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<1234567…34>
  • IM2 Machine Code Sprites Example Code Using Char Based SystemFurther to my earlier post, here are sprites running using char method with IM2 driving it Note, for 48k spectrum using TASM [code] ; ***********…

    ... ,104, 80,104, 48, 28, 3
    DEFB 0,0,0,0,0,0,0,0
    DEFB 192,120 ... /> ; 3
    DEFB 0,0,0,0,0,0,0,0
    DEFB 0, 0, 0, 1, robpearmain robpearmain August 2004 Development
  • Reading the keyboardDoes anyone have a code sample to read the keyboard in machine code ?

    ... jp c, nopress
    or a
    jr z, ... br /> .state
    defb 0 ; 0 = debounce, 1 = start repeat, 2 = repeat< ... '1','2','3','4','5' ; 1, 2, 3, 4, 5
    defb '0','9 ... /> defb 27,28,29,30,31 ; 1, 2, 3, 4, 5 ...
    Alcoholics Anonymous Alcoholics Anonymous November 2004 Development
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ... time is measured in 1/50s (Europe) or 1/60s (N. ... br /> .state
    defb 0 ; 0 = debounce, 1 = start repeat, 2 = repeat< ... '1','2','3','4','5' ; 1, 2, 3, 4, 5
    defb '0','9 ... /> defb 27,28,29,30,31 ; 1, 2, 3, 4, 5 ...
    Alcoholics Anonymous Alcoholics Anonymous July 2005 Development
  • Key press to ASCII valueI need a bit of code that will give me an ASCII value when the key is pressed. I only really need a-z. I tried using the following code but it only s…

    ... jp c,NoPress
    or a
    jp z ... h
    ld d,0 ; de = index of ... ,28,30 ; < >
    defb 1,32,3, ... ENTER = + - ^
    defb 0,252,14,12,10 ; SPACE ...
    Mr Millside Mr Millside May 2006 Development
  • a few dumb questions from a new memberHi all. I've just stumbled across this forum after discovering my kid brother carbooted our shared-as-kids 48K spectrum five years ago. I have a few …

    [QUOTE=Johnfromnorwich]Because Fuse requires OSX 10.3 and I only have 10.28.[/QUOTE]

    It hasn't always required 10.3, try version 0.6.1.1 or earlier.
    Fred Fred September 2006 Emulators
  • Graphics in Basic??What is the fastest way to draw high rez graphics in Basic. Andrew.

    ...
    10 BORDER 0: PAPER 0: INK 6: BRIGHT 1: CLS : CLEAR 59999 ... ,8,0,0
    9040 DATA 0,0,0,0,0,48,48,96,0,0,0,126,0,0,0,0,0,0,0,0,0,48,48,0, Dunny Dunny October 2006 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... br /> p current player number (1 or 2)
    q
    r ... CPU move

    (3) To find if there are ... [code]
    POKE (t(w)3-p)*n,26:
    [/code ... [code]
    POKE (t(w)=3-p)*n,22:
    [/code ... /> [code]
    POKE (f>0)*n,28:
    [/code]
    If ...
    Digital Prawn Digital Prawn September 2007 Development
  • Oneliner contestHello to you all, I dare you to make a program on 1 BASIC line. Here is the place to sent your ONELINERS [url]http://www.zxspectrum.00freehost.co…

    ... 'c' had the correct sign or not, because if it did ... =55)*(x1),a,b,(e=0)-(e=31),e+c+c ... +4*p=x+1,(f=18)*((e>x ...
    Einar Saukas Einar Saukas November 2007 Development
  • St. Michael Micromasters: Computer GamesHi, The [URL="http://www.worldofspectrum.org/infoseekid.cgi?id=2000988"]St. Michael Micromasters: Computer Games[/URL] book doesn't currently have a…

