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<1…21222324252627…34>
  • SEGA Spectrum? June 12, 2013[center]A Japanese SEGA Spectrum image has been circulating online. No one knows what it is yet but many seem to think that, whatever it is, it isn't…

    ... ...

    Actually I have (or had) several Spectrum tapes for ... =0&feature=0&publi=0&release=0&format=0&scheme=0 ... =0&have=1&also=1&sort=1&display=1&loadpics=3 ...
    Ivanzx Ivanzx April 2013 Chit chat
  • Outrun Europa in colour - Level 1 ready !Instead of bumping these old threads: [url]http://www.worldofspectrum.org/forums/showthread.php?t=10754&highlight=outrun+europa[/url] [url]http://w…

    ... 3 2 1 0

    bits 1 0 ? part of block nr, values 0-3 make 0 ... , 256, 512 or 768 ... in sprite definition (1-yes, 0-no)
    bit 3 ? is block ... upside down in sprite definition (1-yes,0-no ...
    Ralf Ralf May 2013 Games
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... called STACK[0], STACK[1], STACK[2] and STACK[3]. They will ... store positions that are 0, 1, 2, or 3 steps away. In practice ... , it means STACK[0] will contain ... STACK[1] becomes STACK[0], STACK[2] becomes STACK[1], STACK[3] becomes ...
    Einar Saukas Einar Saukas May 2013 Development
  • pathfindingworking on pathfinding in the game. here is Russian description of Lee's algorithm: [url]http://algolist.manual.ru/games/wavealg.php[/url] "if-then"…

    ... ]:

    [CODE] 1 REM SINGLE PATHFINDER DEMO
    3 REM
    10 BORDER 0: CLEAR 59999
    40 INPUT "Source row (1-22)? ";sx: INPUT "Source ... AT sx-1,sy-1;CHR$ 145;AT tx-1,ty-1;CHR$ ... PRINT AT px-1,py-1; PAPER 5; OVER 1;" "
    ...
    Einar Saukas Einar Saukas May 2013 Development
  • What is the ULAplus 64 colour palette that is closest to the Spectrums own?I think the title says it all. :) I'm finding it hard to find the colours from the 256 colours that match the original 16(15) colours the most. Can …

    ... /> ----------------------
    0 0 0 0 0
    1 0 0 2 2
    2 0 5 0 20
    3 0 5 ... /> 8 0 0 0 0
    9 0 0 3 3
    10 0 7 0…
    mcleod_ideafix mcleod_ideafix May 2013 Development
  • Enable 128kB paging in emulatorFrom Zx Spectrum documentation ([url]http://www.worldofspectrum.org/faq/reference/128kreference.htm[/url]) [CODE][SIZE="1"]When memory is being pag…

    ... start snapshot unlock 128kB memory or change ram page, videoram, rom ... 2 = rom 0(black)/1(blue)
    -line 3 = vram 0(black)/1(blue)
    -line 4 = lock 0(black)/1(red ...
    velesoft velesoft June 2013 Emulators
  • Interface 1 bisOk, well the postmans just been and brought with him my new arrival, the Interface 1 bis. So as promised I thought I'd share some initial usage exper…

    ... />
    3.5.2.1 Enable mouse: CAT 0;"[m]e[n ... />
    3.5.2.3 Mouse as joystick: CAT 0;"[m]j ... Set sensitivity: CAT 0;"[m]s"+CHR$
    = 3 - 32 Sensitivity ... are not at the beginning or the end of the ...
    Dan Antohi Dan Antohi June 2013 Hardware
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... the line for data, or for setting the data ... lose even less, about 1-1.5 tacts per byte.
    or 5 or 4 or 3 or 2 or 1 or 0 or 0. Hence, on ... average you should expect
    (6+5+4+3 ... +2+1+0+0)/8=2.625
    ...
    introspec introspec June 2013 Development
  • Some thoughs about fast scrolling on 128 modelPlease, consider this article as technically interesting concept not a proven algorithm. ONE The fastest scrollers use long sequence of PUSH inst…

