 21
  • Celebrity deaths...
    mel the bell on April 20

HitBox

Word Docs Hits
1 73.3K 143.7K
or 193.7K 292.9K
3 69.8K 108.5K
28 4.3K 5.9K
0 940.2K 1M

Related Threads

  • ANNOUNCE: Fuse 0.6.1, libspectrum 0.2.0, fuse-utils 0.6.1I'm pleased to announce the release of the Free Unix Spectrum Emulator (Fuse) 0.6.1, which is now available from its [url="http://www.srcf.ucam.org/~…
  • ANNOUNCE: Fuse 0.6.1.1, libspectrum 0.2.0.1Hi all.<br /> <br /> The recently released Fuse 0.6.1 and libspectrum 0.2.0 contained a couple of moderately serious bugs:<br /> <br /> * The SVGAlib…
  • Fuse 0.5.1 and libspectrum 0.1.0 releasedVersion 0.5.1 of Fuse, the Free Unix Spectrum Emulator, is now available from its homepage, [url="http://www.srcf.ucam.org/~pak21/spectrum/fuse.html"…
  • why when you type spectrum on the +2 and +3 does it say out 7, 0:1, instead of ok 0:1?this is a bit odd.
  • Fuse for Mac OS X 1.1.1.1 ReleasedA new version of Fuse for Mac OS X has been released at the dedicated sourceforge project and shortly here on WoS:<br /> <br /> [url]http://sourcefor…
  • ANN: Spectaculator 3.0 beta 1It looks like I won't have time to work on Spectaculator for a while<br /> as it seems I've become a Dad - whahooo! :)<br /> <br /> What I'd though I…
  • ANNOUNCE: Fuse 0.6.0.1 (security fix)Fuse 0.6.0 has been found to contain a small security hole in the TRDOS disk handling code. Due to multiple race conditions, it is (in theory) possib…
  • ANNOUNCE: Fuse For Mac OS X 0.6.0.1 (security fix)The Mac OS X version of the Fuse 0.6.0.1 security patch release is complete and should be available shortly from WoS and the Fuse homepage:<br /> <br…
  • ANNOUNCE: Manic Miner Screen Editor 1.0.1I have just released a minor new version of my Manic Miner Screen Editor. It no longer allows the user to specify an amount of air which causes the S…
  • ANNOUNCE: Fuse for Mac OS X 0.6.1.1Following on from the release of Fuse 0.6.1.1 is the release of Fuse for Mac OS X 0.6.1.1.<br /> <br /> This release fixes various problems with RZX …

Related Searches

  • 1 or 3 225 0
  • 1 or 3 2 0 5 225
  • 1 or 3 363 0
  • 1 or 3 2 0 5 363
  • 1 or 3 141 0
  • 1 or 3 2 0 5 141
  • 1 or 3 848 0 4trfqhfg
  • 1 or 3 2 0 5 848 4trfqhfg
  • 1 or 3 452 0
  • 1 or 3 2 0 5 452
  • 1 or 3 33 0
  • 1 or 3 2 0 5 33
  • 1 or 3 903 0
  • 1 or 3 2 0 5 903
  • 1 or 3 682 0
  • 1 or 3 2 0 5 682
  • 1 or 3 890 0 uq1sptkp
  • 1 or 3 2 0 5 890 uq1sptkp
  • 1 or 3 72 0
  • 1 or 3 2 0 5 28

Copyright © 2024 World of Spectrum