    ... blocks
    110 border 0:paper 0:ink 7:cls
    ... br /> 290 input"flash (0 to 1) ";f(j)
    300 ... 120 cls:let v=0:let h=0:inverse 0
    130 for ... 220 data 10,7,3,9,1,16,3,23,10,25,17 ... /> 260 if s=9 or q(9)4 and q ... /> 410 if s=9 or q(9)p+2 then ...
    c1541 c1541 March 2008 MIA/STP/SDP
  • New oneliners for 2008[INDENT][INDENT][INDENT]Here's my attempt at a first-person-perspective 3d game in one line of BASIC. It's called 'wormhole', and you've got to get t…

    ... only for the last month or so. Although we still have ... 1: CLS : DIM a(28): LET b=0: LET c=14: LET x=3 ... it doesn't look empty? Or perhaps something else at the ... print the current level instead. Or you can print both (perhaps ...
    Einar Saukas Einar Saukas April 2008 Development
  • VIC 20 emulation on the SpectrumI'm sure most people are aware of the my attempt at bringing the full Commodore experience to Sinclair users with the "Twenty Commodes" program. It e…

    ... />
    Avoid the walls or colliding with yourself.


    3. If anyone ever scored more ... br /> STA PTR1+1
    LDA #28
    STA PTR2+1

    ;Initialise COMMODE
    LDA #0
    STA COMMODE

    Digital Prawn Digital Prawn August 2008 Sinclair Miscellaneous
  • another adventure stumper (Beatle Quest)I've got stuck near the end of this preposterous game. Neither of the walkthroughs work with either of the program files available on WoS. This [url=…

    ... EQ 28 30 ;flag 28=30?
    PLUS 28 1 ;yes, so flag 28=31 ... 28=0?
    PLUS 28 30 ;yes, so flag 28=30
    PLUS 30 3 ... third time or thereafter you 'Examine Droppings', flag 28=31 so ...
    Bandit Bandit September 2009 Games
  • Real Spectrum screen flicker with SCREEN$I've written a basic loader to simply do a 'load "" screen$' based video from a divide+ however I'm finding the Spectrum can't render a screens and a…

    ... converts images (as per 1.1) or avi/mov video (with ... it uses PAUSE, setting 0 allows the frames/images to ... , at 10FPS it requires 0.5GB free to convert ... a future release - probably 1.3 - one problem at a ... /awt/Component.html#repaint%28%29[/URL]. This problem ...
    brownb2 brownb2 March 2010 Development
  • General purpose full screen input routineHi Folks, One of the things that annoyed me back in the 1980s with most BASICs was the lack of a full screen "formatted" input function. You could …

    ... 3)=8: LET I(4)=1:
    LET I(5)=0: ... REM *---------------------*
    260 PRINT #0; PAPER blu; INK whi;" ... REM *---------------------*
    9080 REM 1.0: 26-Jul-2010 - Initial ... 9115 REM 2.6: 28-Oct-2010
    9120 ... I(2),I(1);I$;L$(1, TO 3):
    ...
    Paddy Coleman Paddy Coleman October 2010 Sinclair Basic
  • Games in machine codeHi everyone, How do go about doing multiple shots like a machine gun, do you have to store every x and y position of each bullet? When you kill som…

    ... bitmaps may be flipped horizonaly or verticaly.
    2 seperate ... /> 10 ~ 28 19 BIT RESERVED.
    29 1 BIT Horizontal flip ... RGB mode, 0 ARGB1555 / 1 ARGB4444.