    ... of contention delay: 6 or 5 or 4 or 3 or 2 or 1 or 0 or 0. Hence, on average ... you should expect
    (6+5+4+3 ... +2+1+0+0)/8=2.625
    tacts ...
    Einar Saukas Einar Saukas June 2013 Development
  • Machine code assistance please #1Dear all, Learning the ropes here, so please excuse these odd questions which may seem simplistic to you learned lot. This routine is placed at 33…

    ... .e. B=128 and C=0, 1 or 2. I used a similar ... />
    RANDOMIZE USR (32768+INT (3*RND))
    TK90XFan TK90XFan June 2013 Sinclair Miscellaneous
  • The Official Crap Games Competition 2013 Thread!Just to announce that the 2013 CGC is OPEN! [IMG]http://i1142.photobucket.com/albums/n608/daveyboyhughes/cgctitle2_zps77591934.jpg[/IMG] And for th…

    ... creatures qualify as an otter, or do both look more like ... br />
    [code]10 DATA 0,3,7,7,7,15,31 ... 131,225
    11 DATA 0,0,224,254,255,255,224 ... 3,2,0,0,0,0,0,0,129,1,0,31,127,0,0,0,255,231,7,15,255,248,0,0,-1 ... br /> 16 BRIGHT …
    carlsson carlsson July 2013 Games
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... I doing anything wrong, or maybe it's a thing ... to delete with is block 0.

    ... block 0 is often used for deletion, blocks 1,2,3 are ... might want to make block 0 green?

    ... [QUOTE=Yerzmyey;712938]
    Or is there any "transparent" colour ...
    R-Tape R-Tape July 2013 Brand new software
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... 8 lines into 3 areas of 3, 2 and 3 pixels. Indeed, ... sums of 8/3, 2*8/3 and 3*8/3. This could ... kerning by 1 (means 0-->1 or 1-->2 or 2-->3).
    ... with heights >50 or 60 pixels) if we use ... only that 3-step-"italicism", but for ...
    clausjahn clausjahn July 2013 Brand new software
  • DivMMC EnJOY!Coming up... [IMG]http://benophetinternet.nl/hobby/vanmezelf/DivMMC_enjoy_first_render.jpg[/IMG]

    ... : D0=1 - SD card#0 enable, D1=1 - SD card#1 enable
    1 - SD card master enable, ... D0-D1 = 8kB ram page 0-3
    D2-D5 = unused< ... -D5 = 8kB ram page 0-63 (for full 512kB memory ... different port. On +2A or +3 models can be after small ...
    velesoft velesoft August 2013 Hardware
  • Math problemI'm trying to solve/model a science problem, and I thought a simple BASIC program might help me, but I struggle to write it. Goal: Given a length of…

    ...
    11 PRINT AT 1,0;"Cuts ";n
    12 ... br /> 14 FOR r=1 TO 20: REM r= ... p=0: LET pt=0
    27 PRINT AT 1,10 ... ;"Pass#";r;" counting",
    28 ... FOR c=1 TO 100
    30 ...
    Battle Bunny Battle Bunny August 2013 Sinclair Basic
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    ... />
    Creating a function or sub-routine is quite easy ... presses a number from 1 to 3, then returns this value ... /> IF k$ < "1" OR k$ > "3" THEN GO TO 5 ... RETURN CODE k$-CODE "0" ' return value 1, 2 or 3
    end function ...
    Einar Saukas Einar Saukas August 2013 Development
  • FZX: a new standard format and driver for proportional fonts[B]FZX[/B] is a very compact and efficient (although extremely flexible and powerful) standard format to create new fonts for the ZX-Spectrum. It sup…

    ... 8 lines into 3 areas of 3, 2 and 3 pixels. Indeed ... of 8/3, 2*8/3 and 3*8/3. This could ... kerning by 1 (means 0-->1 or 1-->2 or 2-->3).
    ... with the current character or with the whole font, ... are features like "italic all" or "bold all".

    clausjahn clausjahn August 2013 Brand new software
  • i am currently listening to........as i couldnt seem to find the old one, i didnt look that hard :P ive started a new one right after somebody asked me for some slayer ive rediscovere…

    ... /> Playlist files:

    1. ( I Can't Get No ... . Activ 8 - Altern 8 (3:28)
    19. Addicted To Love ... br /> 24. All Or Nothing - Small Faces (3:03)
    25 ... Can - Dave Clark Five (1:58)
    68. Catchapaya ...
    mel the bell mel the bell August 2013 Chit chat
  • BIFROST* example: "Knights & Demons DX" source codeA package containing the source files of our multicolor game "Knights & Demons DX" is now available for download [URL="http://www.mediafire.com/?hbch…

    Now there are only 3 more functions you will ... px, py)[/B] returns either 1 or -1 according to this rule:
    0-8)
    DIM n AS ... .php?p=715707&postcount=1"]#1[/URL] was updated, please ...
    Einar Saukas Einar Saukas August 2013 Development
  • C.G.D - Classic Game Designer[b]UPDATE: August 07, 2013 AN UPDATED VERSION OF CGD IS NOW AVAILABLE, DETAILS HERE: [url]http://www.worldofspectrum.org/forums/showpost.php?p=7155…

    ... I'll do one or two more then update ... />
    [B]EXAMPLE 3: A SIMPLE PLATFORM GAME[/B ... sprites.

    1. Design your player and baddy ... are collected. Ensure blocks 0,1,2,3 are not solid blocks, ... deletion.

    3. In Item counters I selected ...
    R-Tape R-Tape August 2013 Brand new software
  • Experimenting with turboloadersHello, My first post, having lurked here for a while. I'm a lifelong computer nerd, Spectrum fan since childhood in the eighties, and have recently…

    ... later ones with the xor or encryption or whatever was going on ... =0&memory=0&language=0&country=0&licence=0&feature=0 ... =0&have=1&also=1&sort=1&display=1&loadpics=3 ...
    leespoons leespoons August 2013 Development
  • Books that you just can't quit.Much as parts of the presentation,writing style infurates me, there is a book I just keep comming back to again and again. Its like the Yang to the …

    ... /> 1040 LET SCORE=0: LET WORMS=3: LET LEVEL=1
    1048 REM ... .
    1090 CLS : PRINT AT 0,0; PAPER 6;,,: PRINT AT 21 ... /> 1160 FOR I=1 TO S: BEEP 0.01,0: PRINT AT R ... 0.06,18,0.06,19,0.06,21,0.15,27,0.06,21,0 ... R>20 OR R31 OR CS THEN LET P=1
    3090 ...
    wibble wibble August 2013 Sinclair Basic
  • Definitive list of games incompatible with +2A/+3 and of compatible versions (if any)I am trying to compile the definitive list of games which are incompatible with the +2A and the +3 and of their compatible versions, if they are pres…

    ... played on a +2A or +3. Does that count as ... an incompatibility, or was it intentional?[/QUOTE ... ROM resident in ROM 1, while keeping any BASIC ... the machine.
    USR 0 mode - First introduced (undocumented ... RAM available to ROM 1 without paging, so that ...
    Alessandro Grussu Alessandro Grussu September 2013 Games
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... ,7 vs ADD 7 or RST 0/1/2/3/4/5/6/7 ... vs RST 0/8/16/24 ...
    AndyC AndyC September 2013 Development
  • Can a guy that traveled on the short bus learn machine code...Hmmm So after some soul searching I figured it was time to finaly nail spectrum machine code. Its so frustrating to sit infront of a basic listing w…

    ... than "ld a, (ix+4)" or have I missed the point ... ,7 vs ADD 7 or RST 0/1/2/3/4/5/6/7 ... vs RST 0/8/16/24 ... offline, to a different thread, or just leave it at that ...
    u6c87 u6c87 September 2013 Development
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... level=1000: LET d=3
    3 ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ... : LET y=3:
    IF ...
    Battle Bunny Battle Bunny September 2013 Sinclair Basic
  • Problem With POINT StatementHello everyone this is my first ever post, So firstly i'd like to say hello to everyone and secondly thank you to the admins for such a great site, …

    ... ]
    1 PAPER 0: INK 7: BORDER 0
    2 LET s=0: LET ... level=1000: LET d=3
    3 ... /> 1000 LET n=0: LET m=-1: LET dj=0: LET x=15 ... : LET y=3:
    IF ...
    nonsenceinbasic nonsenceinbasic September 2013 Sinclair Basic
<1…21222324252627…34>

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    John Elliott on April 21
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