    Table 2.3 - Playfield map ... pixels 1101 Width / height is 28 pixels
    0110 Width / ...
    ASM ASM October 2010 Development
  • Programming flash eprom on DIVIDE+Can you test it on DIVIDE PLUS ? [url]http://velesoft.speccy.cz/other/flasher-divide-plus.zip[/url] (This flash utility is WINSTON's flasher for dia…

    ... file contain this basic:
    1 clear 31999:load "rominst" code ... : ";ram : poke 32002,ram
    3 input "filename with rom image ... /> OUT (23),A
    RST 0 ;software reset

    Next ... destroy data od RESIDOS) or pages 28-31 (can destroy data of ...
    velesoft velesoft November 2010 Hardware
  • What model next ?Hi All I already have two 48k rubber kyed 48k Spectrums and a Grey +2 What to get next. ZX Spectrum + ZX Spectrum 128 Toast Rack ZX Spectrum +3

    ... +2A mode also (ram 0-3 is fast and ram 4 ... ZX128+2A/+3 (A15=0,A14=1,A1=0,IORQ=0,RD=1,WR=0).
    < ... ).

    1) remove original chip PAL10H8 or HAL10H8 in your ... on this socket with pin 28 of Z80 CPU (signal / ... and fast ram pages. 0-3=fast ram/4-7=slow ...
    velesoft velesoft December 2010 Hardware
  • AY Magic version for ZX81 was bornModified Ay magic ,my previous interface for zx48. On board, ay chip based on Zonx interface but with stereo output and rampack 16 or 32 kilo on boa…

    ... xor a ; 1.625Mhz (ZX81)
    ; ld a, 1 ; 1.7734Mhz (128)< ... br /> ; ld a, 2 ; 1.75Mhz (TC2068 ... (0..4 - 3.xx..3.4x;
    ; 5.. - 3.5x..3.6x..vtii1.0)
    ch_vol:
    or (ix + 28)
    ld l, a
    chev chev May 2011 Hardware
  • A z88dk + sp1 demo (with source)Since nowadays people are still wondering about how difficult it is to make something in z88dk, I thought I just put a very simple demo to show how e…

    ... concentrate more on gameplay or design. The only ... 28, 20}; // full screen - border
    struct sp1_Rect levelbrect = {0, 0, ... 1,1}, {0,160,88,2,0}, {0,160,120,2,0}, {0,160,56,2,0}, {0,0,0,2,0 ... .
    uchar levelb[32*24*3];


    ...
    AndyOaks AndyOaks March 2012 Development
  • Need to scroll one column using m.c.I've used many of the available routines to scroll the entire screen in any direction, but I'm not being able to find one that would allow me to scro…

    ... column(0-31) or row(0-23) numbers; the last two are 1/0 for ... ;A =old attributes
    bit 0,(ix+28) ;copy attributes?
    jr ... $(96):
    FOR r=1 TO 94 STEP 3:
    LET r ...
    Battle Bunny Battle Bunny May 2012 Development
  • 64x48 full colour graphicsHow feasible is this? Could an interrupt-driven routine be used to, for example, fill the top two thirds with a 64x32 blocky picture and leave the bo…

    ... get rid of it. Or is it the contention? ...
    buffer1:
    defb 0, 1, 2, 3, 4, 5, 6, 7, ... , 24, 25, 26, 27, 28, 29, 30, 31, 16, 17 ... , 24, 25, 26, 27, 28, 29, 30, 31, 16, ... , 24, 25, 26, 27, 28, 29, 30, 31, 16, ... , 24, 25, 26, 27, 28, 29, 30, 31, 16, ...
    na_th_an na_th_an July 2012 Development
  • Printing a ListingHello my fellow WoS'ers Todays trouble starts with the need to print-out a listing - personally I would prefer a text file, but beggars cannot be c…

    ... work on a +2A/B or +3?


    @thread< ... PAPER 6;CHR$ 14;CHR$ 28;CHR$ 1;"Size ";c
    230 ... CHR$ 14;CHR$ 28;CHR$ 1;CHR$ 29;CHR$ 1;"Size ";c;
    0;CHR$ 29;CHR$ 3;CHR$ 1;"This can be ... #4;CHR$ 0;CHR$ 29;CHR$ 0;CHR$ 1;"Altogether, that's ...
    Zetr0 Zetr0 August 2012 Development
<1234567…34>

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